Jin movetable

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Full Movetable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Jin-1 i10 h 5 +1 +8
Jin-1+2 i13 (,i8, i12) m,m,h 4,4,16 -14 +12a (+3)/HE
Balcony Break
Heat Engager
Jin-1,2 i10 ,h ,12 -3 +6 Jails Combo from 1st hit
Jin-1,2,1 i20-22 ,m ,20 -16 +31a (+21)
Tornado
Jin-1,2,3 i24~26 ,m ,20 +0 +31d
Floor Break
  • Interruptible by i10 from 2nd on block
Jin-1,2,4 i20-22 ,h ,26 -4 +23a (+14)
Balcony Break
Jin-1+3 i12~i14 11,24 (35) +0 +2 Throw break: 1 or 2; LT when broken
Jin-1,3 i16~17 ,l ,9 -12 -1 Combo from 1st hit
Jin-1,3,4 i23 ,l ,17 -13 +3 +28a Combo from 2nd CH
Jin-2 i10 h 9 +0 +9
Jin-2,1 i16~17 ,m ,9 -3 +6
Jin-2,1,4 i18~20 ,m ,18 -9 +4 +27a
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH
Jin-2,1,4~4 i20~21 ,l ,20 -31 +16d Interruptable by i16 after 2nd on block
Jin-2+3 16 m 12 +1 +2c +2c pc?
Heat Burst
  • Press b,b to cancel attack
Jin-2+4 i12~i14 h 5,9,21 (35) -3 +0 Throw break: 1 or 2
Jin-2,4 i24~27 ,h ,20 -9 +11
Balcony Break
  • Combo from 1st hit
  • Can cancel into ZEN
Jin-2,4,F i24~27 -6 +14
Jin-3 i14 h 19 -7 +4
Jin-3,1 i20 ,h ,7 -1 +7 Combo from 1st hit
Jin-3,1,4 i18 ,l ,18 -13 +3 +28d
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH
Jin-3,1,F +4 +12
Jin-4 i13~14 h 15 -9 +10 +13c
Homing
Balcony Break
Jin-4~3 i24~34 m 27 -14~-4 +2a~+12a +2a~+12a? js12~
Floor Break
  • Alternate input:
    • ws4~3
    • CD.df+4,3+4
Jin-b+1 i12 h 11 -9 +2
Jin-b+1+2 i23 m -12 +6 ps Sabaki Parry: absorbs punches, causing +34ad (+26) KND on hit
Jin-b+1,2 i12 ,h ,20 -10 +32a (+17)
Tornado
Jin-b+1+3-b+2+4 Startup 1f-2f, parry 3f-9f, recovery 10f-31f.
Jin-b+2 i15 m 12 -11 +0
Jin-b+2,1 i15 ,m ,10 -9 +2
Jin-b+3 i16 m 17 -6 +5
Jin-b+3,2 i15~i16 ,m ,20 -9~-8 +9~+10
Wall Crush +21g on hit
Jin-b+3+4
  • High Crush evasion, can perform all attacks from ZEN Stance; f to shift to WR, df to shift to CD
Jin-b+3+4
  • Steps backward
  • Can transition to dash with input F
  • Can transition to Breaking Step with input DF
Jin-b+3,F i15~i16 ,17 -2 +9
Jin-b+4 i17 m 21 -7 +15a
Jin-Back Throw h 50 +1 Throw break: None
Jin-b,f+2 i15~i16 m 15 -7 +4~+5
Jin-b,f+2,1 i15~i16 ,h ,14 -5 +6 +5/+9
Jin-b,f+2,1,2 i15 ,m ,20 -5 +18a (+9) +50a roll (+3)
Jin-b,f+2,1,df+2 i15 ,m ,22 -14 +37a (+27)
Tornado
Jin-b,f+2,3 i15 ,m ,17 -9 +6 +59a
Jin-b,f+2,3~F ,17 +2 +17 +71a
Jin-CD.df${justFrame}1 i16~i17 m 22 -13~-12 +36a~+37a (+26~+27)
Tornado
Jin-CD.df${justFrame}2 i11~i12 h 25 +5~+6 +76a~+77a (+60~+61)
