Feng movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Feng-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Feng-1,1 i25~26 ,m ,21 -11 +2 +61a
  • Interrupt with i7 from 1st block
  • Whiffs vs SSR, SWR from 1st block
  • Move can be delayed by 3F
  • Input can be delayed by 4F
Feng-1+2 i21~22 m 20 -13 +8 ps5~9
Wall Crush +20g on hit
Elbow
Feng-1,2 i10 ,h ,9 -3 +8
  • Jail from 1st block with 4F delay
  • Combo from 1st hit with 4F delay
Feng-1,2,2 i17 ,h ,12 -13 +3
  • Combo from 1st hit with 3F delay
  • Jails attack inputs with 2F delay
  • Duckable
  • Transition to BT with B (-11/+5)
Feng-1+2+3+4
Feng-1+3 i12~14 t 35 -6 -4d
Homing
  • Throw break 1 or 2
Feng-1,3 i16~17 ,h ,19 -5 +8~+9
  • Combo from 1st hit with 4F delay
  • Move cannot be interrupted
  • Move can be delayed by 1F
  • Input can be delayed by 4F
Feng-1+3+4
Feng-2 i10 h 8 -3 +5
Feng-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Feng-2+4 i12~14 t 35 -3 +0d
Homing
  • Throw break 1 or 2
Feng-2,4 i17 ,m ,15 -12 -1
  • Jail from 1st attack with 2F delay
  • Combo from 1st hit with 8F delay
Feng-2,4,1 i24 ,m ,25 -12 +24a (+14) js12~19
Balcony Break
  • Combo from 2nd CH with 6F delay
  • Interrupt with i6 from 1st block
  • Move can be delayed by 10F
  • Input can be delayed by 12F
  • Cancel to BT with B (-13/-2)
Feng-3 i16 m 15 -11 +0
Feng-3,1+2 i28~29 ,m ,30 -12 +22a (+17)
Balcony Break
  • Combo from 1st hit with 2F delay
    • Combo from 1st hit with up to 2F of charge (i30~31 startup)
  • Interrupt with i8 from 1st block
  • Whiffs vs SSL, SWL (SSR and SWR may be inconsistent)
  • Move can be delayed by 10F
Feng-3,1+2* i44~45 ,m ,35 +7 +23a (+13)
Balcony Break
  • Interrupt with i24 from 1st block
  • Whiffs vs SS, SW from 1st block
  • Whiffs vs SS, SW from 1st hit (SSR more consistent w/ big bodies?)
  • 14 chip damage on block
Feng-3,3 i17 ,h ,10 -9 +2
  • Jail from 1st block with 2F delay
  • Combo from 1st hit with 10F delay
Feng-3,3,4 i25~26 ,l ,23 -12 +7c +17a
  • Combo from 2nd CH with 5F delay
  • Interrupt with i6 from 1st block
  • Cancel to r16 BT with B (-13/-2)
  • Move can be delayed by 10F
  • Input can be delayed by 11F
Feng-3~4 i34~36 m 27 -7c +19a <div class="plainlist">
  • js20~34
  • fs35~37</div>
  • Transition to BT with B (-2c/+24a)
Feng-3~4,3 i18~20 ,l ,16 (11) -26 +24a cs6~52
  • Aerial combo from 1st hit (+19d (+12)) with 7F delay
  • Move cannot be delayed
  • Input can be delayed by 7F
Feng-4 i11 h 17 -9 +2 +27g
Feng-4~3 i28~i34 M 25 -3 +1c +16a~+22a <div class="plainlist">
  • js15~32
  • fs33~35</div>
7 chip damage on block
Feng-b+1 i10~11 h 17 -12 +1 +36a (+28)
Balcony Break
on CH
Feng-b+1+2 i13~14 m 31 -19 +18a (+13)
