Lars movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Lars-1 i10 h 5 +1 +8
Lars-1,1 ,i18~19 ,m ,8 -8 +0
  • Combo from 1st hit CH with 3F delay
  • Jail from 1st block with no delay
Lars-1,1,1 ,i25~26 ,m ,20 -12 +5c
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 2nd hit with 4F delay
  • Combo from 1st CH with 4F delay
  • Move can be delayed by 5F
Lars-1+2 i25 m 25 -12 +7 pc7~24
Lars-1,2 ,i10 ,h ,9 -3 +8
  • Combo from 1st hit with 4F delay
  • Jail from 1st block with 4F delay
Lars-1+2+3+4 sp
Lars-1+3 i12~14 th(h) 35 -3 +1
Spike
  • Throw break: 1 or 2
  • Opponent status on hit: FUFA
Lars-1,4 ,i22 ,l ,10 -12 +1
  • Combo from 1st CH with 2F delay
  • Transition to LEN with input D (-12/+3)
Lars-2 i10 h 10 +0 +8
Lars-2,1 ,i20~21 ,m ,12 -6 +8
  • Combo from 1st hit with 3F delay
  • Input can be delayed by 3F
  • Transition to LEN, cannot cancel
Lars-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Lars-2+4 i12~14 th(h) 35 -3 0
  • Throw break: 1 or 2
  • Opponent status on hit: FDFT perpendicular
  • Side switch on hit
Lars-3 i15 h 16 -17 +0
  • Transition to LEN with input D (-11/+6)
Lars-3+4 i17~18 m 22 -8 +17d
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Lars-4 i17~18 h 27 -7 +18 (+9)
Balcony Break
Lars-(airborne).DEN.2+3
Lars-(airborne).f,f,F+2+4 i11 th(h) 31 (21) 0
  • Throw break: none
  • Opponent status on hit: FUFT
Lars-b+1 i15~17 m 17 -9 +4 +14a (+5)
Homing
Balcony Break
on CH
Lars-b+1+2 i21~22,i8~9 m,m 4,20 -9 +9
Balcony Break
Homing
  • Can evade jabs from range
Lars-b+2 i15 m 12 -7 +4
Lars-b+2,1 ,i15 ,m ,17 -10 +4 +32a
  • Combo from 1st hit with 15F delay
  • Move can be delayed by 10F
  • Input can be delayed by 15F
Lars-b+2,3 ,i18 ,h ,21 -8 +38d (-20)
Balcony Break
Tornado
  • Combo from 1st hit with 5F delay
  • Move cannot be delayed
  • Input can be delayed by 5F
Lars-b+3 i17 m 14 -12 +4
  • Transition to SEN with input F
Lars-b+3,4 ,i23~24 ,h ,20 -8 +19 (+10)
Balcony Break
Lars-b+3~F -5 +11
Lars-b+4 i15 m 23 -8 +8
Knee
Lars-b+4,1+2 th 15 0
  • Available on b+4 frontal standing hit
Lars-Back throw i12~14 th(h) 50 0
  • Throw break: none
  • Opponent status on hit: FDFT
Lars-(back to wall).b,b,ub i29~30 m 25 -1 +45d (-13) <div class="plainlist">
  • fs5~13
  • js14~33
  • fs34~36</div>
Balcony Break
  • Bryan
  • Kazuya
  • Lars
  • Law
Lars-d+1+2 i24~25 l 25 -20 +9d cs20~
Lars-d+2 i18~19 m 17 +0c +8c +10d
Elbow
  • Transition to FC with input D
Lars-d+3 i15 l 8 -14 -3
Lars-d+3,1 ,i19,i18 ,h,h ,4,10 -7 +4
  • Combo from 1st hit CH
Lars-d+3,1 (wall stun) ,i35~36 ,m ,27 -3a (-15)
Spike
?
Lars-db+1 i17 l 9 -12 -1 cs6~
Lars-db+1+2 i26 m 12 -13 +8
  • Transition to DEN with input D (-6/+11)
  • Backsway
Lars-db+1,3 ,i19 ,h ,10 -12 -1
  • Combo from 1st hit
  • -31 on 1st block
  • Transition to LEN with input D (-31/-12/+3)
  • Recover 30F heat on transition
Lars-db+2 i15 m 12 -8 +3
  • Transition to SEN with input F
Lars-db+2,1 ,i15~16 ,m ,8 -8 +6
Lars-db+2,3 ,i19 ,m ,15 -13 +8
Tornado
Wall Crush +20g on hit
  • Input can be held to power up and deal more chip damage on block
  • Input can be delayed by 5F? from 1st?
