| Hwoarang |
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| Hwoarang | |
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| Heat | RFS.f+4,4, RFS 4,3, and RFS.d+4,3,4 become natural combos. |
| Heat Smash | Mid – i17~18 – +11 – Possible in LFF/RFF/LFS – Shifts to RFS |
| Heat Engagers |
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| Stances |
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| Fastest | |
| Launch |
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| CH launch |
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| Wall splat |
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| Archetypal moves | |
| Parry | b+1+3/b+2+4 (high or mid punches) |
| Mid check |
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| Stature kick |
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| Power low | RFS.d+4,3,4 |
| Generic moves | |
| Remapped | (none) |
| Missing |
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| External links | |
| Lore | Hwoarang |
| #T8_Hwoarang | |
| Discord | Hwoarang Academy |
This page is for Tekken 8. For Tekken 7, see Hwoarang (Tekken 7).
Hwoarang is a heavy-hitting rush down character, using strong plus frames and multitude of stances to force opponents into a torrent of snap defensive decisions - many of them granting Hwoarang huge damage potential.
With the buffs and new tools he got in Season 2 (such as RFF df3, a long range, plus on block, homing, wallsplatting, mid heat engager) countering a good Hwoarang player requires many hours of labbing. At lower levels of play he's infamous for being an absolute blender of stance attacks and plus frames, but starting from blue ranks, Hwoarang requires higher levels of execution and a more measured approach to pressure due to his best sources of plus frames often requiring highs or lows.
- Overwhelming offensive pressure with his multiple stances, rapid attacks, and plus on block transitions
- Can armor through pressure with an assortment of armor moves and strings
- Can approach the opponent while armored with his df3 cancel
- Multiple tricky and effective strings to stack chip damage
- Not a grappler, yet has full throw game, an 11 frame throw and even an air-throw, arguably the best throw game for any non-grappler in the game
- One of the best 11 frame punishers in the game in his 43, the 3 also being cancellable into stance
- Plasma Blade is one of the best whiff punishers in the game
- Has arguably the best mid launcher in the game in Just Frame Skyrocket (JFSR), safe on block and 16 frame startup
- The only character in the game whose weak sidestep direction changes throughout the match
- Learning the ins and outs of his four stances can be challenging
- Almost all of his attacks are punches or kicks, making him weak to parries and reversals
- Loses his throw game almost completely in stances (all stance throws are 1+2 breaks)
- Cannot block during Flamingo stance
- Must use unsafe lows to condition opponents to crouch to make mids effective
- Requires above average execution on tools like the Just Frame Skyrocket (JFSR) and his wavedash
External links
- Text Guide by Frontier
- Video Guide by Frontier
- Hwoarang Guide by K-Wiss
- TEKKEN 8 In Eight Minutes | Hwoarang Guide by TheMainManSWE
| Characters (Tekken 8) |
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