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Shoulder
Feng-b+1+3 25 -3d ps5~12
  • Timed with opponent punch
  • Sideswitch on parry
Feng-b+2 i17 m 13 -11 +0c
Floor Break
Feng-b+2,3 i22~24 ,l ,6 -11 +0 +8c
  • Combo from 1st hit with 3F delay
  • Move can be delayed by 15F
  • Input can be delayed by 18F
  • +0c on crouching hit
Feng-b+2,3,4 i24~25 ,m ,13 -12 +19a (+12)
  • Combo from 2nd CH
Feng-b+2,3,4,2 i24~25 ,M ,22 -6c +4c
Spike
  • Aerial combo from 3rd hit (-6a~-9a) with 13F delay
  • Move can be delayed by 10F
  • Input can be delayed by 13F
Feng-b+3 i22~23 m 21 +4 +6 +10a
Knee
  • 4 chip damage on block
  • Transition to r25 CD on hit or block with df (+6/+8/+12d)
    • Transition to r1 FC with DF~db (+5/+7/+11d)
Feng-b+3~4
  • Transition to BT
  • Transition to STC r20 with 3+4
Feng-b+4 i12~13 m 10 -10 +2
Feng-b+4,2 i22 ,h ,19 -6 +3 +20cg
Balcony Break
on CH
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 6F
  • Input can be delayed by 7F
  • Transition to CD with df on hit or block (-1/+8/+25cg)
    • Transition to r1 FC with DF~db (-2/+7/+24cg)
Feng-b+4,H.3+4 i31~32 ,M ,20 +7cg +12d
Balcony Break
Spike
  • Combo from 1st hit with 7F delay
  • 4 chip damage on block
  • Consumes 300F of remaining Heat time
  • +38d on aerial hit
  • Interrupt with i11 from 1st block
  • Whiffs vs SSL from 1st block (Inconsistent; depends on character/body type)
  • Move can be delayed by 6F
  • Input can be delayed by 7F
Feng-Back Throw t 50 -4d
  • Cannot break throw
Feng-(back to wall)b,b,ub i39~41 m 21 +4c~+6c +22a <div class="plainlist">
  • fs5~13
  • is8~13
  • js14~46
  • fs47~49</div>
Feng-BT.1 i12 h 12 -3 +14
Feng-BT.1+2 i16~17 m 20 -3 +8 +41a (+33)
Balcony Break
(CH only)
Elbow
Feng-BT.1+4 i12~14 t 45 -6 -5d
  • Throw break 1+2
Feng-BT.2 i19~21 m 20 -9 +13a
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Feng-BT.3 i32~33 M 33 +8c +8c
  • 9 chip damage on block
  • Transition to STC with f (+8c/+8c)
Feng-BT.d+1 i20~21 l 20 -13c +4 +16a cs15~52
Feng-BT.d+3 i18~20 L 20 -26c -4~-2 +70a (+54) cs6~52
  • Has clean hit effect (+70a (+54))
  • -4~-2 on normal hit
Feng-CD
  • Minimum 3f needed to enter (one for each directional)
  • Transition to r6? hFC with alternate input d,DF
    • Cannot access stance moves
    • Can access FC.df+4 with input d,DF+4 (i27? effective startup)
  • Cancel to sidestep with U
  • Can access df+3 and db+3 from a manual qcf input
Feng-CD.1 i18~19 L 18 -14 +0 +12g cs6~19
Head
  • Transition to FC with D
Feng-CD+1+2 i16~17 m 25 +0c +7c +13
Head
Feng-CD.2 i18~19 m 25 -14 +67a (+51)
Tornado
Feng-d+1 i10 sl 5 -5 +6 cs4~34
  • Transition to standing r24 with f
  • +6c on crouching hit
Feng-d+1+2 i20~21 M 15 -9 +8c
Feng-d+1+2,1 i22~23 ,m ,20 -12 +18a (+11)
