Reina |
---|
Punishers (Tekken 8) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | |
Alisa |
|
|
|
df+2 ...[5] | |
b+3 | 3+4,4 | |
Bryan | df+2,3 | f+2,3 |
Claudio | f+2,2 |
|
Jack-8 | d+1+2 |
|
King | db+4 | cc EWGK |
f,F+2 |
| |
Law | df+3 | df+1,2[7] |
Paul | d+4,2:1+2 | f,F+2,F~3[8] |
qcf+2 | f,F+2,F~3[8] | |
Victor | f,F+2 |
|
Xiaoyu | BT.f+3+4,3+4 |
|
AOP.3+4 | ||
Zafina |
|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,1,2 | 23 | +11 |
1,2,2 | 27 | +0 | |
-12 | 2,2,1 | 32 | +12a |
1+2 | 25 | +24a (+14) | |
-13 | f,n,df#2[hard] | 23 (78) | +25a (+25) |
df+1,2 | 28 | +12a | |
f+2,3[12] | 24 | +2 | |
-14 | 2~1 | 22 (43) | +31d (+23) |
-15 | df+2 | 13 (69) | +30a (+20) |
-17 | uf+4[13] | 15 (60) | +70a (+54) |
Crouching | |||
-11 | ws4,4 | 25 | -1c |
-13 | ws1 | 12 (34) | +13 SEN |
-15 | FC.df+4 | 20 (72) | +54a |
-20 | FC.df+3 | 25 (79) | +54a (+34) |
Back-turned opponent | |||
-10 | 1,2,3,4 | 44 | +21a (+12) |
-12 | 2,2,2,qcf+2 | 58 | +21a (+0) |
f+2,3,F~1+2 WRA.2 | 75 | +11 (+2) | |
f+2,3,F~1+2 WRA.3+4[14] | 74 | -4 (-12) | |
-14 | f,n,d,df#2 | 23 (68) | +25a (+25) |
-15 | df+2 | 13 (46) | +30a (+20) |
Grounded opponent | |||
-17 | f,n,d,df#3 | 21 | +13a (-4) |
-19 | OTG.d+4:1 | 27 | -10 / -15a (-23) |
Related moves
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
[[#Reina-f,n,d,df${justFrame}3]]
Electric War God Kick
f,n,d,df#3
M
27
- Chip damage when guarded
Sometimes written ewgk
Totetsu Jyurin
OTG.d+4,1
L,L
14,17
-26
-10 / -15a (-23)
,i20~21
- Blue spark with input OTG.d+4:1 for 20 dmg
- Jails from 1st block
- Combo from 1st hit
Seven Seas Splits Kick
ws4,4
m,m
10,15
-17
-1c
,i17~18
r35
- Can transition to WRA (-10/+6/+6) with input D
- Combo from 1st hit
- Jails from 1st block
Sting the Works
1,2,3,4
h,h,m,h
5,8,10,21
-4
+21a (+12)
,i22~23
t97 r28
- CH-confirmable from 2nd CH
- Combo from 3rd hit with 5f delay
- Input can be delayed 10f
- Move can be delayed 8f
- Interrupt with i5 from 3rd block
Raging Bishamon
2,2,2,qcf+2
2,2,2,2
h,h,m,m
6,6,21,25
-14
+21a (+0)
,i31
t128 r38
- Combo from 3rd hit with 4f delay
- Move can be delayed 3f
- Blue spark with input qcf+2 for 5 more damage
Sousoku Rengeki
f+2,3
h,m
8,16
-9
+2
,i18~19
t49 r30
- Jails from 1st hit without delay
- Combo from 1st hit without delay
- Can transition to SEN (-2/+9/+9) with input F
- Cannot block up to i12 on empty transition on block
- Can be delayed
Sousoku Rengeki
f+2,3
h,m
8,16
-9
+2
,i18~19
t49 r30
- Jails from 1st hit without delay
- Combo from 1st hit without delay
- Can transition to SEN (-2/+9/+9) with input F
- Cannot block up to i12 on empty transition on block
- Can be delayed
[[#Reina-f,n,d,df${justFrame}2]]
Electric Wind God Fist
f,n,d,df#2
h
23
2.50
- Chip damage when guarded
Sometimes written ewgf
