Feng movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Feng-1 i10 h 5 +1 +8
Feng-1,1 i25~26 ,m ,21 -11 +2 +61a
  • Move can be delayed
Feng-1+2 i21~22 m 20 -13 / +20wc +8 ps5~9
  • Punch sabaki ps5~9
Wall Crush +20g on hit
Feng-1,2 i10 ,h ,9 -3 +8
  • Jail from 1st attack
  • Move can be delayed
Feng-1,2,2 i17 ,h ,12 -13 +3
  • Combo from 2nd hit
  • Transition to -11 +5 BT with B
Feng-1+2+3+4
Feng-1+3 i12~14 t 35 -6 -4
  • Throw break 1 or 2
Feng-1,3 i16~17 ,h ,19 -5 +8~+9
  • Combo from 1st hit
Feng-1+3+4
Feng-2 i10 h 8 -3 +5
Feng-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Feng-2+4 i12~14 t 35 -3 0
  • Throw break 1 or 2
Feng-2,4 i17 ,m ,15 -12 -1
  • Jail from 1st attack
Feng-2,4,1 i24 ,m ,25 -12 +24d (+14) js12~19
Balcony Break
  • Combo from 2nd CH
  • Move can be delayed
  • Cancel to -13 -2 BT with B
Feng-3 i16 m 15 -11 0
Feng-3,1+2 i28~29 ,m ,30 -12 +22d (+17)
Balcony Break
  • Combo from 1st hit
Feng-3,1+2* i44~45 ,m ,35 +7 +23d (+13d)
Balcony Break
  • 14 Chip Damage on block
  • 16 Chip Damage on block in heat
Feng-3,3 i17 ,h ,10 -9 +2
  • Combo from 1st hit
  • Jail from 1st attack
  • Move can be delayed
Feng-3,3,4 i25~26 ,l ,23 -12 +7c +17d
  • Combo from 2nd CH
  • Move can be delayed
  • Cancel to -13 -2 BT with B
Feng-3~4 i34~36 m 27 -5 +19d js20~
  • Cancel to -7~-2 -+19~+24 BT with B
Feng-3~4,3 i18~20 ,l ,11 -26 +19d (+12) cs6~
  • Combo from 1st hit
Feng-4 i11 h 17 -9 +2 +27g
Feng-4~3 i28~i34 M 25 -7 +1c +16a~+22a js15~
  • Combo at tip range
Feng-b+1 i10~11 h 17 -12 +1 +36d (+28)
Balcony Break
on CH
Feng-b+1+2 i13~14 m 31 -19 +18a (+13)
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Feng-b+1+3_2+4 25 ps
  • Timed with opponent punch
Feng-b+2 i17 m 13 -11 +0c
Floor Break
Feng-b+2,3 i22~24 ,l ,6 -11 0
  • Combo from 1st hit
  • Move can be delayed
Feng-b+2,3,4 i24~25 ,m ,13 -12 +19a (+12)
  • Combo from 2nd CH
Feng-b+2,3,4,2 i24~25 ,M ,22 -6 +4
  • Combo from 3rd hit
Spike
Feng-b+3 i22~23 m 21 +4 +6 +10d
  • 4 chip damage on block
  • 6 chip damage on block in heat
  • Transition into +6 +8 +12d CD on hit or block with df
Feng-b+3~4
  • Transitions to BT
  • Enter STC with F
Feng-b+4 i12~13 m 10 -10 +2
Feng-b+4,2 i22 ,h ,19 -6 +3 +20cg
  • Balcony Break on CH
  • Combo from 1st hit with 7F delay
  • Transition into -1, +8, +25cg CD with df on hit or block
Feng-b+4,H.3+4 i31~32 ,M ,23 +7c g +22d
Spike
  • Combo from 1st hit
  • 5 chip damage on block
  • Partially consumes remaining Heat
  • +38d on aerial hit
  • Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
Feng-Back Throw t 50 -4
  • Cannot break throw
Feng-B,B,U/B i39~41 m 21 +4c +22 +22 js5
  • The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.
