Zafina

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Zafina
Heat
  • Azazel moves cost no health
  • Can use Anathema moves
Heat Smash
  • H.2+3 - High, i12, +3
Heat Engagers
  • f+1+2
  • df+4,1
  • SCR.2,1
  • TRT.df+1
  • MNT.df+1
Stances
  • SCR (Scarecrow) – 3+4
  • MNT (Mantis) – d+3+4
  • TRT (Tarantula) – d+1+2
Fastest
Launch
  • i16 – df+2 (standing)
  • i15 – ws1,2 (crouching)
CH launch
  • i16 – 1+2
  • i13 – MNT.2
Wall splat i13 – df+4,1 (standing)
Archetypal moves
Parry i6 – b+1+3 or b+2+4 (power crush parry)
Mid check
  • df+1
  • ws4
Hopkick uf+4
Snake edge
  • db+1+2
  • SCR.df+3,3
Generic moves
Remapped d+1 → db+1
Missing
  • d+2
  • d+3
  • d+4
  • Running slide
External links
Lore Zafina
Twitter #T8_Zafina
Discord Zafina's Extreme Yoga Class

This page is for Tekken 8. For Tekken 7, see Zafina (Tekken 7).

Zafina is a stance-based character with strong movement and space control. Her toolkit allows for stylish play, with some tricky moves and stance transitions, while still retaining the ability to play in a solid, fundamental way thanks to her backdash and spacing options.

Zafina's strong movement and far-reaching moves such as f1+2 give her excellent space control, and her stance transitions such as wr1+2 and ws3 are effective ways to start her stance pressure, which can be devastating if the opponent lacks matchup knowledge. However, she pays for it with long and telling recovery on whiffs, and generally slow start-ups (her df+2 is i16, uf+4 is i17). Her early block punishment can be underwhelming in damage, especially from crouch, but she makes up for that by having a i12 heat smash.

She has many evasive lows that shift her hurtboxes, allowing her to evade even mids sometimes, similar to Lili's Matterhorn and Xiaoyu's Art of Phoenix stance.

Strengths
  • Many evasive options
  • Good backdash and sidestep
  • Strong keepout
  • Good stance pressure and mixups
  • Azazel moves are highly damaging and many deal heavy chip damage and plus frames on block
  • Has a safe mid powercrush when she has Anathema
Weaknesses
  • Slow, committal moves
  • Lows outside of her stances are on the slower side and deal little damage
  • Punishment from crouch does very little damage
  • No standing launcher until i16
  • Azazel moves consume health when not in heat


External links