Nina movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Nina-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Nina-1+2 i16~17 m 19 -3 +8
Homing
Nina-1,2 ,i10 ,h ,10 -3 +8
  • Jail from 1st attack with 8f delay
  • Enter SS +0 +11 t15 r9 with D_U
Nina-1,2,1 ,i26~27 ,h ,17 -3 +2
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 6f
Nina-1,2,1,1+2 ,i25 i32 i39 ,h,h,h ,6,6,6 -9 +34a (-24)
Balcony Break
Weapon
  • Jail from 3rd attack
  • Combo from 2nd CH
  • Chip damage on block
  • Power up in Heat
Nina-1,2,1+2 ,i23 ,m ,22 -14 +11a (+2) +10 +56a
Balcony Break
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 10f
  • Interrupt with i3 from 2nd block
Nina-1+2+3+4
  • Can't block for 5 seconds
  • CH state for 5 seconds
Nina-1,2,4 ,i22 ,h ,22 -6 +20a (+11) +49a
Balcony Break
  • Combo from 2nd CH with 8f delay
  • Input can be delayed 10f
Nina-1+3 i12~14 t 35 -6 -2
  • Throw break 1 or 2
  • Opponent recovers FUFA
Nina-1+4 i15~16 i13~14 m,m 4,20 -5 +4c +6c
Spike
  • Second hit is +7c on CH if the first hit whiffs
Nina-1,4 ,i17~18 ,h ,17 -4 +1 +50a
  • Combo from 1st hit
  • Move can be delayed 2f
Nina-1,4,1 ,i25~26 ,m ,21 -11 +15g +67a (+47a)
Balcony Break
  • Interrupt with i1 from 2nd block
Nina-2 i10 h 10 +1 +7
Nina-2,3 ,i18 ,m ,15 -13 +0d
Knee
  • Combo from 1st CH with 7f delay
  • Input can be delayed 12f
  • Transition to Triple Slaps throw automatically on standing front hit
  • Throw is unbreakable, rest of the chain throw is breakable
Nina-2+4 i12~14 t 35 +0 +0d
  • Throw break 1 or 2
  • Side switch
  • Nina recovers BT
Nina-2+4,2 t 25 +0 -5d
  • Unbreakable
  • Side switch
Nina-3 i14 h 14 -16 -5
Nina-3,2 ,i19 ,m ,22 -9 +36a
Balcony Break
  • Side roll takes 34 frames, effective startup i53
  • Chip damage on block
  • Cancel to r38 FC with D
Nina-3,3 ,i17 ,h ,4 -14 -3 Jail from 1st attack
Nina-3,3,3 ,i17 ,h ,6 -14 -3 Jail from 1st attack
Nina-3,3,3,4 ,i24 ,h ,20 -6 +20a (+11)
Balcony Break
  • Combo from 3rd CH with 6f delay
  • Input can be delayed 10f
Nina-3+4 i18~19 m 20 -10 +11g
Balcony Break
Homing
  • Enter CD -6 +15g t34 r15 with F
Nina-3,4 ,i22 ,h ,20 -6 +20a (+11)
Balcony Break
  • Combo from 1st hit with 8f delay
  • Input can be delayed 10f
Nina-4 i11 h 15 -9 +7 +7s
Nina-4,2 ,i19 ,m ,22 -9 +36a
Balcony Break
  • Side roll takes 35 frames, effective startup i54
  • Chip damage on block
  • Cancel to r38 FC with D
Nina-4,3 ,i29~30 ,m ,20 -2c +5c +21a
Spike
Nina-4,4 ,i28~39 ,h ,21 -8 +3 <div class="plainlist">
  • ,js21~34
  • ,fs35~37</div>
  • Balcony break on airborne hit
  • Combo from 1st CH
Nina-4,4,3+4 ,i35~39 i43~49 ,M,M ,8,21 -6~+0 +20a <div class="plainlist">
  • ,js29~36
  • ,fs37~42</div>
Spike
  • Combo from 2nd CH
Nina-4,4,4 ,i30~31 ,L ,20 -12 +4c +46a ,cs16~55
