Jun movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Jun-1 i10 h 5 +1 +8
Jun-1,1 ,i25 ,m ,15 -1 +8 +13
  • Restores 2 health and 2 recoverable on hit
Jun-1+2 i13 m 26 -12 +28a
Balcony Break
Heat Engager
Jun-1,2 ,i16 ,h ,8 -3 +6
  • Jail from 1st attack
Jun-1,2,2 ,i16~17 ,h ,17 +6~+7 +11~+12 +20c~+21c
Homing
  • Combo from 2nd CH with 5f delay
  • Jail from 2nd block with 1f delay
  • Restores 2 health on hit
Jun-1+2+3+4
  • CH state for 5 seconds
  • Can't block for 5 seconds
Jun-1,2,4 ,i27~28 ,m ,16 -12~-11 +5~+6 +15a (+6)
Balcony Break
  • Combo from 2nd CH with 3f delay
  • Input can be delayed 9f
Jun-1,2,u_d +1 +10g
Jun-1+3 i12~14 t 35 +0 +0d
Homing
  • Throw break 1 or 2
Jun-1,3 ,i23 ,L ,12 -12 +2 +6c
  • Combo from 1st CH
Jun-1+4 i14 i17 SL,h 5,8 -3 -3 +4
  • Jail from 1st attack
  • CH advantage listed is for the 2nd hit
Jun-1+4,2 ,i19 ,h ,10 -2 +9 Combo from 2nd CH
Jun-1+4,2,4 ,i24 ,m ,23 -15 +11a (+2) Combo from 3rd CH
Jun-1+4,2,d+4 ,i24~25 ,L ,15 -23~-22 +27a ,cs10~38 Combo from 3rd CH
Jun-1+4,3 ,i24~25 ,m ,15 -11~-10 +1~+2 Combo from 2nd CH
Jun-1+4,3,1 ,i33~34 ,m ,20 -13~-12 +17a (+10)
Jun-1+4,3,4 ,i25~26 ,L ,17 -13~-12 +4c~+5c +26a Combo from 3rd CH
Jun-2 i12 h 7 -4 +7
Jun-2,1 ,i21 ,m ,9 -6 +7
  • Combo from 1st hit with 9f delay
  • Input can be delayed 10f
Jun-2,1,1+2 ,i22 ,h ,21 +2 +48a (+10)
Balcony Break
  • Combo from 2nd CH with 9f delay
Jun-2,1,4 ,i10 ,m ,12 -12 -1
Knee
  • Combo from 1st hit
Jun-2,1,4,1 ,i30 ,m ,30 -9 +10a (+1) +42a (-5)
Balcony Break
  • Combo from 3rd CH
  • Input can be delayed 10f
  • Chip damage (9) on block
  • Deals 6 damage to self (4 recoverable)
Jun-2,1,4,3 ,i25 ,h ,21 -9 +13a (+4)
Balcony Break
  • Combo from 3rd CH with 5f delay
  • Input can be delayed 10f
Jun-2+3 i16 m 12 (12) +1 +2c pc8~
Heat Burst
  • Cancel to r45 with b,b
Jun-2+4 i12~14 t 35 +0d
Homing
  • Throw break 1 or 2
  • Side switch
Jun-3 ,i14~15 m 20 -13~-12 +18a (+1)
Balcony Break
Jun-3+4 i23~24 i30~31 i16 m,M,M 6,18,20 -6~-5 +26a (+8) js5~33 fs34~36
Spike
  • 3rd hit available only as combo from 2nd hit
  • Can recover in r22 FC with D on whiff
  • Deals 12 damage to self (8 recoverable)
Jun-4 i12 h 17 -9 +7 +32a
Jun-b+1 i29~30 L 19 -10~-9 +6~+7 +0d cs6~
  • Cancel to r14 FC with D
  • Transition to attack throw on CH, 22 damage
  • Opponent recovers FDFA on CH
Jun-b+1+2
  • Restores 2 recoverable with each pulse
  • Transition to r30 with u_d
  • Cancel to r15 with DB
Jun-b+1+3 ps5~12
  • Alternate input: b+2+4
  • Parries mid or high punches or kicks
Jun-b+1+3,P t 7,8,10 +0d
  • Opponent recovers FDFT
Jun-b+2 i14~15 m 10 -9~-8 +2~+3
Jun-b+2,1 ,i15~16 ,h ,7 -9~-8 +2~+3
Elbow
  • Combo from 1st hit with 5f? delay