Lars-db+2,3* ,i51 ,m ,25 +13 +24d (+14)
Tornado
Balcony Break
  • Input can be partially held from i? to i?
  • 10 chip damage on block
Lars-db+2~F -5 +6
Lars-db+4 i20~21 l 19 -26 +5c +29a cs6~
Lars-DEN.1 i11~12 h 14 +1 +8
Elbow
  • Transition to SEN with input F
Lars-DEN.1+2 i12~13 h 20 -10 +63a (+47)
Tornado
Balcony Break
Lars-DEN.1,2 ,i14~15 ,h ,20 -6 +47a (-11)
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Lars-DEN.1~F -3 +4
Lars-DEN.2 i17~19 m 17 -7 +7 +62a
  • Transition to Avalanche Flip on hit with input UF
Lars-DEN.2+3
Lars-DEN.2~UF +9 +64
  • On hit only
Lars-DEN.3 i22~23 m 23 +5 +5 js8~
Heat Engager
Heat Dash +5, +34a (+27)
Homing
  • Transition to SEN (cannot cancel, does not transition when using Heat Dash)
  • 9 chip damage on block
Lars-DEN.3+4 i22~23 L 21 -14 -3 +5
  • Transition to SEN with input F (-7/+4/+12)
Lars-DEN.4 i23~25 l 14 -12 +1
  • Transition to LEN with input D (-12/+3)
Lars-DEN.B sp
  • Transition to DEN
  • Can only performed on first DEN transition
Lars-DEN.n,F sp cs12?~
  • Transition to SEN
Lars-df+1 i13 m 12 -3 +5
Lars-df+1,1 i21 ,h ,12 -6 +6
  • Combo from 1st hit with 1F delay
  • Input can be delayed by 1F
  • Transition to r19? DEN with D (-2/+10)
Lars-df+1,1,3 i25~26 ,m ,25 -12 +16d
Balcony Break
  • Combo from 2nd CH with 9F delay
  • Move can be delayed by 10F
  • Input can be delayed by 14F
Lars.df+1+2 i20 m,t 55+ -15 +0d pc8~
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Lars-df+1,3 i24 ,m ,20 -12 +13a (+4)
Balcony Break
  • Combo from 1st CH with 1F delay
  • Input can be delayed by 1F
Lars-df+2 i14 m 15 -3 +9 +13c
Elbow
  • Transition to SEN
  • Recover 30F heat on transition
  • Transition to standing with B (-11/+1/+5c)
Lars-df+3 i16 m 15 -11 +8
  • Transition to DEN with input D (-4/+15)
Lars-df+3,3 ,i25~26 ,m ,24 (16) -15 +29a (+14a) js23~
  • Combo from 1st hit with 2F delay
  • 16 damage with scaling from 1st hit
  • Input can be delayed by 2F
  • Move cannot be delayed
Lars-df4 i15~16 m 16 -8 +2
Lars-f+1 i13 h 10 -5 +6
Lars-f+1+2 i15~16 m 20 -13 +28
Lars-f+1,2 ,i12 ,m ,11 -5 +6
  • Transition to SEN
  • Combo from 1st hit with 1F delay
  • Input can be delayed by 1F
  • Jails from 1st block
  • Transition to standing with B (-8/+3)
Lars-f+1,2,3 ,i24 ,m ,20 -5 +48d (-10) +49a
Balcony Break
  • Combo from 2nd hit CH
  • Transition to DEN
  • Cancel DEN transition with input B
Lars-f+1,2,3~B -12 +41d (-17) +42a
Lars-f+1+4 i13~14 m 28 -18 +18 (+8)
Balcony Break
  • Shoulder
Lars-f+2 i12 h 10 -6 +3
Lars-f+2,1 ,i13 ,h ,15 -5 +6
  • Combo from 1st hit
  • Jails
  • Transition to SEN
  • Cancel SEN transition with input B
Lars-f+2,1~B -6 +5
Lars-f+2,4 ,i18~19 ,h ,22 -12 +15 (+6)
Balcony Break
Lars-f+3 sp
  • Transition to DEN
  • Recover 30F heat on transition
Lars-f+4 i17 m 12 -9 +7
Knee
Lars-f+4,1 ,i21~22 ,m ,8 -9 +2 Combo from 1st CH
