| Lee-1 |
i10 |
h |
5 |
+1 |
+8 |
|
|
Recovers 2f faster on hit or block (t27 r17) |
| Lee-1+2 |
i21 |
m |
20 |
-1 |
+3 |
+26a |
|
Homing
Floor Break
- Transition to +2, +6, +29a HMS with 3+4
|
| Lee-1,2 |
i12 |
,h |
,9 |
-3 |
+7 |
|
|
- Transition to r30 -2 +8 MS with F
- Jail from 1st attack with 4F delay
- Combo from 1st hit with 4F delay
|
| Lee-1,2,2 |
,i20~21 |
,m |
,14 |
-13 |
-2 |
|
|
- Move can be delayed 5F
- Input can be delayed 7F
- Combo from 2nd CH with 7F delay
|
| Lee-1,2,2,3 |
,i21 |
,h |
,23 |
-3 |
+17a (+8) |
|
|
Balcony Break
- Combo from 3rd hit with 9F delay
- Transition to r25 -9, +11a (+2a) HMS with 4
- Move can be delayed 13F
- Input can be delayed 18F
|
| Lee-1+2+3+4 |
|
|
|
|
|
|
|
|
| Lee-1,2,4 |
,i18 |
,m |
,10 |
-12 |
-1 |
+58a |
|
- Jail from 1st attack
- Combo from 2nd hit
- Transition to -14 -2 HMS with 3
- Move can be input by pressing 4 during frames 1-9 of 1,2
|
| Lee-1,2:4 |
,i18 |
,m |
,12 |
-12 |
+5 |
+58a |
|
- Jail from 1st attack
- Combo from 2nd hit with 1f delay
- Move can be input by pressing 4 during frames 10-13 of 1,2
- Transition to r44 -14 +3 HMS with 3
|
| Lee-1+3 |
i12~14 |
t |
35 |
-3 |
-2d |
|
|
Throw break 1 or 2 |
| Lee-1,3 |
i16 |
,h |
,5 |
-11 |
+0 |
|
|
- Combo from 1st hit with 4F delay
- Move can be delayed by 4F
|
| Lee-1,3:3 |
,i9 |
,m |
,4 |
-11 |
+0 |
|
|
- Input 3 during frames 13-16 of previous hit
- Jail from 1st attack
|
| Lee-1,3:3:3 |
,i21 |
,h |
,14 |
-17 |
+14 |
|
|
- Combo from 1st hit
- Input 3 during frames 8-9? of previous hit
- Timestop on hit
- 5 chip damage
|
| Lee-2 |
i10 |
h |
10 |
+1 |
+7 |
|
|
|
| Lee-2,1 |
i15 |
,h |
,8 |
-5 |
+6 |
|
|
- Transition to -5, +6 HMS with 3+4
- Combos from 1st hit
|
| Lee-2,1,1 |
i20 |
,m |
,18 |
-12 |
+3 |
+26a |
|
|
| Lee-2,1,3 |
i24 |
,h |
,20 |
-4 |
+20a (+11) |
+65a (+45) |
|
|
| Lee-2,1,4 |
i25 |
,l |
,18 |
-15 |
+1 |
+11 |
|
|
| Lee-2,2 |
i20 |
,m |
,14 |
-13 |
-2 |
|
|
|
| Lee-2,2,3 |
i21 |
,h |
,23 |
-3 |
+17a (+8) |
|
|
Balcony Break
- Transition to -9, +11a (+2) HMS with 4
- Combos from 1st hit CH
|
| Lee-2+3 |
i16 |
m |
[12;12] |
+1 |
+2c |
|
pc7~16 |
Heat Burst
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
|
| Lee-2+3+4 |
|
|
|
|
|
|
|
- Has a hidden Perfect Input by inputting 2 on the 51~53 frames.
