Reina movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Reina-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Reina-1,1 ,i15 ,h ,6 -1 +8 Jail from 1st attack with 2f delay
Reina-1,1,2 ,i13 ,m ,12 -17 +11
  • Combo from 1st hit with 11f delay
  • Hit-confirmable from 1st hit
  • Cancel transition with input B, frame advantage +2
Wall Crush +23g on hit
  • Transition to SEN on hit only
Reina-1+2 i12~13 m 25 -10~-9 +24a (+14)
Reina-1,2 ,i10 ,h ,8 -3 +8 Jail from 1st attack with 4f delay
Reina-1,2,2 ,i17 ,h ,14 -14 +0
  • Jail from 2nd attack with 2f delay
  • Input can be delayed 3f
  • Move can be delayed 2f
Reina-1,2,3 ,i21~22 ,m ,10 -10 +1
Knee
  • Combo from 2nd CH with 3f delay
  • Input can be delayed 3f
  • Move can be delayed 2f
Reina-1+2+3+4 sp
Reina-1,2,3,4 ,i22~23 ,h ,21 -4 +21a (+12)
  • CH-confirmable from 2nd CH
  • Combo from 3rd hit with 5f delay
  • Input can be delayed 10f
  • Move can be delayed 8f
  • Interrupt with i5 from 3rd block
Reina-1+3 i12~14 th(h) 35 -3 +0
  • Throw break 1 or 2
Spike
  • Opponent recovery on hit: FUFA off-axis to the left
Reina-1+4 cs1~29
  • Can transition to WGS with DF after 14 frames
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
Reina-2 i12 h 6 -4 +7
Reina-2~1 i11(~14) m,m 4,18 -14 +31d (+23)
Balcony Break
Spike
  • Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
  • 5f input window
Reina-2,2 ,i14~15 ,h ,6 -11 +0
  • Jail from 1st attack with 1f delay
Reina-2,2,1 ,i22~23 ,m ,20 -14 +12a
Balcony Break
Spike
Head
  • Hit-confirmable from 1st hit
  • Combo from 2nd hit with 5f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Reina-2,2,2 ,i29 ,m ,21 -4 +6
  • Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Interrupt with i11 from 2nd block
Reina-2,2,2,1 ,i35~37 ,m ,20 -15~13 +30a (+20) js37~57 fs58~60
Tornado
  • Combo from 3rd hit with 1f delay
  • Input can be delayed 4f
  • Move can be delayed 3f
  • Evasive, can go under jabs
Reina-2,2,2,2 ,i31 ,m ,25 -14 +21a (+0)
Balcony Break
  • Combo from 3rd hit with 4f delay
  • Move can be delayed 3f
  • Blue spark with input qcf+2 for 5 more damage
Reina-2+3 i16 m 12 +1 +2c pc7~62
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • Partially uses Heat
Reina-2+3+4 sp Input d+2+3+4 to get Heihachi's secret taunt
Reina-2+4 i12~14 th(h) 35 -6 +0
  • Throw break: 1 or 2
  • Opponent recovery on hit: FUFA
  • Side switch on Hit or Throw break
Reina-3 i18~19 h 12 -11 +5 cs8~17
Homing
Reina-3,2 ,i20 ,h ,16 -9 +8 +66a (+50)
Tornado
  • Combo from 1st hit
Reina-3+4 i18 i26 m,m 5,10 -8 +3c js9~26
Spike
Reina-3,4 ,i20 ,m ,20 -14 +50 (+19) +54a Combo from 1st hit
Reina-3+4,4 ,i16 ,m ,20 -14 +50 (+19) +54a Combo from 1st hit with 4f delay