Tornado
  • Combo from 1st hit with 12F delay
  • Move can be delayed by 10F
  • Input can be delayed by 12F
Feng-d+2 i20~21 L 16 -12 -1 cs6~51 -1c on crouching hit
Feng-d+3 i16 L 10 -17 -6 cs4~52
  • -6c on crouching hit
Feng-d+3+4 i12 l 6 -15 -4 cs4~46
  • -4c on crouching hit
Feng-d+4 i14~15 L 7 -11 +0 +0c on crouching hit
Feng-d+4,1+2 i26 ,m ,22 -10 +11a (+2)
Balcony Break
  • Combo from 1st CH with 4F delay
  • Move can be delayed by 5F
  • Input can be delayed by 6F
Feng-db+1 i16 m 15 -12 +4
  • Transition to r28 KNP with B (-9/+7)
    • Cannot block i15 when going to KNP on block
  • Transition to r35 STC with F (-16/+0)
Feng-db+1+2 i21~22 m 13 -4 +4
Floor Break
Feng-db+1,2 i23~24 ,m ,18 -11 +3
  • Combo from 1st hit with 8F delay
  • Move can be delayed by 10F
Feng-db+1+2,2 i29~30 ,l ,10 -12 +14g cs8~60
  • Combo from 1st CH with 4F delay
  • Move can be delayed by 10F
  • Input can be delayed by 12F
  • -1c on crouching hit
Feng-db+1,2,4 i31 ,M ,30 -7 -3a <div class="plainlist">
  • js15~31
  • fs32~34</div>
Floor Break
  • Combo from 2nd CH with 2F delay
  • Move cannot be delayed
  • Input can be delayed by 2F
Feng-db+1,2,4,3+4 i39~42 ,m 20 -3~0 +31a (+21) <div class="plainlist">
  • js38~45
  • fs46~48</div>
Balcony Break
  • Same attack as Spring Up (FUFT.b+3+4)
  • Move can be delayed by 12F
Feng-db+1,4 i24~25 ,h ,23 -2 +24a (+15)
Balcony Break
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 8F
  • Input can be delayed by 10F
Feng-db+2 i20~21 l 10 -15 -4 cs6~30 -4c on crouching hit
Feng-db+2,2 i28~30 ,l ,10 -17 +25a cs1~30
  • Combo from 1st CH
  • Cancel to r13 standing with B (-15/-4)
Feng-db+2,2,2 i28~29 ,M ,25 -14 +7a
Spike
  • Aerial combo from 2nd hit (+22a (-13))
Feng-db+3 i17 l 14 -15 +4c +0d cs6~51
  • Transition to attack throw when CH from front
  • Transition to BT on CH
  • Can be accessed from a manual CD input with input qcf,db+3
Feng-db+4 i31 (30~32) l 23 -26 +76a (+60) cs6~58
Tornado
on normal hit only
Homing
  • Transition to FC on hit
  • Instant tornado launcher
Feng-df+1 i14 m 11 +0 +6 +36g
Feng-df+2 i20~21 m 15 -8 +4
Feng-df+2,2 i13~14 ,m ,21 -6 +14a (+4)
Balcony Break
  • Combo from 1st hit
Feng-df+3 i18~19 M 17 -9 +76a (+60)
Tornado
  • Can be accessed from a manual CD input with input qcf,df+3
Feng-df+3+4 i23~27 m 23 -7 +21a
Homing
Feng-df+4 i15 m 13 -6 +5
Feng-df+4,2 i20~21 ,m ,13 -11 +1 +8
  • Combo from 1st hit with 8F delay
Feng-df+4,2,1+2 i34~35 ,M ,21 -19 +31a (+16)
Tornado
Shoulder
  • Combo from 2nd CH with 4F delay
  • Move can be delayed by 9F
  • Input can be delayed by 10F
Feng-df+4,3 i23~24 ,h ,23 -4 +15g +27a
Balcony Break
  • Combo from 1st hit with 7F delay
Feng-f+1+2 i19~20 h 25 -9 +13a (+4) pc7~18