Jun-b+2,1,1 ,i25 ,m ,20 -13 +13a (+4)
Balcony Break
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 14f
Jun-b+2,1,2 ,i23 ,M ,20 -9 +30a (+15) +69a (+53)
Tornado
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
  • Chip damage (9) on block
  • Deals 12 damage to self (8 recoverable)
  • Unparryable
Jun-b+2,1,4 ,i23~25 ,h ,24 -8~-7 +42a (-16)
Balcony Break
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
Jun-b+2,1~B +0~+1 +11g~+12g
  • Restores 2 recoverable health with each pulse
  • Transition to r30 with u_d
  • Cancel to r15 with DB
Jun-b+2,1~F +0~+1 +11g~+12g ps1~40
  • Cancel to r18 FC with D
  • Parries low punches or kicks
  • Parries throws
Jun-b+2,2 ,i16~17 ,m ,10 -9~-8 +3 Combo from 1st hit with 5f? delay
Jun-b+2+3 i57~58 m! 50 +6~+7
Balcony Break
Jun-b+3 i16~17 m 20 -19~-18 +22a (+12) js10~37 fs38~40
Jun-b+3,2 ,i20 ,M ,22 -9 +30a (+15) +69a (+53)
Tornado
  • Chip damage (8) on block
  • Deals 12 damage to self (8 recoverable)
  • Unparryable
Jun-b+3+4 i28~29 m 25 -12~-11 +9a (+0) pc7~
Balcony Break
  • Frame advantage is -8 if an attack is absorbed
Jun-b+3,4 ,i20~22 ,L ,14 -11 +0~+2 +3 ,cs1~42
  • Links to db+4 extensions
  • Can recover in r22 FC with D
Jun-b+4 i13~14 m 14 -7~-8 +5~+6
Knee
Jun-b+4,2 ,i22~23 ,M ,17 -13~-12 +5~+6 +28a (+18) Combo from 1st hit with 8f delay
Jun-Back throw t 50 +7d
  • Unbreakable
  • Side switch
Jun-(Back to wall).b,b,UB i39~41 m 21 +4c~+6c +22 fs5~13 js14~33 fs34~36
Jun-d+1+2 i26 M 28 -9 +72a (+56)
Tornado
  • Chip damage (11) on block
  • Deals 12 damage to self (8 recoverable)
  • Unparryable
Jun-d+2 i20~21 m 18 -4c~-3c +9c~+10c +18a
Spike
Jun-d+3+4 i14 i24~27 l,h 5,20 -25 -6 (high blocked) +30a (+20) js5~45, js1~27 fs28~30 Combo from 1st CH
Jun-d+4 i15 L 10 -12 -1
Jun-d+4,4 ,i25~26 ,h ,20 -9~-8 +13a (+4)
Balcony Break
  • Combo from 1st CH
Jun-db+1 i15~16 m 7 -8~-7 +1
Jun-db+1,1 ,i21 ,m ,8 -11 +0 Combo from 1st hit
Jun-db+1,1,1+2 ,i17 i26 i49 ,m,m,m ,5,5,20 -15 +21a (+11)
Balcony Break
  • Combo from any hit
  • Restores 4 health and 4 recoverable
  • Unparryable
Jun-db+2 i23~24 L 15 -12~-11 +2~+3 +14g~+15g cs15~
Jun-db+3 i18 L 14 -12 +2 +6c
Jun-db+4 i22~24 L 14 -11~-9 +0~+2 +3~+5 cs6~41 Transition to r22 FC with D
Jun-db+4,1+4 ,i22 i17 ,sl,h ,5,8 -3 -3 +4
  • Combo from 1st hit
  • Links to 1+4 extensions
  • Alternate inputs:
    • db+4,4,1+2
    • db+4,4,4,1+2
  • CH advantage listed is for the last hit
Jun-db+4,4 ,i31~33 ,L ,15 -7~-5 +4~+6 +35a ,cs1~49
  • Combo from 1st CH
  • Transition to r22 FC with D
Jun-db+4,4,4 ,i31~33 ,L ,16 -7~-5 +4~+6 +35a ,cs1~49
  • Transition to r22 FC with D
Jun-df+1 i13~14 m 10 -3~-2 +8~+9
