Lars movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Lars-1 i10 h 5 +1 +8
Lars-1,1 ,i18~19 ,m ,8 -8 +0
  • Combo from 1st hit CH
Lars-1,1,1 ,i25~26 ,m ,20 -12 +5c
Heat Engager
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
Lars-1+2 i25 m 25 -12 +7 pc8~
Lars-1,2 ,i10 ,h ,9 -3 +8
  • Jails
Lars-1+2+3+4 sp
Lars-1+3 i12~14 th(h) 35 -3 +1
Spike
  • Throw break: 1 or 2
  • Opponent status on hit: FUFA
Lars-1,4 ,i22 ,l ,10 -12 +1
  • Transition to LEN with input D
Lars-2 i10 h 10 +0 +8
Lars-2,1 ,i20~21 ,m ,12 -6 LEN +8 LEN
  • Combo from 1st hit
  • Transition to LEN, cannot cancel
Lars-2+3 i16 m 12 (12) +1 +2c pc
Heat Burst
Lars-2+4 i12~14 th(h) 35 -3 0
  • Throw break: 1 or 2
  • Opponent status on hit: FDFT perpendicular
  • Side switch on hit
Lars-3 i15 h 16 -17 +0
  • Transition to LEN with input D (-11/+6/+6)
Lars-3+4 i17~18 m 22 -8 +43d (-15)
Heat Engager
Balcony Break
Lars-3~D i15 h 16 -11 +6
Lars-4 i17~18 h 27 -7 +18 (+9)
Balcony Break
Lars-(airborne).DEN.2+3
Lars-(airborne).f,f,F+2+4 i11 th(h) 31 (21) 0
  • Throw break: none
  • Opponent status on hit: FUFT
Lars-b+1 i15~17 m 17 -9 +4
Homing
Lars-b+1+2 i21~22,i8~9 mm 4,20 -9 +9
Homing
Balcony Break
Lars-b+2 i15 m 12 -7 +4
Lars-b+2,1 ,i15 ,m ,17 -10 +4 +32a
Lars-b+2+3 i84~85 ub(m) 45 +61a
Lars-b+2,3 ,i18 ,h ,21 -8 +38d (-20)
Balcony Break
Tornado
Lars-b+3 i17 m 14 -12 +4
  • Transition to SEN with input F
Lars-b+3,4 ,i23~24 ,h ,20 -8 +19 (+10)
Balcony Break
Lars-b+3~F i17 m 14 -5 +11
Lars-b+4 i15 m 23 -8 +8
Knee
Lars-Back throw i12~14 th(h) 50 0
  • Throw break: none
  • Opponent status on hit: FDFT
Lars-(back to wall).b,b,ub i29~33 m 25 -1~+3 +45~+48d (-13~-10) is8~13
Lars-CH.b+4 i15 m,th 27,28 0
Knee
Lars-d+1+2 i24~25 l 25 -20 +9d
Lars-d+2 i18~19 m 17 +0c +8c +10d
Elbow
  • Transition to FC with input D
Lars-d+3 i15 l 8 -14 -3
Lars-d+3,1 ,i19,i18 ,hh ,4,10 -7 +4
  • Combo from 1st hit CH
Lars-db+1 i17 l 9 -12 -1 cs
Lars-db+1+2 i26 m 18 -13 +6 +10
  • Transition to DEN with input D
Lars-db+1+2~D i26 m 18 -8 +7 +11
Lars-db+1,3 ,i19 ,h ,10 -12 -1
  • Combo from 1st hit
  • Transition to LEN with input D
Lars-db+2 i15 m 12 -8 +3
  • Transition to SEN with input F
Lars-db+2,1 ,i15~16 ,m ,8 -8 +6
Lars-db+2,3 ,i19 ,m ,15 -13 +8
Tornado
  • Input can be held to power up and deal more chip damage on block
Lars-db+2,3* ,i51 ,m ,15 +13 +24d (+14)
Tornado
Balcony Break
Lars-db+2~F i15 m 12 -5 +6
Lars-db+4 i21~22 l 19 -26 +5c +29a cs
Lars-DEN.1 i11~12 h 14 +1 / -3 SEN +8 / +4 SEN cs4~10?
