Wavu Wiki Lee punishers

Lee punishers

From Wavu Wiki, the 🌊 wavy Tekken wiki
Punishers for tricky moves
Various Slide ws2,3 ...
Generic FUFT.4 f+4
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • uf+3,4
  • f~n<3,4[1]
  • f,f 4,3,4[2]
  • f,f 4,u+3
  • b+3+4
  • b+3+4,3+4
uf+4
db+4
  • cc b+3,3,f~n ...
  • cc f+3+4
  • ub+3
Asuka b+3
  • f,F+3
  • R.df+3+4
Claudio f+2,2 f,F+3 (deep dash)[3]
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f~n<3,4[4]
R.f,n,d,df+4,3+4 f+2,1
Eddy 3~4 uf,n,4
b+3,3 3 b+3,3,f~n ...
Heihachi f,F+2
  • f,F+3
  • R.df+3+4
Jack-7 R.b+1+2 f,F+4 (deep dash)
d+1+2 f,F+3
Law db+3+4 df+4
Leroy db+1+2 f+4
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
f+4,1
Paul
  • d+4,2:1+2
  • qcf+2
  • f,F+3
  • R.df+3+4
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 4,3,3
AOP.4~3 ws2,3 ...
Standing
Enemy Move Damage Frames
-10 1,3:3:3 28 (44) +14a
1,2,4 26 -1
-11 4,3 30 -3
-13 f+1+2 30 +18a (+9)
-14 f+2,1 36 +42d (-16)
-15 f+3,3,3,3,3,4 32 (66) +61a (+44)
-15 uf+4 13 (66) +31a (+21)
-16 R.df+3+4,f~n 25 (78) +54a (+34)
Crouching
-10 ws3,3 27 -4c
-13 ws1,4 30 +4
-14 ws2,3 36 (54/94) +32a (+22)
-15 uf+4 13 (66) +31a (+21)
-23 uf,n,4 25 (78) +34a (+24)
Back-turned opponent
-10 1,2,2,3 53 +17a (+8)
-11 4,3,3 50 +8d
-15 df+3,2,3 48 (91) +25a (+15)
Grounded opponent
-16 d+3 13 -3a (-11)
-18 ub+3 16 +20a (+3)
-23 d,DB+4 19 +10a (-7)
-30 f+3+4 22 -2a
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,3:3:3 i10 2.03 28 (44) -11[5][6] High
2,1 i10 2.07 18 -5 High
f+4 i11 2.31 13 -7 High
f+3,3,3,3,3,4 i15 2.63 32 (66) -18[7] Mid
b+1:1,2 i15 2.64 43 -1 HMS[5] High
uf+4 i15 2.21 13 (66) -13 Mid
df+2 i15 2.05 12 (65) -7 Mid[8]
R.df+3+4 i16 2.86 25 (78) -1 Mid
f,F+3 i13(~16+) 3.10 26 -11[9] Mid
f,n,3,4 i15(~17+) 2.25[10] 20 (73) -13 Mid
  1. ↑ Continue with f+4,1 if she's flying. The opposite Devil Jin's u+4,U.
  2. ↑ Don't finish the string if she lands.
  3. ↑ This can be done easily with Assist.3.
  4. ↑ Don't finish the string if he's still flying. Can continue with d+2 b+2,f~n(x3) S! f+2,1 for max damage.
  5. ↑ 5.0 5.1 Hit confirm
  6. ↑ Full string is -18 but with enough pushback to be tricky or even safe in many matchups
  7. ↑ Opponent has to guess if you finish the string or not
  8. ↑ Won't launch crouching recovery, and bad vertical hitbox
  9. ↑ Safe from pushback (usually)
  10. ↑ Move itself has poor range, so is only really useful with a deep mist step to punish a big whiff too far away for other launchers

External links