Reina-3+4,4,H.4 ,i27 ,m ,28 -8 +23a (+3)
Balcony Break
  • Combo from 2nd hit
Reina-3,4,H.4 ,i27 ,m ,28 -8 +23a (+3)
Balcony Break
  • Combo from 2nd hit
Reina-4 i13~14 h 20 -8 +11g +35a
Balcony Break
  • Opponent is FUFA on CH
Reina-b+1 i18 h 14 -4 +6
Reina-b+1,1 ,i22 ,m ,15 -10 -4
  • Combo from 1st hit without delay
  • Can be delayed
Reina-b+1,1,3 ,i15~17 ,m ,13 -10 +3
  • Can transition to SEN (+0/+13/+13) with input F
  • Cannot block up to i14 on empty transition on block
  • Combo from 2nd CH
  • Jails from 2nd block
Reina-b+1,1,3,3 ,i32 ,m ,20 -16 +48 (+17) +53a
Reina-b+1+2 i18 m 20 -13 +14g pc7~
Balcony Break
Reina-b+1+3 ps3~8
  • Parry mids and highs
  • Converts incoming damage to recoverable health
  • Partially restores Heat on successful parry
  • Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move
Reina-b+1+4 i64 ub(m) 50 +20d (-1) +20d (-1)
Balcony Break
  • Can cancel with input b,b
Reina-b+2 i16~17 m 14 -9 +3
Homing
Reina-b+3
  • Partially drains heat meter when in heat
  • Transitions to UNS (Gen)
  • Can transition to UNS (Kou, u/d) with input u+3 or d+3
  • Can transition to SEN with input f+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
  • See also Unsoku Cancel
Reina-b+4 i18 h 20 -8 +35a +71a (+55) cs6~17
Tornado
Reina-Back throw i12~14 th(h) 50 +0
  • Break: none
  • Opponent recovery on hit: FDFA
Reina-b,b,UB i39-41 m 21 +4c +22a js Requires back close to wall to execute
Reina-BT.4 i17 m 20 -14 +54a
Strong Aerial Tailspin
Reina-CH.df+3+4 i16 m,t 6,35 +0
Spike
Reina-d+1 i10 sm 5 -5 +6 cs4~
  • Returns to standing when input F
Reina-d+1+2 sp
Reina-d+1+2
  • Can transition to r14 SEN with input f+3
  • Can transition to r2 WGS with input DF
Reina-d+2 i15 m 17 +0c +3c +27d
Spike
Reina-d+3 sp ps5~13
  • Transitions to UNS (Kou, d)
  • Can transition to UNS (Kou, u) with input u+3
  • Can transition to UNS (Gen) with input b+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
Reina-d+4 i12 l 6 -15 -4 cs4~
Reina-db+2 i20~21,i9~10 l,l 10,12 -16 -3
Reina-db+4 i16 L 7 -13 -2 +2
Reina-db+4,1+2 ,i15 ,m ,20 -12 +39d (-19)
Balcony Break
  • Combo from 1st CH even with delay
  • Can be delayed
  • CH-confirmable from 1st CH
Reina-df+1 i13~14 m 8 -3 +4
  • Can transition to r18 SEN (-3/+4/+4) with input F
  • Cannot block up to i15 on empty transition on block
Reina-df+1,1 ,i20 ,h ,10 -4 +7
  • Combo from 1st hit with 4?F delay
  • Can be delayed
Reina-df+1,2 ,i22~23 ,m ,20 -14 +12a
Heat Engager
Heat Dash +18g, +43a (+35)
  • Combo from 1st hit with 2?F delay
  • Can be delayed
Reina-df+2 i15~16 m 13 -12 +30a (+20)
  • +2 on hit on crouching opp.
  • +30a (+20) on CH on crouching opp.