Elbow
  • Transition to SEN with input F
Lars-DEN.1+2 i12~13 h 20 -10 +63a (+47)
Tornado
Balcony Break
Lars-DEN.1,2 ,i14~15 ,h ,20 -6 +47a (-11)
Heat Engager
Balcony Break
Lars-DEN.2 i17~19 m 19 -7 +7 / +9 Flip +62a / +64 Flip
  • Transition to Avalanche Flip on hit with input UF
Lars-DEN.2+3
Lars-DEN.3 i22~23 m 23 +5 +7 js8~
Heat Engager
Homing
  • Transition to SEN (cannot cancel, does not transition when using Heat Dash)
  • chip damage on block
Lars-DEN.3+4 i22~23 l 21 -14 / -7 SEN -3 / +4 SEN +5 / +12 SEN
  • Transition to SEN with input F
Lars-DEN.4 i23~25 l 14 -12 +1
  • Transition to LEN with input D
Lars-DEN.B sp
  • Transition to DEN
Lars-DEN.n,F sp
  • Transition to SEN
Lars-df+1 i13 m 14 -1 +5
Lars-df+2 i14 m 15 -3 +9 +39 (+31)
Elbow
  • Transition to SEN
  • Cancel SEN transition to standing with input B
Lars-df+2~B i14 m 15 -11 +1 +31 (+23)
Elbow
Lars-df+3 i16 m 15 -7 +5
  • Transition to DEN with input D
Lars-df+3,3 ,i25~26 ,m ,24 -15 +29 (+14)
Lars-df+3~D i16 m 15 -4 +8
Lars-df4 i15~16 m 16 -8 +2
Lars-f+1 i13 h 10 -5 +6
Lars-f+1+2 i15~16 m 20 -13 +28
Lars-f+1,2 ,i12 ,m ,11 -5 +6
  • Transition to SEN
  • Cancel SEN transition to standing with input B
Lars-f+1,2,3 ,i24 ,m ,20 -5 +48d (-10) +49a
  • Transition to DEN
  • Cancel DEN transition to standing with input B
Balcony Break
Lars-f+1,2,3~B ,i24 ,m ,20 -12 +41d (-17) +42a
Balcony Break
Lars-f+1,2~B ,i12 ,m ,11 -8 +3
Lars-f+1+4 i13~14 m 28 -18 +18 (+8)
  • Shoulder
Balcony Break
Lars-f+2 i12 h 10 -6 +3
Lars-f+2,1 ,i13 ,h ,15 -5 +6
  • Jails
  • Transition to SEN
  • Cancel SEN transition to standing with input B
Lars-f+2,1~B ,i13 ,h ,15 -6 +5
  • Jails
Lars-f+2,4 ,i18~19 ,h ,22 -12 +15 (+6)
Balcony Break
Lars-f+3 sp
  • Transition to DEN
Lars-f+4 i17 m 12 -9 +7
Knee
Lars-f+4,1 ,i21~22 ,m ,8 -9 +2
Lars-f+4,1,2 ,i12 ,m ,8 -10 +2
Lars-f+4,1,2,1 ,i24~25 ,m ,20 -14 +19 (+9)
Balcony Break
Lars-FC.1+2 i18 ll 24 -12 +1
Lars-FC.df+2 i15~16 m 19 -8 +5 +63a
Lars-f,F+1+2 i16~17 m 20 -9 +14 (+5) +59a (+39)
Elbow
Balcony Break
  • chip damage on block
Lars-f,F+2 i21~22 m 20 -13 +35a
  • Transition to SEN on hit with input F
Tornado
Lars-f,F+3+4 i19~20 l,l 26 -16 +0c cs?
Lars-f,F+4 i21 l 12 -31 +5
Lars-f,F+4,2 ,i24 ,h ,15 -7 +9 Cannot cancel DEN transition
Lars-f,F+4,3 ,i28 ,m ,20 -16 -3
Lars-f,f,F+2+4 i11 th(h) 40 -3 0
  • Throw break: 1+2
  • Opponent status on hit: FDFA
Lars-f,f,F+3 i20~26 m 30 +6 +33 (-25) js
Balcony Break
  • chip damage on block
Lars-f,n,b+2 i14 m 10 -12 0
Lars-f,n,b+2,1 ,i16 ,m ,10 -18 +47a (+39)
Lars-H.2+3 i18~19 m 55 +8c (+10c DEN) +0
Heat Smash
Spike
  • Transition to DEN on block
  • Cancel auto-DEN transition with input B
Lars-H.f+3+4 i18~24 sm 5 (5) +5 +10 pc
  • Transition to SEN
  • Partially uses remaining heat time
Lars-H.LEN.1 i16~17 l,th 20,15 -12c +5
  • Side switch on hit throw
  • Opponent is left FUFA
Lars-H.LEN.2 i16~17 m 20 -9 +65a (+49)
Tornado
  • Powers up during Heat (Uses Heat Time, Tornado launches on hit)
Lars-Left throw i12~14 th(h) 40 -3 0
  • Throw break: 1
  • Opponent status on hit: FUFT
Lars-LEN.1 i16~17 l 20 -12 +4 cs1~
Lars-LEN.2 i16~17 m 20 -9 +25 (+15) cs1~15, js16~
Tornado
  • Powers up during Heat (Uses Heat Time, Tornado launches on hit)
Lars-R.df+1+2 i20 m 55 -15 0
