Victor movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Victor-1 i10 h 5 +1 +8 +8
Victor-1,1 i16 ,h ,7 -3 +8 +8
Victor-1,1,2 i17~18,i9~10 ,hh ,5,10 -12 +3 +3
Victor-1+2 i15 m 17 -8 +2 Launch (+46)
Victor-1,2 i10 ,h ,12 -3 +8 +8
Victor-1,2,1 i26~27 ,m ,20 -12 +18a (+1) Launch T!
Tornado
Balcony Break
Victor-1+2+3+4 sp
Victor-1+3 i12~14 h 35 -3 -2
  • Throw break: 1 or 2
  • Opponent recovery on hit: FDFT
Victor-1,3 i21~22 ,l ,11 -12 -1 -1
Victor-2 i12~13 h 10 -12 -2 -2
Victor-2,1 i16 ,h ,12 -6 / -4 PRF +5 / +7 PRF +5 / +7 PRF
  • Transition to PRF with F
Victor-2,2 i17~18,i7 ,mm ,10,5 -12 -2 -2
  • -10 if last hit whiffs
Victor-2,2,2 i22 ,h ,12 -3 +4
Strong Aerial Tailspin
  • Chip damage on block
  • Transitions to IAI on hit or block
Wall Crush +12g on hit
Victor-2+3 i16 m 12 +1 +2 +2 pc7
Heat Burst
  • Alternate input: R1
  • Can be cancelled with input b,b
Victor-2+3+4 sp
Victor-2+4 i12~14 h 35 -3 -4
  • Throw break: 1 or 2
  • Opponent recovery on hit: opp. side FDFT off-axis to the right
Victor-3 i12~13 h 11 -9 +2 +2
Victor-3,1+2 i19~20,i8~9 ,hh ,9,10 -9 +5 +5
  • delayable
Victor-3+4 i30 sp
  • Cancel stance with db
Victor-3+4 i30 sp
  • Can cancel into FC with db
Victor-4 i13~14 h 15 -9 +1 +1
Victor-4,3 i23~24 ,m ,17 -10 +5 +5
Victor-4,3,2 i25~26 ,m ,25 -13 +34d (+13) +34d (+13)
Balcony Break
  • Deals chip damage on block
Victor-b+1 i14 m 11 -13 / -5 PRF -3 / +5 PRF -3 / +5 PRF
  • Transition to PRF with F
Victor-b+1+2 i19~20 h 25 -9 +42 (-16) / HE +42 (-16) / HE pc
Heat Engager
Balcony Break
  • Deals chip damage on block
Victor-b+1,2 ,i20 ,h,th ,16(15) -8 +0 +0
  • Side switch after attack throw connects
  • Hit Confirmable on counter hit
Victor-b+1+4 i26~27 m 24 -21 +37 (+6) +37 (+6)
Victor-b+2 i12 h 5 -9 +2 +14
Victor-b+3 i17 m 15 -9 +4 +4
Victor-b+3,1 ,i25~26 ,m ,25 -13 +21a (+16) +21a (+16)
  • Hit Confirmable
Balcony Break
Victor-b+4 i18~19 h 20 -2 +13g +14c
Homing
Balcony Break
Victor-Back throw i12~14 h 50 -3
  • Throw break: none
  • Opponent recovery on hit: FUFA
Victor-b,B+2+3 i65~66 ub(m) 50 N/A +2 (-8) +2 (-8)
Balcony Break
Victor-CH.d+4 i16 l,th 12,18 -3 0
Victor-CH.db+4 i20~21 l,th 20,4 +49a