Balcony Break
  • Good left sidestep tracking
  • +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Feng-f+2 i15 m 10 -8 +3 +10g
Feng-f+2,1 i19 ,m ,10 -8 +3
  • Combo from 1st CH with 1F delay
  • Move can be delayed by 10F
  • Input can be delayed by 11F
Feng-f+2,1,2 i13~14 ,m ,28 -19 +19a (+14)
Balcony Break
Shoulder
  • Combo from 2nd hit with 12F delay
  • Move can be delayed by 10F
  • Input can be delayed by 16F
Feng-f+3 i21 m 10 -3 +7
Feng-f+3,2 i21~22 ,h ,17 -3 +8 +43a (+35)
  • Combo from 1st hit with 7F delay
Feng-f+3+4 ps3~18
  • Parries high and mid fist and feet moves (not elbows/knees/heads etc)
  • Transition to STC absorbing one hit
  • Transitions to STC.P after absorbing two hits
  • Transition to r20 KNP with B (r25 autoblock)
Feng-f+3,4 i23~24 ,m ,15 -16 +33a (+23) <div class="plainlist">
  • js21~43
  • fs44~46</div>
Tornado
  • Combo from 1st hit
Feng-f+4 i18~19 h 19 -9 +52a
  • Good left sidestep tracking
  • Transition to r22 BT with B (-5/+56a)
Feng-f+4,2 i24~25 ,m ,24 (16) -14 +31a (+16)
Tornado
  • Aerial combo from 1st hit (+70a (+54)) with 5F delay
  • Move cannot be delayed
  • Input can be delayed by 5F
Feng-f+4,3 i22~24 ,M ,30 (21) -10 +25d
Spike
  • Aerial combo from 1st hit (+26a (-9)) with 5F delay
  • Move cannot be delayed
  • Input can be delayed by 5F
Feng-f+4,4 i33~33 ,l ,16 (11) -31 +27a cs10~42
  • Aerial combo from 1st hit (+19a (+12)) with 5F delay
  • Move cannot be delayed
  • Input can be delayed by 5F
Feng-FC.df+1 i21~22 l 19 -13c -2 +13g cs1~53 -2c on crouching opponent
Feng-FC.df+2 i18 m 21 -14 +55a cs18~40
Feng-FC.df+4 i19~20 l 13 -8c +3
  • Can be input with D,df+4 (i27? effective startup)
  • Transition to BT
  • +3c on crouching opponent
Feng-FC.df+4,1 i20~21 ,h ,10 -2 +6
  • Combo from 1st hit
  • -20 from 1st block
Feng-f,F+1+2 i23~24 m 25 -9 +16a
Balcony Break
  • Hold 1+2 to power up and deal chip damage on block
Feng-f,F+1+2* i39~40 m 30 +6 +22a (+12)
Balcony Break
  • 12 chip damage on block
  • Becomes Essence of Nian Zhang Mie Ba in Heat
Feng-f,F+2 i18~19 m 25 -9 +16a (+7)
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Feng-f,F+3 i32~33 M 33 +8c +8c
  • 9 chip damage on block
  • Transition to r28 STC with f (+8c/+8c)
Feng-f,F+4 i19~20 m 15 -15 +30a (+20)
Feng-f,F+4,3 i20~21 ,m ,21 -14 +32a (+22) js20
  • Combo from 1st hit with 11F delay
  • Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24))
  • Recovers 1F faster on hit (t72 r31)
Feng-f,f,F+3 i20~25 m 30 +6~+11g +13d (+3) <div class="plainlist">
  • js5~33
  • fs34~36
</div>
Balcony Break
  • 9 chip damage on block

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Feng-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Feng-1+2 i21~22 m 20 -13 +8 ps5~9
