Law movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Law-1 i10 h 5 +1 +8
Law-10 String First 3 hits are a natural combo
Law-1,1 i18 ,h ,5 -8 -6 +6
Law-1,1,1 i20 ,m ,20 -12 +41d (-17)
Heat Engager
Heat Dash +5, +36a (+26)
  • Combos from 1st or 2nd hit CH
Balcony Break
Law-1,1,2 i17 ,h ,12 -6 +6
  • Transition to DSS with F
    • (-5 oB, +7 oH)
Law-1+2 i16~17 m 20 -13~12 +12a (+5) +66a (+50)
Tornado
Weapon
  • Partially uses remaining Heat Time in heat
  • Instant Tornado on CH
  • Alternate input DSS.1+2
Law-1,2 i12 ,h ,8 -3 +6 +6
  • Jails from 1st attack
  • Combos from 1st hit
Law-1,2,2 i20 ,m ,10 -8 +4 +4 Combos from 1st hit CH
Law-1,2,2,1+2 i19 ,m ,23 -13 +5a (-4)
Balcony Break
Law-1,2,2,2 i13 ,h ,15 -9 +4 +9d
  • Combos from 1st or 3rd hit CH
  • Delay-able
  • Transition to DSS with F
    • (-3 oB, +10g oH, +15d CH)
Law-1,2,3 i15 ,m ,10 -5 +13
Wall Crush +24g on hit
Knee
  • Combos from 1st hit CH
  • Jails from 1st attack
Law-1+2+3+4
Law-1+2+3+4~1 i12 h 10 -5 +6
  • Alternate input:
    • uf+1
    • b,B+2+3~1,3
Law-1+2+3+4,1+2*
Law-1+2+3+4,1+2*,2 i14 h 24 +1 +50a
  • Chip damage on block
  • Alternate input DSS.2
Law-1+2+3+4~1,3 i19 ,l ,10 -13 -1
  • Combos from 1st hit
  • Alternate input:
    • uf+1,3
    • b,B+2+3~1,3
Law-1,2,uf+3,4 i15 h,h,Special,m 20 -12 +31a (+21)
Law-1+3 i12~14 t 35 -3 +0d Throw break 1 or 2
Law-2 i10 h 8 +0 +6
Law-2,2 i20 ,m ,10 -8 +4 Delay-able
Law-2,2,1+2 i19 ,m ,20 -13 +5a (-4)
Balcony Break
  • Combos from 2nd hit CH
  • Delay-able
Law-2,2,2 i13 ,h ,10 -9 +4 +9d
  • Combos from 2nd hit
  • Transition to DSS with F
    • (-3 oB, +10g oH, +15d)
Law-2+3 i16 m 12 (12) +1 +2c pc
Heat Burst
Law-2+3+4
Law-2+4 i12~14 t 35 +0d
  • Throw break 1 or 2
  • Side swap
  • Transition to BT with D
    • (+5 BT)
Law-2,b+2 i17 ,h ,8 -4 +7
  • Combos from 1st hit
  • Delay-able
Law-2,b+2,1 i23 ,h ,8 -3 +3
  • Combos from 2nd hit CH
  • Delay-able
Law-2,b+2,1,2 i20 ,m ,21 -3 +20a +55a
  • Combos from 3rd hit CH
  • Delay-able
  • Transition to FC with D
Law-3 i12 h 12 -9 +2
Law-3,3 i27 ,m ,17 -14 -3 +53a (+22)
  • Combos from 1st hit CH
  • Delay-able
Law-3+4 i14~15, i11 m,m 5,10 -13 +3 js14~ Alternate input DSS.3+4
Law-3,4 i22 ,h ,20 -10 +19a (+10)
  • Combos from 1st hit
Balcony Break
Law-3+4,4 i30 ,h ,25 +7 (+10g w) +31d (-27) js22~
Balcony Break
Wall Crush +10g on block
  • Combos from 1st hit
  • Chip damage on block
  • Alternate input DSS.3+4,4
Law-4 i13 h 15 -9 +7
Law-4,3 i18 ,h ,12 -8 +1 +23a
  • Combos from 1st hit
  • Transition to DSS with F
    • (+8 oB, +17g, +39a (+32))
    • DSS allows full combo off of Magic 4
Law-4,3,4 i20 ,h ,14 -6 -1 +31a (+24)
  • Combos off of 1st hit CH
  • Transition to DSS with F
    • (+8 oB, +13g, +45a (+38))
    • DSS allows full combo off of Magic 4
Law-4,u+3 i33 ,m ,23 -1 +30a (+13) js23~ Combos off of 1st hit CH
Law-b+1 i14 m 12 -9 +2
  • Transition to DSS with F
    • (-3 oB, +8 oH)
Law-b+1+2 i20 m 21 -14 +31a (+23) pc7~
Balcony Break
Law-b+1,2 i19 ,m ,12 -12 +2
  • Combos from 1st hit
  • Delay-able
  • Transition to DSS with F
    • (-9 oB, +5 oH)
Law-b+1,2,2 i18 ,m ,22 -14 +12a (+5)
Heat Engager
Heat Dash +5, +42a (+27)
Balcony Break
  • Combos from 1st or 2nd hit CH
  • Delay-able
Law-b+1+3 +7 ps5?~11?