Victor-d+1 i16 l 7 -17 -6 -6
Victor-d+1,1 ,i18 ,h ,15 -7 +6 +6
Victor-d+1+2 i19~21 sm 21 -9 +17 (+10) +35a
Tornado
  • Deals chip damage on block
Victor-d+2 i18 m 21 0 +4 / HE +4
Heat Engager
  • Deals chip damage on block
Victor-d+3 i18~19 l 11 -13 -2 -2
Victor-d+4 i16 l 10 -14 -3 +0 (th)
Victor-db+1 i14~15 m 9 -9 -2 -2
Victor-db+1,1 ,i21~22 ,m ,9 -7 / -5 PRF +2 / +4 PRF +2 / +4 PRF
  • Transition to PRF with F
Victor-db+2 i11 s.l 8 -4 +7 +7 cs4
Victor-db+3 i19~20 h 20 -8 KND (-18) Launch T! cs6
Tornado
Balcony Break
Victor-db+4 i20~21 l 17 -26 +4c +49a cs6
Victor-df+1 i13~14 m 10 -2 +4 +4
Victor-df+1,1 i20 ,hh ,7,7 -4 +7 +7
Victor-df+2 i15~16 m 14 -14 +31a (+21) +31a (+21)
Victor-df+3 i16 m 10 -9 +2 +2
Victor-df+3+4 i14~15 m 32 -17 +16 (+11) +16 (+11)
Balcony Break
Victor-df+3,4 i21 ,m ,14 -9 +2 +2
Knee
Victor-df+3,4,2 i32~34 ,sm ,23 -9 +17a (+10) +35a
Tornado
  • Deals chip damage on block
Victor-df+4 i13~14 m 15 -9 +5 +5
Knee
Victor-df+4,2 i22 ,h ,16 -3 +4 (W! +12) +4 (W! +12)
Strong Aerial Tailspin
  • Only occurs on hit or block
  • Causes Wall Stun
  • Deals chip damage on block
  • Transitions to IAI (cannot cancel)
Victor-f+1+2 i24~25 m 35 -9 KND / HE KND / HE
Balcony Break
Heat Engager
  • Deals chip damage on block
  • Partially restores Heat on hit
Victor-f+2 i13~14 h 10 -11 +5 +5
Victor-f+2,2 ,i11 ,h ,10 -15 -4 -4
Victor-f+2,2,1 ,i13~14 ,m ,12 -11 0 0
Victor-f+2,2,1,1 ,i20~21 ,m ,25 -15 +20 (+15) +20 (+15)
Balcony Break
  • Hit confirmable if (f22)1 is ch
Victor-f+2,2,2 ,i14,i12~13,i7~8 ,hmm ,7,5,20 -13 +20a +20a
Balcony Break
Victor-f+3 i20 sp
  • Can transition to FC with df
  • Punch parry from frame 5 to 10
Victor-f+3 i20 sp
  • Can cancel into FC with df
  • Punch parry from frame 5 to 10
Victor-f+4 i14 m 15 -10 0 0
Victor-f+4,1 ,i23~24 ,h ,21 -4 +18a (+9) / HE +18a (+9) / HE
Balcony Break
Heat Engager
Victor-f+4,2 ,i26~27 ,m ,20 -12 +5 +7a / +5
  • CH on last hit causes knockdown
  • Transition to IAI with d or 3+4
Victor-FC.1+2 i16,i10~11 lh 10,10 -23, -13 +0 +0
Victor-f,F+2 i18~20 m 24 -16 +33 (+23) +33 (+23)
Tornado
  • Deals chip damage on block
Victor-f,f,F+2 i16~17 m 30 +2 +16 (+6) Launch T!