Reina-df+3 sp
  • Can transition to SEN with input WGS.f+3
Reina-df+3+4 i16,i5~9 m,h 5,10 -15 +2 cs9~14 Transition to attack throw on CH
Reina-df+3+4,4 ,i20 ,m ,20 -14 +50 (+19) +54a Combo from 1st hit
Reina-df+4 i15 m 14 -4 +7
Reina-df+4,2 ,i18 ,m ,10 -8 +6
  • Can transition to WRA (-6/+8/+8) with input D
  • Combo from 1st hit
Reina-df+4,2,3 ,i27 ,h ,20 -8 +35a +71a (+55) ,cs7~15
Tornado
  • Combo from 2nd CH
  • Can be delayed
Reina-f+1+2 i32 m 22 -11 +7 cs6~24
Wall Crush +19g on hit
Reina-f+2 i13 h 8 -9 -3 Can transition to UNS (+0/+6/+6) with input u or d
Reina-f+2,3 ,i18~19 ,m ,16 -9 +2
  • Jails from 1st hit without delay
  • Combo from 1st hit without delay
  • Can transition to SEN (-2/+9/+9) with input F
  • Cannot block up to i12 on empty transition on block
  • Can be delayed
Reina-f+3
Reina-f+3+4 i43 m 25 -14 +50 (+19) +55a cs6~33
  • Cancel to r24 FC at earliest with input DB/D/DF
Reina-f+3+4* i67 m 30 [[Reina_combos#Mini-combos|+10]] +52a cs6~57
  • Cancel to r24 FC at earliest with input DB/D/DF
Reina-f+3+4,H.4 ,i27 ,m ,28 -8 +23a (+3)
Balcony Break
  • Combo from 1st hit
Reina-f+3+4*,H.4 ,i27 ,m ,28 -8 +23a (+3)
Balcony Break
  • Combo from 1st block
Reina-f+4 i19~20 m 20 +2c +5c +29d
  • +13c on crouching hit
  • Opponent is FDFA on CH
Spike
Reina-FC.d+3 i16 l 10 -17 -6 cs1~
Reina-FC.df+3 i20 m 25 -17 +54a (+34) cs1~
Balcony Break
Reina-FC.df+4 i15 m 20 -14 +54a
Balcony Break
Reina-f,F+2 i12 m 14 -9 +1
  • Can transition to SEN (+2/+12/+12) with input F
  • Cannot block up to i12 on empty transition on block
Reina-f,F+3 i20~22 m 20 -3 +20a
Balcony Break
Heat Engager
Heat Dash +5, +67a (+50)
Spike
Reina-f,F+3+4 i16~19 h 22 -2 +49d (-9) +49a js
Balcony Break
Reina-f,f,F+3 i24~27 m 22 +6 +32a (+24) js
Balcony Break
  • Chip damage when guarded
Reina-f,f,F+4 i26~27 h 28 +4 +31a (+5)
Balcony Break
Homing
  • Can transition to WRA (+8/+35a (+9)/-) with input D
Reina-f,n ps2~8
  • Can transition to WGS with input DF
  • Punch parry, transitions to WGS on successful parry with +10
Reina-f,n,d,df${justFrame}2 i11~12 (~i13) h 23 +5 +25a (+25)
  • Chip damage when guarded
Reina-f,n,d,df${justFrame}3 i15~17 M 27 -9 +13a (-4) +23a (+17)
Balcony Break
  • Chip damage when guarded
Reina-H.2+3 i21 m,m 20,25 +8 +0d
Heat Smash
Balcony Break
  • Alternate input: H.R1
  • Jails from 1st block
  • Transitions to attack throw on 1st hit for a total of 50 dmg
  • Transitions to r53 WRA on 2nd block, whiff or hit
  • +19d WRA if only second hit connects (25 dmg)
Reina-H.WRA ps20~60
  • Automatically parries limb-based, non-airborne mids and highs
  • Deals 40 damage on successful parry
  • +1d on successful parry
Reina-H.WRA.2+3 i18~19 l,m,m,m 12,6,6,20 -17 +0
Heat Smash
Spike
  • Alternate input: H.WRA.R1
  • Jails if any hit is blocked
  • Transitions to attack throw on 1st hit for a total of 40 dmg
  • +4a (-5) if any hit after the 1st connects
Reina-Left throw i12~14 th(h) 40 -3 +0
  • Throw break: 1
  • Opponent recovery on hit: FUFA off-axis to the left
Reina-OTG.d+4 i19 L 14 -19 -8 / -8a (-16) 22 dmg if done with input OTG.d+4 alone
Reina-OTG.d+4,1 ,i20~21 ,L ,17 -26 -10 / -15a (-23)
  • Blue spark with input OTG.d+4:1 for 20 dmg
  • Jails from 1st block
  • Combo from 1st hit
Reina-qcb,f+2 i12 th(h) 40 -3 +0
Balcony Break
  • Throw break: 2
  • Opponent recovery on hit: FUFT
Reina-R.df+1+2 i20 m 55 -15 +0d
Rage Art
Removes Recoverable Health
Reina-Right throw i12~14 th(h) 40 -3 +0
  • Throw break 2
  • Opponent recovery on hit: FUFA
Reina-SEN.1 i16 m 12 -14 +1 pc
