Wavu Wiki Paul punishers

Paul punishers

From Wavu Wiki, the 🌊 wavy Tekken wiki
Punishers for tricky moves
Various Slide ws3
Generic FUFT.4 b+1,2
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+3,4 (deep dash)
  • b+3+4
  • b+3+4,3+4
df+2
db+4
  • cc qcb+1
  • cc db+2
  • FC.df+1+2
Asuka b+3 f,F+2:1
Claudio f+2,2 f,F+2:1 (deep dash)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf+3,4[1]
R.f,n,d,df+4,3+4 b+3
Eddy 3~4
  • uf,n,4
  • ws2
b+3,3 db+2
Heihachi f,F+2 f,F+2:1 (hard)
Jack-7 R.b+1+2 f,F+2:1 (deep dash)
d+1+2 (None)
Law db+3+4 d+1+2
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
d+1+2
Paul
  • d+4,2:1+2
  • qcf+2
f,F+2:1 (can whiff)
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 b+1+4
AOP.4~3
  • ws3
  • f,f 3,2
Standing
Enemy Move Damage Frames
-10 1,2 19 +6
1,2,3 26 -14[2]
-12 b+1,2 33 +8
d+1+2 30 +5a (-4)
-14 b+3 16 (62) +31a (+25)
-15 df+2 13 (61) +33a (+23)
Crouching
-10 FC.1 5 +6
-11 ws4 16 +5
-13 ws3,2 37 +17a (+8)
-14 FC.df+2:1 38 +37a (+11)
-15 ws2 20 (64) +31a
Both
-15 uf+3,4 28 (65) +28a (+21)
-23 uf,n,4 25 (76) +34a (+24a)
Back-turned opponent
-11 b+1+4 50 +3d
-14 d+1,4,2 52 +3a
-15 3,2,B~1+2[3] 53 (104) +37a (+27)
3,2,B d+1+2[4] 61 +5a (-4)
Grounded opponent
-16 d+3 9 -3a (-11)
-18 OG.d+2 16 -1a (-11)
-19 db+2[5] 16 +14a (-3)
-32 f,F+4 16 +2a (-8)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.17 19 -1 High
ws4 i11 2.29 18 -6 Mid
d+1+2 i12 2.38 30 -16 Mid
b+1,2 i12 2.60 33 -5/-34[6] High
ws3,2 i13 2.31 37 -9/-32[6] Mid
b+3 i14 2.09 16 (62) -6 High
FC.df+2:1 i14 2.75 38 -4/-29[6] Mid
df+2 i15 2.20 13 (61) -8 Mid
uf+3,4 i15 2.25 28 (65) -13 Mid
ws2 i15 2.36 20 (64) -14 Mid
qcf+2 i13(~15) 2.87 36/54 -17[7] Mid
3,2 i15~16[8] 2.68 31 -3/-25[6] Mid
qcb+4 i15(~17) 3.06 23 +1 High
qcf+1 i16(~18) 2.76 21 (69) -4 High
f,F+3,4 i15(~18) 2.38 27 (64) -16[9] Mid
f,F+2:1 i15(~18) 3.00 38 -4/-29[6] Mid
  1. ↑ Only finish the string if Devil Jin comes down.
  2. ↑ This isn't a typo. 1,2,3 is unsafe on hit and should only be used to kill or if the opponent doesn't know.
  3. ↑ 3,2,B~1+2 vs BT oppo loses to Geese's Raging Storm and Xiaoyu's BT.3. Akuma and Eliza's EX DP can avoid the last hit, but they'll whiff big time. Akuma's forward teleport, dp+3+4, can avoid the last hit, but you can run him down with f,F+2:1. Master Raven can teleport with BT.b+1+3, but you get a guaranteed BT.d+3 after. Devil Jin can absorb the last hit with b+1+3, but his attack whiffs so you can just do it again.
  4. ↑ 3,2,B d+1+2 vs BT oppo is guaranteed vs everyone with no fuss.
  5. ↑ db+2 doesn't hit grounded if opponent is in FUFA position.
  6. ↑ 6.0 6.1 6.2 6.3 6.4 Last hit can be ducked on block.
  7. ↑ Deathfist is notoriously difficult to punish due to its pushback.
  8. ↑ 3,2 is i16 when used from far away.
  9. ↑ Can disrupt punishers with extensions.