Feng punishers

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This page is for Tekken 8. For Tekken 7, see Feng punishers (Tekken 7).


Standing
Enemy Move Damage Frames
-101,324+8~+9
1,2,2[1]26+3
-13b+1+2[2]31+18a (+13)
-15uf+413+33a (+23)
df+4,3[3]36+15g
-18f+4[4]19+52a
Crouching
-11ws418+7
-13ws1,333+4c
-15ws315+33a (+23)
uf+413+33a (+23)
-18FC.df+221+55a
Back-turned opponent
Grounded opponent

Related moves

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rising Heel Kick
81

ws4

m
18
-7
+7
+29g
i11~12
Dancing Scorpion Sting
78

ws1,3

m,​h
13,​20
-6
+4c
+20d
i22~23
  • Combo from 1st hit
  • Move can be delayed
Bow Kick
80

ws3

m
15
-12
+33a (+23)
i15~16
Soaring Eagle
65

uf+4

m
13
-13
+33a (+23)
i15~17
js9
  • Alternate input with uf or u
Monkey Strike
84

FC.df+2

m
21
-14
+55a
i18
Jab Roundhouse Combo
21

1,3

h,​h
5,​19
-5
+8~+9
i16~17
  • Combo from 1st hit
Firestorm
20

1,​2,2

h,​h,​h
5,​9,​12
-13
+3
i17
  • Combo from 2nd hit
  • Transition to -11 +5 BT with B
Iron Fortress
57

b+1+2

m
31
-19
+18a (+13)
i13~14
t52? r38?
Heat Engager
Heat Dash +5 +18 at wall, +43d (+35)
Balcony Break
Soaring Eagle
65

uf+4

m
13
-13
+33a (+23)
i15~17
js9
  • Alternate input with uf or u
Twin Dragon
40

df+4,3

m,​h
13,​23
-4
+15g
+27d
i23~24
Balcony Break
  • Combo from 1st hit
  • Move can be delayed

f+4

h
19
-9
+52a
i18~19
  • Transition to -5 +56a BT with B


Whiff punishers
Move Speed Range Damage Risk Hitbox
  1. +5 if you transition to BT with B (1,2,2~B)
  2. Heat Engager. +18a (+13) when already in Heat or Heat is not available.
  3. Only use over uf+4 if they're out of range of uf+4
  4. +55a if you transition to BT with B (f+4~B)