Jun-df+1,1 ,i24~25 ,m ,17 -11~-10 +2~+3 +13g~+14g Combo from 1st hit
Jun-df+1+2 i20 m 55+ -15 +0d pc8~
  • Rage Art
  • Removes opponent recoverable health on hit
Jun-df+1,2 ,i22~23 ,h ,12 -4~-3 +6~+7 +11~+12 Combo from 1st hit
Jun-df+2 i16~17 m 14 -12~-11 +29a (+19) Launches crouching opponent
Jun-df+2,1+2 i25~26 ,M ,12 -9~-8 +38a (+28)
  • Combo from 1st hit
  • Chip damage (4) on block
  • Deals 24 damage to self (16 recoverable)
  • Available only on hit or block
Jun-df+2+3 i12 t 40 -6 -6d
  • Throw break 2
Floor Break
Jun-df+3 i17 m 22 -8 +19a (+10)
Homing
Balcony Break
Jun-df+3+4 i24~25 m 17 -11~-10 +1~+2
Jun-df+3+4,1 ,i33~34 ,m ,20 -13~-12 +17a (+10)
Jun-df+3+4,4 ,i25~26 ,L ,17 -13~-12 +4c~+5c +26a Combo from 1st CH
Jun-df+4 i15 m 22 -14 +48a (+17) +6 +52a
Tornado
Jun-f+1 i20 m 15 0 +9 +5
  • Restores 2 health and 2 recoverable on hit
Jun-f+1+2 i12 h 0 +2 +26g +23
  • Transition to r20 MIA on hit only
  • Deals 6 damage to self (4 recoverable)
  • Unparryable
Jun-f+2 i17~18 M 20 -18~-17 +33a (+23) Cancel to r11 FC with D
Jun-f+2,1+2 i29~32 ,M ,20 -9~-8
Heat Engager
  • Combo from 1st hit
  • Chip damage (8) on block
  • Deals 18 damage to self (12 recoverable)
  • Available only on hit or block
Jun-f+2+3 i28~29 h 21 +0~+1 +25a ps4~15
  • Punch sabaki, +51a on a successful parry
Jun-f+3 i16 m 13 -9 +7
Jun-f+3,2 ,i20~21 ,h ,17 +6~+7 +11~+12 +20c~+21C
Homing
  • Combo from 1st hit with 5f delay
  • Restores 2 health on hit
Jun-f+3+4 ps1~40
  • Cancel to r18 FC with D
  • Parries low punches or kicks
  • Parries throws
Jun-f+3,4 ,i20~22 ,M ,22 -13~-11 +28a (+13)
Tornado
  • Combo from 1st hit with 5f delay
Jun-f+3+4,P (Low) t 4,2,2,2,2,2,2,2,2 +0d
  • Restores 14 health and 14 recoverable
  • Opponent recovers FDFA
Jun-f+3+4,P (Throw) t 40 +0d
  • Restores 8 health and 8 recoverable
  • Opponent recovers FUFA (sideways)
Jun-f+3~u_d -2 +14g
Jun-f+4 i19~21 h 21 +3~+5 +13~+15
Homing
Jun-FC.3+4 i21~22 i23~24 m,m 10,10 -6~-5 +5c~+6c js5~19 fs20~22
  • Can recover in r22 FC with D
Jun-FC.3+4,3 ,i31~32 i40~41 ,m,m ,10,10 +0~+1 +15a ,js~21~31 fs32~40
  • Can recover in r22 FC with D
Jun-FC.db+1+2 i11~12 t 15,15,15 -6 +56a (+28)
  • Throw break 1+2
  • Opponent can tech roll to reduce the landing damage
Jun-FC.df+1 i10 i25~26 sl,m 6,30 -19~-18 +26a (+11) cs1~
  • Deals 18 damage to self (12 recoverable)
  • 2nd hit available only on hit or block
  • Recovery listed is for the 1st hit
Jun-FC.df+2 i16~17 L 12 -11~-10 +0~+1 +18~+19 cs1~
Jun-FC.df+3 i21 L 12 -19 +0c cs1~
  • Clean hit +10a, 15 damage
  • Opponent recovers FDFA on CL
Jun-f,F+1+2 i22 m 32 +6 +23a (+13)
Balcony Break
  • Chip damage (6) on block; +5 chip damage in Heat
  • Deals 6 damage to self (4 recoverable)