Wall Crush +20g on hit
Elbow
Feng-1+2+3+4
Feng-1+3 i12~14 t 35 -6 -4d
Homing
  • Throw break 1 or 2
Feng-1+3+4
Feng-2 i10 h 8 -3 +5
Feng-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Feng-2+4 i12~14 t 35 -3 +0d
Homing
  • Throw break 1 or 2
Feng-3 i16 m 15 -11 +0
Feng-3~4 i34~36 m 27 -7c +19a <div class="plainlist">
  • js20~34
  • fs35~37</div>
  • Transition to BT with B (-2c/+24a)
Feng-4 i11 h 17 -9 +2 +27g
Feng-4~3 i28~i34 M 25 -3 +1c +16a~+22a <div class="plainlist">
  • js15~32
  • fs33~35</div>
7 chip damage on block
Feng-b+1 i10~11 h 17 -12 +1 +36a (+28)
Balcony Break
on CH
Feng-b+1+2 i13~14 m 31 -19 +18a (+13)
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Shoulder
Feng-b+1+3 25 -3d ps5~12
  • Timed with opponent punch
  • Sideswitch on parry
Feng-b+2 i17 m 13 -11 +0c
Floor Break
Feng-b+3 i22~23 m 21 +4 +6 +10a
Knee
  • 4 chip damage on block
  • Transition to r25 CD on hit or block with df (+6/+8/+12d)
    • Transition to r1 FC with DF~db (+5/+7/+11d)
Feng-b+3~4
  • Transition to BT
  • Transition to STC r20 with 3+4
Feng-b+4 i12~13 m 10 -10 +2
Feng-Back Throw t 50 -4d
  • Cannot break throw
Feng-(back to wall)b,b,ub i39~41 m 21 +4c~+6c +22a <div class="plainlist">
  • fs5~13
  • is8~13
  • js14~46
  • fs47~49</div>
Feng-BT.1 i12 h 12 -3 +14
Feng-BT.1+2 i16~17 m 20 -3 +8 +41a (+33)
Balcony Break
(CH only)
Elbow
Feng-BT.1+4 i12~14 t 45 -6 -5d
  • Throw break 1+2
Feng-BT.2 i19~21 m 20 -9 +13a
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Feng-BT.3 i32~33 M 33 +8c +8c
  • 9 chip damage on block
  • Transition to STC with f (+8c/+8c)
Feng-BT.d+1 i20~21 l 20 -13c +4 +16a cs15~52
Feng-BT.d+3 i18~20 L 20 -26c -4~-2 +70a (+54) cs6~52
  • Has clean hit effect (+70a (+54))
  • -4~-2 on normal hit
Feng-CD
  • Minimum 3f needed to enter (one for each directional)
  • Transition to r6? hFC with alternate input d,DF
    • Cannot access stance moves
    • Can access FC.df+4 with input d,DF+4 (i27? effective startup)
  • Cancel to sidestep with U
  • Can access df+3 and db+3 from a manual qcf input
Feng-CD.1 i18~19 L 18 -14 +0 +12g cs6~19
Head
  • Transition to FC with D
Feng-CD+1+2 i16~17 m 25 +0c +7c +13
Head
Feng-CD.2 i18~19 m 25 -14 +67a (+51)
Tornado
Feng-d+1 i10 sl 5 -5 +6 cs4~34
  • Transition to standing r24 with f
  • +6c on crouching hit
Feng-d+1+2 i20~21 M 15 -9 +8c
Feng-d+2 i20~21 L 16 -12 -1 cs6~51 -1c on crouching hit
Feng-d+3 i16 L 10 -17 -6 cs4~52
  • -6c on crouching hit
Feng-d+3+4 i12 l 6 -15 -4 cs4~46
  • -4c on crouching hit
Feng-d+4 i14~15 L 7 -11 +0 +0c on crouching hit
Feng-db+1 i16 m 15 -12 +4
  • Transition to r28 KNP with B (-9/+7)
    • Cannot block i15 when going to KNP on block
  • Transition to r35 STC with F (-16/+0)