  • Transition to DSS on successful parry with F to be +14
  • Guarantees DSS.1, DSS.2, DSS.f+1
Law-b+2 i16 m 12 -8 +4
Law-b+2,1 i26 ,m ,16 -15 +11a
Tornado
Balcony Break
  • Combos from 1st hit CH
Law-b+2,2 i13 ,h ,15 -9 +4 +9d
  • Combos from 1st hit
  • Delay-able
  • Transition to DSS with F
    • (-3 oB, +10 oH, +15d CH)
Law-b+2,3 i23 ,l ,10 -12 -1 Delay-able
Law-b+2,3,4 i23 ,m ,23 -7 +36a (+26)
Tornado
  • Combos from 2nd hit CH
  • Delay-able
  • Transition to DSS with F
    • (+6 oB, +49a (+39) oH)
Law-b+2,3,d+4 i34 ,l ,23 -37 +11a cs Delay-able
Law-b+2+4 t 34 (38 Heat) +0d ps5?
  • Punches only
  • Partially restores remaining Heat Time
  • Does 38 damage in Heat
Law-b+3 i23 m 27 -12 +17a (+8)
Homing
Balcony Break
  • Transition to BT with B
    • (-11 oB, +18a (+9) oH)
Law-b+3+4 i23 m 25 -18 +16a (+6) cs6~10?
Balcony Break
  • Can be done from DSS
Law-b+4 i14 m 13 -7 +3
Homing
  • Transition to BT with B
    • (-4 oB, +6 oH)
Law-b+4,3 i32 ,h ,21 -5 +24a (+15)
Balcony Break
  • Combos from 1st hit
Law-Back throw i12~14 t 50 +0d Unbreakable
Law-(Back to wall).b,b,ub i29-33 m 25 -1 +45d (-13) js5~7 is8~13 js14~
Law-b,B+2+3 i78 m! 60 +0d Can cancel and transition to DSS with b,b
Law-BT.1 i10 h 7 +1 +8 Can route into the same strings as his normal 1
Law-BT.1+2 i15 h 20 +1 +16g
Balcony Break
Homing
Law-BT.2 i15 m 17 -14 -1 +52a
Law-BT.2,2 i14 ,m ,20 -14 +31d (-27)
  • Combos from 1st hit
  • Delay-able
Law-BT.3 i10 h 18 -8 +8
Law-BT.4 i11 h 14 -9 +2
Law-BT.4,3 i24 ,m ,24 -12 +12a (+3)
Balcony Break
  • Combos from 1st hit CH
Law-BT.d+3 i12 l 6 -15 -4
Law-BT.d+3+4 i26 m 25 -15 +0
  • Transition to FUFA with D
    • (-2 oB, +13d oH)
Law-BT.d+4 i23 l 17 -13 +6c +26d
Law-d+1 i21 l 15 -12 -1 cs6~ Transition to Slide Step with DF
Law-d+1+2
  • Enters DSS
  • Transition to Slide Step with DF
Law-d+1,3 i24 ,h ,21 -9 +20a (+11) +65a (+45)
Balcony Break
  • Tornado on CH
Law-d+2 i11 s 8 -4 +7 cs4~ Alternate input FC.d+2
Law-d+2,3 i23 ,m ,21 -15 +30a (+20)
  • Combos from 1st hit CH
Tornado
Law-d+3 i16 l 8 -14 -3 Transition to FC with D
Law-d+3,3 i16 ,h ,17 -7 +20a +46CS
  • Combos from 1st hit CH
  • -30 on block from 1st block
  • Delay-able
Law-d+3+4 i12 l 7 -14 -2 cs4~ Alternate input FC.d+4
Law-d+3+4,3 i29 ,m ,23 -14 +14a js19~
Balcony Break
  • Combos from 1st hit CH
  • Alternate input FC.d+4,3
Law-d+4 i15 l 7 -11 +0
Law-d+4,3 i12 ,h ,12 -12 +0 +5 js5~9? fs10?~12?
