Lee

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Lee
Heat
  • - Just frame moves can be used without a just frame input in exchange for heat gauge.
  • - Allows the use of Crimson Howl and Phantom Rose.
Heat Smash Low, i20, i27~28, i25, -14 On Block
Heat Engagers
  • 4,4:4
  • df+4,4
  • b+3+4
  • f,F+3
  • HMS.1,1,1
Stances
  • HMS (Hitman Stance) – 3+4
  • MS (Mist Step) – f~n
  • Sway – MS.b~n
Fastest
Launch
  • i15 – uf+4
CH launch
  • i11 – 4,4:4 (high)
  • i15 – df+2 (mid)
Wall splat
  • i13 – f+1+2 (standing)
  • i14 – ws2,3 (crouching)
Archetypal moves
Parry b+1+3 (high or mid punches)
Mid check
  • df+1 (standing)
  • ws4 (crouching)
Hopkick uf+4
Stature kick
  • db+3+4
  • db+3
Shadow cutter
  • d+3,4
  • HMS.4
Clef cannon 2,2,3
Generic moves
Remapped
  • d+2 โ†’ db+2
  • d+4 โ†’ db+4
Missing d+3
External links
Lore Lee Chaolan
Twitter #T8_Lee
Discord The Chief Master-Cooks of King Leechard II

This page is for Tekken 8. For Tekken 7, see Lee (Tekken 7).

Lee is a stylish, counterhit-focused character who rewards mastery. He has counterhits for days, and can fish for them while representing any kind of playstyle, whether poking or keepout. Lee boasts the highest number of just frames in the game, including the strongest i10 punisher in the game in Acid Rain. Along with high combo damage and wall carry, Lee truly rewards excellence, and time spent mastering the character.

Outside of heat or enforcing the slide mixup, Lee can struggle to open up patient opponents, since his lows are risky or low reward. His demanding just frames require practice, and can be risky to get wrong. Though at launch his Heat mode was underwhelming, changes to the game since then have brought it on-par with the rest of the cast, giving him access to a scary 50/50 when his opponent's back is to the wall.

Strengths
  • Pressure: Lee boasts a plethora of powerful CH options as well as an oppressive WR3,4 and strong mid checks to keep opponents scared. His access to the combination of a high evading launcher in ff4, an i11 CH launcher in his magic 4 series, and a low CH launcher in d3 make attacking into Lee a constant gamble, even when he is nominally disadvantaged.
  • Amazing Wall Carry: Lee's loopable combo strings, particularly with b+2, have excellent potential for carrying opponents to the wall.
  • Keepout: Tools such as b4 & ff3 allow Lee to keep the opponent outside of their perfect range.
  • Full Crouch Mixups: In crouch, Lee has a multitude of options to mix the opponent up, such as the safe WS4 or the quick FC.df4 for a low risk mixup, or using his slide as well as WS2,3 for a more brilliant, but risky mixup.
  • Defense and Punishment: Lee boasts the highest damage i10 punisher in the game, along with a suite of moves that can evade, outspeed, parry, or otherwise subvert the opponent's offense for marvelous reward.
Weaknesses
  • Lows: Lee's lows are heavily poke oriented tools that tend to have overall poor damage in exchange for obnoxious properties such as range, speed, advantage, or reward on CH. His only true power lows are locked behind FC or a once per round Heat Smash, and though b3,3 is an exceptional low string, it is launch punishable and doesn't do much damage compared to other mixup tools in the game. Lee must take many risks throughout a round to break down a turtling opponent.
  • Long Range Tracking: Many of his most important moves are vulnerable to SWR, especially at longer ranges, making approaching a wary opponent risky. While his homing moves have great properties, they are more suited for locking down an opponent that Lee has already approached, or calling out an aggressor for trying to move around his other more linear keepout tools.
  • Execution: Lee is designed to reward execution heavy players. Though he may not have the hardest techniques in the game, full combos from CH d3 or CH 4,4,4 are tight, as well as his Just Frames demanding a bit more execution on things that other characters get for freeโ€”and in some cases, missing the timing can lead to you getting punished.
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜…โ˜…โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†
CH d+3,4 b+3,3,f~n
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜†โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜†
f,F+4 f,f b+3,3,f~n
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†
ws2,3 f,F+3
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†
b+1:1,2
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜†โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜†โ˜†โ˜†
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜†โ˜†โ˜†
dexterity
โ˜†โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜…โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜†
3~3:4
importance
โ˜†โ˜†โ˜†โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜†โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜…
4,4:4
importance
โ˜…โ˜…โ˜…โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜†โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†
Median
Short range
Hard
Wall
Meter/Rage

External links