Flash Punch Combo
1,1,2
h,h,m
5,6,12
-17
+11
,i13
t78 r38
- Combo from 1st hit with 11f delay
- Hit-confirmable from 1st hit
- Cancel transition with input B, frame advantage +2
Back Fist Combo
1,2,2
h,h,h
5,8,14
-14
+0
,i17
t72 r33
- Jail from 2nd attack with 2f delay
- Input can be delayed 3f
- Move can be delayed 2f
Ganzan Basara
2,2,1
h,h,m
6,6,20
-14
+12a
,i22~23
t89 r37
- Hit-confirmable from 1st hit
- Combo from 2nd hit with 5f delay
- Input can be delayed 10f
- Move can be delayed 9f
[[#Reina-f,n,d,df${justFrame}2]]
Electric Wind God Fist
f,n,d,df#2
h
23
2.50
- Chip damage when guarded
Sometimes written ewgf
Muso Basara
df+1,2
m,m
8,20
-14
+12a
,i22~23
t60 r37
- Combo from 1st hit with 2?F delay
- Can be delayed
Sousoku Rengeki
f+2,3
h,m
8,16
-9
+2
,i18~19
t49 r30
- Jails from 1st hit without delay
- Combo from 1st hit without delay
- Can transition to SEN (-2/+9/+9) with input F
- Cannot block up to i12 on empty transition on block
- Can be delayed
Ondeko
2~1
m,m
4,18
2.39
- Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
- 5f input window
Silver Gleam
- u+4
uf+4
m
15
2.20
Sometimes written hopkick
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,1,2 | i10 | 1.83 | 23 | -1[15] | High |
f+2,3 | i13 | 2.45 | 24 | -9 | High |
df+1,2 | i13 | 2.27 | 28 | -14 | Mid |
2~1 | i11(~14) | 2.39 | 22 (43) | -14 | Mid |
f,n,d,df#2 | i11(~14) | 2.50 | 21 (78) | +5[16] | High |
f,F+2,F | i12(~14) | 3.00 | 14 (36) | -12[17] | Mid |
df+2 | i15~16 | 2.60 | 13 (69) | -12 | Mid |
uf+4[13] | i17~18 | 2.20 | 15 (60) | -13 | Mid |
3+4,4 | i18 i26 | 3.63 | 35 | -14 | Mid |
- ↑ 1.0 1.1 cc EWGF df+2 df+1,1 f+2,3,F df+1,F~1+2 T! WRA.3,4
- ↑ 2.0 2.1 2.2 2.3 f,F+2,F~3 df+2 df+1 f+2,3,F df+1,F~1+2 T! WRA.3,4
- ↑ Needs to be done more quickly on Shaheen's slide than Law's
- ↑ 4.0 4.1 ws3 df+1 df+2 df+1 f+2,3,F df+1,F~1+2 T! WRA.3,4
- ↑ 5.0 5.1 5.2 Float combo if extension is used
- ↑ Requires a very long dash
- ↑ Can whiff at tip range
- ↑ 8.0 8.1 Requires a precise dash
- ↑ Cannot be blocked or parried
- ↑ Punishes ws2,D only. Hit-confirm second hit if only ws2 is used
- ↑ Float combo on MNT transition.
- ↑ for moves with pushback
- ↑ 13.0 13.1 to launch crouching opponents
- ↑ Should be chosen when the SEN.1+2 doesn't lead to a tailspin. This can occur when the opponent is off-axis to the right, and will cause WRA.2 to whiff (although getting whiff punished hard is unlikely). This option can be tech-rolled out of when SEN.1+2 does lead to a tailspin. The opponent's status on hit can be reacted to, allowing the correct option to be chosen every time.
- ↑ Hit confirm last hit.
- ↑ -10 if execution error results in only a WGF
- ↑ Hit confirm SEN.3 for safety. Opponent can choose to punish empty transition with up to i12