Notation summary for combos
Symbol
|
Meaning
|
1
|
Left Punch
|
2
|
Right Punch
|
3
|
Left kick
|
4
|
Right kick
|
u
|
Up
|
d
|
Down
|
f
|
Forward
|
b
|
Backward
|
uf
|
Up and forward
|
df
|
Down and forward
|
ub
|
Up and backward
|
db
|
Down and backward
|
n
|
Neutral
|
Symbol
|
Meaning
|
U
|
Up (Hold)
|
D
|
Down (Hold)
|
F
|
Forward (Hold)
|
B
|
Backward (Hold)
|
UF
|
Up and forward (Hold)
|
DF
|
Down and forward (Hold)
|
UB
|
Up and backward (Hold)
|
DB
|
Down and backward (Hold)
|
Symbol
|
Meaning
|
+
|
Pressed together
|
#
|
Pressed together, on the same frame
|
,[1]
|
Followed by
|
~
|
Followed by, immediately
|
:
|
Followed by, tight input window
|
<
|
Followed by, with delayed input
|
>
|
*
|
Held input
|
Symbol
|
Meaning
|
T!
|
Tornado
|
W!
|
Wall splat
|
WB!
|
Wall break
|
F!
|
Floor break
|
BB!
|
Balcony break
|
Symbol
|
Meaning
|
Example
|
Example Meaning
|
CH
|
Counter hit
|
CH 1,2,3
|
1,2,3 where the first hit is a counter hit
|
CL
|
Clean hit
|
CL db+4
|
db+4 with a clean hit
|
(?)
|
Whiffed or blocked moves
|
CH (1,2),3
|
1,2,3 where the third hit is a counter hit
|
(2,2),2
|
2,2,2 where the first two hits whiff
|
(x?)
|
Repeat string ? times
|
b+2,f~n(x3)
|
b+2,f~n repeated 3 times
|
[?; ?]
|
Damage dealt; recoverable damage
|
[50; 12] ws2,3 f,F+3
|
Combo deals 50 damage, 12 of which is recoverable
|
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- f+4~RFS.3~4 d+4,4 T! uf+3,4,3
- f+4~RFS.3~4 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Hwoarang's main two enders for staple combos are as follows:
- Lightning Halberd → RFF.f+3~LFS.4~3
- Backlash into Overhead Kick → RFF.3~4 dash AIR.ub+3+4
Almost any combo where a Lightning Halberd ender is possible after a tornado allows Backlash into Overhead Kick ender.
- [13] df+2
- [+64] f+4~RFS.3~4, dash 4,3f~LFS.uf+3+4~F~LFS.uf+4 T! dash f+3+4~RFF.3~4 ub+3
- [+63] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (does not work on small characters)
- [+62] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3 (does not work on small characters)
- [+62] f+4~RFS.b+3, dash df+1,3~LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3
- [+62] f+2~RFF.f+3~LFS.2~RFF.f+3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (easy)
- [+62] u+3 LFS.2~RFF.3,4,u+4,4 T! dash f+3+4~RFF.f+3~LFS.4~3
- [+61] f+4~RFS.b+3, dash 4,4,4,4 T! f+3+4~RFF.f+3~LFS.4~3
- [+61] f+4~RFS.b+3, dash df+1,3~LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
- [+60] f+4 RFS.3~4 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 [+57 without JFFE] (easy)
- [+60] u+3 LFS.1 u+3 LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (easy)
- [+59] f+4~RFS.b+3, dash (uf+3+4~F)x2~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (easy)
- [+59] f+4 RFS.3~4 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3 [+56 without JFFE]
- [+59] u+3 LFS.1 u+3 LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3 (easy)
- [+47] f+4~RFS.3~4 d+4,4 T! uf+3,4,3
- [17] b+3
- [+67] f+4~RFS.3~4 u+3 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 [+64 without JFFE]
- [+63] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (may not work on small characters)
- [+62] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
- [+62] f+4~RFS.3, uf+3+4~F~LFS.uf+3+4~F~LFS.uf+4 T! T! f+3+4~RFF.3~4 ub+3
- [+60] u+3 LFS.1 u+3 LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (easy)
- [+57] f+4~RFS.3~4 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3
- [+53] f+4~RFS.b+3 2,4~RFS.2,3 T! 3+4~RFF.f+3~LFS.4~3
- [25] u+3
- [+61] 3+4~RFS.b+3, db+4~F~RFS.3~4, uf+3+4~F~LFS.uf+4, dash RFF.3~4, dash ub+3
- [+59] f+2~RFF.f+3~LFS.2~RFS dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3
- [+50] LFS.2~RFF.f+3 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3
- [20] u+3+4
- [+59] f+2~RFF.f+3~LFS.2~RFS dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (does not work off-axis)
- [+58] f+2~RFF.f+3~LFS.2~RFS dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
- [+56] f+2~RFF.f+3~LFS.2 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3
- [+55] f+2~RFF.f+3~LFS.2 uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
- [18] JFSR
- [+68] RFF.3~4, dash u+3~LFS.1 u+3 LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
- [+68] RFF.3~4, dash u+3~LFS.2~RFF m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
- [+67] RFF.3~4, step f+4~RFS.3~4, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
- [+66] RFF.3~4, f+2~RFF.f+3~LFS.2, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
- [18] WS.2,3 T!