Feng-db+1+2 i21~22 m 13 -4 +4
Floor Break
Feng-db+2 i20~21 l 10 -15 -4 cs6~30 -4c on crouching hit
Feng-db+3 i17 l 14 -15 +4c +0d cs6~51
  • Transition to attack throw when CH from front
  • Transition to BT on CH
  • Can be accessed from a manual CD input with input qcf,db+3
Feng-db+4 i31 (30~32) l 23 -26 +76a (+60) cs6~58
Tornado
on normal hit only
Homing
  • Transition to FC on hit
  • Instant tornado launcher
Feng-df+1 i14 m 11 +0 +6 +36g
Feng-df+2 i20~21 m 15 -8 +4
Feng-df+3 i18~19 M 17 -9 +76a (+60)
Tornado
  • Can be accessed from a manual CD input with input qcf,df+3
Feng-df+3+4 i23~27 m 23 -7 +21a
Homing
Feng-df+4 i15 m 13 -6 +5
Feng-f+1+2 i19~20 h 25 -9 +13a (+4) pc7~18
Balcony Break
  • Good left sidestep tracking
  • +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Feng-f+2 i15 m 10 -8 +3 +10g
Feng-f+3 i21 m 10 -3 +7
Feng-f+3+4 ps3~18
  • Parries high and mid fist and feet moves (not elbows/knees/heads etc)
  • Transition to STC absorbing one hit
  • Transitions to STC.P after absorbing two hits
  • Transition to r20 KNP with B (r25 autoblock)
Feng-f+4 i18~19 h 19 -9 +52a
  • Good left sidestep tracking
  • Transition to r22 BT with B (-5/+56a)
Feng-FC.df+1 i21~22 l 19 -13c -2 +13g cs1~53 -2c on crouching opponent
Feng-FC.df+2 i18 m 21 -14 +55a cs18~40
Feng-FC.df+4 i19~20 l 13 -8c +3
  • Can be input with D,df+4 (i27? effective startup)
  • Transition to BT
  • +3c on crouching opponent
Feng-f,F+1+2 i23~24 m 25 -9 +16a
Balcony Break
  • Hold 1+2 to power up and deal chip damage on block
Feng-f,F+1+2* i39~40 m 30 +6 +22a (+12)
Balcony Break
  • 12 chip damage on block
  • Becomes Essence of Nian Zhang Mie Ba in Heat
Feng-f,F+2 i18~19 m 25 -9 +16a (+7)
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Feng-f,F+3 i32~33 M 33 +8c +8c
  • 9 chip damage on block
  • Transition to r28 STC with f (+8c/+8c)
Feng-f,F+4 i19~20 m 15 -15 +30a (+20)
Feng-f,f,F+3 i20~25 m 30 +6~+11g +13d (+3) <div class="plainlist">
  • js5~33
  • fs34~36
</div>
Balcony Break
  • 9 chip damage on block
Feng-FUFT.b+3+4 i30~33 m 20 -3~0 +28d (+18) <div class="plainlist">
  • fs1~27
  • js28~
</div>
Balcony Break
Feng-H.2+3 i20~21, i24~25 m,t 20,35 +12 +0
Heat Smash
Balcony Break
  • 7 chip damage on block
  • 2nd hit 26dmg +30a (-6) on 1st whiff
  • Transition to STC on block
  • Transition to standing with B (+7)
Feng-H.3+4 i30~31 M 23 +7c +22d
Spike
  • Consumes 300F of remaining Heat time
  • 4 chip damage on block
  • +38d on aerial hit
  • Creates an unblockable low shockwave along the ground that deals 5 recoverable damage and +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It does not come out when the first hit is blocked or absorbed by a Power Crush.
