| Alisa |
|---|
| Punishers (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Alisa punishers (Tekken 7).
| Punishers for tricky moves | ||
|---|---|---|
| Various | Slide | {{{slide}}} |
| Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
| b+3 | {{{asuka-a}}} | |
| Bryan | df+2,3 | {{{bryan-a}}} |
| Claudio | f+2,2 | {{{claudio-a}}} |
| Jack-8 | d+1+2 | {{{jack-8-a}}} |
| King | db+4 | {{{king-a}}} |
| f,F+2 | {{{kuma-a}}} | |
| Law | df+3 | {{{law-a}}} |
| Paul | d+4,2:1+2 | {{{paul-a}}} |
| qcf+2 | {{{paul-b}}} | |
| Victor | f,F+2 | {{{victor-a}}} |
| Xiaoyu | BT.f+3+4,3+4 | {{{xiaoyu-a}}} |
| AOP.3+4 | {{{xiaoyu-b}}} | |
| Zafina |
|
{{{zafina-a}}} |
| Standing | |||
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | 1,1[1] | 23 | +5 |
| 1,2,2 | 35 | +21a (+6) | |
| -12 | 2,2 | 32 | +15a (+5) |
| df+4 | 13 | +4 | |
| -13 | 4 | 24 | +14g |
| 3,2 | 30 | +20a (+11) | |
| -14 | f+1+2[2] | 25 | +14g |
| f+3,2 | 30 | +39d (+31) | |
| f+3,1+2 | 35 | +8 | |
| -15 | b+4,4[3] | 34 | +9a (-1) |
| uf+4,4 | 16 | +45a (+37) | |
| -16 | uf+2 | 22 | +20a (+11) |
| f+4,1,4[4] | 71 | +1a | |
| df+2 | 16 | +32a (+22) | |
| -17 | f+2,1[5] | 32 | +14g |
| ub+2 | 23 | +12c | |
| -18 | b+3+4 | 22 | +32a (+22) |
| Crouching | |||
| -11 | ws4 | 15 | +6 |
| -13 | ws1,2 | 24 | +6 |
| -17 | ws2 | 24 | +33a (+23) |
| Back-turned opponent | |||
| Grounded opponent | |||
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Digital Lift
80
ws2
m
24
- Transition to SBT 3_4
- Transition to DBT f+3_f+4
Stop Bit
17
1,1
h,h
5,18
-3
+5
+14d
,i21
t57 r26
- Combo from 1st hit with 4f delay
- Input can be delayed 8f
- Enter DES with 1+2
Liftoff Combo
19
1,2,2
h,h,h
5,10,20
-9~+6
+21a (+6)
,i20~35
t87 r29
- Combo from 2nd CH with 1f delay
- 6 chip damage on block
Troubleshooting
21
2,2
h,h
10,22
-13~+2
+15a (+5)
,i18~33
t70 r25
- Combo from 1st hit
- 2nd hit available on hit or block only
Accelerator
26
4
h
24
-5
+14g
+38a
i13~14
t42 r28
- Enter DES with 1+2
- Hit vs BT +21a (+12)
Sometimes written Magic 4
Quick Trim
24
3,2
m,h
10,20
-2
+20a (+11)
,i26~27
t70 r29 DES
- Combo from 1st hit
- 6 chip damage on block
- 10 chip damage on block in Heat
- Does not transition to DES when using Heat Dash
Overflow
33
f+1+2
m
25
-12
+14g
i14~15
t50 r35
- Enter SBT -16 +10g r25 with 3_4
- Enter DBT -16 +10g r25 with f+3_f+4
- Opponent recovers crouching
Lost Access
30
f+3,2
h,h
10,20
-4
+39d (+31)
,i24~26
t66 r25 DES
- Combo from 1st hit
- 6 chip damage on block
- 10 chip damage on block in Heat
Automatic Transmission
31
f+3,1+2
h,m
10,25
-13
+8
,i24~25
t74 r34 DES
- Combo from 1st hit
- 7 chip damage on block
- 12 chip damage on block in heat
- Hit vs BT +15a (+6)
Double Override
54
b+4,4
m,M
17,17
-37
+9a (-1)
,i25~27
- ,js25~62
- fs63~65
t106 r63
- Combo from 1st hit
- Transition to SBT -19 +27a (+17) with input 3_4
- Transition to DBT -19 +27a (+17) with input f+3_f+4
Inbound Kick
u+4,4
64
uf+4,4
m,M
8,8
- Combo from 1st hit with 2f delay
Image Cutter
u+2
62
uf+2
h
22
-2
+20a (+11)
i16~17
t46 r29 DES
- 6 chip damage on block
- 11 chip damage on block in heat
Logic Bomb
32
f+4,1,4
m,h,m
14,14,24 (19)
∞
-12~+26g
+1a
,i27~65
t109 r1
- Aerial combo from 2nd hit
- i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively
Pickup
37
df+2
m
16
- +7 on hit against crouching opponent
- Does not launch crouching opponent except on CH
Dual Session
28
f+2,1
m,m
12,20
-12
+14g
,i24~25
t78 r36 DES
- Combo from 1st hit
- 6 chip damage on block
- 10 chip damage on block in heat
- Opponent recovers crouching on hit
- Does not transition to DES when using Heat Dash
Overload
58
ub+2
h
23
-9
+12c
i16~20
- pc7~15
- fs20~30
t52 r32
- 9 chip damage on block, +0 block advantage on attack absorption
- Forces tech backroll on hit
| Whiff punishers | |||||
| Move | Speed | Range | Damage | Risk | Hitbox |
|---|---|---|---|---|---|