Jun-f,F+2 i16~17 m 16 -12~-11 +3~+4
Jun-f,F+2,2 ,i21 ,m ,22 -13 +8a +7 +53a
Balcony Break
  • Combo from 1st hit with 8f delay
  • Aerial Tornado
Jun-f,F+2,3 ,i20~21 ,h ,22 -8~-7 +29a (+14) Combo from 1st hit with 8f delay
Jun-f,F+2~B +1~+2 +16g~+17g
  • Restores 2 recoverable health with each pulse
  • Transition to r30 with u_d
  • Cancel to r15 with DB
Jun-f,F+2~F +1~+2 +16g~+17g ps1~40
  • Cancel to r18 FC with D
  • Parries low punches or kicks
  • Parries throws

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Jun-1 i10 h 5 +1 +8
Jun-1+2 i13 m 26 -12 +28a
Balcony Break
Heat Engager
Jun-1+2+3+4
  • CH state for 5 seconds
  • Can't block for 5 seconds
Jun-1+3 i12~14 t 35 +0 +0d
Homing
  • Throw break 1 or 2
Jun-1+4 i14 i17 SL,h 5,8 -3 -3 +4
  • Jail from 1st attack
  • CH advantage listed is for the 2nd hit
Jun-2 i12 h 7 -4 +7
Jun-2+3 i16 m 12 (12) +1 +2c pc8~
Heat Burst
  • Cancel to r45 with b,b
Jun-2+4 i12~14 t 35 +0d
Homing
  • Throw break 1 or 2
  • Side switch
Jun-3 ,i14~15 m 20 -13~-12 +18a (+1)
Balcony Break
Jun-3+4 i23~24 i30~31 i16 m,M,M 6,18,20 -6~-5 +26a (+8) js5~33 fs34~36
Spike
  • 3rd hit available only as combo from 2nd hit
  • Can recover in r22 FC with D on whiff
  • Deals 12 damage to self (8 recoverable)
Jun-4 i12 h 17 -9 +7 +32a
Jun-b+1 i29~30 L 19 -10~-9 +6~+7 +0d cs6~
  • Cancel to r14 FC with D
  • Transition to attack throw on CH, 22 damage
  • Opponent recovers FDFA on CH
Jun-b+1+2
  • Restores 2 recoverable with each pulse
  • Transition to r30 with u_d
  • Cancel to r15 with DB
Jun-b+1+3 ps5~12
  • Alternate input: b+2+4
  • Parries mid or high punches or kicks
Jun-b+2 i14~15 m 10 -9~-8 +2~+3
Jun-b+2+3 i57~58 m! 50 +6~+7
Balcony Break
Jun-b+3 i16~17 m 20 -19~-18 +22a (+12) js10~37 fs38~40
Jun-b+3+4 i28~29 m 25 -12~-11 +9a (+0) pc7~
Balcony Break
  • Frame advantage is -8 if an attack is absorbed
Jun-b+4 i13~14 m 14 -7~-8 +5~+6
Knee
Jun-Back throw t 50 +7d
  • Unbreakable
  • Side switch
Jun-(Back to wall).b,b,UB i39~41 m 21 +4c~+6c +22 fs5~13 js14~33 fs34~36
Jun-d+1+2 i26 M 28 -9 +72a (+56)
Tornado
  • Chip damage (11) on block
  • Deals 12 damage to self (8 recoverable)
  • Unparryable
Jun-d+2 i20~21 m 18 -4c~-3c +9c~+10c +18a
Spike
Jun-d+3+4 i14 i24~27 l,h 5,20 -25 -6 (high blocked) +30a (+20) js5~45, js1~27 fs28~30 Combo from 1st CH
Jun-d+4 i15 L 10 -12 -1
Jun-db+1 i15~16 m 7 -8~-7 +1
Jun-db+2 i23~24 L 15 -12~-11 +2~+3 +14g~+15g cs15~
Jun-db+3 i18 L 14 -12 +2 +6c
Jun-db+4 i22~24 L 14 -11~-9 +0~+2 +3~+5 cs6~41 Transition to r22 FC with D
Jun-df+1 i13~14 m 10 -3~-2 +8~+9
Jun-df+1+2 i20 m 55+ -15 +0d pc8~
  • Rage Art
  • Removes opponent recoverable health on hit
