Alisa |
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Punishers (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Alisa punishers (Tekken 7).
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,1[1] | 23 | +5 |
1,2,2 | 35 | +21a (+6) | |
-12 | 2,2 | 32 | +15a (+5) |
df+4 | 13 | +4 | |
-13 | 4 | 24 | +14g |
3,2 | 30 | +20a (+11) | |
-14 | f+1+2[2] | 25 | +14g |
f+3,2 | 30 | +38d (+30) | |
f+3,1+2 | 35 | +8 | |
-15 | b+4,4[3] | 34 | +9a (-1) |
uf+4,4 | 16 | +45a (+37) | |
-16 | uf+2 | 22 | +20a (+11) |
f+4,1,4[4] | 60 | +1a | |
df+2 | 16 | +32a (+22) | |
-17 | f+2,1[5] | 32 | +14c |
ub+2 | 23 | +38a (-20) | |
-18 | b+3+4 | 22 | +32a (+22) |
Crouching | |||
-11 | ws4 | 15 | +6 |
-13 | ws1,2 | 24 | +6 |
-17 | ws2 | 24 | +33a (+23) |
Back-turned opponent | |||
Grounded opponent |
Related moves
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Digital Lift
ws2
m
24
- Transition to SBT 3_4
- Transition to DBT f+3_f+4
Stop Bit
1,1
h,h
5,18
-3
+5
+14a
,i21
t57 r26
- Combo from 1st hit with 4f delay
- Input can be delayed 8f
- Enter DES with 1+2
Liftoff Combo
1,2,2
h,h,h
5,10,20
-9~+6
+21a (+6)
,i20~35
t87 r29
- on airborne hit
- Combo from 2nd CH with 1f delay
- 6 chip damage on block
Troubleshooting
2,2
h,h
10,22
-13~+2
+15a (+5)
,i20~35
t72 r25
- Combo from 1st hit
- 2nd hit available on hit or block only
Quick Trim
3,2
m,h
10,20
-2
+20a (+11)
,i26~27
t70 r29 DES
- Combo from 1st hit
- 6 chip damage on block
- Does not transition to DES when using Heat Dash
Overflow
f+1+2
m
25
-12
+14g
i14~15
t50 r35
- Enter SBT -16 +10g r25 with 3_4
- Enter DBT -16 +10g r25 with f+3_f+4
- Opponent recovers crouching
Lost Access
f+3,2
h,h
10,20
-4
+38d (+30)
,i25
t66 r25 DES
- Combo from 1st hit
- 6 chip damage on block
Automatic Transmission
f+3,1+2
h,m
10,25
-13
+8
,i24~25
t74 r34 DES
- Combo from 1st hit
- 7 chip damage on block
Double Override
b+4,4
m,M
17,17
-37
+9a (-1)
,i25~27
- ,js25~62
- fs63~65
t106 r63
- Combo from 1st hit
- Transition to SBT with input 3_4
- Transition to DBT with input f+3_f+4
Inbound Kick
u+4,4
uf+4,4
m,M
8,8
- Combo from 1st hit with 2f delay
Logic Bomb
f+4,1,4
m,h,m
14,14,19 (13)
∞
-12~+26g
+1a
,i27~65
t109 r1
- Combo from 2nd hit
- i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively
Pickup
df+2
m
16
- +7 on hit against crouching opponent
- Does not launch crouching opponent except on CH
Dual Session
f+2,1
m,m
12,20
-12
+14c
,i24~25
t78 r36
- Combo from 1st hit
- 6 chip damage on block
Overload
ub+2
h
23
-9
+38a (-20)
i16~20
pc7~15 fs20~30
t52 r32
- 9 chip damage on block, +0 block advantage on attack absorption
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
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