Rage Art
Removes Recoverable Health
Lars-Right throw i12~14 th(h) 40 -3 +1
  • Throw break: 2
  • Opponent status on hit: FUFA
Lars-SEN.1 i12~13 m 26 -6 +23a (+13)
Heat Engager
Balcony Break

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Lars-1 i10 h 5 +1 +8
Lars-1+2 i25 m 25 -12 +7 pc8~
Lars-1+2+3+4 sp
Lars-1+3 i12~14 th(h) 35 -3 +1
Spike
  • Throw break: 1 or 2
  • Opponent status on hit: FUFA
Lars-2 i10 h 10 +0 +8
Lars-2+3 i16 m 12 (12) +1 +2c pc
Heat Burst
Lars-2+4 i12~14 th(h) 35 -3 0
  • Throw break: 1 or 2
  • Opponent status on hit: FDFT perpendicular
  • Side switch on hit
Lars-3 i15 h 16 -17 +0
  • Transition to LEN with input D (-11/+6/+6)
Lars-3+4 i17~18 m 22 -8 +43d (-15)
Heat Engager
Balcony Break
Lars-3~D i15 h 16 -11 +6
Lars-4 i17~18 h 27 -7 +18 (+9)
Balcony Break
Lars-(airborne).DEN.2+3
Lars-(airborne).f,f,F+2+4 i11 th(h) 31 (21) 0
  • Throw break: none
  • Opponent status on hit: FUFT
Lars-b+1 i15~17 m 17 -9 +4
Homing
Lars-b+1+2 i21~22,i8~9 mm 4,20 -9 +9
Homing
Balcony Break
Lars-b+2 i15 m 12 -7 +4
Lars-b+2+3 i84~85 ub(m) 45 +61a
Lars-b+3 i17 m 14 -12 +4
  • Transition to SEN with input F
Lars-b+3~F i17 m 14 -5 +11
Lars-b+4 i15 m 23 -8 +8
Knee
Lars-Back throw i12~14 th(h) 50 0
  • Throw break: none
  • Opponent status on hit: FDFT
Lars-(back to wall).b,b,ub i29~33 m 25 -1~+3 +45~+48d (-13~-10) is8~13
Lars-CH.b+4 i15 m,th 27,28 0
Knee
Lars-d+1+2 i24~25 l 25 -20 +9d
Lars-d+2 i18~19 m 17 +0c +8c +10d
Elbow
  • Transition to FC with input D
Lars-d+3 i15 l 8 -14 -3
Lars-db+1 i17 l 9 -12 -1 cs
Lars-db+1+2 i26 m 18 -13 +6 +10
  • Transition to DEN with input D
Lars-db+1+2~D i26 m 18 -8 +7 +11
Lars-db+2 i15 m 12 -8 +3
  • Transition to SEN with input F
Lars-db+2~F i15 m 12 -5 +6
Lars-db+4 i21~22 l 19 -26 +5c +29a cs
Lars-DEN.1 i11~12 h 14 +1 / -3 SEN +8 / +4 SEN cs4~10?
Elbow
  • Transition to SEN with input F
Lars-DEN.1+2 i12~13 h 20 -10 +63a (+47)
Tornado
Balcony Break
Lars-DEN.2 i17~19 m 19 -7 +7 / +9 Flip +62a / +64 Flip
  • Transition to Avalanche Flip on hit with input UF
Lars-DEN.2+3
Lars-DEN.3 i22~23 m 23 +5 +7 js8~
Heat Engager
Homing
  • Transition to SEN (cannot cancel, does not transition when using Heat Dash)
  • chip damage on block
Lars-DEN.3+4 i22~23 l 21 -14 / -7 SEN -3 / +4 SEN +5 / +12 SEN
  • Transition to SEN with input F
Lars-DEN.4 i23~25 l 14 -12 +1
  • Transition to LEN with input D
Lars-DEN.B sp
  • Transition to DEN
Lars-DEN.n,F sp
  • Transition to SEN
Lars-df+1 i13 m 14 -1 +5
Lars-df+2 i14 m 15 -3 +9 +39 (+31)
Elbow
  • Transition to SEN
  • Cancel SEN transition to standing with input B
Lars-df+2~B i14 m 15 -11 +1 +31 (+23)
Elbow
Lars-df+3 i16 m 15 -7 +5
  • Transition to DEN with input D
Lars-df+3~D i16 m 15 -4 +8
Lars-df4 i15~16 m 16 -8 +2
Lars-f+1 i13 h 10 -5 +6
Lars-f+1+2 i15~16 m 20 -13 +28
Lars-f+1+4 i13~14 m 28 -18 +18 (+8)
  • Shoulder
Balcony Break
Lars-f+2 i12 h 10 -6 +3
Lars-f+3 sp
  • Transition to DEN
Lars-f+4 i17 m 12 -9 +7
Knee
Lars-FC.1+2 i18 ll 24 -12 +1
Lars-FC.df+2 i15~16 m 19 -8 +5 +63a
Lars-f,F+1+2 i16~17 m 20 -9 +14 (+5) +59a (+39)
Elbow
Balcony Break
  • chip damage on block
Lars-f,F+2 i21~22 m 20 -13 +35a
  • Transition to SEN on hit with input F
Tornado
Lars-f,F+3+4 i19~20 l,l 26 -16 +0c cs?