Jin-CD.df+1 i16~i17 m 20 -13~-12 +32a~+33a (+22~+23)
Tornado
Jin-CD.df+2 i11~12 h 20 -10~-9 +74a~75a (+58~+59)
Jin-CD.DF+4 i20~i21 l 12 -31~-30 +8~+9
Jin-CD.DF+4,2 i31~i32 ,m 28 -16~-15 +21a~+22a
Floor Break
Jin-d+1 i21 m, th 21,10 -13 +0 pc8~
  • Absorb an attack to power up, which adds 8 chip damage when guarded
Balcony Break
Jin-d+2 i22 l 22 -14 +4 +71a (+55) cs
Tornado
on CH
Jin-d+3 i15 l 7 -14 -3
Jin-d+3+4 i15 m,m 5,15 -19 +32a (+22) js
Jin-d+3,4 i20 ,h ,10 -11 -3
Jin-d+3,4,3 i24 ,m ,21 -12 +31(+23)
Tornado
Balcony Break
  • WallSplat
Jin-d+3,4~4 i20 ,m ,24 -12 +10a (+1)
Balcony Break
  • Wallsplat
Jin-d+4 i16 l 11 -12 -1 cs
Jin-db+1+2 19 m 0 -11 +17
Balcony Break
  • Wallsplat
Jin-db+2 i16 m 12 -10 +4 +4
Jin-db+2,2 i8 ,h ,11 -12 +7 +43a Jails
Jin-db+2,2,3 i35~i36 ,m ,21 -9~-8 +20a~+21a
Jin-db+2,3 i27~i29 ,m ,23 -8~-6 +7a~+9a
Floor Break
Jin-db+3 i19~i21 h 28 -10~-8 +17a~+19a cs
Jin-db+4 i20 l 18 -13 +3 +13
Jin-df+1 i13 m 10 -3 +4 +6
Jin-df+1,4 i18 ,h ,18 -9 +10 +17a (+8) Combo from 1st hit
Balcony Break
Jin-df+1,4~4 i20 ,m ,24 -12 +10a (+1)
Balcony Break
Jin-df+2 i16 m 12 -9 +6
Balcony Break
Jin-df+2+3 i12 h 4,5,5,26 (40) -2 -4
  • Throw break: 2
  • Alternate input: ZEN 2+3
Jin-df+2~df -2 +13
Jin-df+3 i12 m 16 -8 +3
Jin-df+3~3 i23~i24 m 20 +6c~+7c +13c~+14c
Floor Break
Jin-df+3~3~df +2c~+3c +9c~+10c
Jin-df+4 i20~i21 m 22 +0~+1 +8c~+9c/HE
Floor Break
Heat Engager
Jin-f+1+2 i14 h,h 14,24 -6 +21a (+11)
Balcony Break
  • Jails
Jin-f+3 i14 m 12 -16 -5
Jin-f+3,1 i22 ,m ,17 -12 +4
Heat Engager
Jin-f+3,3 i20 ,h ,14 -8 +8
  • B to shift to special back step (no stance / unique moves)
Jin-f+3,3,F -7 +9
Jin-f+3+4
  • Steps forward
  • Can transition to Breaking Step with input DF
Jin-f+4 i16-17 m 21 -8 +4 +42
Jin-f+4,F -1 +11 +49
Jin-FC.df+4 i25~i26 l 20 -26 +22a~+23a
Jin-f,F+2 i14 m 22 -8 +15a (+6)/HE
Heat Engager
  • 6 Recoverable Damage on block
Jin-f,F+3 i23~i25 m 20 -4~-2 +24a~+26a
Floor Break
Jin-f,F+3,1 i23~i25 ,h ,5 +1 +7
  • Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4)
Jin-f,F+4 i17~i18 m 28 -7~-6 +22a (+12)
Jin-f,f,F+3 i22~i23 m 30 +6~+7 +13a~+14a (+3~+4)
  • Alternate input: WR.3 or f,n,d,df,UF+3
Jin-H.2+3 i15~16 m,h,m,th 15,12,15,15 +3 +0 +0
Heat Smash
  • Transitions to Breaking Step on block
Jin-H.2+3,4 i15~16 m,h,m 12,20,21 +9 +32a (-4) +32a (-4)
Heat Smash
  • +21 if blocked at the Wall
  • Causes WallSplat on hit
Jin-H.2+3,B +3 N/A N/A
Heat Smash
  • Only possible on block
Jin-H.db+1+2 i19~34 m 0 +4 +23c +23c pc
