Wavu Wiki Leroy punishers

Leroy punishers

From Wavu Wiki, the 🌊 wavy Tekken wiki
Punishers for tricky moves
Various Slide ws3
Generic FUFT.4 4,4
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,f df+2[1]
  • b+3+4
  • b+3+4,3+4
db+4
  • cc d+3,2
  • FC.df+4,1 uf+3+4,1+2
Asuka b+3
  • f,F+2,2 (hard)[2]
  • f,F+1+2 (hard)
  • b+4 (can whiff)
Claudio f+2,2
  • f,F+3
  • f,F+2,2 (can whiff)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf+4
R.f,n,d,df+4,3+4 1+2,1+2,1
Eddy 3~4 uf+4
b+3,3 f+3
Heihachi f,F+2
  • f+4,4 (can whiff)
  • f,F+2,2 (can whiff)
Jack-7 R.b+1+2 f,F+2
d+1+2 b+2
Law db+3+4 df+1,4
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
(None)
Paul
  • d+4,2:1+2
  • qcf+2
(None)
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 1,2,3
AOP.4~3 ws3
Standing
Enemy Move Damage Frames
-10 1,2,4 27 +3 HRM
-12 2,2 30 +7
-14 1+2,1+2,1 51 +7a (-2)
-15 df+2,1+2 22 (73) +33a (+23)
Crouching
-10 FC.1 5 +6
-11 ws4 16 +5
-13 ws1,4 30 +3 HRM
-15 ws2 21 (72) +52a
-23 uf,n,4 25 (76) +34a (+24)
Back-turned opponent
-10 1,2,3 37 +20a (+11)
-12 2,1,2,1 60 +16a (+9)
-14 f+2,3,4~4,1+2 88 +12a (+5)
Grounded opponent
-14 d+4 7 -1a (-9)
-15 d+2 8 -4a (-12)
-16 d+3 8 -2a (-10)
-17 db+4 10 -3a (-10)
OTG.db+2,1+2 23 -4a
f,F+1+2 20 -6a (-14)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2,4 i10 2.07[3] 27 -9 HRM High
2,1 i12 2.19 22 -7 High
2,2 i12 2.19 30 -7/-27[4] High
df+1,4 i13 2.22 28 -9 HRM Mid
1+2,1+2,1 i14 2.30 51 -9[5] High
uf+3+4,1+2 i14 2.63 35 -13[6] Mid
df+2,1+2 i15 2.39 22 (73) -18 Mid
f+4,4 i16 2.57 38 -6/-28[4] Mid
f,F+2,2 i14(~17) ~2.8 21 (72) -15 Mid
ws4 i11 2.22 16 -6 Mid
ws1,4 i13 2.32 30 -9 HRM Mid
ws2 i15 2.34 21 (72) -14 Mid
  1. ↑ 1.0 1.1 If Alisa lands, confirm into df+2,1+2.
  2. ↑ At tip range, f,F+2 can still punish Asuka b+3, but a small dash is needed.
  3. ↑ Jab has more range, but tip range second hit of 1,2 whiffs.
  4. ↑ 4.0 4.1 Duckable high.
  5. ↑ Can easily hit confirm the last hit.
  6. ↑ Opponent can interrupt uf+3+4,1+2 with i11 or faster for CH.