Jun-df+2 i16~17 m 14 -12~-11 +29a (+19) Launches crouching opponent
Jun-df+2+3 i12 t 40 -6 -6d
  • Throw break 2
Floor Break
Jun-df+3 i17 m 22 -8 +19a (+10)
Homing
Balcony Break
Jun-df+3+4 i24~25 m 17 -11~-10 +1~+2
Jun-df+4 i15 m 22 -14 +48a (+17) +6 +52a
Tornado
Jun-f+1 i20 m 15 0 +9 +5
  • Restores 2 health and 2 recoverable on hit
Jun-f+1+2 i12 h 0 +2 +26g +23
  • Transition to r20 MIA on hit only
  • Deals 6 damage to self (4 recoverable)
  • Unparryable
Jun-f+2 i17~18 M 20 -18~-17 +33a (+23) Cancel to r11 FC with D
Jun-f+2+3 i28~29 h 21 +0~+1 +25a ps4~15
  • Punch sabaki, +51a on a successful parry
Jun-f+3 i16 m 13 -9 +7
Jun-f+3+4 ps1~40
  • Cancel to r18 FC with D
  • Parries low punches or kicks
  • Parries throws
Jun-f+4 i19~21 h 21 +3~+5 +13~+15
Homing
Jun-FC.3+4 i21~22 i23~24 m,m 10,10 -6~-5 +5c~+6c js5~19 fs20~22
  • Can recover in r22 FC with D
Jun-FC.db+1+2 i11~12 t 15,15,15 -6 +56a (+28)
  • Throw break 1+2
  • Opponent can tech roll to reduce the landing damage
Jun-FC.df+1 i10 i25~26 sl,m 6,30 -19~-18 +26a (+11) cs1~
  • Deals 18 damage to self (12 recoverable)
  • 2nd hit available only on hit or block
  • Recovery listed is for the 1st hit
Jun-FC.df+2 i16~17 L 12 -11~-10 +0~+1 +18~+19 cs1~
Jun-FC.df+3 i21 L 12 -19 +0c cs1~
  • Clean hit +10a, 15 damage
  • Opponent recovers FDFA on CL
Jun-f,F+1+2 i22 m 32 +6 +23a (+13)
Balcony Break
  • Chip damage (6) on block; +5 chip damage in Heat
  • Deals 6 damage to self (4 recoverable)
Jun-f,F+2 i16~17 m 16 -12~-11 +3~+4
Jun-f,F+3 i18~19 m 23 -9~-8 +2~+3
Homing
Jun-f,f,F+3 i24~28 m 28 +3~+7 +14a (+5) +46a (-1) js3~30 js31~33
Balcony Break
  • Chip damage on block
  • Alternate input: ub,b+3
Jun-GEN.1 i20~21 L 22 -13~-12 +3c~+4c +26a cs11~
Jun-GEN.2 i16~17 m,t 16,32 -13~-12 +0d pc8~
  • Transitions to attack throw on front hit only, otherwise knockdown
  • Deals 12 damage to self (8 recoverable)
  • Frame advantage is -9 if an attack is absorbed
  • Chip damage on block if an attack is absorbed
Jun-GEN.3 i17~20 M 14 -4c~-1c +4c~+7c
Spike
Jun-GEN.4 i26~28 h 24 +4~+6 +26a (+17) js16~33 fs34~36
Homing
Balcony Break
Jun-H.1+2,F i13 m 26 +5 +43a (+35)
Jun-H.2+3 i13 i32~75 m,m 20,30 -6~+37g +21a~+64a (-5~+38)
Heat Smash
Balcony Break
  • Restores 32 recoverable on hit (16 on block)
  • Chip damage (8,9) on block
Jun-H.f+1+2,P i12 h 0 +40g ps5~
  • Sabaki, parries mid or high punches or kicks
Jun-H.GEN.2+3 i20 i26 l,m 14,28 -12 +33 (+5)
Heat Smash
  • Ends heat
  • Restores 12 recoverable (6 on block)
  • Chip damage (4,12) on block
Jun-H.IZU.3,F i16~15 i14~15 m,h 10,16 +5~+6 +36a (+26) js20~44
  • Jail from 1st attack
Jun-H.MIA.2,F i16 sm 30 +5 +36a (+26)
  • Chip damage (22) on block
  • Unparryable