Feng-BT.1 i12 h 12 -3 +14
Feng-BT.1+2 i16~17 m 20 -3 +8 +41d (+33)
Balcony Break
(CH only)
Feng-BT.1+4_2+3 t 45 -6 -4
  • Throw break 1+2
Feng-BT.2 i19~21 m 20 -9 +13a
Heat Engager
Heat Dash +5, +67a (+50)
Feng-BT.3 i32~33 M 33 +8c +8c
  • Chip damage on block
  • Transition to STC with f
Feng-BT.d+1 i20~21 l 20 -13c +4 +16d cs15~
Feng-BT.d+3 i18~20 l 20 -26c -3 +70a (+54) cs6~
  • Has clean hit effect
Feng-d+1+2 i20~21 M 15 -9 +8c
Feng-d+1+2,1 i22~23 ,m ,20 -12 +18a (+11)
Tornado
  • Combo from 1st hit
  • Move can be delayed
Feng-d+2 i20~21 l 16 -12 -1 cs6~20
Feng-d+4 i14~15 l 7 -11 0
Feng-d+4,1+2 i26 ,m ,22 -10 +11d (+2)
Balcony Break
  • Combo from 1st CH
Feng-db+1 i16 m 15 -12 +4
  • Transition to -9 +7 KNP with B
  • Transition to -16 +0 STC with F
Feng-db+1+2 i21~22 m 13 -4 +4
Feng-db+1,2 i23~24 ,m ,18 -11 +3
  • Combo from 1st hit
  • Move can be delayed
Feng-db+1+2,2 i29~30 ,l ,10 -12 -1 cs8
  • Combo from 1st CH
  • Move can be delayed
Feng-db+1,2,4 i31 ,M ,30 -7 -3d js
Floor Break
  • Combo from 2nd CH
Feng-db+1,2,4,3+4 i39~42 ,m 20 -3~0 +31a (+21) js
Balcony Break
  • Same attack as Spring Up (FUFT.b+3+4)
Feng-db+1,4 i24~25 ,h ,23 -2 +24a (+15)
Balcony Break
  • Combo from 1st hit
  • Move can be delayed
Feng-db+2 i20~21 l 10 -11 0 cs6
Feng-db+2,2 i28~30 ,l ,10 -17 +20a cs
  • Combo from 1st CH
  • Cancel move with B
Feng-db+2,2,2 i28~29 ,M ,25 -8 +13d
Spike
  • Combo from 2nd hit
Feng-db+3 i17 l 14 -15 +4 cs6~17
  • Transition to throw when CH from front
Feng-db+4 i31 (30~32) l 23 -26 +76a (+60) cs6~31
Tornado
Homing
  • Recover in FC on hit
Feng-df+1 i14 m 11 0 +6 +36g
Feng-df+2 i20~21 m 15 -8
Feng-df+2,2 i13~14 ,m ,21 -6 +14a (+4)
Balcony Break
Feng-df+3 i18~19 M 17 -9 +76a (+60)
Tornado
Feng-df+3+4 i23~27 m 23 -7 +22d
Homing
Feng-df+4 i15 m 13 -6 +5
Feng-df+4,2 i20~21 ,m ,13 -11 +1
  • Combo from 1st hit
  • Move can be delayed
Feng-df+4,2,1+2 i34~35 ,M ,21 -19 +31a (+16)
Tornado
  • Move can be delayed
Feng-df+4,3 i23~24 ,h ,23 -4 +15g +27d
Balcony Break
  • Combo from 1st hit
  • Move can be delayed
Feng-f+1+2 i19~20 h 25 -9 +13a (+4) pc7
Balcony Break
  • Good left sidestep tracking
Feng-f+2 i15 m 10 -8 +3 +10
Feng-f+2,1 i19 ,m ,10 -8 +3
  • Combo from 1st CH
  • Move can be delayed
Feng-f+2,1,2 i13~14 ,m ,28 -19 +19d (+14)
Balcony Break
  • Combo from 2nd hit
  • Move can be delayed
Feng-f+3 i21 m ,10 -3 +7
Feng-f+3,2 i21~22 ,h ,17 -3 +8 +43d (+35)
  • Combo from 1st hit
  • Move can be delayed
Feng-f+3+4 ps3
  • Takes 20 Frames
  • Parry State from 3~18 Frame
  • Parries high and mid fist and feet moves (not elbows/knees/heads etc)
  • Can be do it by QCF+3+4
  • If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Feng-f+3,4 i23~24 ,m ,15 -16 +33a (+23) js21
  • Combo from 1st hit
Tornado
Feng-f+4 i18~19 h 19 -9 +52a
  • Good left sidestep tracking
  • Transition to -5 +56a BT with B
Feng-f+4,2 i24~25 ,m ,16 -14 +70a (+54)
  • Combo from 1st hit
Tornado
