Alisa punishers

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This page is for Tekken 8. For Tekken 7, see Alisa punishers (Tekken 7).

Punishers for tricky moves
Various Slide {{{slide}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
b+3 {{{asuka-a}}}
Bryan df+2,3 {{{bryan-a}}}
Claudio f+2,2 {{{claudio-a}}}
Jack-8 d+1+2 {{{jack-8-a}}}
King db+4 {{{king-a}}}
f,F+2 {{{kuma-a}}}
Law df+3 {{{law-a}}}
Paul d+4,2:1+2 {{{paul-a}}}
qcf+2 {{{paul-b}}}
Victor f,F+2 {{{victor-a}}}
Xiaoyu BT.f+3+4,3+4 {{{xiaoyu-a}}}
AOP.3+4 {{{xiaoyu-b}}}
Zafina
  • ws2
  • ws2,D
{{{zafina-a}}}


Standing
Enemy Move Damage Frames
-101,1[1]23+5
1,2,235+21a (+6)
-122,232+15a (+5)
df+413+4
-13424+14g
3,230+20a (+11)
-14f+1+2[2]25+14g
f+3,230+39d (+31)
f+3,1+235+8
-15b+4,4[3]34+9a (-1)
uf+4,416+45a (+37)
-16uf+222+20a (+11)
f+4,1,4[4]71+1a
df+216+32a (+22)
-17f+2,1[5]32+14g
ub+223+12c
-18b+3+422+32a (+22)
Crouching
-11ws415+6
-13ws1,224+6
-17ws224+33a (+23)
Back-turned opponent
Grounded opponent

Related moves

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Key Smash
84

ws4

m
15
-5
+6
i11~12
t35 r23

ws1,2

M,​h
12,​12
-5
+6
,i24~25
t62 r23
  • Combo from 1st hit
  • Enter DES with 1+2
Digital Lift
80

ws2

m
24
-13
i17~18
t58 r40
Tornado
  • Transition to SBT 3_4
  • Transition to DBT f+3_f+4
Stop Bit
17

1,1

h,​h
5,​18
-3
+5
+14d
,i21
t57 r26
  • Combo from 1st hit with 4f delay
  • Input can be delayed 8f
  • Enter DES with 1+2
Liftoff Combo
19

1,​2,2

h,​h,​h
5,​10,​20
-9~+6
+21a (+6)
,i20~35
t87 r29
Tornado
Balcony Break (airborne)
Weapon
  • Combo from 2nd CH with 1f delay
  • 6 chip damage on block
Troubleshooting
21

2,2

h,​h
10,​22
-13~+2
+15a (+5)
,i18~33
t70 r25
Balcony Break
  • Combo from 1st hit
  • 2nd hit available on hit or block only

df+4

m
13
-7
+4
i12
t38 r26
+4c on hit against crouching opponent
Accelerator
26

4

h
24
-5
+14g
+38a
i13~14
t42 r28
Homing
Balcony Break
  • Enter DES with 1+2
  • Hit vs BT +21a (+12)
Sometimes written Magic 4
Quick Trim
24

3,2

m,​h
10,​20
-2
+20a (+11)
,i26~27
t70 r29 DES
Heat Engager
Heat Dash +5, +43d (+35)
Homing
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • 10 chip damage on block in Heat
  • Does not transition to DES when using Heat Dash
Overflow
33

f+1+2

m
25
-12
+14g
i14~15
t50 r35
Balcony Break
  • Enter SBT -16 +10g r25 with 3_4
  • Enter DBT -16 +10g r25 with f+3_f+4
  • Opponent recovers crouching
Lost Access
30

f+3,2

h,​h
10,​20
-4
+39d (+31)
,i24~26
t66 r25 DES
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • 10 chip damage on block in Heat
Automatic Transmission
31

f+3,1+2

h,​m
10,​25
-13
+8
,i24~25
t74 r34 DES
Balcony Break
Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • 12 chip damage on block in heat
  • Hit vs BT +15a (+6)
Double Override
54

b+4,4

m,​M
17,​17
-37
+9a (-1)
,i25~27
  • ,js25~62
  • fs63~65
t106 r63
Tornado
  • Combo from 1st hit
  • Transition to SBT -19 +27a (+17) with input 3_4
  • Transition to DBT -19 +27a (+17) with input f+3_f+4
Inbound Kick
u+4,4
64

uf+4,4

m,​M
8,​8
-13
,i24~26
  • ,js9~41
  • fs42~44
t78 r34
Spike
  • Combo from 1st hit with 2f delay
Image Cutter
u+2
62

uf+2

h
22
-2
+20a (+11)
i16~17
t46 r29 DES
Heat Engager
Heat Dash +5, +43d (+35)
Homing
Balcony Break
Weapon
  • 6 chip damage on block
  • 11 chip damage on block in heat
Logic Bomb
32

f+4,​1,4

m,​h,​m
14,​14,​24 (19)
-12~+26g
+1a
,i27~65
t109 r1
  • Aerial combo from 2nd hit
  • i25-26 bounce, i25-26 travel,

(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively

Pickup
37

df+2

m
16
-9
i16~17
t44 r27
  • +7 on hit against crouching opponent
  • Does not launch crouching opponent except on CH
Dual Session
28

f+2,1

m,​m
12,​20
-12
+14g
,i24~25
t78 r36 DES
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • 10 chip damage on block in heat
  • Opponent recovers crouching on hit
  • Does not transition to DES when using Heat Dash
Overload
58

ub+2

h
23
-9
+12c
i16~20
  • pc7~15
  • fs20~30
t52 r32
Balcony Break
  • 9 chip damage on block, +0 block advantage on attack absorption
  • Forces tech backroll on hit

b+3+4

m
22
-17
+32a (+22)
i18~19
js5~34 fs35~52
t60 r41
Tornado


Whiff punishers
Move Speed Range Damage Risk Hitbox
  1. Can transition to DES with input 1+2
  2. Can transition to SBT with input 3_4 and DBT with input f+3_f+4
  3. Can transition to SBT with input 3_4
  4. Can transition to DES with input 1+2
  5. Can transition to DES with input 1+2