Lars-f+4,1,2 ,i12 ,m ,8 -10 +2 Combo from 2nd hit
Lars-f+4,1,2,1 ,i24~25 ,m ,20 -14 +19 (+9)
Balcony Break
  • Combo from 3rd CH
Lars-FC.1+2 i18,i14~i15 l,l 9,15 -12 +1 cs1~
  • Transition to LEN on hit with input n,D (+3)
Lars-FC.df+2 i15~16 m 19 -8 +5 +63a
Lars-f,F+1+2 i16~17 m 20 -9 +14 (+5) +59a (+39)
Elbow
Balcony Break
  • 4 chip damage on block
Lars-f,F+2 i21~22 M 20 -13 +35a
Tornado
  • Transition to SEN on hit with input F
Lars-f,F+2~F +37a
  • On hit only
  • Switches sides
Lars-f,F+3+4 i19~20 l,l 26 -16 +0c cs21~
Lars-f,F+4 i21 l 12 -31 +5
Lars-f,F+4,2 ,i24 ,h ,15 -7 +11 Cannot cancel DEN transition
Lars-f,F+4,3 ,i28 ,m ,20 -16 -3
Lars-f,f,F+1 i18~20 h 23 +4 +36a
Strong Aerial Tailspin
Balcony Break
  • 9 chip damage on block
  • Transition to t51? r33? standing with B (+2/+34a)
  • Tracking notes:
  • Effectively homing?
Lars-f,f,F+2+4 i11 th(h) 40 -3 0
  • Throw break: 1+2
  • Opponent status on hit: FDFA
Lars-f,f,F+3 i20~26 m 30 +6 +15a (+5) js3~
Balcony Break
  • 9 chip damage on block
Lars-f,n,b+2 i14 m 10 -12 0
Lars-f,n,b+2,1 ,i16 ,m ,10 -18 +47a (+39)
Lars-H.2+3 i18~19, i38~41 m,M 25,25 +13c +0 / +81a
Heat Smash
Spike
  • Transition to i38~41 2nd hit on 1st block or whiff
  • Transition to 30dmg attack throw on 1st hit (+0)
  • Transition to r30 DEN on block or whiff (+13c/+81a)
  • Transition to r37 standing on block (+10c/+79a) or whiff with input B
  • 7 chip damage on block
Lars-H.DEN.3+4 i22~23, i9 L,SM 11,10 -14 +21d
  • 2 chip damage on block
  • 2nd hit only occurs on 1st hit
  • Recovers ?F faster on hit
  • Transition to r19 SEN with input F (-7/+34d)
  • Partially uses remaining heat time
Lars-H.f+3+4 i18~24 sm 5 +5 +10 pc6~
  • Transition to SEN
  • Partially uses remaining heat time
  • Only deals recoverable damage
Lars-H.LEN.1 i16~17 l,th 20,15 -12c +5
  • 6 chip damage on block
  • Side switch on hit throw
  • Opponent is left FUFA
Lars-H.LEN.2 i16~17 m 20 -9 +65a (+49)
Tornado
  • 9 chip damage on block
Lars-H.SS.2 i16~17, i8 m,SM 20,10 +6c +27d
  • 6 chip damage on block
  • Partially remaining heat time
Lars-Left throw i12~14 th(h) 40 -3 0
  • Throw break: 1
  • Opponent status on hit: FUFT

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Lars-1 i10 h 5 +1 +8
Lars-1+2 i25 m 25 -12 +7 pc7~24
Lars-1+2+3+4 sp
Lars-1+3 i12~14 th(h) 35 -3 +1
Spike
  • Throw break: 1 or 2
  • Opponent status on hit: FUFA
Lars-2 i10 h 10 +0 +8
Lars-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Lars-2+4 i12~14 th(h) 35 -3 0
  • Throw break: 1 or 2
  • Opponent status on hit: FDFT perpendicular
  • Side switch on hit
Lars-3 i15 h 16 -17 +0
  • Transition to LEN with input D (-11/+6)
Lars-3+4 i17~18 m 22 -8 +17d
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Lars-4 i17~18 h 27 -7 +18 (+9)
Balcony Break
Lars-(airborne).DEN.2+3