Jun-H.SS.4,F i18~20 m 20 +5~+7 +67a (+50)
Jun-IZU.1 i13~14 h 7 -7~-6 +4~+5
Jun-IZU.1+2 i21~22 M 24 -12~-11 +19a pc8~20
Spike
  • Frame advantage is -6 if an attack is absorbed
Jun-IZU.1+4 i14 t 35 -6 +0d
  • Throw break 1+2
  • Alternate input: IZU.2+3
Jun-IZU.2 i23~25 M 24 -13~-11 +34a (+24) cs6~20
Tornado
  • Chip damage (8) on block
  • Deals 12 damage to self (8 recoverable)
  • Unparryable
Jun-IZU.3 i16~15 i14~15 m,h 10,16 -6~-5 +12a (+3) js20~53 fs54~56
Heat Engager
Balcony Break
  • Jail from 1st attack
Jun-IZU.4 i21~22 L 15 -37~-36 -1c~+0c +23a cs13~
Jun-IZU.f+1+2 i16~17 m 21 -9~-8 +2~+3 +23
Homing
  • Only i13 or faster attacks guaranteed on CH
Jun-Left throw t 40 -3 +0d
  • Throw break 1
  • Can side switch on hit
Jun-MIA.1 i24~25 M 30 -9~-8 +72a (+56)
Tornado
  • Chip damage (12) on block
  • Deals 12 damage to self (8 recoverable)
  • Unparryable
Jun-MIA.1+2 i23~24 h 17 +6~+7 +11~+12 +20c~+21c
Homing
Jun-MIA.2 i16 sm 30 -20 +26a (+0)
Heat Engager
Balcony Break
  • Chip damage (9) on block
  • Deals 6 damage to self (4 recoverable)
  • Unparryable
Jun-MIA.F ps1~40
  • Cancel to r18 FC with D
  • Parries low punches or kicks
  • Parries throws
Jun-Right throw t 40 -3 +0d
  • Throw break 2
  • Side switch on hit
Jun-SS.1+2 i16 i17 i15~16 h,h,m 7,9,18 -4 +7c~+8c
Homing
Spike
  • Jail from 1st attack
  • Combo from 1st hit
  • Recovery listed is for the last hit
Jun-SS.2 i16 m 27 -9 +14a (+5) +34d (+26)
Balcony Break
Tornado
  • Restores 3 health and 3 recoverable on hit
Jun-SS.4 i18~20 m 20 +6~+8 +8c~+10c
Heat Engager
Spike
Jun-u+2 i23~24 h 17 +6~+7 +11~+12 +20c~+21c
Homing
  • Alternate input: ub+2
Jun-u+4 i22~23 m 21 -3~-2 +22a js8~28 fs29~31
Homing
  • Alternate input: ub+4
Jun-UB,b js10~41 fs42~44
Jun-uf+1 i10 i26 h,h 6,30 -14 +22a
Balcony Break
  • Jail from 1st attack
  • Deals 12 damage to self (8 recoverable)
  • 2nd hit available only on hit or block
  • Recovery listed is for the 1st hit
Jun-uf+1+2 i12 t 40 -6 +0d Throw break 1+2
Jun-uf+2 i19 M 24 -9 +30a (+15) +69a (+53)
Tornado
  • Chip damage (9) on block
  • Deals 12 damage to self (8 recoverable)
  • Unparryable
Jun-uf+3 i20~21 m 17 -6~-5 +5~+6 +30a js11~27 fs28~30 Alternate inputs: ub+3, u+3
Jun-uf+3+4 i20~23 i26~30 m,M 5,21 -8~-4 +18a js9~30
Spike
  • Alternate inputs: ub+3+4, u+3+4
Jun-uf+4 i16~18 m 10 -20~-18 -9~-7 js10~40 fs41~43
Jun-ws1 i12~13 h 14 -6~-5 +5~+6
Jun-ws1+2 i21 m 20 -2 +5 +17 +63a
Elbow
  • Can recover in r18 FC with D
Jun-ws2 i13~14 m 12 -8~-7 +5~+6 +32a Hits grounded up-close only
Jun-ws3 i14~15 M 16 -13~-12 +25a (+5) js17~33 fs34~36
Jun-ws3+4 i18~19 m 23 -21~-20 +38a (+28) fs15~36
Tornado
Jun-ws4 i11~12 m 21 -12~-11 +18a (+11)