Law-1 |
i10 |
h |
5 |
+1 |
+8 |
|
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Law-10 String |
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First 3 hits are a natural combo |
Law-1,1 |
i18 |
,h |
,5 |
-8 |
-6 |
+6 |
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|
Law-1,1,1 |
i20 |
,m |
,20 |
-12 |
+41d (-17) |
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Heat Engager
Heat Dash +5, +36a (+26)
- Combos from 1st or 2nd hit CH
Balcony Break |
Law-1,1,2 |
i17 |
,h |
,12 |
-6 |
+6 |
|
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|
Law-1+2 |
i16~17 |
m |
20 |
-13~12 |
+12a (+5) |
+66a (+50) |
|
Tornado
Weapon
- Partially uses remaining Heat Time in heat
- Instant Tornado on CH
- Alternate input DSS.1+2
|
Law-1,2 |
i12 |
,h |
,8 |
-3 |
+6 |
+6 |
|
- Jails from 1st attack
- Combos from 1st hit
|
Law-1,2,2 |
i20 |
,m |
,10 |
-8 |
+4 |
+4 |
|
Combos from 1st hit CH |
Law-1,2,2,1+2 |
i19 |
,m |
,23 |
-13 |
+5a (-4) |
|
|
Balcony Break |
Law-1,2,2,2 |
i13 |
,h |
,15 |
-9 |
+4 |
+9d |
|
- Combos from 1st or 3rd hit CH
- Delay-able
- Transition to DSS with F
- (-3 oB, +10g oH, +15d CH)
|
Law-1,2,3 |
i15 |
,m |
,10 |
-5 |
+13 |
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Wall Crush +24g on hit
Knee
- Combos from 1st hit CH
- Jails from 1st attack
|
Law-1+2+3+4 |
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Law-1+2+3+4~1 |
i12 |
h |
10 |
-5 |
+6 |
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Law-1+2+3+4,1+2* |
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Law-1+2+3+4,1+2*,2 |
i14 |
h |
24 |
+1 |
+50a |
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- Chip damage on block
- Alternate input DSS.2
|
Law-1+2+3+4~1,3 |
i19 |
,l |
,10 |
-13 |
-1 |
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|
- Combos from 1st hit
- Alternate input:
|
Law-1,2,uf+3,4 |
i15 |
h,h,Special,m |
20 |
-12 |
+31a (+21) |
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|
Law-1+3 |
i12~14 |
t |
35 |
-3 |
+0d |
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Throw break 1 or 2 |
Law-2 |
i10 |
h |
8 |
+0 |
+6 |
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Law-2,2 |
i20 |
,m |
,10 |
-8 |
+4 |
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Delay-able |
Law-2,2,1+2 |
i19 |
,m |
,20 |
-13 |
+5a (-4) |
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Balcony Break
- Combos from 2nd hit CH
- Delay-able
|
Law-2,2,2 |
i13 |
,h |
,10 |
-9 |
+4 |
+9d |
|
- Combos from 2nd hit
- Transition to DSS with F
|
Law-2+3 |
i16 |
m |
12 (12) |
+1 |
+2c |
|
pc |
|
Law-2+3+4 |
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Law-2+4 |
i12~14 |
t |
35 |
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+0d |
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- Throw break 1 or 2
- Side swap
- Transition to BT with D
|
Law-2,b+2 |
i17 |
,h |
,8 |
-4 |
+7 |
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- Combos from 1st hit
- Delay-able
|
Law-2,b+2,1 |
i23 |
,h |
,8 |
-3 |
+3 |
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- Combos from 2nd hit CH
- Delay-able
|
Law-2,b+2,1,2 |
i20 |
,m |
,21 |
-3 |
+20a |
+55a |
|
- Combos from 3rd hit CH
- Delay-able
- Transition to FC with D
|
Law-3 |
i12 |
h |
12 |
-9 |
+2 |
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|
Law-3,3 |
i27 |
,m |
,17 |
-14 |
-3 |
+53a (+22) |
|
- Combos from 1st hit CH
- Delay-able
|
Law-3+4 |
i14~15, i11 |
m,m |
5,10 |
-13 |
+3 |
|
js14~ |
Alternate input DSS.3+4 |
Law-3,4 |
i22 |
,h |
,20 |
-10 |
+19a (+10) |
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|