- Perfect Input is a Just Frame even in Heat
- Perfect Input restores Heat Time
|
| Lee-2+4 |
i12~14 |
t |
35 |
-6 |
-2d |
|
|
- Throw break 1 or 2
- Side swap
|
| Lee-3 |
i14 |
m |
16 |
-8 |
+7 |
|
|
- Transition to -8, +7 HMS with 4
|
| Lee-3,3 |
i17 |
,h |
,18 |
-10 |
+1 |
|
|
|
| Lee-3~3 |
i30? |
h |
18 |
-9 |
+2 |
|
|
|
| Lee-3~3:4 |
|
,t |
,20 |
! |
+0d |
|
|
- Unbreakable
- Input 4 on frame 31? from previous hit
- Perfect Input not required during Heat
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
|
| Lee-3+4 |
|
|
|
|
|
|
|
- Transitions to HMS
- Recover in r7? FC with d_db_df (8F cost?)
- Recover in r1? FC when transitioning from HMS move transitions? (1F cost?)
|
| Lee-4 |
i11 |
h |
14 |
-9 |
+2 |
+2s |
|
|
| Lee-4,3 |
i18 |
,h |
,14 |
-14 |
-3 |
+2 |
|
Combos from 1st hit |
| Lee-4,3,3 |
i19 |
,m |
, |
-13 |
+8d |
|
|
|
| Lee-4,3,4 |
i30 |
,m |
, |
-9 |
+42d |
|
js |
|
| Lee-4,4 |
,i10 |
,h |
,5 |
-13 |
-2 |
|
|
|
| Lee-4,4,4 |
,i10 |
,h |
,5 |
-13 |
-2 |
|
|
- Jail from 1st attack
- Combo from 2nd hit with no delay
- Frame advantage on 1st CH: +25a (+18)
|
| Lee-4,4:4 |
,i20~21 |
,h |
,12 |
-9 |
+15a (+6) |
|
|
Heat Engager
Heat Dash +5g +34d
Strong Aerial Tailspin
Balcony Break
- Combo from 2nd hit with 1f-5f delay only
- Frame advantage on 1st CH: +29a (+22)
- 4 Chip Damage on block
- 5 Chip Damage on block in heat
|
| Lee-4,u+3 |
i33 |
,m |
,23 |
-1 |
+48d |
js |
|
- Transition to -9, +40 MS with F
|
| Lee-b+1 |
i14 |
h |
9 |
-0 |
+6 |
|
|
|
| Lee-b+1,1 |
i20 |
,m |
,6 |
-5 |
+6 |
|
|
- Transition to -1, +10g HMS with 3+4
- Cancel and transition to -5, +1 MS with F
- +6c on crouching hit
|
| Lee-b+1:1 |
i14,i20 |
h,m |
12,6 |
-5 |
+6 |
|
|
- Transition to -1, +10g HMS with 3+4
- Cancel and transition to -5, +1 MS with F
- +6c on crouching hit
- Perfect Input not required during Heat
- Does not partially consume remaining Heat Time, Perfect input does not restore Heat Time
- Heat Time is only restored or consumed after the 2 followup
|
| Lee-b+1,1,2 |
i20 |
,h |
,18 |
-11 |
+1 |
|
|
|
| Lee-b+1:1+2 |
i14,i21 |
h,h |
12,25 |
-6 |
+39d (-19) |
|
|
Balcony Break
- Combos from 1st hit
- 10 chip damage
- Perfect Input not required during Heat
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
|
| Lee-b+1:1,2 |
i20~21 |
,h |
,23 |
-6 |
+39d (-19) |
|
|
Balcony Break
- Combos from 1st hit
- Perfect Input not required during Heat
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
|
| Lee-b+1+3 |
|
|
|
|
+14BT |
|
ps5? |
- High and Mid parry
- Puts you behind opponent
- Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4
|
| Lee-b+1+3,4 |
i20 |
m |
35 |
|
+22a (+13) |
|
|
