Leroy punishers

From Wavu Wiki, the 🌊 wavy Tekken wiki

This page is for Tekken 8. For Tekken 7, see Leroy punishers (Tekken 7).

Punishers for tricky moves
Various Slide ws4 d+3,2 ...
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+4,1+2 [1]
  • b+3+4
  • b+3+4,3+4
df+2,1+2
b+3 b+4[2]
Bryan df+2,3 df+1,4[3]
Claudio f+2,2 f,F+4,1+2
Jack-8 d+1+2
King db+4 FC.df+4,1 uf+3+4,1+2
f,F+2 uf+3+4,1+2
Law df+3 df+1,4
Paul d+4,2:1+2
qcf+2 f+4,4[4]
Victor f,F+2 df+2,1+2
Xiaoyu BT.f+3+4,3+4 1,2,3[5]
AOP.3+4 ws4 d+3,2 ...
Zafina
  • ws2
  • ws2,D


Standing
Enemy Move Damage Frames
-101,2,425+3
-122,230+7~+8
-13df+1,426+3
-141+2,1+2,138+7a(-2)~+8a(-1) / HE
uf+3+4,1+246+23a (+13)
-15df+2,1+222+33 (+23)
Crouching
-11ws416+5
-13ws1,430+3
-14uf+3+4,1+246+23a (+13)
-15ws221+51a
Back-turned opponent
-14f+2,3,450 (88[6])+8
Grounded opponent
-17db+410-4c
-18b+3+416+0d
-20db+39+5~+6

Related moves

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fan Sweep
44

db+4

l
13
2.47
-15
-4c
i17
cs
fc
Earth Sunder Chain
51

b+3+4

m,​th
21,​25
2.90
-8
+0d
i18~19
Balcony Break
  • Shifts to throw on hit from the front
Amputation Kick
43

db+3

l
12
2.65
-8~-7
+5~+6
+14c
i20~21
cs
HRM
Transition to HRM
Toe Smash
71

ws4

m
16
-6
+5
i11~12
Elbow Slash Snap Kick
69

ws1,4

m,​m
14,​16
-9
+3
,i21
HRM
  • Transition to HRM
  • Combos from 1st hit
Biting Dragons
57

uf+3+4,1+2

m,​m,​m
8,​10,​17 (11)
5.75
-13
+23a (+13)
,i30~31
Balcony Break
  • Combos from 1st hit
Arrow Shower
70

ws2

m
21
-14
i15~16
Lone Dragon Storm
25

f+2,​3,4

h,​m,​m
151520
4.50
-9
+8
+38d (+30)
,i21~22
Knee
  • Transition to HRM
  • Combo from 2nd hit CH
Front Palm Snap Kick
18

1,​2,4

h,​h,​m
5,​9,​11
3.34
-9
+3
,i16
HRM
  • Transition to HRM
  • Combo from 1st hit
Needle Elbow
19

2,2

h,​h
10,​20
3.33
-7~-6
+7~+8
,i25~26
Elbow
  • chip damage on block
Chopping Snap Kick
29

df+1,4

m,​m
10,​16
2.86
-9
+3
,i18
HRM
  • Transition to HRM
  • Combo from 1st hit
Chain Punch: Stem
23

1+2,​1+2,1

h,​h,​h,​h,​h,​h,​m
9,​9,​20
3.60
-17~-16
+7a(-2)~+8a(-1) / HE
,i17~18
Heat Engager
Balcony Break
Elbow
  • Combo from 1st hit
  • Delayable
  • jails
Biting Dragons
57

uf+3+4,1+2

m,​m,​m
8,​10,​17 (11)
5.75
-13
+23a (+13)
,i30~31
Balcony Break
  • Combos from 1st hit
Rising Dragons
31

df+2,1+2

m,​hm
7,​5,​10
3.66
-18
+33 (+23)
Combo from 1st hit


Whiff punishers
Move Speed Range Damage Risk Hitbox
  1. dash db+1,2 also works
  2. Can whiff at tip ranges
  3. 2,2 also works, but can whiff at tip ranges
  4. df+2,1+2 also work, but is more likely to whiff
  5. 1,2,4 also works, but she can parry the HRM options afterwards
  6. HRM.4,1+2 is guaranteed