  • Combos from 1st hit
  • -26 on 1st block
  • Nosebleed stun
Law-db+1 i10 s 5 -5 +6 cs4~
Law-db+2 i14 m 15 -4 +7
Law-db+2,4 i33 ,m ,25 -4 +1d js Transition to FUFA with D
Law-db+3 i17 l 15 -13 +3c +13g
Law-db+4 i26 l 20 -37 +15a cs6~
Homing
Law-db+4,4 i37 ,m ,27 -8 +30a (+12) js
Law-df+1 i13 m 10 -1 +5 First hit of Law's 10 String
Law-df+1,3 i20 ,l ,6 -16 -5 Combos from 1st hit
Law-df+1,3,2 i28 ,m ,6 -12 -1 Combos from 1st hit
Law-df+2 i15 m 12 -7 +34a (+24)
Law-df+3 i21 m 23 -13 +52a (+21) cs6~
Law-df+3+4 i18 l 12 -15 +4c +6a cs6~
Law-df+4 i13 m 15 -8 +3
Law-df+4,3 i29~31 ,m ,23 -14 +68a (+52) js14~
Tornado
  • Combos from 1st hit CH
Law-DSS.1 i12 h 14 +0 +8 +18c
  • Chip damage on block
  • Automatically transitions to DSS on hit and block
  • CH guarantees DSS.f+1, DSS.3+4,4
Law-DSS.1+2 i16 m -13 +12a (+5) +66a (+50)
Tornado
Weapon
  • Partially uses remaining Heat time
  • Instant Tornado on CH
  • Alternate input 1+2
Law-DSS.2 i14 h 20 +1 +15d +50a
Balcony Break
  • Chip damage on block
Law-DSS.3 i19 h 30 +3 +40a
Homing
Balcony Break
  • Chip damage on block
Law-DSS.4 i21 l 21 -13 +6c +38d
Law-DSS.f+1 i14 m 20 -9 +39d (-19)
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Chip damage on block
Law-DSS.f+2~1 i19 m 24 +2 +30a (+4)
Balcony Break
  • Chip damage on block
  • Transition to DSS with F
    • (+5 oB, +33a (+7))
  • Alternate input f+2~1
Law-DSS.f+3 i20 m 30 -13 +18d (+8) pc8~
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Chip damage on block
  • Alternate input f,F+3
  • While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 4 more damage.
    Law-DSS.f+4 i19 h 40 +7 (+10g w) +31d (-27)
    Balcony Break
    Wall Crush +10g on block
    • Chip damage on block
  • While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage.

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    String Extensions Excluded

    Move Startup Hit Level Damage On Block On Hit On CH States Notes
    Law-1 i10 h 5 +1 +8
    Law-10 String First 3 hits are a natural combo
    Law-1+2 i16~17 m 20 -13~12 +12a (+5) +66a (+50)
    Tornado
    Weapon
    • Partially uses remaining Heat Time in heat
    • Instant Tornado on CH
    • Alternate input DSS.1+2
    Law-1+2+3+4
    Law-1+2+3+4,1+2*
    Law-1,2,uf+3,4 i15 h,h,Special,m 20 -12 +31a (+21)
    Law-1+3 i12~14 t 35 -3 +0d Throw break 1 or 2
    Law-2 i10 h 8 +0 +6
    Law-2+3 i16 m 12 (12) +1 +2c pc
    Heat Burst
    Law-2+3+4
    Law-2+4 i12~14 t 35 +0d
    • Throw break 1 or 2
    • Side swap
    • Transition to BT with D
      • (+5 BT)
    Law-3 i12 h 12 -9 +2
    Law-3+4 i14~15, i11 m,m 5,10 -13 +3 js14~ Alternate input DSS.3+4
    Law-4 i13 h 15 -9 +7
    Law-b+1 i14 m 12 -9 +2
    • Transition to DSS with F
      • (-3 oB, +8 oH)
    Law-b+1+2 i20 m 21 -14 +31a (+23) pc7~
    Balcony Break
    Law-b+1+3 +7 ps5?~11?
    • Transition to DSS on successful parry with F to be +14
    • Guarantees DSS.1, DSS.2, DSS.f+1
    Law-b+2 i16 m 12 -8 +4
    Law-b+2+4 t 34 (38 Heat) +0d ps5?