Reina-SEN.1+2 i14~15,i12~13 m,m 13,17 -6 WRA +32a (+18)
Tornado
Balcony Break
  • Transitions to WRA after recovery
Reina-SEN.1,2 ,i26 ,m ,25 -16 +21a (+0)
Balcony Break
  • Blue spark with input qcf+2 for 5 extra damage
  • Hit-confirmable from 1st hit or if attack was absorbed
  • Combo from 1st hit even with 9?F delay
  • Can be delayed by 10?F
  • Becomes -9 on block if 1st hit absorbed an attack
Reina-SEN.1+3 i16 th(h) 12 -3
  • Throw break: none
  • Opponent recovery on hit: FUFA
Reina-SEN.2 i13 m 20 -4 +8
Tornado
Reina-SEN.3 i12~13 h 22 +1 +7
Homing
Heat Engager
Heat Dash +5, +34a (+27)
  • Deals chip damage on block
Reina-SEN.3+4 i20~21,i35~36 l,h 10,12 -29, -11 +4 cs
Homing
Reina-SEN.4 i26~27 m 24 +4 +12d js
  • Deals chip damage on block
Spike
Reina-SS.4 i18~19 l 17 -13 +0 +13g

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Reina-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Reina-1+2 i12~13 m 25 -10~-9 +24a (+14)
Reina-1+2+3+4 sp
Reina-1+3 i12~14 th(h) 35 -3 +0
  • Throw break 1 or 2
Spike
  • Opponent recovery on hit: FUFA off-axis to the left
Reina-1+4 cs1~29
  • Can transition to WGS with DF after 14 frames
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
Reina-2 i12 h 6 -4 +7
Reina-2~1 i11(~14) m,m 4,18 -14 +31d (+23)
Balcony Break
Spike
  • Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
  • 5f input window
Reina-2+3 i16 m 12 +1 +2c pc7~62
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • Partially uses Heat
Reina-2+3+4 sp Input d+2+3+4 to get Heihachi's secret taunt
Reina-2+4 i12~14 th(h) 35 -6 +0
  • Throw break: 1 or 2
  • Opponent recovery on hit: FUFA
  • Side switch on Hit or Throw break
Reina-3 i18~19 h 12 -11 +5 cs8~17
Homing
Reina-3+4 i18 i26 m,m 5,10 -8 +3c js9~26
Spike
Reina-4 i13~14 h 20 -8 +11g +35a
Balcony Break
  • Opponent is FUFA on CH
Reina-b+1 i18 h 14 -4 +6
Reina-b+1+2 i18 m 20 -13 +14g pc7~
Balcony Break
Reina-b+1+3 ps3~8
  • Parry mids and highs
  • Converts incoming damage to recoverable health
  • Partially restores Heat on successful parry
  • Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move
Reina-b+1+4 i64 ub(m) 50 +20d (-1) +20d (-1)
Balcony Break
  • Can cancel with input b,b
Reina-b+2 i16~17 m 14 -9 +3
Homing
Reina-b+3
  • Partially drains heat meter when in heat
  • Transitions to UNS (Gen)
  • Can transition to UNS (Kou, u/d) with input u+3 or d+3
  • Can transition to SEN with input f+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
  • See also Unsoku Cancel
Reina-b+4 i18 h 20 -8 +35a +71a (+55) cs6~17
Tornado
Reina-Back throw i12~14 th(h) 50 +0
  • Break: none
  • Opponent recovery on hit: FDFA
Reina-b,b,UB i39-41 m 21 +4c +22a js Requires back close to wall to execute
Reina-BT.4 i17 m 20 -14 +54a
Strong Aerial Tailspin
Reina-CH.df+3+4 i16 m,t 6,35 +0
Spike
Reina-d+1 i10 sm 5 -5 +6 cs4~
  • Returns to standing when input F
Reina-d+1+2 sp
Reina-d+1+2
  • Can transition to r14 SEN with input f+3
  • Can transition to r2 WGS with input DF
Reina-d+2 i15 m 17 +0c +3c +27d
Spike
Reina-d+3 sp ps5~13
  • Transitions to UNS (Kou, d)
  • Can transition to UNS (Kou, u) with input u+3
  • Can transition to UNS (Gen) with input b+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
Reina-d+4 i12 l 6 -15 -4 cs4~
Reina-db+2 i20~21,i9~10 l,l 10,12 -16 -3
Reina-db+4 i16 L 7 -13 -2 +2
Reina-df+1 i13~14 m 8 -3 +4
  • Can transition to r18 SEN (-3/+4/+4) with input F
  • Cannot block up to i15 on empty transition on block
Reina-df+2 i15~16 m 13 -12 +30a (+20)
  • +2 on hit on crouching opp.