  • Balcony break on airborne hit
  • Combo from 2nd CH
Nina-ABK.1 t 15 -3 +0d
Removes Recoverable Health
  • Throw break 1
  • Powered up input: ABK.3,1,1+2
Nina-ABK.1 t 15 -3 +0d
Removes Recoverable Health
  • Throw break 1
  • Powered up input: ABK.3,1,1+2
Nina-ABK.2 t 15 -3 +3d
Removes Recoverable Health
  • Throw break 2
  • Powered up input: ABK.1,2,3,4,1+2
Nina-ABK.2 t 15 -3 +3d
Removes Recoverable Health
  • Throw break 2
  • Powered up input: ABK.2,1,3,4,1+2
Nina-b+1 i12~13 h 10 -7 +4
Nina-b+1+2 i16 i8~10 m,m 5,20 -7 +5a
Removes Recoverable Health
  • Balcony break on airborne hit
  • Combo from 1st hit only if the second hit connects on i8
  • 2nd hit available only as combo from 1st
  • If the second hit connects on i9~10, frame advantage on hit will be -16
  • Powered up in heat
Nina-b+1+3_b+2+4 -6 ps5~12
  • Damage is 25 + 50% of the opponent's attack
  • Parries mid or high punches or kicks
Nina-b+1+4 i15 i13~14 m,m 4,14 -15 +34a (+24)
Tornado
Nina-b+1,4 ,i28~29 ,M ,22 -12 +7 +71a (+55)
Tornado
  • Combo from 1st hit with 1f delay
  • Can hit grounded when off-axis
Nina-b+2 i12 h 12 -14 -3
Homing
  • Female characters can slap back with 2 on hit
Nina-b+2,2 ,i14~15 ,h ,16 -6 +5
  • Combo from 1st hit with 1?f delay
  • Jail from 1st block with 1?f delay
  • Move can be delayed 1?f
Nina-b+2,2,2 ,i25~26 ,h ,20 -9 +9g +45a
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 5f delay
  • Cancel to SS -25 -14 with D_U
  • If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit
  • Input can be delayed 13f
Nina-b+2+3 i65 m! 50 +25a Cancel to r25 with b,b
Nina-b+3 i18 m 10 -6 +6c
Spike
Nina-b+3+4 i14~15 h 16 -9 +6
Nina-b+3,4 i20~21 ,h ,17 -8 +19a +45a
  • Combo from 1st hit with 16f delay
  • Input can be delayed 17f
Nina-b+3+4,1+2 ,i28 i5 i5 ,h,h,h ,6,6,6 -9 +34a (-24)
Balcony Break
Weapon
Nina-b+3+4,3 ,i28~29 ,M ,20 -15~-14 +27a <div class="plainlist">
  • ,js31~43
  • ,fs44~46</div>
Tornado
Nina-b+4 i14 h 15 -9 +9 +15
Nina-Back throw t 60 +3d
Removes Recoverable Health
  • Unbreakable
  • Can side switch on hit
Nina-BHS.1 t 8 -3 +3d
  • Throw break 1
  • Powered up input: BHS.1,3,1
  • Alternate input: BTR.1
Nina-BHS.1+2 t 10,10 -3 +3d
Removes Recoverable Health
  • Throw break 1+2
  • Can side switch on hit
  • Powered up input: BHS.3,4,3,1+2
Nina-BHS.2 t 9,6 -3 +0d
  • Throw break 2
  • Powered up input: BHS.2,3,4,2
  • Listed in previous games as Triple Slaps
Nina-BT+1 i8 h 15 -8 +3 Links to 1 jab extensions
Nina-BTR.1 t 13 -3 +4d
  • Throw break 1
  • Powered up input: BTR.1,3,1
Nina-BTR.2 t 10 -3 +3d
  • Throw break 2
  • Powered up input: BTR.2,1,1+2
Nina-CD.1 i14~16 h 21 +1~+3 +3~+5 +47a (+37) Chip damage on block
Nina-CD.2 i17~18 M 25 -8 +32a (+17)
Heat Engager
Heat Dash +5, +42a (+27)
Balcony Break