    • Punches only
    • Partially restores remaining Heat Time
    • Does 38 damage in Heat
    Law-b+3 i23 m 27 -12 +17a (+8)
    Homing
    Balcony Break
    • Transition to BT with B
      • (-11 oB, +18a (+9) oH)
    Law-b+3+4 i23 m 25 -18 +16a (+6) cs6~10?
    Balcony Break
    • Can be done from DSS
    Law-b+4 i14 m 13 -7 +3
    Homing
    • Transition to BT with B
      • (-4 oB, +6 oH)
    Law-Back throw i12~14 t 50 +0d Unbreakable
    Law-(Back to wall).b,b,ub i29-33 m 25 -1 +45d (-13) js5~7 is8~13 js14~
    Law-b,B+2+3 i78 m! 60 +0d Can cancel and transition to DSS with b,b
    Law-BT.1 i10 h 7 +1 +8 Can route into the same strings as his normal 1
    Law-BT.1+2 i15 h 20 +1 +16g
    Balcony Break
    Homing
    Law-BT.2 i15 m 17 -14 -1 +52a
    Law-BT.3 i10 h 18 -8 +8
    Law-BT.4 i11 h 14 -9 +2
    Law-BT.d+3 i12 l 6 -15 -4
    Law-BT.d+3+4 i26 m 25 -15 +0
    • Transition to FUFA with D
      • (-2 oB, +13d oH)
    Law-BT.d+4 i23 l 17 -13 +6c +26d
    Law-d+1 i21 l 15 -12 -1 cs6~ Transition to Slide Step with DF
    Law-d+1+2
    • Enters DSS
    • Transition to Slide Step with DF
    Law-d+2 i11 s 8 -4 +7 cs4~ Alternate input FC.d+2
    Law-d+3 i16 l 8 -14 -3 Transition to FC with D
    Law-d+3+4 i12 l 7 -14 -2 cs4~ Alternate input FC.d+4
    Law-d+4 i15 l 7 -11 +0
    Law-db+1 i10 s 5 -5 +6 cs4~
    Law-db+2 i14 m 15 -4 +7
    Law-db+3 i17 l 15 -13 +3c +13g
    Law-db+4 i26 l 20 -37 +15a cs6~
    Homing
    Law-df+1 i13 m 10 -1 +5 First hit of Law's 10 String
    Law-df+2 i15 m 12 -7 +34a (+24)
    Law-df+3 i21 m 23 -13 +52a (+21) cs6~
    Law-df+3+4 i18 l 12 -15 +4c +6a cs6~
    Law-df+4 i13 m 15 -8 +3
    Law-DSS.1 i12 h 14 +0 +8 +18c
    • Chip damage on block
    • Automatically transitions to DSS on hit and block
    • CH guarantees DSS.f+1, DSS.3+4,4
    Law-DSS.1+2 i16 m -13 +12a (+5) +66a (+50)
    Tornado
    Weapon
    • Partially uses remaining Heat time
    • Instant Tornado on CH
    • Alternate input 1+2
    Law-DSS.2 i14 h 20 +1 +15d +50a
    Balcony Break
    • Chip damage on block
    Law-DSS.3 i19 h 30 +3 +40a
    Homing
    Balcony Break
    • Chip damage on block
    Law-DSS.4 i21 l 21 -13 +6c +38d
    Law-DSS.f+1 i14 m 20 -9 +39d (-19)
    Heat Engager
    Heat Dash +5, +36a (+26)
    Balcony Break
    • Chip damage on block
    Law-DSS.f+2~1 i19 m 24 +2 +30a (+4)
    Balcony Break
    • Chip damage on block
    • Transition to DSS with F
      • (+5 oB, +33a (+7))
    • Alternate input f+2~1
    Law-DSS.f+3 i20 m 30 -13 +18d (+8) pc8~
    Heat Engager
    Heat Dash +5, +43d (+35)
    Balcony Break
    • Chip damage on block
    • Alternate input f,F+3
  • While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 4 more damage.
    Law-DSS.f+4 i19 h 40 +7 (+10g w) +31d (-27)
    Balcony Break
    Wall Crush +10g on block
    • Chip damage on block
  • While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage.