Lars-(airborne).f,f,F+2+4 i11 th(h) 31 (21) 0
  • Throw break: none
  • Opponent status on hit: FUFT
Lars-b+1 i15~17 m 17 -9 +4 +14a (+5)
Homing
Balcony Break
on CH
Lars-b+1+2 i21~22,i8~9 m,m 4,20 -9 +9
Balcony Break
Homing
  • Can evade jabs from range
Lars-b+2 i15 m 12 -7 +4
Lars-b+3 i17 m 14 -12 +4
  • Transition to SEN with input F
Lars-b+4 i15 m 23 -8 +8
Knee
Lars-Back throw i12~14 th(h) 50 0
  • Throw break: none
  • Opponent status on hit: FDFT
Lars-(back to wall).b,b,ub i29~30 m 25 -1 +45d (-13) <div class="plainlist">
  • fs5~13
  • js14~33
  • fs34~36</div>
Balcony Break
  • Bryan
  • Kazuya
  • Lars
  • Law
Lars-d+1+2 i24~25 l 25 -20 +9d cs20~
Lars-d+2 i18~19 m 17 +0c +8c +10d
Elbow
  • Transition to FC with input D
Lars-d+3 i15 l 8 -14 -3
Lars-db+1 i17 l 9 -12 -1 cs6~
Lars-db+1+2 i26 m 12 -13 +8
  • Transition to DEN with input D (-6/+11)
  • Backsway
Lars-db+2 i15 m 12 -8 +3
  • Transition to SEN with input F
Lars-db+4 i20~21 l 19 -26 +5c +29a cs6~
Lars-DEN.1 i11~12 h 14 +1 +8
Elbow
  • Transition to SEN with input F
Lars-DEN.1+2 i12~13 h 20 -10 +63a (+47)
Tornado
Balcony Break
Lars-DEN.2 i17~19 m 17 -7 +7 +62a
  • Transition to Avalanche Flip on hit with input UF
Lars-DEN.2+3
Lars-DEN.3 i22~23 m 23 +5 +5 js8~
Heat Engager
Heat Dash +5, +34a (+27)
Homing
  • Transition to SEN (cannot cancel, does not transition when using Heat Dash)
  • 9 chip damage on block
Lars-DEN.3+4 i22~23 L 21 -14 -3 +5
  • Transition to SEN with input F (-7/+4/+12)
Lars-DEN.4 i23~25 l 14 -12 +1
  • Transition to LEN with input D (-12/+3)
Lars-DEN.B sp
  • Transition to DEN
  • Can only performed on first DEN transition
Lars-DEN.n,F sp cs12?~
  • Transition to SEN
Lars-df+1 i13 m 12 -3 +5
Lars.df+1+2 i20 m,t 55+ -15 +0d pc8~
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Lars-df+2 i14 m 15 -3 +9 +13c
Elbow
  • Transition to SEN
  • Recover 30F heat on transition
  • Transition to standing with B (-11/+1/+5c)
Lars-df+3 i16 m 15 -11 +8
  • Transition to DEN with input D (-4/+15)
Lars-df4 i15~16 m 16 -8 +2
Lars-f+1 i13 h 10 -5 +6
Lars-f+1+2 i15~16 m 20 -13 +28
Lars-f+1+4 i13~14 m 28 -18 +18 (+8)
Balcony Break
  • Shoulder
Lars-f+2 i12 h 10 -6 +3
Lars-f+3 sp
  • Transition to DEN
  • Recover 30F heat on transition
Lars-f+4 i17 m 12 -9 +7
Knee
Lars-FC.1+2 i18,i14~i15 l,l 9,15 -12 +1 cs1~
  • Transition to LEN on hit with input n,D (+3)
Lars-FC.df+2 i15~16 m 19 -8 +5 +63a
Lars-f,F+1+2 i16~17 m 20 -9 +14 (+5) +59a (+39)
Elbow
Balcony Break
  • 4 chip damage on block
Lars-f,F+2 i21~22 M 20 -13 +35a
Tornado
  • Transition to SEN on hit with input F
Lars-f,F+3+4 i19~20 l,l 26 -16 +0c cs21~
Lars-f,F+4 i21 l 12 -31 +5
Lars-f,f,F+1 i18~20 h 23 +4 +36a
Strong Aerial Tailspin
Balcony Break
  • 9 chip damage on block
  • Transition to t51? r33? standing with B (+2/+34a)
  • Tracking notes:
  • Effectively homing?