  • +30a (+20) on CH on crouching opp.
Reina-df+3 sp
  • Can transition to SEN with input WGS.f+3
Reina-df+3+4 i16,i5~9 m,h 5,10 -15 +2 cs9~14 Transition to attack throw on CH
Reina-df+4 i15 m 14 -4 +7
Reina-f+1+2 i32 m 22 -11 +7 cs6~24
Wall Crush +19g on hit
Reina-f+2 i13 h 8 -9 -3 Can transition to UNS (+0/+6/+6) with input u or d
Reina-f+3
Reina-f+3+4 i43 m 25 -14 +50 (+19) +55a cs6~33
  • Cancel to r24 FC at earliest with input DB/D/DF
Reina-f+3+4* i67 m 30 [[Reina_combos#Mini-combos|+10]] +52a cs6~57
  • Cancel to r24 FC at earliest with input DB/D/DF
Reina-f+4 i19~20 m 20 +2c +5c +29d
  • +13c on crouching hit
  • Opponent is FDFA on CH
Spike
Reina-FC.d+3 i16 l 10 -17 -6 cs1~
Reina-FC.df+3 i20 m 25 -17 +54a (+34) cs1~
Balcony Break
Reina-FC.df+4 i15 m 20 -14 +54a
Balcony Break
Reina-f,F+2 i12 m 14 -9 +1
  • Can transition to SEN (+2/+12/+12) with input F
  • Cannot block up to i12 on empty transition on block
Reina-f,F+3 i20~22 m 20 -3 +20a
Balcony Break
Heat Engager
Heat Dash +5, +67a (+50)
Spike
Reina-f,F+3+4 i16~19 h 22 -2 +49d (-9) +49a js
Balcony Break
Reina-f,f,F+3 i24~27 m 22 +6 +32a (+24) js
Balcony Break
  • Chip damage when guarded
Reina-f,f,F+4 i26~27 h 28 +4 +31a (+5)
Balcony Break
Homing
  • Can transition to WRA (+8/+35a (+9)/-) with input D
Reina-f,n ps2~8
  • Can transition to WGS with input DF
  • Punch parry, transitions to WGS on successful parry with +10
Reina-f,n,d,df${justFrame}2 i11~12 (~i13) h 23 +5 +25a (+25)
  • Chip damage when guarded
Reina-f,n,d,df${justFrame}3 i15~17 M 27 -9 +13a (-4) +23a (+17)
Balcony Break
  • Chip damage when guarded
Reina-H.2+3 i21 m,m 20,25 +8 +0d
Heat Smash
Balcony Break
  • Alternate input: H.R1
  • Jails from 1st block
  • Transitions to attack throw on 1st hit for a total of 50 dmg
  • Transitions to r53 WRA on 2nd block, whiff or hit
  • +19d WRA if only second hit connects (25 dmg)
Reina-H.WRA ps20~60
  • Automatically parries limb-based, non-airborne mids and highs
  • Deals 40 damage on successful parry
  • +1d on successful parry
Reina-H.WRA.2+3 i18~19 l,m,m,m 12,6,6,20 -17 +0
Heat Smash
Spike
  • Alternate input: H.WRA.R1
  • Jails if any hit is blocked
  • Transitions to attack throw on 1st hit for a total of 40 dmg
  • +4a (-5) if any hit after the 1st connects
Reina-Left throw i12~14 th(h) 40 -3 +0
  • Throw break: 1
  • Opponent recovery on hit: FUFA off-axis to the left
Reina-OTG.d+4 i19 L 14 -19 -8 / -8a (-16) 22 dmg if done with input OTG.d+4 alone
Reina-qcb,f+2 i12 th(h) 40 -3 +0
Balcony Break
  • Throw break: 2
  • Opponent recovery on hit: FUFT
Reina-R.df+1+2 i20 m 55 -15 +0d
Rage Art
Removes Recoverable Health
Reina-Right throw i12~14 th(h) 40 -3 +0
  • Throw break 2
  • Opponent recovery on hit: FUFA
Reina-SEN.1 i16 m 12 -14 +1 pc
Reina-SEN.1+2 i14~15,i12~13 m,m 13,17 -6 WRA +32a (+18)
Tornado
Balcony Break
  • Transitions to WRA after recovery
Reina-SEN.1+3 i16 th(h) 12 -3
  • Throw break: none
  • Opponent recovery on hit: FUFA
Reina-SEN.2 i13 m 20 -4 +8