    Law-DSS.uf+1+2 i12 t 35 -2 +0d Throw break 1+2
    Law-f+1+2 i20 m 20 +3c +8c +55a Transition to FC with D
    Law-f+2 i12 h 10 +0 +6
    • Can route into:
      • Rave War Combo (f+2,2,2), or
      • Blazing Fist Combo (f+2,2,1+2)
    • Alternate input DSS.f+2
    Law-f+2~1 i19 m 24 +2 +30a (+4)
    Balcony Break
    • Chip damage on block
    • Transition to DSS with F
      • (+5 oB, +33a (+7))
    • Alternate input DSS.f+2~1
    Law-f+2+3 i12 t 35 -2 +6d Throw break 1
    Law-f+3 i18 m 10 -10 +1
    Law-f+3+4 i25 m 20 -2 +7c +49a js11~ Alternate input DSS.f+3+4
    Law-FC.1 i10 s 5 -5 +6 cs4~
    Law-FC.2 i11 s 8 -4 +7 cs4~ Alternate input d+2
    Law-FC.3 i16 l 10 -17 -6 cs4~
    Law-FC.4 i12 l 7 -14 -2 cs4~ Alternate input d+3+4
    Law-FC.df,d,df+3 i16~20 l 20 -23 +13
    • Alternate input df+3 in Slide Step
    Law-FC.UF+3+4 i46~49 m 30 -4 +17a (+7) js
    Law-f,F+2 i14 m 12 -6 +2 +7
    Law-f,F+3 i20 m 30 -13 +18d (+8) pc6~
    Heat Engager
    Heat Dash +5, +43d (+35)
    Balcony Break
    • Alternate input DSS.f+3
    Law-f,F+3+4 i12 t 10 -3 +55a (+28) Throw break 1+2
    Law-f,F+4 i20 m 17 -11 +18a (+1)
    Balcony Break
    Law-f,f,F+3 i20~28 m 30 +6 +35d (-23) js
    Balcony Break
    • Chip damage on block
    • Alternate input wr3
    Law-H.1+2 i16~17 m 20 -8~-7 +66a (+50)
    Tornado
    Weapon
    • Partially uses remaining Heat Time
    • Alternate input DSS.1+2
    Law-H.2+3 i14 m,t 24,4,5,5,5,7 (50) +11g +5
    Heat Smash
    Balcony Break
    • Automatically transitions to DSS on block
    Law-H.DSS,P t 38 +0d ps1?
    • Punches only
    • Heat only
    • Partially restores remaining Heat Time
    Law-Left throw i12~14 t 40 -3 +0d Throw break 1
    Law-R.df+1+2 i20 m,t 55+ -15 +0 pc8~
    Rage Art
    Removes Recoverable Health
    • Damage increases with lower health
    Law-Right throw i12~14 t 42 -3 +0d Throw break 2
    Law-ss1+2 i17 m,h,m 8,8,8 -4 +7 Automatically transitions to DSS on hit and block
    Law-ss2 i18 m 23 +0 +16d (+6)
    Balcony Break
    • Chip damage on block
    Law-ss3 i18 l 17 -13 +7 +16c
    • Automatically transitions to DSS on hit
      • CH guarantees DSS.f+1, DSS.3+4,4
    Law-ss3+4 i15 m,h 9,10 -12 +63a (+43) js
    Balcony Break
    Law-u+4 i15 m 12 -13 +19a (+9) +33a (+23) js
    Law-ub+1,2,1,2 i12,i6,i6,i13 h,h,h,h 8,8,8,28 -7 +13a (-4)
    • Jails from 1st to 3rd attack
    • Last hit delay-able
    • Frame data for 1st, 2nd and 3rd hits:
      • (-9 oB, -3 oH)
    Law-ub+2 i15 h 17 -12 +9
    Law-ub+3 js9~
    • Transition to Slide Step with DF
    • Alternate input u+3
    Law-uf+1 i12 h 10 -5 +6
    • Alternate input:
      • Ki Charge~1
      • b,B+2+3~1,3
    Law-uf+1+2 i12 t 35 -6 +3d Throw break 1+2
    Law-uf+1+2,2,1,1+2 i12 t 40 -6 -6d
    • Throw break 1+2
    Floor Break
    Law-uf+3 i18 m 20 -8 +42d (-16) js9~
    Heat Engager
    Heat Dash +5, +36d (+26)
    Balcony Break
    Law-uf+3+4 i29 l 27 -24 +5 js8~30? Alternate input DSS.uf+3+4
    Law-uf+4 i15 m 14 -13 +33a (+23) js9~
    Law-UF+4 i18 m 23 -17 +28a (+18) js9~
    • Alternate input
      • UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4
    Law-uf,n,4 i19 m 20 -15 +30a (+20) js
    Law-(While down, facing up).1+2+3+4
    Law-ws1 i13 m 10 -7 -1
    • Transition to DSS with F
      • (-4 oB, +2 oH)
    Law-ws2 i15 m 20 -18 +31a (+21)

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