Law-3+4,4 |
i30 |
,h |
,25 |
+7 (+10g w) |
+31d (-27) |
|
js22~ |
Balcony Break
Wall Crush +10g on block
- Combos from 1st hit
- Chip damage on block
- Alternate input DSS.3+4,4
|
Law-4 |
i13 |
h |
15 |
-9 |
+7 |
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|
Law-4,3 |
i18 |
,h |
,12 |
-8 |
+1 |
+23a |
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- Combos from 1st hit
- Transition to DSS with F
- (+8 oB, +17g, +39a (+32))
- DSS allows full combo off of Magic 4
|
Law-4,3,4 |
i20 |
,h |
,14 |
-6 |
-1 |
+31a (+24) |
|
- Combos off of 1st hit CH
- Transition to DSS with F
- (+8 oB, +13g, +45a (+38))
- DSS allows full combo off of Magic 4
|
Law-4,u+3 |
i33 |
,m |
,23 |
-1 |
+30a (+13) |
|
js23~ |
Combos off of 1st hit CH |
Law-b+1 |
i14 |
m |
12 |
-9 |
+2 |
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|
Law-b+1+2 |
i20 |
m |
21 |
-14 |
+31a (+23) |
|
pc7~ |
Balcony Break |
Law-b+1,2 |
i19 |
,m |
,12 |
-12 |
+2 |
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- Combos from 1st hit
- Delay-able
- Transition to DSS with F
|
Law-b+1,2,2 |
i18 |
,m |
,22 |
-14 |
+12a (+5) |
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Heat Engager
Heat Dash +5, +42a (+27)
Balcony Break
- Combos from 1st or 2nd hit CH
- Delay-able
|
Law-b+1+3 |
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+7 |
|
ps5?~11? |
- Transition to DSS on successful parry with F to be +14
- Guarantees DSS.1, DSS.2, DSS.f+1
|
Law-b+2 |
i16 |
m |
12 |
-8 |
+4 |
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Law-b+2,1 |
i26 |
,m |
,16 |
-15 |
+11a |
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Law-b+2,2 |
i13 |
,h |
,15 |
-9 |
+4 |
+9d |
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- Combos from 1st hit
- Delay-able
- Transition to DSS with F
|
Law-b+2,3 |
i23 |
,l |
,10 |
-12 |
-1 |
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Delay-able |
Law-b+2,3,4 |
i23 |
,m |
,23 |
-7 |
+36a (+26) |
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Tornado
- Combos from 2nd hit CH
- Delay-able
- Transition to DSS with F
|
Law-b+2,3,d+4 |
i34 |
,l |
,23 |
-37 |
+11a |
|
cs |
Delay-able |
Law-b+2+4 |
|
t |
34 (38 Heat) |
|
+0d |
|
ps5? |
- Punches only
- Partially restores remaining Heat Time
- Does 38 damage in Heat
|
Law-b+3 |
i23 |
m |
27 |
-12 |
+17a (+8) |
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Law-b+3+4 |
i23 |
m |
25 |
-18 |
+16a (+6) |
|
cs6~10? |
|
Law-b+4 |
i14 |
m |
13 |
-7 |
+3 |
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Law-b+4,3 |
i32 |
,h |
,21 |
-5 |
+24a (+15) |
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Law-Back throw |
i12~14 |
t |
50 |
|
+0d |
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Unbreakable |
Law-(Back to wall).b,b,ub |
i29-33 |
m |
25 |
-1 |
+45d (-13) |
|
js5~7 is8~13 js14~ |
|
Law-b,B+2+3 |
i78 |
m! |
60 |
|
+0d |
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Can cancel and transition to DSS with b,b |
Law-BT.1 |
i10 |
h |
7 |
+1 |
+8 |
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Can route into the same strings as his normal 1 |
Law-BT.1+2 |
i15 |
h |
20 |
+1 |
+16g |
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|
Law-BT.2 |
i15 |
m |
17 |
-14 |
-1 |
+52a |
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Law-BT.2,2 |
i14 |
,m |
,20 |
-14 |
+31d (-27) |
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- Combos from 1st hit
- Delay-able
|
Law-BT.3 |
i10 |
h |
18 |
-8 |
+8 |
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Law-BT.4 |
i11 |
h |
14 |
-9 |
+2 |