Lars-f,F+4 i21 l 12 -31 +5
Lars-f,f,F+2+4 i11 th(h) 40 -3 0
  • Throw break: 1+2
  • Opponent status on hit: FDFA
Lars-f,f,F+3 i20~26 m 30 +6 +33 (-25) js
Balcony Break
  • chip damage on block
Lars-f,n,b+2 i14 m 10 -12 0
Lars-H.2+3 i18~19 m 55 +8c (+10c DEN) +0
Heat Smash
Spike
  • Transition to DEN on block
  • Cancel auto-DEN transition with input B
Lars-H.f+3+4 i18~24 sm 5 (5) +5 +10 pc
  • Transition to SEN
  • Partially uses remaining heat time
Lars-H.LEN.1 i16~17 l,th 20,15 -12c +5
  • Side switch on hit throw
  • Opponent is left FUFA
Lars-H.LEN.2 i16~17 m 20 -9 +65a (+49)
Tornado
  • Powers up during Heat (Uses Heat Time, Tornado launches on hit)
Lars-Left throw i12~14 th(h) 40 -3 0
  • Throw break: 1
  • Opponent status on hit: FUFT
Lars-LEN.1 i16~17 l 20 -12 +4 cs1~
Lars-LEN.2 i16~17 m 20 -9 +25 (+15) cs1~15, js16~
Tornado
  • Powers up during Heat (Uses Heat Time, Tornado launches on hit)
Lars-R.df+1+2 i20 m 55 -15 0
Rage Art
Removes Recoverable Health
Lars-Right throw i12~14 th(h) 40 -3 +1
  • Throw break: 2
  • Opponent status on hit: FUFA
Lars-SEN.1 i12~13 m 26 -6 +23a (+13)
Heat Engager
Balcony Break
Lars-SEN.1+2 i14~16 m 21 -9 +20a (+3)
Tornado
Balcony Break
Lars-SEN.2 i17~19 l 23 -12 +6c +73a (+57) cs9~
Tornado
Lars-SEN.3 i14~16 m 20 -14 +29a (+19) js14~
Lars-SEN.3+4 i13~14,i18~19 mm 22 (11) +0c +22d (-13) js7~
Spike
  • chip damage on block
Lars-SEN.4 i17~18 h 28 -9 +18 (+9) pc6~
Homing
Balcony Break
Lars-SEN.B sp
  • Transition to DEN
Lars-SEN.D sp cs24~27?
  • Transition to LEN
Lars-SS.2 i16~17 m 20 -7 +22d
Lars-uf+1+2 i12~14 th(h) 35 -3 0
  • Throw break: 1+2
  • Opponent status on hit: FUFT
Lars-uf+3 i16~17 mm 26 (9) -26 +33a (+15)
  • Alternate input: ub+3, u+3
Lars-uf+3+4 sp
  • Alternate input: ub+3+4, u+3+4
Lars-uf+4 i25~27 m 20 -8 +42a
  • Alternate input: ub+4, u+4
Lars-uf,n,4 i23~25 m 20 -13 +32a (+22) js
Lars-ws1 i15~16 m 16 -12 +38a / +36a SEN
Tornado
  • Transition to SEN with F on hit
Lars-ws2 i13~14 m 13 -8 +3
  • Transition to DEN with D
  • Transition to SEN with F
Lars-ws2~D i13~14 m 13 -12 -1
Lars-ws2~F i13~14 m 13 -5 +6
Lars-ws3 i20 h 30 0 +21 (+15)
  • Transition to LEN with input D
Lars-ws3~D i20 h 30 +4 +26 (+20)
Lars-ws4 i11~12 m 16 -6 +5