| Jack-8 |
|---|
| Jack-8 | |
|---|---|
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| Heat |
|
| Heat Smash | High, i10, -9 |
| Heat Engagers |
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| Stances |
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| Fastest | |
| Launch |
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| CH launch |
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| Wall splat |
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| Archetypal moves | |
| Parry | 3+4 (high or mid attacks) |
| Mid check |
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| Power low |
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| Slash kick | wr1+2 |
| Generic moves | |
| Remapped | (none) |
| Missing | FC 1 |
| External links | |
| Lore | Jack-8 |
| #T8_Jack | |
| Discord | Jack-8 |
This page is for Tekken 8. For Tekken 7, see Jack-7.
Jack-8 is arguably Tekken's most potent character in the midrange. Through strong pokes, incredible range on lows and launchers, and great whiff punish options, Jack allows you to dominate the neutral game and force your opponent to take risks to come to you.
His clunky sidestep and lack of a safe i10 jab make his defense difficult to master, but his solid backdash and new Gamma Howl stance (which power crushes if done raw) give him some options to bail him out of rough spots.
With strong mixup options from Gamma Howl/Charge, a new tracking df+4 mid check, a monster pressure tool in wr1+2 and a plethora of other new tools, Jack-8's new coat of paint makes this robot now truly feel like a truck-sized threat.
- Neutral Stop Signs: b+2, df+1, and b+3 are all extremely effective and safe ways to stop opponents from approaching in neutral. Jack also has riskier options like df+2, db+2, and f+2 that lead to huge damage if they land.
- Excellent Pressure: Jack has good ways to access scary plus frames, and many of Jack's pressure moves can transition into Gamma Howl for either stopping mashes or forcing a mixup.
- Easy Bake Mixups: Gamma Howl gives Jack several highly rewarding mixup options. Outside of Gamma Howl, Jack has a complete throw game and several devastating power mids to play around with.
- Absurd Damage: Jack's combos and power mids hits like a truck
- Heat Smash: Jack has the fastest Heat Smash in the game at i10, making it a very powerful block/whiff punisher. It also has good range and chip on block.
- Huge and Slow: Jack lacks an i10 jab from both standing and crouch, making it difficult to press when he's being pressured. He also has a bad sidestep which makes it hard for him to evade attacks at close ranges. Proper use of his new Gamma Howl armor can help with this issue.
- Mediocre Lows: Jack's low pokes give middling reward, and his bigger lows are slow and/or launch punishable.
External links
- How to Use Jack-8's New Moves by Anakin
- How to Play Jack-8 Like The Pros by Anakin
- Jack-8 Beginner's Guide by JoeCrush
- GAMMA CHARGE (Parry) GUIDE! by JoeCrush
- Difference between Gamma Howl and Gamma Charge? by JoeCrush
| Characters (Tekken 8) |
|---|