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Law-BT.4,3 |
i24 |
,m |
,24 |
-12 |
+12a (+3) |
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Law-BT.d+3 |
i12 |
l |
6 |
-15 |
-4 |
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Law-BT.d+3+4 |
i26 |
m |
25 |
-15 |
+0 |
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- Transition to FUFA with D
|
Law-BT.d+4 |
i23 |
l |
17 |
-13 |
+6c |
+26d |
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|
Law-d+1 |
i21 |
l |
15 |
-12 |
-1 |
|
cs6~ |
Transition to Slide Step with DF |
Law-d+1+2 |
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- Enters DSS
- Transition to Slide Step with DF
|
Law-d+1,3 |
i24 |
,h |
,21 |
-9 |
+20a (+11) |
+65a (+45) |
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|
Law-d+2 |
i11 |
s |
8 |
-4 |
+7 |
|
cs4~ |
Alternate input FC.d+2 |
Law-d+2,3 |
i23 |
,m |
,21 |
-15 |
+30a (+20) |
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|
Law-d+3 |
i16 |
l |
8 |
-14 |
-3 |
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Transition to FC with D |
Law-d+3,3 |
i16 |
,h |
,17 |
-7 |
+20a |
+46CS |
|
- Combos from 1st hit CH
- -30 on block from 1st block
- Delay-able
|
Law-d+3+4 |
i12 |
l |
7 |
-14 |
-2 |
|
cs4~ |
Alternate input FC.d+4 |
Law-d+3+4,3 |
i29 |
,m |
,23 |
-14 |
+14a |
|
js19~ |
Balcony Break
- Combos from 1st hit CH
- Alternate input FC.d+4,3
|
Law-d+4 |
i15 |
l |
7 |
-11 |
+0 |
|
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|
Law-d+4,3 |
i12 |
,h |
,12 |
-12 |
+0 |
+5 |
js5~9? fs10?~12? |
- Combos from 1st hit
- -26 on 1st block
- Nosebleed stun
|
Law-db+1 |
i10 |
s |
5 |
-5 |
+6 |
|
cs4~ |
|
Law-db+2 |
i14 |
m |
15 |
-4 |
+7 |
|
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|
Law-db+2,4 |
i33 |
,m |
,25 |
-4 |
+1d |
|
js |
Transition to FUFA with D |
Law-db+3 |
i17 |
l |
15 |
-13 |
+3c |
+13g |
|
|
Law-db+4 |
i26 |
l |
20 |
-37 |
+15a |
|
cs6~ |
Homing |
Law-db+4,4 |
i37 |
,m |
,27 |
-8 |
+30a (+12) |
|
js |
|
Law-df+1 |
i13 |
m |
10 |
-1 |
+5 |
|
|
First hit of Law's 10 String |
Law-df+1,3 |
i20 |
,l |
,6 |
-16 |
-5 |
|
|
Combos from 1st hit |
Law-df+1,3,2 |
i28 |
,m |
,6 |
-12 |
-1 |
|
|
Combos from 1st hit |
Law-df+2 |
i15 |
m |
12 |
-7 |
+34a (+24) |
|
|
|
Law-df+3 |
i21 |
m |
23 |
-13 |
+52a (+21) |
|
cs6~ |
|
Law-df+3+4 |
i18 |
l |
12 |
-15 |
+4c |
+6a |
cs6~ |
|
Law-df+4 |
i13 |
m |
15 |
-8 |
+3 |
|
|
|
Law-df+4,3 |
i29~31 |
,m |
,23 |
-14 |
+68a (+52) |
|
js14~ |
|
Law-DSS.1 |
i12 |
h |
14 |
+0 |
+8 |
+18c |
|
- Chip damage on block
- Automatically transitions to DSS on hit and block
- CH guarantees DSS.f+1, DSS.3+4,4
|
Law-DSS.1+2 |
i16 |
m |
|
-13 |
+12a (+5) |
+66a (+50) |
|
Tornado
Weapon
- Partially uses remaining Heat time
- Instant Tornado on CH
- Alternate input 1+2
|
Law-DSS.2 |
i14 |
h |
20 |
+1 |
+15d |
+50a |
|
|
Law-DSS.3 |
i19 |
h |
30 |
+3 |
+40a |
|
|
|
Law-DSS.4 |
i21 |
l |
21 |
-13 |
+6c |
+38d |
|
|
Law-DSS.f+1 |
i14 |
m |
20 |
-9 |
+39d (-19) |
|
|
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
|
Law-DSS.f+2~1 |
i19 |
m |
24 |
+2 |
+30a (+4) |
|
|
Balcony Break
- Chip damage on block
- Transition to DSS with F
- Alternate input f+2~1
|
Law-DSS.f+3 |
i20 |
m |
30 |
-13 |
+18d (+8) |
|
pc8~ |
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
- Chip damage on block
- Alternate input f,F+3
While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 4 more damage. |
Law-DSS.f+4 |
i19 |
h |
40 |
+7 (+10g w) |
+31d (-27) |
|
|
Balcony Break
Wall Crush +10g on block
While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage. |