Azucena

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Azucena
Heat
  • Libertador Revolución can be used. (f+3+4), (3,2,F)
  • Nuevo Libertador can be used. (b+2,F), (b+1,1,2,F), (LIB.1,2,F)
  • Allows the use of the powered up version of Libertador (f+3+4)
Heat Smash Mid, i15~16, +6
Heat Engagers
  • f+4,4
  • f+1+2
  • b+3
  • LIB.2
  • d+1+3
  • d+2+4
Stances
  • LIB (Libertador) – f+3+4
  • BT (Backturn) – b+3+4
Fastest
Launch
  • i15 – df+2 (standing)
  • i15 – ws2 (crouching)
CH launch
  • i15 – 1+2 (high)
  • i17 – df+3 (mid, standing)
  • i13 – ws1 (mid, crouching)
  • i14 – BT.1+2 (mid)
  • i15 – LIB.4,1 (mid, high)
Wall splat
  • i10 – 1,2 (standing)
Archetypal moves
Sabaki uf+1 (high & mid punches)
Mid check
  • df+1 (Standing)
  • ws1 (Crouching)
  • ws4 (Crouching)
Slash kick wr3,2
Generic moves
Remapped
  • d+1 → db+1
  • d+2 → db+2
Missing (none)
External links
Lore Azucena Ortiz
Twitter #T8_Azucena
Discord Azucena's Coffee House

Azucena, the Peruvian coffee queen, is a simple, stance-oriented mixup character who thrives off of entering her Libertador (LIB) and Backturned (BT) stances to bully her opponents. Both stances have a diverse set of mixup options, frame traps and pressure tools that allow Azucena to cash out her stance entries in a variety of ways. She can also toy with her opponent using the stances' auto parries and built-in movement options to dance circles around them.

Heat makes it much easier for Azucena to enter stance and enforce her mixups, and also makes her stance game deadlier.

Azucena has sub-par neutral, with weak pokes and pressure tools, and can struggle to setup her stance mixups. She must rely on conditioning her opponent with string extension threats or outplaying the opponent to earn respect. She must also layer her mixups to avoid playing "casino Tekken".

Strengths
  • Simple inputs and easily understood gameplan
  • Strong and versatile standing punishment (e.g., 1,2, df+1,4, f+1+2)
  • Plenty of wall splatting moves (e.g., 1,2, f+1+2, f+4,4 etc.)
  • Has a high, power crush Heat engager (f+1+2)
Weaknesses
  • Weak pokes and pressure tools
  • Sub-par crouching punishment
  • Whiff punishment is fairly committal