Balcony Break
  • Partially uses remaining Heat time
  • Transitions to Awakened Breaking Step on hit or block
  • Causes Strong Aerial Tailspin
  • Causes WallSplat on hit
Jin-H.db+1+2,1 i20~22 ,m ,25 -13 +72a (56) +72a (56)
Tornado
  • Uses Tornado on launch
  • 10 Recoverable Damage on block
Jin-H.db+1+2,2 i11~12 ,s ,23 +4 +38a (28) +38a (28)
  • 9 Recoverable Damage on block
Jin-H.db+1+2,3 i26~28 ,m ,25 +2 +22a +22a
  • 10 Recoverable Damage on block
Jin-H.db+1+2,4 i16 ,l ,10 -23 +22a +22a
  • 4 Recoverable Damage on block
Jin-H.db+1+2,4,4 i25~26 ,m ,19 -23 +20d (-15) +20d (-15)
Floor Break
Jin-H.db+1+2,DF+3 i33~34 ,l ,24 -23 -2d -2d
  • 10 Recoverable Damage on block
Jin-Left Throw h 7,8,28 (43) -3 +0 Throw break: 1
Jin-qcb+1+3 i12 h 40 -2 0 Throw break: 1
Jin-R.df+1+2 m,th,th 10,10,35
  • Erases opponent's recoverable health on hit

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Jin-1 i10 h 5 +1 +8
Jin-1+2 i13 (,i8, i12) m,m,h 4,4,16 -14 +12a (+3)/HE
Balcony Break
Heat Engager
Jin-1+3 i12~i14 11,24 (35) +0 +2 Throw break: 1 or 2; LT when broken
Jin-2 i10 h 9 +0 +9
Jin-2+3 16 m 12 +1 +2c +2c pc?
Heat Burst
  • Press b,b to cancel attack
Jin-2+4 i12~i14 h 5,9,21 (35) -3 +0 Throw break: 1 or 2
Jin-3 i14 h 19 -7 +4
Jin-4 i13~14 h 15 -9 +10 +13c
Homing
Balcony Break
Jin-4~3 i24~34 m 27 -14~-4 +2a~+12a +2a~+12a? js12~
Floor Break
  • Alternate input:
    • ws4~3
    • CD.df+4,3+4
Jin-b+1 i12 h 11 -9 +2
Jin-b+1+2 i23 m -12 +6 ps Sabaki Parry: absorbs punches, causing +34ad (+26) KND on hit
Jin-b+1+3-b+2+4 Startup 1f-2f, parry 3f-9f, recovery 10f-31f.
Jin-b+2 i15 m 12 -11 +0
Jin-b+3 i16 m 17 -6 +5
Jin-b+3+4
  • High Crush evasion, can perform all attacks from ZEN Stance; f to shift to WR, df to shift to CD
Jin-b+3+4
  • Steps backward
  • Can transition to dash with input F
  • Can transition to Breaking Step with input DF
Jin-b+4 i17 m 21 -7 +15a
Jin-Back Throw h 50 +1 Throw break: None
Jin-b,f+2 i15~i16 m 15 -7 +4~+5
Jin-CD.df${justFrame}1 i16~i17 m 22 -13~-12 +36a~+37a (+26~+27)
Tornado
Jin-CD.df${justFrame}2 i11~i12 h 25 +5~+6 +76a~+77a (+60~+61)
Jin-CD.df+1 i16~i17 m 20 -13~-12 +32a~+33a (+22~+23)
Tornado
Jin-CD.df+2 i11~12 h 20 -10~-9 +74a~75a (+58~+59)
Jin-CD.DF+4 i20~i21 l 12 -31~-30 +8~+9
Jin-d+1 i21 m, th 21,10 -13 +0 pc8~
  • Absorb an attack to power up, which adds 8 chip damage when guarded
Balcony Break
Jin-d+2 i22 l 22 -14 +4 +71a (+55) cs
Tornado
on CH
Jin-d+3 i15 l 7 -14 -3
Jin-d+3+4 i15 m,m 5,15 -19 +32a (+22) js
