Lili |
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Lili | |
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Heat |
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Heat Smash |
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Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch | {{{chLaunch}}} |
Wall splat |
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Archetypal moves | |
Mid check |
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Hopkick | uf+3 |
Stature kick | d+3 |
Snake edge | db+4 |
Generic moves | |
Remapped | d+1 โ db+1 |
Missing | d+2 |
External links | |
Lore | Lili de Rochefort |
#T8_Lili | |
Discord |
This page is for Tekken 8. For Tekken 7, see Lili (Tekken 7).
Lili is a versatile character with good generics, ample plus frame pressure, and the best sidestep in the game. Her strong movement and space control make her extremely difficult to pin down, and she can punish all kinds of situations with her array of damaging whiff punish launchers and quick punishment tools. With these things in mind, opponents will hesitate to press mindlessly, allowing her to approach with plus frames or mixups out of her Feisty Rabbit and backturn (BT) stances. Heat makes her pressure and mixups even more threatening, with access to arguably the best low Heat Smash in the game if she's able to get into BT. She also has good mid checks, strong oki and a terrifying wall game with many safe wall splats.
All of these strengths come at a pretty glaring cost: despite being the queen of sidesteps, Lili is prone to getting sidestepped herself, and lacks effective tracking on almost all of her moves. Her homing options tend to be highly lacking in speed and/or range. Her BT pressure is also interruptible by mid checks on block, and her lows outside of BT pose little threat damage-wise.
- 3D Defense: Lili has the best sidestep in the game, allowing her to consistently make moves whiff and escape specific situations that no other character can.
- Versatile Toolkit: Strong poking, punishment, generic tools, and confirmable strings that let her play small and smart, while also having riskier launchers to punish opponents that don't respect her.
- Class Oppression: Good plus moves, wallsplats, and counter-hit tools that greatly aid her pressure. Multiple moves that hit grounded to continue her offense once she lands a hit.
- Feisty Mixes: Her evasive Feisty Rabbit stance & the mixups therein match well with her backturn offense, which features the safest low Heat Smash in the game.
- 2D Offense: Highly linear moves and flawed homing attacks. Very few moves will beat SWL.
- Poor Blockstrings: While her pokes are largely safe, moves with follow-ups tend to be easily ducked or interrupted on block with basic knowledge.
- Punishment Blindspot: Lacks a -14 punish, and her -13 punish leaves her at disadvantage.
- No Reason to Duck: Lows do little damage, limited mix without BT setups and/or Heat.
- Lukewarm: Lacks a safe Heat Engager, and her Heat Smash outside of BT is duckable on reaction. No character specific benefit to her Heat outside of Feisty Rabbit.
- Has been derailing Asuka's plot relevance since Tekken 6.
External links
- Lili Optimal Combo Guide | TEKKEN 8 by TheFURY
- Lili Guide by Fergus2k8
- Lili Combo Guide | TEKKEN 8 by RyzingSol
- Written Lili Guide by TheUberDuderOfDoomer
Characters (Tekken 8) |
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