| Leroy |
|---|
| Punishers (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Leroy punishers (Tekken 7).
| Punishers for tricky moves | ||
|---|---|---|
| Various | Slide | ws4 d+3,2 ... |
| Alisa |
|
f,F+4,1+2 [1] |
|
df+2,1+2 | |
| b+3 | b+4[2] | |
| Bryan | df+2,3 | df+1,4[3] |
| Claudio | f+2,2 | f,F+4,1+2 |
| Jack-8 | d+1+2 | |
| King | db+4 | FC.df+4,1 uf+3+4,1+2 |
| f,F+2 | uf+3+4,1+2 | |
| Law | df+3 | df+1,4 |
| Paul | d+4,2:1+2 | |
| qcf+2 | f+4,4[4] | |
| Victor | f,F+2 | df+2,1+2 |
| Xiaoyu | BT.f+3+4,3+4 | 1,2,3[5] |
| AOP.3+4 | ws4 d+3,2 ... | |
| Zafina |
|
|
| Standing | |||
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | 1,2,4 | 25 | +3 |
| -12 | 2,2 | 30 | +7~+8 |
| -13 | df+1,4 | 26 | +3 |
| -14 | 1+2,1+2,1 | 38 | +7a(-2)~+8a(-1) |
| uf+3+4,1+2 | 46 | +23a (+13) | |
| -15 | df+2,1+2 | 22 | +33a (+23) |
| Crouching | |||
| -11 | ws4 | 16 | +5 |
| -13 | ws1,4 | 30 | +3 |
| -14 | uf+3+4,1+2 | 46 | +23a (+13) |
| -15 | ws2 | 21 | +51a |
| Back-turned opponent | |||
| -14 | f+2,3,4 | 50 (88[6]) | +8 |
| Grounded opponent | |||
| -17 | db+4 | 10 | -4c |
| -18 | b+3+4 | 16 | +7 |
| -20 | db+3 | 9 | +5~+6 |
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Earth Sunder Chain
51
b+3+4
M,th
21,25
2.90
-8
+7
i18~19
t56 r37
- Shifts to throw on airborne hit (+0d)
Elbow Slash Snap Kick
69
ws1,4
m,m
14,16
-9
+3
,i21
HRM
- Transition to HRM
- Combos from 1st hit
Biting Dragons
HRM.uf+3+4,1+2
57
uf+3+4,1+2
m,m,m
8,10,17 (11)
5.75
-13
+23a (+13)
,i30~31
- Combos from 1st hit
Lone Dragon Storm
25
f+2,3,4
h,m,m
151520
4.50
-9
+8
+14
,i21~22
- Transition to HRM
- Combo from 2nd hit CH
Front Palm Snap Kick
18
1,2,4
h,h,m
5,9,11
3.34
-9
+3
,i16
HRM
- Transition to HRM
- Combo from 1st hit
- Jail from 1st block
Chopping Snap Kick
29
df+1,4
m,m
10,16
2.86
-9
+3
,i18
t62 r29 HRM
- Transition to HRM
- Combo from 1st hit with 3F delay
- Move can be delayed by 1F
- Input can be delayed by 3F
Chain Punch: Stem
23
1+2,1+2,1
h,h,h,h,h,h,m
9,9,20
3.60
-17~-16
+7a(-2)~+8a(-1)
,i17~18
- Combo from 1st hit
- Delayable
- jails
Biting Dragons
HRM.uf+3+4,1+2
57
uf+3+4,1+2
m,m,m
8,10,17 (11)
5.75
-13
+23a (+13)
,i30~31
- Combos from 1st hit
Rising Dragons
31
df+2,1+2
m,h,m
7,5,10
3.66
-18
+33a (+23)
i19~20, i11~12
t88 r40
- Jail from 1st block
- Combo from 1st hit
| Whiff punishers | |||||
| Move | Speed | Range | Damage | Risk | Hitbox |
|---|---|---|---|---|---|