Balcony Break
  • Deals chip damage on block
  • Transition to IAI with d or 3+4 (+5 oB)
Victor-H.2+3 i20 l,m 39 -15 th th
Heat Smash
  • Alternate input: H.R1
Victor-H.db+1+2 i28~29 m 30 +6 +6a (-4) +6a (-4)
  • Transitions to IAI
  • Partially uses remaining Heat time
Victor-H.IAI.d+2 i23~24 m 45 +8 +20 (+2) +20 (+2)
  • Transition to IAI on hit
Victor-H.u+1+2 i31~32 m 51 -4 0a (-1) 0a (-1) js10
  • Alternate input: H.ub+1+2
Balcony Break
Victor-IAI.1 i13~14 m 9 -12 +1 +1
Victor-IAI.1,1 ,i25~26 ,m ,21 -14 / -11 IAI +15g / +2 IAI +15g / +2 IAI
Tornado
Balcony Break
  • Can cancel the second hit by holding down or pressing 3+4. Will transition to IAI
  • Hit confirmable 10F
Victor-IAI.1,1+2 ,i20~21 ,h ,23 +3 +20a (-6) +20a (-6)
  • Deals chip damage on block

Hit confirmable 11F

Victor-IAI.1+2 i20~21 h 30 +3 +20 (-6) +20 (-6) JS i10
  • Deals chip damage on block
Victor-IAI.1,2 ,i22~24 ,m ,15 -19 +25a (+10) +25a (+10) js
  • Hit Confirmable 11F
Victor-IAI.1,2,2 ,i23~24 ,m ,16 -18c +8a (-27) +8a (-27)
Spike
  • Deals chip damage on block
Victor-IAI.2 i16~17 m 23 -7 +15 (+5) +15 (+5)
Balcony Break
Tornado
Victor-IAI.3 i17 m,th(m) 13 (25) -14 +25 (+10) +25 (+10) pc
Knee
Victor-IAI.4 i18~19 l 17 -13 +3 +8
Victor-IAI.4,2 ,i26~27 ,h ,20 -5 +26 (+0) Launch
Strong Aerial Tailspin
Balcony Break
Victor-IAI.b sp
Victor-IAI.d sp cs i1~30
Victor-IAI.d+1+2 i20~21,i14~15 ll 10,20 -29 -3 -3
Victor-IAI.d+2 i23~24 m 31 +4 -1 (-8) -1 (-8)
  • Transition to IAI
  • Deals chip damage on block
Victor-IAI.f sp CS i4~17
  • Parries low attacks
Victor-IAI.P.f i16~17 m 21 N/A +60 (+44)
Balcony Break
Tornado
Victor-Left throw i12~14 h 40 -3 -2
  • Throw break: 1
  • Opponent recovery on hit: FDFT
Victor-PRF.1 i19~20 l 17 -12 +4 +14g
Victor-PRF.1+2 i25~27 m 25 +6 +14a +14a
Balcony Break
  • Deals chip damage on block
Victor-PRF.2 i12~13 m 9 -8 +1 +1
Victor-PRF.2,2 ,i13~14 ,m ,13 -4 IAI +5 IAI +5 IAI
  • Transition to IAI (Cannot cancel)
Victor-PRF.2,2,1 ,i12~13 ,h ,20 -1 +12 +55a
Strong Aerial Tailspin
Balcony Break
Victor-PRF.2,2,1+2 ,i12 ,m ,31 -13 +7d +7d
Victor-PRF.3 i15~17 m 21 -8 +41 (-17) +41 (-17)
Heat Engager
Balcony Break
Knee
Victor-PRF.4 i18~19 h 17 -6 +13g +14c
Homing
Balcony Break
Victor-PRF.df i21 sp
Victor-qcf+2 i22 h 16 -3 +4 +4 (W! +12)
Strong Aerial Tailspin
  • Transition to IAI
  • Deals chip damage on block
  • Causes Wall stun

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Victor-1 i10 h 5 +1 +8 +8