Jin-d+4 i16 l 11 -12 -1 cs
Jin-db+1+2 19 m 0 -11 +17
Balcony Break
  • Wallsplat
Jin-db+2 i16 m 12 -10 +4 +4
Jin-db+3 i19~i21 h 28 -10~-8 +17a~+19a cs
Jin-db+4 i20 l 18 -13 +3 +13
Jin-df+1 i13 m 10 -3 +4 +6
Jin-df+2 i16 m 12 -9 +6
Balcony Break
Jin-df+2+3 i12 h 4,5,5,26 (40) -2 -4
  • Throw break: 2
  • Alternate input: ZEN 2+3
Jin-df+3 i12 m 16 -8 +3
Jin-df+3~3 i23~i24 m 20 +6c~+7c +13c~+14c
Floor Break
Jin-df+4 i20~i21 m 22 +0~+1 +8c~+9c/HE
Floor Break
Heat Engager
Jin-f+1+2 i14 h,h 14,24 -6 +21a (+11)
Balcony Break
  • Jails
Jin-f+3 i14 m 12 -16 -5
Jin-f+3+4
  • Steps forward
  • Can transition to Breaking Step with input DF
Jin-f+4 i16-17 m 21 -8 +4 +42
Jin-FC.df+4 i25~i26 l 20 -26 +22a~+23a
Jin-f,F+2 i14 m 22 -8 +15a (+6)/HE
Heat Engager
  • 6 Recoverable Damage on block
Jin-f,F+3 i23~i25 m 20 -4~-2 +24a~+26a
Floor Break
Jin-f,F+4 i17~i18 m 28 -7~-6 +22a (+12)
Jin-f,f,F+3 i22~i23 m 30 +6~+7 +13a~+14a (+3~+4)
  • Alternate input: WR.3 or f,n,d,df,UF+3
Jin-H.2+3 i15~16 m,h,m,th 15,12,15,15 +3 +0 +0
Heat Smash
  • Transitions to Breaking Step on block
Jin-H.2+3,4 i15~16 m,h,m 12,20,21 +9 +32a (-4) +32a (-4)
Heat Smash
  • +21 if blocked at the Wall
  • Causes WallSplat on hit
Jin-H.db+1+2 i19~34 m 0 +4 +23c +23c pc
Balcony Break
  • Partially uses remaining Heat time
  • Transitions to Awakened Breaking Step on hit or block
  • Causes Strong Aerial Tailspin
  • Causes WallSplat on hit
Jin-Left Throw h 7,8,28 (43) -3 +0 Throw break: 1
Jin-qcb+1+3 i12 h 40 -2 0 Throw break: 1
Jin-R.df+1+2 m,th,th 10,10,35
  • Erases opponent's recoverable health on hit
Jin-Right Throw h 40 -3 +0 Throw break: 2
Jin-ub+1+2 i75~i76 m! 50 +9a (0)

Unblockable

Jin-uf+1+2 i12 h 2,2,4,4,28 (40) +0 +0
Floor Break
  • Throw break: 1+2
Jin-uf+2 i15~i16 m 18 -7~-6 +6~+7 +19a (+10)
Jin-uf+3 i22 m 17 -9 +6 +59a
Jin-uf+4 i15 m 13 -13 +33a (+23a)
Jin-uf,n+4 i23~i25 m 20 -13~-11 +32a~+34a (+22a~+24a)
Jin-ws1 i13~i14 m 10 -6~-5 +5~+6
Jin-ws2 i14~15 m 14 -12~-11 +39a~+40a (+29~+30a)
Jin-ws3 i16~18 m 20 -9~-11 +10-~+12 +22a
Homing
Jin-ws4 i11~12 m 13 -3~-2 +8~+9
Jin-ZEN.1 i16~i17 m 14 -3~-2 +8~+9
Jin-ZEN.1+2 i24 l th,m 10, 20 -14 +4
Jin-ZEN.2 i21~i22 h 27 -5~-4 +17a~+18a (+8~+9)/HE ps?~
Homing
Heat Engager
Jin-ZEN.3 i17~i18 m 20 -9~-8 +10~+11
Homing
Balcony Break
Jin-ZEN.3+4 i21~i27 h +9~+15 +19~ (+9~)
Wall Crush +15g~+21g on block
Balcony Break
Jin-ZEN.4 i27~i33 m 24 +2~+8 +17d~+23d
Jin-ZEN.u+1 i14~i16 m 20 -16~-14 +31a~+29a (+21~+19)
Tornado