Feng-f+4,3 i22~24 ,M ,21 -10 +26d (-9)
Spike
  • Combo from 1st hit
Feng-f+4,4 i33~33 ,l ,11 -31 +27d cs10
  • Combo from 1st hit
Feng-FC.df+1 i21~22 l 19 -13c -2 +13
Feng-FC.df+2 i18 m 21 -14 +55a
Feng-FC.df+4 i19~20 l 13 -8c +3b
  • Can be input with D,df+4
  • Recovers in BT
Feng-FC.df+4,1 i20~21 ,h ,10 -2 +6
  • Combo from 1st attack
Feng-f,F+1+2 i24~25 m 25 -9 +16a
Balcony Break
  • Hold 1+2 to power up and deal more chip damage on block
Feng-f,F+1+2* i39 m 30 +6 +22a (+12)
Balcony Break
  • Becomes Essence of Nian Zhang Mie Ba in Heat
Feng-f,F+2 i18~19 m 25 -9 +16a (+7)
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Feng-f,F+3 i32~33 M 33 +8c +8c
  • 9 chip damage on block
  • 12 chip damage on block in heat
  • Transition to +8c +8c STC with f
Feng-f,F+4 i19~20 m 15 -15 +30a (+20)
Feng-f,F+4,3 i20~21 ,m ,21 -14 +32a (+25) js20
  • Move can be powered up by delaying input (25 damage)
Feng-f,f,F+3 i20~25 m 30 +6~+11g +13d (+3) js5
Balcony Break
  • Chip damage on block
Feng-FUFT.b+3+4 i30~33 m 20 -3~0 +28d (+18)
Balcony Break
Feng-H.2+3 i20~21 m,t 20,35 +12 +0
Heat Smash
Balcony Break
  • 7 chip damage on block
  • Transitions to STC on block, can cancel with b at +7 on block
Feng-H.3+4 i30~31 M 23 +12c g +22d
Spike
  • Partially consumes remaining Heat
  • 5 chip damage on block
  • +38d on aerial hit
  • Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
Feng-H.b+1 i10~11 h 20 -8 +36d (+28)
Balcony Break
  • Partially uses remaining Heat Time
Feng-H.f,F+1+2* i39 m 30 +12 +22a (+12)
Balcony Break
Guard Break
  • Partially uses remaining Heat Time
Feng-KNP
  • Enter STC with f
  • Take 15 Frames
  • Autoblock 20 Frames
Feng-KNP.1 i20~21 l 20 -13c +4 +16d cs15

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String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Feng-1 i10 h 5 +1 +8
Feng-1+2 i21~22 m 20 -13 / +20wc +8 ps5~9
  • Punch sabaki ps5~9
Wall Crush +20g on hit
Feng-1+2+3+4
Feng-1+3 i12~14 t 35 -6 -4
  • Throw break 1 or 2
Feng-1+3+4
Feng-2 i10 h 8 -3 +5
Feng-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Feng-2+4 i12~14 t 35 -3 0
  • Throw break 1 or 2
Feng-3 i16 m 15 -11 0
Feng-3~4 i34~36 m 27 -5 +19d js20~
  • Cancel to -7~-2 -+19~+24 BT with B
Feng-4 i11 h 17 -9 +2 +27g
Feng-4~3 i28~i34 M 25 -7 +1c +16a~+22a js15~
  • Combo at tip range
Feng-b+1 i10~11 h 17 -12 +1 +36d (+28)
Balcony Break
on CH
Feng-b+1+2 i13~14 m 31 -19 +18a (+13)
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Feng-b+1+3_2+4 25 ps
  • Timed with opponent punch
Feng-b+2 i17 m 13 -11 +0c
Floor Break
Feng-b+3 i22~23 m 21 +4 +6 +10d
  • 4 chip damage on block
  • 6 chip damage on block in heat
  • Transition into +6 +8 +12d CD on hit or block with df
Feng-b+3~4
  • Transitions to BT
  • Enter STC with F
Feng-b+4 i12~13 m 10 -10 +2
Feng-Back Throw t 50 -4
  • Cannot break throw
Feng-B,B,U/B i39~41 m 21 +4c +22 +22 js5
  • The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.