Victor-1+2 i15 m 17 -8 +2 Launch (+46)
Victor-1+2+3+4 sp
Victor-1+3 i12~14 h 35 -3 -2
  • Throw break: 1 or 2
  • Opponent recovery on hit: FDFT
Victor-2 i12~13 h 10 -12 -2 -2
Victor-2+3 i16 m 12 +1 +2 +2 pc7
Heat Burst
  • Alternate input: R1
  • Can be cancelled with input b,b
Victor-2+3+4 sp
Victor-2+4 i12~14 h 35 -3 -4
  • Throw break: 1 or 2
  • Opponent recovery on hit: opp. side FDFT off-axis to the right
Victor-3 i12~13 h 11 -9 +2 +2
Victor-3+4 i30 sp
  • Cancel stance with db
Victor-3+4 i30 sp
  • Can cancel into FC with db
Victor-4 i13~14 h 15 -9 +1 +1
Victor-b+1 i14 m 11 -13 / -5 PRF -3 / +5 PRF -3 / +5 PRF
  • Transition to PRF with F
Victor-b+1+2 i19~20 h 25 -9 +42 (-16) / HE +42 (-16) / HE pc
Heat Engager
Balcony Break
  • Deals chip damage on block
Victor-b+1+4 i26~27 m 24 -21 +37 (+6) +37 (+6)
Victor-b+2 i12 h 5 -9 +2 +14
Victor-b+3 i17 m 15 -9 +4 +4
Victor-b+4 i18~19 h 20 -2 +13g +14c
Homing
Balcony Break
Victor-Back throw i12~14 h 50 -3
  • Throw break: none
  • Opponent recovery on hit: FUFA
Victor-b,B+2+3 i65~66 ub(m) 50 N/A +2 (-8) +2 (-8)
Balcony Break
Victor-CH.d+4 i16 l,th 12,18 -3 0
Victor-CH.db+4 i20~21 l,th 20,4 +49a
Victor-d+1 i16 l 7 -17 -6 -6
Victor-d+1+2 i19~21 sm 21 -9 +17 (+10) +35a
Tornado
  • Deals chip damage on block
Victor-d+2 i18 m 21 0 +4 / HE +4
Heat Engager
  • Deals chip damage on block
Victor-d+3 i18~19 l 11 -13 -2 -2
Victor-d+4 i16 l 10 -14 -3 +0 (th)
Victor-db+1 i14~15 m 9 -9 -2 -2
Victor-db+2 i11 s.l 8 -4 +7 +7 cs4
Victor-db+3 i19~20 h 20 -8 KND (-18) Launch T! cs6
Tornado
Balcony Break
Victor-db+4 i20~21 l 17 -26 +4c +49a cs6
Victor-df+1 i13~14 m 10 -2 +4 +4
Victor-df+2 i15~16 m 14 -14 +31a (+21) +31a (+21)
Victor-df+3 i16 m 10 -9 +2 +2
Victor-df+3+4 i14~15 m 32 -17 +16 (+11) +16 (+11)
Balcony Break
Victor-df+4 i13~14 m 15 -9 +5 +5
Knee
Victor-f+1+2 i24~25 m 35 -9 KND / HE KND / HE
Balcony Break
Heat Engager
  • Deals chip damage on block
  • Partially restores Heat on hit
Victor-f+2 i13~14 h 10 -11 +5 +5
Victor-f+3 i20 sp
  • Can cancel into FC with df
  • Punch parry from frame 5 to 10
Victor-f+3 i20 sp
  • Can transition to FC with df
  • Punch parry from frame 5 to 10
Victor-f+4 i14 m 15 -10 0 0
Victor-FC.1+2 i16,i10~11 lh 10,10 -23, -13 +0 +0
Victor-f,F+2 i18~20 m 24 -16 +33 (+23) +33 (+23)
Tornado
  • Deals chip damage on block
Victor-f,f,F+2 i16~17 m 30 +2 +16 (+6) Launch T!