Lars-f,f,F+2+4 i11 th(h) 40 -3 0
  • Throw break: 1+2
  • Opponent status on hit: FDFA
Lars-f,f,F+3 i20~26 m 30 +6 +15a (+5) js3~
Balcony Break
  • 9 chip damage on block
Lars-f,n,b+2 i14 m 10 -12 0
Lars-H.2+3 i18~19, i38~41 m,M 25,25 +13c +0 / +81a
Heat Smash
Spike
  • Transition to i38~41 2nd hit on 1st block or whiff
  • Transition to 30dmg attack throw on 1st hit (+0)
  • Transition to r30 DEN on block or whiff (+13c/+81a)
  • Transition to r37 standing on block (+10c/+79a) or whiff with input B
  • 7 chip damage on block
Lars-H.DEN.3+4 i22~23, i9 L,SM 11,10 -14 +21d
  • 2 chip damage on block
  • 2nd hit only occurs on 1st hit
  • Recovers ?F faster on hit
  • Transition to r19 SEN with input F (-7/+34d)
  • Partially uses remaining heat time
Lars-H.f+3+4 i18~24 sm 5 +5 +10 pc6~
  • Transition to SEN
  • Partially uses remaining heat time
  • Only deals recoverable damage
Lars-H.LEN.1 i16~17 l,th 20,15 -12c +5
  • 6 chip damage on block
  • Side switch on hit throw
  • Opponent is left FUFA
Lars-H.LEN.2 i16~17 m 20 -9 +65a (+49)
Tornado
  • 9 chip damage on block
Lars-H.SS.2 i16~17, i8 m,SM 20,10 +6c +27d
  • 6 chip damage on block
  • Partially remaining heat time
Lars-Left throw i12~14 th(h) 40 -3 0
  • Throw break: 1
  • Opponent status on hit: FUFT
Lars-LEN.1 i16~17 l 20 -12 +4c cs1~
Lars-LEN.2 i16~17 m 25 -9 +25 (+15) cs1~15, js16~
Tornado
  • 8 chip damage on block
  • Powers up during Heat (Uses Heat Time, Tornado launches on hit)
Lars-Right throw i12~14 th(h) 40 -3 +1
  • Throw break: 2
  • Opponent status on hit: FUFA
Lars-SEN.1 i12~13 m 26 -6 +23a (+13)
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Lars-SEN.1+2 i14~16 m 21 -14 +20a (+13) pc6~
Tornado
  • Recovers 7F? faster on hit (t44 r28?)
Lars-SEN.2 i17~19 l 23 -12 +6c +73a (+57) cs1~
Tornado
Lars-SEN.3 i14~16 m 20 -13 +29a (+19) js14~
Lars-SEN.3+4 i13~14,i18~19 mm 22 (11) +0c +22d (-13) js7~
Spike
  • 6 chip damage on block
Lars-SEN.4 i17~18 h 19 +4 +31a
Strong Aerial Tailspin
Homing
Balcony Break
  • 7 chip damage on block
Lars-SEN.B sp
  • Transition to DEN
  • Recover 30F heat on transition
Lars-SEN.D sp cs24~27?
  • Transition to LEN
  • Recover 30F heat on transition
Lars-SS.2 i16~17 m 20 -7 +22d
  • 4 chip damage on block
Lars-ub+1+2 i84~85 ub(m) 45 +61a
Lars-uf+1+2 i12~14 th(h) 35 -3 0
  • Throw break: 1+2
  • Opponent status on hit: FUFT
Lars-uf+3 i16~17 mm 26 (9) -26 +33a (+15) js12~
Lars-uf+3+4 sp js11~
Lars-uf+4 i25~27 m 20 -8 +42a js9~
  • can crush highs or mids during startup
Lars-uf,n,4 i23~25 m 20 -13 +32a (+22) js
Lars-ws1 i15~16 m 16 -12 +38a
Tornado
  • Transition to SEN with F on hit
Lars-ws2 i13~14 m 13 -8 +3
  • Transition to DEN with D
  • Transition to SEN with F
Lars-ws3 i20 h 30 0 +21 (+15)
  • Transition to LEN with input D
Lars-ws4 i11~12 m 16 -6 +5