Azucena

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Azucena
Heat
  • Libertador Revolución can be used. (f+3+4), (3,2,F)
  • Nuevo Libertador can be used. (b+2,F), (b+1,1,2,F), (LIB.1,2,F)
  • During libertador in heat: Powered up auto-parries, new move (LIB.d+3+4), parries and walking forwards or sideways regains heat
Heat Smash Mid, i15~16, +6
Heat Engagers
  • 3,3
  • f+4,4
  • b+3
  • LIB.2
  • d+1+3/d+2+4
Stances
  • LIB (Libertador) – f+3+4
  • BT (Backturn) – b+3+4
Fastest
Launch
  • i15 – df+2 (standing)
  • i15 – ws2 (crouching)
CH launch
  • i15 – 1+2 (high)
  • i17 – df+3 (mid, standing)
  • i13 – ws1 (mid, crouching)
  • i14 – BT.1+2 (mid)
  • i15 – LIB.4,1 (mid, high)
Wall splat
  • i10 – 1,2 (standing)
  • i10 – BT.1,2
  • i13 – LIB.1,2
Archetypal moves
Sabaki uf+1 (high & mid punches)
Mid check
  • df+1 - i13 (Standing)
  • ws1 - i13 (Crouching)
  • ws4 - i11 (Crouching)
Orbital
  • uf+4 - i24
  • BT.3+4 - i27
Stature kick
  • db+3 - i16
  • BT.3 - i19
Power low LIB.d+4,4 - i19
Slash kick f,f,F3,2 -i15(~18)
Generic moves
Remapped
  • d+1 → db+1
  • d+2 → db+2
Missing (none)
External links
Lore Azucena Ortiz
Twitter #T8_Azucena
Discord Azucena's Coffee House

Azucena, the Peruvian coffee queen, is a simple, stance-oriented mixup character who thrives off of entering her Libertador (LIB) and Backturned (BT) stances to bully her opponents. Both stances have a diverse set of mixup options, frame traps and pressure tools that allow Azucena to cash out her stance entries in a variety of ways. She can also toy with her opponent using the stances' auto parries and built-in movement options to dance circles around them.

Heat makes it much easier for Azucena to enter stance and enforce her mixups, and also makes her stance game deadlier.

Azucena has sub-par neutral, with weak pokes and pressure tools, and can struggle to setup her stance mixups. She must rely on conditioning her opponent with string extension threats or outplaying the opponent to earn respect. She must also layer her mixups to avoid playing "casino Tekken".

Strengths
  • Simple inputs and easily understood gameplan
  • Amazing 10 frame wallsplating punisher to setup stance mixups or keep pressure going.
  • Vast amount of wallsplating moves giving easy access to her devastating oki setups at the wall.
  • Various (safe) CH launchers (e.g., ws1, 1+2)
  • Great heat engagers that can be used in multiple ways; punichment, mixups, pressure, counter hits and to shut down sidestepping.
  • Good set of panic and evasive moves to escape pressure and stance mixups (e.g., f+1+2, db+3+4)
Weaknesses
  • Subpar punishment from crouch.
  • Strings have very limited follow-ups, with most exclusively only having duckable highs.
  • Easy to whiff punish, due to slow recovery and weak tracking on the majority of her key moves.
  • Her df2 has the worst range out of all unsafe df2's.