Nina-CD.2+3 i24~38 h! [10;10] +36g~+50g cs1~37
Nina-CD.3 i19~28 L 17 -20~-11 +0~+9 +21a cs10~49
Nina-CD.4 i14 m 15 -8 +6s
Knee
Nina-CD.4,3 ,i25 ,h ,23 -10 +14a (+5)
Balcony Break
  • Combo from 1st hit with 4f delay
  • Move can be delayed 3f
Nina-CD.4,3,1+2 ,i28 i5 i5 ,h,h,h ,6,6,6 -9 +24a (-9)
Balcony Break
Weapon
Nina-CHD.1 t 25 +0d +3d
Removes Recoverable Health
  • Throw break 1
  • Powered up input: CHD.3,4,1+2
Nina-CHD.2 t 8 +0d +7
  • Throw break 2
  • Powered up input: CHD.4,2,1+2
Nina-d+1 i10 sl 5 -5 +5 cs4~
  • Transition to r24? with f
Nina-d+1,4 ,i16~17 ,m ,10 -11 +0
  • Combo from 1st CH
Nina-d+2 i20 L 13 -12 +0 +5 cs6~
Nina-d+2,2 ,i28~29 ,M ,20 -12 +17a (+0) +71a (+55)
Tornado
Balcony Break
  • Combo from 1st CH
Nina-d+3 i16 L 10 -17 -6 cs4~
Nina-d+3,2 ,i25~27 ,m ,18 -11~-9 +12~+14
  • Combo from 1st CH
Nina-d+3,4 ,i20 ,h ,14 -8 +1
  • Combo from 1st CH
Nina-d+3,4,3 ,i29~30 ,m ,20 -7 +22a
Balcony Break
Spike
  • Combo from 2nd hit
  • Combo from 1st CH
  • Interrupt with i5 from 2nd block
Nina-d+4 i12 l 6 -15 -4 cs4~
Nina-d+4,1 ,i24 ,h ,10 +0 +6 +11
  • Combo from 1st CH with 6f delay
  • Input can be delayed 9f
  • Cancel to SS -21 -10 with D_U
Nina-db+1+2 i11 i18 h,m 5,22 -14 +10a (+1)
Heat Engager
+17
Heat Dash +5, +43a (+35)
Balcony Break
  • Jail from 1st attack
Nina-db+2 i24~25 m 20 -5 +8 +11 +61a
Strong Aerial Tailspin
Homing
Nina-db+3 i20 L 17 -13 +4c +13a
Nina-db+3+4 i18~19 m 21 -17 +36a (+26)
Tornado
Nina-db+4 i16~17 L 5 -9a +2 cs6~16
Nina-db+4,3 ,i27~28 ,m ,21 -13 +71a (+55)
Tornado
  • Combo from 1st CH with 1f delay
Nina-db,qcf,n,DB+2+3
Nina-d,DF+4 i20~24 L 20 -37 +14a +27a cs1~ Faster version of df+3+4
Nina-df+1 i13~14 m 13 -1 +5
Nina-df+1,2 ,i16 ,h ,10 -3 +2 +9
  • Jail from 1st attack with 1f delay
  • Enter SS -1 +4 +11 with D_U
  • Enter CD +0 +5 +12g with F
  • Links to 1 jab extensions
Nina-df+1+3 i11 t 37 -2 +1d Throw break 1
Nina-df+2 i15~16 m 12 -7 +34a (+24)
  • +4s on hit against crouching opponent
  • Does not launch crouching opponent
Nina-df+2+4 i11 t 37 -2 +1d
Removes Recoverable Health
  • Throw break 2
  • Side switch on hit
Nina-df+3 i14 m 13 -11 +0 +1
Nina-df+3,1 ,i30 ,h ,10 -8 +3
  • Combo from 1st CH
  • Input can be delayed 10f
  • Cancel to SS -19 -8 -7 with D_U
Nina-df+3,1,2 ,i25~27 ,m ,20 -12c +16a +16a
Balcony Break
Spike
  • Combo from 2nd hit
  • Combo from 1st CH
  • Opponent is closer on CH, can combo
Nina-df+3,2 ,i19 ,h ,12 +1 +5 +12
  • Combo from 1st hit with 10f delay
  • Enter SS 0 +4 +11 with D or U
  • Enter CD -1 +3 +10 t29 r10 with F
  • Enter SWA +8 +12 +19 with B
Nina-df+3,2,1 ,i16 ,h ,6 -3 +4
  • Combo from 2nd CH with 9f delay
  • Jail from 2nd block with 3f delay
Nina-df+3,2,1,4 ,i23 ,L 12 -13 -2 ,cs10~ Combo from 3rd CH with 2f delay