Feng-BT.1 i12 h 12 -3 +14
Feng-BT.1+2 i16~17 m 20 -3 +8 +41d (+33)
Balcony Break
(CH only)
Feng-BT.1+4_2+3 t 45 -6 -4
  • Throw break 1+2
Feng-BT.2 i19~21 m 20 -9 +13a
Heat Engager
Heat Dash +5, +67a (+50)
Feng-BT.3 i32~33 M 33 +8c +8c
  • Chip damage on block
  • Transition to STC with f
Feng-BT.d+1 i20~21 l 20 -13c +4 +16d cs15~
Feng-BT.d+3 i18~20 l 20 -26c -3 +70a (+54) cs6~
  • Has clean hit effect
Feng-d+1+2 i20~21 M 15 -9 +8c
Feng-d+2 i20~21 l 16 -12 -1 cs6~20
Feng-d+4 i14~15 l 7 -11 0
Feng-db+1 i16 m 15 -12 +4
  • Transition to -9 +7 KNP with B
  • Transition to -16 +0 STC with F
Feng-db+1+2 i21~22 m 13 -4 +4
Feng-db+2 i20~21 l 10 -11 0 cs6
Feng-db+3 i17 l 14 -15 +4 cs6~17
  • Transition to throw when CH from front
Feng-db+4 i31 (30~32) l 23 -26 +76a (+60) cs6~31
Tornado
Homing
  • Recover in FC on hit
Feng-df+1 i14 m 11 0 +6 +36g
Feng-df+2 i20~21 m 15 -8
Feng-df+3 i18~19 M 17 -9 +76a (+60)
Tornado
Feng-df+3+4 i23~27 m 23 -7 +22d
Homing
Feng-df+4 i15 m 13 -6 +5
Feng-f+1+2 i19~20 h 25 -9 +13a (+4) pc7
Balcony Break
  • Good left sidestep tracking
Feng-f+2 i15 m 10 -8 +3 +10
Feng-f+3 i21 m ,10 -3 +7
Feng-f+3+4 ps3
  • Takes 20 Frames
  • Parry State from 3~18 Frame
  • Parries high and mid fist and feet moves (not elbows/knees/heads etc)
  • Can be do it by QCF+3+4
  • If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Feng-f+4 i18~19 h 19 -9 +52a
  • Good left sidestep tracking
  • Transition to -5 +56a BT with B
Feng-FC.df+1 i21~22 l 19 -13c -2 +13
Feng-FC.df+2 i18 m 21 -14 +55a
Feng-FC.df+4 i19~20 l 13 -8c +3b
  • Can be input with D,df+4
  • Recovers in BT
Feng-f,F+1+2 i24~25 m 25 -9 +16a
Balcony Break
  • Hold 1+2 to power up and deal more chip damage on block
Feng-f,F+1+2* i39 m 30 +6 +22a (+12)
Balcony Break
  • Becomes Essence of Nian Zhang Mie Ba in Heat
Feng-f,F+2 i18~19 m 25 -9 +16a (+7)
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Feng-f,F+3 i32~33 M 33 +8c +8c
  • 9 chip damage on block
  • 12 chip damage on block in heat
  • Transition to +8c +8c STC with f
Feng-f,F+4 i19~20 m 15 -15 +30a (+20)
Feng-f,f,F+3 i20~25 m 30 +6~+11g +13d (+3) js5
Balcony Break
  • Chip damage on block
Feng-FUFT.b+3+4 i30~33 m 20 -3~0 +28d (+18)
Balcony Break
Feng-H.2+3 i20~21 m,t 20,35 +12 +0
Heat Smash
Balcony Break
  • 7 chip damage on block
  • Transitions to STC on block, can cancel with b at +7 on block
Feng-H.3+4 i30~31 M 23 +12c g +22d
Spike
  • Partially consumes remaining Heat
  • 5 chip damage on block
  • +38d on aerial hit
  • Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