- [+37] (LFS.1) u+3, LFS.1, u+3, (uf+3+4~F)x2~LFS.f+3
- [+36] (LFS.1) f+4~RFS.3~4 (uf+3+4~Fx2)~LFS.f+3
- [20] LFS.uf+4
- [+62] f+2~RFF.f+3~LFS.2~RFF.f+3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3
- [+62] f+4~RFS.b+3, m.dash df+1,3~LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3
- [20] RFS.uf+4
- [+62] f+3~LFS.2, RFF.f+3~LFS.2, uf+3+4~F~LFS.uf+4 T! 3+4~RFF.f+3~LFS.4~3
- [+58] f+3~LFS.2, RFF.f+3, uf+3+4~F~LFS.uf+4 T! 3+4~RFF.f+3~LFS.4~3
- [20] BT.3
- [+65] f+4~RFS.b+3, dash f+2~RFF.f+3~LFS.uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3
- [20] CH b+4
- [+64] RFF 3~4, u+3~LFS.uf+3+4~F~LFS.1, dash d+4,4 T! dash f+3+4~RFF.3~4 ub+3
- [+63] RFF 3~4, f+4~RFS.3:4, dash b+3 T! dash f+3+4~RFF.3~4 ub+3
- [+63] RFF 3~4, f2~RFF.3,4,u+4,4 T! dash f+3+4~RFF.f+3~LFS.4~3
- [20] CH RFF.b+3
- [+56] SSL db+4~RFS.3, uf+3+4~F~LFS.uf+3+4~F~LFS.uf+4 T! T! f+3+4~RFF.f+3~LFS.4~3
Wall
- Regular carry (30% scaling)
- CD.3 T!>LFS.4>RFS.4,3>LFS.3,f+4
- f+4>RFS.2,3 T! 2, 3,3,2
- [13] df+2
- [17] b+3
- [53] f,f+4>RFF.f+3>LFS.uf+4 T! SS.3,3>LFS.3,2
- [49] f+4>RFS.2,3 T! 2 > SS.3,3>LFS.3,2 (easy)
- [17] b+3
- [52] f+4>RFS.3>LFS.uf+4 T! f+4>RFS.2>RFF.f+3>RFS.3,f+4 (easy)
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
- f+4, RFS 3~4, uf+3+4f, uf+4, dash uf+2, b+3
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- [13] df+2
- [+67] f+4~RFS.b+3, dash f+2, m.dash 3, dash 4,3f, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (challenge combo, super hard, presumably works only on King, Feng, Paul, Victor)
- [+66] f+4~RFS.3~4, dash 2,4~RFS.3~4, m.dash b+3 T! f+3+4~RFF.3~4 ub+3 (two JFFEs)
- [+63] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (does not work on small characters)
- [+62] f+4~RFS.b+3, dash f+2, m.dash 3, uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.f+3~LFS.4~3 (does not work on small characters)
- [17] b+3
- [+64] u+3, [delay] LFS.1, f+4~RFS.3~4 (only the second hit should connect), uf+3+4~F~LFS.uf+4 T! f+3+4~RFF.3~4 ub+3 (very hard, without JFFE)
External Links