King

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King
Heat
  • Certain throws become homing and restore some Heat Gauge (WR2+4, f,hcf+1, f,hcf+2, qcb+1+2)
  • JGR becomes armored
  • JGR moves are powered up (JGR.1, JGR.2, JGR.3, JGR.4)
Heat Smash
  • i17 mid, shifts to JGR on block (+12)
Heat Engagers
  • f+2,1 (Elbow Impact)
  • f+2+3 (Shoulder Tackle)
  • db+1+2,2 (Muscle Armor > Emerald Elbow)
  • d+1+4 (Freedom Face Buster)
  • JGR.1+3_2+4 (Rapid King Onslaught)
Stances
  • CD (Crouch Dash) – f,n,d,DF
  • JGS (Jaguar Step) – 3+4
  • JGR (Jaguar Sprint) – f+3+4
Fastest
Launch
  • i15 – uf+4
  • i15 – FC.df+2 (crouching)
CH launch
  • i12 – b+1,2 (high)
  • i13 – df+2,1 (mid)
Wall splat
  • i14 – b+2,1 (standing)
  • i14 – ws2,2 (crouching)
Archetypal moves
Mid check df+1
Hopkick uf+4
Stature kick d+3
Snake edge CD.DF+1
Shadow cutter db+3
Slash kick
  • f,f,F+3
  • f,f,F+3+4
Generic moves
Remapped (none)
Missing d+4 (i14)
External links
Lore King II
Twitter #T8_King
Discord King

This page is for Tekken 8. For Tekken 7, see King (Tekken 7).

King is Tekken's iconic implementation of a grappler, having access to a wide variety of very strong and very useful throws.

King has great approach tools and great pokes, enabling him to get in on his opponents and stay in to make opponents hesitate to create openings for him to make use of his ambiguous throw mixup between Giant Swing and Shining Wizard (the latter of which is referred to as Tomahawk in-game). To discourage opponents from ducking his throws, he is also equipped with an arsenal of strong mids and very rewarding crouch throws for hard reads.

The introduction of King's new and repurposed powercrush moves are exceptionally powerful tools for dealing with pressure and stealing turns from the opponent, rewarding him with big damage and knockdowns, and mixups from his new stance.

King's new Jaguar Sprint (notated as JGR) gives him a mixup between an unbreakable heat engager throw, a homing mid that low crushes, a low-crushing dropkick, and an elbow mid that becomes an instant bound launcher during Heat.

Strengths
  • Suplex City: Strongest throw game among all characters, with all the mixup potential and damage one can ask for
  • Backstage Brawler: Devastating mids like uf+4, db+2, f+4, f+2,1, and f,F+1 compliment his throws, punishing those who prefer to duck throws instead of breaking them.
  • Tank: Very abusable power crushing moves.
  • Turn Stealer: Great CH tools like b+1,2 and df+2,1.
  • AS GOD IS MY WITNESS, HE IS BROKEN IN HALF: Heat makes his JGR fully armored and JGR moves perform better. His Heat Smash deals the most damage in the game, and can even hit grounded opponents & break hard floors for a full combo.
Weaknesses
  • The Big Show: Large hurtbox with below average movement; one of 4 characters with particularly bad backdash cancels.
  • Remain Calm: Panic moves are quite risky.
  • Worked Into a Shoot: Whiff recovery is quite prominent.
Giant Swing
importance
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rhythm
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Instant Shining Wizard
importance
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value
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dexterity
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rhythm
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f+3:1+2
importance
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value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜†โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜†โ˜†โ˜†


External links