Balcony Break
  • Deals chip damage on block
  • Transition to IAI with d or 3+4 (+5 oB)
Victor-H.2+3 i20 l,m 39 -15 th th
Heat Smash
  • Alternate input: H.R1
Victor-H.db+1+2 i28~29 m 30 +6 +6a (-4) +6a (-4)
  • Transitions to IAI
  • Partially uses remaining Heat time
Victor-H.IAI.d+2 i23~24 m 45 +8 +20 (+2) +20 (+2)
  • Transition to IAI on hit
Victor-H.u+1+2 i31~32 m 51 -4 0a (-1) 0a (-1) js10
  • Alternate input: H.ub+1+2
Balcony Break
Victor-IAI.1 i13~14 m 9 -12 +1 +1
Victor-IAI.1+2 i20~21 h 30 +3 +20 (-6) +20 (-6) JS i10
  • Deals chip damage on block
Victor-IAI.2 i16~17 m 23 -7 +15 (+5) +15 (+5)
Balcony Break
Tornado
Victor-IAI.3 i17 m,th(m) 13 (25) -14 +25 (+10) +25 (+10) pc
Knee
Victor-IAI.4 i18~19 l 17 -13 +3 +8
Victor-IAI.b sp
Victor-IAI.d sp cs i1~30
Victor-IAI.d+1+2 i20~21,i14~15 ll 10,20 -29 -3 -3
Victor-IAI.d+2 i23~24 m 31 +4 -1 (-8) -1 (-8)
  • Transition to IAI
  • Deals chip damage on block
Victor-IAI.f sp CS i4~17
  • Parries low attacks
Victor-IAI.P.f i16~17 m 21 N/A +60 (+44)
Balcony Break
Tornado
Victor-Left throw i12~14 h 40 -3 -2
  • Throw break: 1
  • Opponent recovery on hit: FDFT
Victor-PRF.1 i19~20 l 17 -12 +4 +14g
Victor-PRF.1+2 i25~27 m 25 +6 +14a +14a
Balcony Break
  • Deals chip damage on block
Victor-PRF.2 i12~13 m 9 -8 +1 +1
Victor-PRF.3 i15~17 m 21 -8 +41 (-17) +41 (-17)
Heat Engager
Balcony Break
Knee
Victor-PRF.4 i18~19 h 17 -6 +13g +14c
Homing
Balcony Break
Victor-PRF.df i21 sp
Victor-qcf+2 i22 h 16 -3 +4 +4 (W! +12)
Strong Aerial Tailspin
  • Transition to IAI
  • Deals chip damage on block
  • Causes Wall stun
Victor-R.df+1+2 i20 m 55 -15 th th
Rage Art
Removes Recoverable Health
  • Alternate input: R.R2
Victor-Right throw i12~14 h 40 -3 -4
  • Throw break: 2
  • Opponent recovery on hit: opp. side FDFT off-axis to the right
Victor-SS.1+2 i18~19 m 25 -9 +15 (+5) +15 (+5)
Balcony Break
Victor-u+1+2 i31~32 m 37 -20 +1a +1a js10
  • Deals chip damage on block
Victor-ub,b sp
Victor-uf+1 i13 m 9 -9 +4 +4
  • Alternate input: ub+1 or u+1
Victor-uf+1+2 i12~14 h 40 -3 -4
Spike
  • Throw break: 1+2
  • Opponent recovery on hit: FUFA
Victor-uf+2 i19~20 15 -9 +7 +7
Homing
Victor-uf+3 i18~19 m 17 -9 +3 +36d js7-15
  • Alternate input: ub+3 or u+3
Victor-uf+4 i15~17 m,sm 12,16 -19 +73 (+57) +73 (+57) js14
Tornado
  • Alternate input: ub+4 or u+4
Victor-ws1 i15~16 m 20 -16 +53a +53a
  • Launcher
Victor-ws1+2 i13~14,i9~10 mm 10,17 -8 / -8 PRF +8 / +8 PRF +8 / +8 PRF
  • Transition to PRF with F
Victor-ws2 i14~15 m 15 -8 +6 +35a (+25)
Victor-ws3 i15~16 h 16 -14 +6 +6
Victor-ws4 i11~12 m 16 -6 +5 +5