Tornado
Reina-SEN.3 i12~13 h 22 +1 +7
Homing
Heat Engager
Heat Dash +5, +34a (+27)
  • Deals chip damage on block
Reina-SEN.3+4 i20~21,i35~36 l,h 10,12 -29, -11 +4 cs
Homing
Reina-SEN.4 i26~27 m 24 +4 +12d js
  • Deals chip damage on block
Spike
Reina-SS.4 i18~19 l 17 -13 +0 +13g
Reina-SSH.3 i32 L 26 -26 -4c cs
Reina-SSH.CH.3 i22 l 33,18 +0
Spike
Reina-SSH.uf sp
Reina-SSH.uf+3 i30~33 m 22 +6 +32a (+24)
Balcony Break
Reina-SSH.uf+4 i32~33 h 28 +4 +31a (+5)
Homing
Balcony Break
  • Can transition to WRA (+8/+35a (+9)/-) with input D
Reina-u+1+2 sp js10~24
  • Can transition to Wind God Step with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Reina-u+3 sp ps5~13
  • Transitions to UNS (Kou, u)
  • Can transition to UNS (Kou, d) with input d+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Reina-ub+1+2 sp js10~24
  • Can transition to Wind God Step with input DF
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
Reina-ub+4 i17~18 m 13 -13 +16a (-1) js9~
Tornado
Balcony Break
Reina-uf+1 i13 h 15 -9 +8 +17
  • Transitions to WRA (-/+8/+17) on hit
Reina-uf+1+2 i12 th(h) 35 -6 +25 (+8)
Balcony Break
  • Throw break: 1+2
  • Side switch on Throw break
Reina-uf+2 i15-i16 h 17 -12 +9
  • Normal hit offsets opponent slightly to the left of the axis and rotates them.
  • Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.
Reina-uf+3 i21~22 h 10 -10 +1 js11~
Reina-uf+3+4 i20,i4 mm 10,10 -10 -1 js9~
Reina-uf+4 i17~18 m 15 -13 +70a (+54) js9~
Tornado
Reina-UNS.4 i18~19 m 30 -8 +43a (-15)
Balcony Break
Heat Engager
Heat Dash +5, +62a (+42)
  • Deals chip damage on block
  • Can be cancelled into crouch with DB/D/DF
Reina-WDS.3 i16~17 m 17 -6 +4 +58a
Reina-WGS.1 i19~21 m 24 -22 +24a (+14) cs
  • 26 dmg if manual CD
Reina-WGS.2 i11~12 h 15 -10 +35a (+25)
  • Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
  • 20dmg if manual CD
Reina-WGS.DF+3 i15~17 M 17 -13 +3 +23a (+17)
  • Becomes Electric War God Kick during Heat (partially uses remaining Heat Time
  • 21dmg if manual CD)
Reina-WGS.DF+4 i16 l 6 -23 +2c
  • 8 dmg if manual CD
Reina-WRA.1 i12 h 12 -4 +8 +13
Homing
  • Deals chip damage on block
  • Can transition to SEN (+0/+13/+17) with input F
  • Cannot block up to i14 on empty transition on block
Reina-WRA.1+2 i15~16 m 30 -13 +16d pc6~14
Balcony Break
Reina-WRA.1+3 i16 t (h) 20 +10d
  • Unbreakable
  • Opponent recovery on hit: FUFT
  • Does 35 damage on wall hit
Reina-WRA.2 i15~16 m 30 -9 +11a (+2)
Balcony Break
Heat Engager
Heat Dash +5, +36a (+26)
  • Deals chip damage on block
Reina-WRA.3 i28 m 17 -6 +22a (+12) js9~36 fs37~39
Balcony Break
  • Deals chip damage on block
Reina-WRA.3+4 i18~19 M 26 -5 +5d
Spike
  • Deals chip damage on block
  • Opponent is FDFA on normal hit
Reina-WRA.4 i17~18,i13 M,M 6,8 -10 -10 +7
Spike
    • on 2nd hit
  • Combo from 1st CH
  • Both hits jail on block
Reina-WRA.d+4 i16~17 L 9 -15 -4 +2 cs6~
Reina-ws1 i13 m 12 -10 +13 SEN Transitions to SEN on hit

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