  • Recovers 3F faster on hit (t67 r35 BT)
Feng-H.b+1 i10~11 h 20 -8 +36a (+28)
Balcony Break
  • Consumes 210F of remaining Heat time
Feng-H.f,F+1+2* i39~40 m 30 +11 +22a (+12)
Balcony Break
Guard Break
  • Consumes 270F of remaining Heat time
  • 12 chip damage on block
Feng-KNP
  • i20 high/mid block
  • Transition to r39 STC with f (ps25~39)
Feng-KNP.1 i20~21 l 20 -13c +4 +16a cs15~52
Feng-KNP.2 i14 h 20 -9 +22a (+12)
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Feng-KNP.3 i22~23 m 20 -14 +77a (+55) <div class="plainlist">
  • js15~30
  • fs31~33
</div>
Tornado
Feng-KNP.3+4 i31~34 M 30 -7 -3d js15
Feng-KNP.4 i18 l 10 -31c -4
Feng-Left Throw t 40 -3 -6d
  • Throw break 1
Feng-OTG.d+3+4 i24~25 L 24 (19) -13 -2 -2d (-10) on grounded hit
Feng-R.df+1+2 i20 m,t 55+ -18 +0d pc8~
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Feng-Right Throw t 40 -3 -4d
  • Throw break 2
Feng-SS.1+2 i22~23 m 24 +1~+2 +21a (+12)
Balcony Break
  • 7 chip damage on block
Feng-SS.2 i15 h 18 +3 +9 +31g
Homing
  • Transition to BT
Feng-SS.4 i20~22 l 19 -31c -3~-1 +71a (+55) cs10~31
  • Has a clean hit effect (+71a (+55) on hit)
  • -3~-1 on hit with no clean hit
Feng-STC.1 i20~21 m 20 -15 +38a pc8~19
  • -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Feng-STC.1+2 i18 m 20 -9c +17d
Feng-STC.2 i14~15 h 18 +0 +25g
  • Transition to BT with B (+3/+28g)
  • Transition to CD on hit or block with DF (+1/+29g)
    • Transition to r1 FC with DF~db (+0/+28g)
Feng-STC.3 i22~23 h 25 +6 +23d
Homing
Balcony Break
  • 7 chip damage on block
Feng-STC.4 i20 l 20 -13 +3 +14
Feng-STC.P i18~19 m 21 -17 +53a
  • Only occurs during STC after absorbing 2 hits without performing any stance action
Feng-u+2 i38~40 M 25 +2c +10 <div class="plainlist">
  • js9~35
  • fs36~38</div>
7 chip damage on block
Feng-ub+1 i25~26 m 20 -15 +10a (+1) +30a (+22)
Balcony Break
  • ~i5~8? backsway
Feng-ub+1+2 i79~82 m! 70 +50a (+19)
Feng-ub+2 i16,15 m,h 8,20 -10 +10 Does not jail
Feng-ub+3 -11~-10 +15a~+16a
Strong Aerial Tailspin
  • Backwards momentum
Feng-ub+4 15 +19a (+9) +33a (+23)
Balcony Break
  • No forward momentum
Feng-uf+1 i18~19 m 12 -5 +4 <div class="plainlist">
  • js6~31
  • fs32~34</div>
Feng-uf+1+2 t 40 -6 +0d
Floor Break
  • Throw break 1+2
Feng-uf+2 i18 m 18 -10 +3 +52a (+21)
Feng-uf+3 i22~23 m 16 -7 +22a <div class="plainlist">
  • js9~32
  • fs33~35
</div>
Strong Aerial Tailspin
  • No forward momentum with input u+3
Feng-uf+3+4 i24,i4~6,i3~4 M,h,h 10,10,7 (10) -14 +25a (+18) <div class="plainlist">
  • cs6~23
  • fs33~34
  • js35~37
  • fs38~39
  • js40~49
  • fs50~52
</div>
Feng-uf+4 i15~17 m 13 -13 +33a (+23) <div class="plainlist">
  • js9~28
  • fs29~31</div>
  • Recovers 2F faster on hit (t46 r29)
Feng-uf,n,4 i23~25 m 20 -13 +32a (+22) js9
Feng-ws1 i13 m 13 -3 +3

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