Balcony Break
- Only available upon successful parry
- Guaranteed hit
|
| Lee-b+2 |
i14 |
h |
9 |
-5 |
+1 |
|
|
- Transition to -1, +5 MS with F
|
| Lee-b+2,4 |
i27 |
,h |
,16 |
-9 |
+6 |
|
|
Balcony Break
- Automatically transitions to HMS on hit or block
|
| Lee-b+2,4,3 |
i27 |
,h |
,21 |
-0 |
+22a (+13) |
+51a |
js |
Strong Aerial Tailspin
Balcony Break
- Transition to -5, +17a MS with F
|
| Lee-b+3 |
i15 |
l |
9 |
-14 |
-3 |
|
|
|
| Lee-b+3,3 |
i19 |
,h |
,12 |
-12 |
-1 |
|
|
- Transition to -7, +4 MS with F
- Combos from 1st hit
|
| Lee-b+3+4 |
i20 |
h |
23 |
-9 |
+15a (+6) |
|
pc |
|
| Lee-b+4 |
i20 |
m |
20 |
-3 |
+7c |
+64a |
|
Floor Break
Spike
- Transition to -2, +8c, +65a HMS with 3
- +18d on crouching opponent
|
| Lee-Back Throw |
i12~14 |
t |
50 |
! |
-5d |
|
|
Unbreakable |
| Lee-b,B+4 |
i19 |
h |
23 |
+2 |
+25a |
|
|
Strong Aerial Tailspin
Homing
- Transition to +5, +28a HMS with 3
- 6 chip damage
|
| Lee-d+2 |
i18 |
m |
17 |
-6 |
+8 |
+13 |
|
|
| Lee-d+3 |
i16 |
l |
17 |
-15 |
-1 |
+17a |
cs6~ |
Transition to -15, -1, +17a HMS with 4 |
| Lee-d+4 |
i12 |
l |
7 |
-13 |
-14 |
-2 |
|
|
| Lee-D+4 |
i12 |
l |
7 |
-13 |
-14 |
-2 |
|
|
| Lee-D+4,4 |
i20 |
,l |
,8 |
-15 |
-16 |
-4 |
|
Combos from 1st hit CH |
| Lee-D+4,4,4 |
i20 |
,l |
,5 |
-15 |
-16 |
-4 |
|
Combos from 2nd hit CH |
| Lee-D+4,4,4,4 |
i24 |
,m |
,21 |
-20 |
+11a (+2) |
|
|
Balcony Break
- Transition to -11, +20a (+11) HMS with 3
- Combos from 3rd hit CH
|
| Lee-d+4,n,4 |
i23 |
,h |
,16 |
-9 |
+2 |
+27a (+17) |
|
- Links to attacks from 4 (4,4:4, 4,3,4, etc.)
- Combos from 1st hit CH
|
| Lee-db+1 |
i10 |
sl |
5 |
-5 |
+6 |
|
cs4~ |
- Transition to Standing with f
- +6c on crouching hit
|
| Lee-db+2 |
i11 |
sl |
8 |
-4 |
+7 |
|
cs |
Alternate input FC.2 |
| Lee-db+3 |
i20 |
L |
12 |
-12 |
-1 |
|
|
|
| Lee-db+3+4 |
i21 |
L |
19 |
-13 |
+4 |
+38a |
|
|
| Lee-db+4 |
i12 |
l |
6 |
-15 |
-4 |
|
cs |
Alternate input FC.4 |
| Lee-df+1 |
i13 |
m |
10 |
-1 |
+5 |
|
|
|
| Lee-df+1,2 |
i20 |
,h |
,5 |
-10 |
+1 |
|
|
- Combo from 1st hit with 2F delay
- Move cannot be delayed
|
| Lee-df+1,2,2 |
,i22 |
,h |
,6 |
-18 |
-7 |
|
|
|
| Lee-df+1,2,2,1 |
,i13 |
,h |
,5 |
-10 |
+1 |
|
|
|
| Lee-df+1,2,2,1,3 |
,i22~23 |
,h |
,7 |
-26~-25 |
-15~-14 |
|
|
|
| Lee-df+1,2,2,1,3,3 |
,i24 |
,L |
,6 |
-25 |
-14 |
|
|
|
| Lee-df+2 |
i15 |
m |
12 |
-7 |
+34a (+24) |
|
|
|
| Lee-df+3 |
i14~15 |
m |
13 |
-8 |
+3 |
|
|
|
| Lee-df+3,2 |
i19 |
,h |
,13 |
-10 |
+5 |
|
|
- Combo from 1st hit with 5F delay
- Move can be delayed by 4F
- Input can be delayed by 5F
|
| Lee-df+3,2,3 |
i22 |
,m |
,20 |
-14 |
+13c g |
|
|
Heat Engager
Heat Dash +5, +42a (+27)
Balcony Break