Feng-H.b+1 i10~11 h 20 -8 +36d (+28)
Balcony Break
  • Partially uses remaining Heat Time
Feng-H.f,F+1+2* i39 m 30 +12 +22a (+12)
Balcony Break
Guard Break
  • Partially uses remaining Heat Time
Feng-KNP
  • Enter STC with f
  • Take 15 Frames
  • Autoblock 20 Frames
Feng-KNP.1 i20~21 l 20 -13c +4 +16d cs15
Feng-KNP.2 i14 h 20 -9 +17
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Feng-KNP.3 i22~23 m 20 -14 +77a (+55) js15
Tornado
Feng-KNP.3+4 i31~34 M 30 -7 -3d js15
Feng-KNP.4 i18 l 10 -31c -4
Feng-Left Throw t 40 -3 -6
  • Throw break 1
Feng-OTG.d+3+4 i24~25 l 19 -13 -2 (-10)
Feng-qcf cs
  • D,df to enter crouching state
Feng-qcf1 i18~19 l 18 -14 +0 +12g cs6
Head
  • Recover in FC with D
Feng-qcf1+2 i16~17 m 25 0c +7c +13
Head
Feng-qcf2 i18~19 m 25 -14 +67a (+51)
Tornado
Feng-qcf3+4 Transitions to STC
Feng-R.df+1+2 i20 m,t 55+ -15 +0d pc8~
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Feng-Right Throw t 40 -3 -4
  • Throw break 2
Feng-SS.1+2 i22~23 m 24 +1~+2 +21d (+12)
Balcony Break
  • Chip damage on block
Feng-SS.2 i15 h 18 +3 +9b +31d
Homing
  • Recovers in BT
Feng-SS.4 i21~22 l 19 -31c +8 (-8) +72a (+56) cs10
  • Has a clean hit effect
Feng-STC.1 i20~21 m 20 -15 +30a pc
  • Absorb an attack to power up and deal more chip damage on block
Feng-STC.1+2 i18 m 20 -9c +17d
Feng-STC.2 i14~15 h 18 -3 +25g
  • Transition to BT at +0 +28g with B
  • Transition to CD at +1 +29g on hit or block with DF
Feng-STC.3 i22~23 h 25 +6 +23d
Homing
Balcony Break
  • 7 chip damage on block
  • 9 chip damage on block in heat
Feng-STC.4 i20 l 20 -13 +3 +14
Feng-STC.F+3+4 i18 m 21 +53a ps
  • Only occurs during STC after absorbing 2 attacks
Feng-u+2 i38~40 M 25 +2 +10 js9 Chip damage on block
Feng-ub+1 i25~26 m 20 -15 +10d (+1) +30d (+22)
Feng-ub+1+2 i79~82 ! 70 +50g (+19)
Feng-ub+2 i16,15 m,h 8,20 -10 +10
Feng-uf+1 i18~19 m 12 -5 +4 js6
  • +12 on crouching opponent
  • Alternate input with uf or u
Feng-uf+1+2 t 40 -6 0
Spike
  • Throw break 1+2
Feng-uf+2 i18 m 18 -10 +3
Feng-uf+3 i22~23 m 16 -7 +22d js9
Strong Aerial Tailspin
  • Alternate input with uf or u
Feng-uf+3+4 i24,4,3 M,h,h 10,10,7 -14 +25a (+18) cs6~24js25
Feng-uf+4 i15~17 m 13 -13 +33a (+23) js9
  • Alternate input with uf or u
Feng-uf,n,4 i23~25 m 20 -13 +32a (+22) js9
Feng-ws1 i13 m 13 -3 +3
Feng-ws1+2 i23~24 m 20 -9 +3 ps5~8
Feng-ws2 i15~16 m 17 -7 +29g +78a (+62)
Tornado
(CH Only)
Feng-ws3 i15~16 m 15 -12 +33a (+23)
Feng-ws4 i11~12 m 18 -7 +7 +29g

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