- Combo from 1st or 2nd CH with 7F delay
- Move can be delayed by 10F
- Input can be delayed by 11F
|
| Lee-df+4 |
i13-14 |
m |
14 |
-9 |
+5 |
|
|
Transition to -9, +5 HMS with 3 |
| Lee-df+4,4 |
i22-23 |
,h |
,22 |
-9 |
+10g |
|
|
Heat Engager
Heat Dash +5, +34d
- Combo from 1st hit with 7F delay
|
| Lee-f+1+2 |
i13 |
h,h |
12,20 |
-13 |
+18a (+9) |
|
|
Balcony Break |
| Lee-f+2 |
i14 |
m |
12 |
-9 |
+2 |
|
|
|
| Lee-f+2,1 |
i19 |
,h |
,22 |
-10 |
+42d (-16) |
|
|
Balcony Break
- Combos from 1st hit
- Delayable
|
| Lee-f+3 |
i15 |
m |
6 |
-18 |
-7 |
|
|
|
| Lee-f+3,3 |
i8 |
,m |
,3 |
-18 |
-7 |
|
|
Combos from 1st hit |
| Lee-f+3,3,3 |
i8 |
,h |
,3 |
-18 |
-7 |
|
|
Combos from 1st hit |
| Lee-f+3,3,3,3 |
i8 |
,h |
,3 |
-18 |
-7 |
|
|
Combos from 1st hit |
| Lee-f+3,3,3,3,3 |
i8 |
,h |
,3 |
-18 |
+13a (+3) |
|
|
Combos from 1st hit |
| Lee-f+3,3,3,3,3,4 |
i23 |
,h |
,25 |
-9 |
+69a (+53) |
|
js |
Tornado
- If only last hit connects +28a (+13)
- Combos from 1st hit
- 4 can be input after the 2nd hit on-wards
|
| Lee-f+3,3,3,3,3:4 |
i23 |
,h |
,26 |
-9 |
+69a (+53) |
|
js |
Tornado
- 10 chip damage
- Perfect Input not required during Heat
- 4 must be input during frames 7?-9? of previous hit
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
- Combos from 1st hit
- 4 can be input after the 2nd hit on-wards
|
| Lee-f+3+4 |
i30 |
M,M |
10,20 |
+4c |
+8c |
|
js |
Floor Break 9 chip damage |
| Lee-f+4 |
i11 |
h |
13 |
-7 |
+4 |
|
|
|
| Lee-f+4,1 |
i24 |
,h |
,24 |
-5 |
+20a (+3) |
|
|
|
| Lee-f+4:1 |
i24 |
,h |
,27 |
+5 |
+20a (+3) |
|
|
Tornado
Balcony Break
- 10 chip damage
- Combos on 1st hit CH
|
| Lee-f+4,3 |
i21 |
,m |
,18 |
-8 |
+6c |
+63a |
|
- Transition to -4, +7c, +64a HMS with 4
- Combos on 1st hit CH
- Delayable
|
| Lee-FC.1 |
i10 |
sl |
5 |
-5 |
+6 |
|
cs |
- Alternate input d+1, db+1
|
| Lee-FC.2 |
i16 |
sl |
5 |
-4 |
+7 |
|
cs |
|
| Lee-FC.3 |
i13 |
l |
10 |
-17 |
-6 |
|
cs |
|
| Lee-FC.4 |
i12 |
l |
6 |
-15 |
-4 |
|
cs |
|
| Lee-FC.df+4 |
i16~17 |
l |
17 |
-14 |
+3c |
+25d |
cs |
- Transition to -14, +3, +25d HMS with 3
|
| Lee-FC.df,d,DF |
|
|
|
|
|
|
cs |
|
| Lee-FC.df,d,DF${justFrame}3 |
i18~24 |
l |
26 |
-15~-9 |
+5 |
+5d |
cs js |
- * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
- Perfect Input not required during Heat
- Perfect input when DF and 3 are input during the same frame
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
- Is not bufferable from full crouch (regular version gets buffered instead)
|
| Lee-FC.df,d,DF+3 |
i18~24 |
l |
20 |
-15~-9 |
+5 |
+5d |
cs js |
- * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range.
- Bufferable from full crouch
|