Nina-df+3,2,3 ,i19~20 ,m ,21 -17 +36a (+26)
Tornado
  • Combo from 2nd CH with 10f delay
Nina-df+3,2,4 ,i22 ,h ,22 -6 +20a +49a
Balcony Break
  • Combo from 2nd CH with 8f delay
Nina-df+3,3 ,i28 ,m ,14 -10 +2c
Spike
  • Combo from 1st hit with 1f delay
  • Input can be delayed 10f
Nina-df+3+4 i31~35 cs4~
  • Faster startup with input d,DF+4
Nina-df+4 i12 m 15 -4 +7
Nina-df,df+1 i12 t 43 -6 -2d
Floor Break
  • Throw break 1+2
Nina-f+1+2 i17 m 24 -14 +11a (+2) pc7~16
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • Frame advantage is -8 if an attack is absorbed
  • Deals chip damage if an attack is absorbed

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Nina-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Nina-1+2 i16~17 m 19 -3 +8
Homing
Nina-1+2+3+4
  • Can't block for 5 seconds
  • CH state for 5 seconds
Nina-1+3 i12~14 t 35 -6 -2
  • Throw break 1 or 2
  • Opponent recovers FUFA
Nina-1+4 i15~16 i13~14 m,m 4,20 -5 +4c +6c
Spike
  • Second hit is +7c on CH if the first hit whiffs
Nina-2 i10 h 10 +1 +7
Nina-2+4 i12~14 t 35 +0 +0d
  • Throw break 1 or 2
  • Side switch
  • Nina recovers BT
Nina-2+4,2 t 25 +0 -5d
  • Unbreakable
  • Side switch
Nina-3 i14 h 14 -16 -5
Nina-3+4 i18~19 m 20 -10 +11g
Balcony Break
Homing
  • Enter CD -6 +15g t34 r15 with F
Nina-4 i11 h 15 -9 +7 +7s
Nina-ABK.1 t 15 -3 +0d
Removes Recoverable Health
  • Throw break 1
  • Powered up input: ABK.3,1,1+2
Nina-ABK.1 t 15 -3 +0d
Removes Recoverable Health
  • Throw break 1
  • Powered up input: ABK.3,1,1+2
Nina-ABK.2 t 15 -3 +3d
Removes Recoverable Health
  • Throw break 2
  • Powered up input: ABK.1,2,3,4,1+2
Nina-ABK.2 t 15 -3 +3d
Removes Recoverable Health
  • Throw break 2
  • Powered up input: ABK.2,1,3,4,1+2
Nina-b+1 i12~13 h 10 -7 +4
Nina-b+1+2 i16 i8~10 m,m 5,20 -7 +5a
Removes Recoverable Health
  • Balcony break on airborne hit
  • Combo from 1st hit only if the second hit connects on i8
  • 2nd hit available only as combo from 1st
  • If the second hit connects on i9~10, frame advantage on hit will be -16
  • Powered up in heat
Nina-b+1+3_b+2+4 -6 ps5~12
  • Damage is 25 + 50% of the opponent's attack
  • Parries mid or high punches or kicks
Nina-b+1+4 i15 i13~14 m,m 4,14 -15 +34a (+24)
Tornado
Nina-b+2 i12 h 12 -14 -3
Homing
  • Female characters can slap back with 2 on hit
Nina-b+2+3 i65 m! 50 +25a Cancel to r25 with b,b
Nina-b+3 i18 m 10 -6 +6c
Spike
Nina-b+3+4 i14~15 h 16 -9 +6
Nina-b+4 i14 h 15 -9 +9 +15
Nina-Back throw t 60 +3d
Removes Recoverable Health
  • Unbreakable
  • Can side switch on hit
Nina-BHS.1 t 8 -3 +3d
  • Throw break 1
  • Powered up input: BHS.1,3,1
  • Alternate input: BTR.1
Nina-BHS.1+2 t 10,10 -3 +3d
Removes Recoverable Health
  • Throw break 1+2
  • Can side switch on hit
  • Powered up input: BHS.3,4,3,1+2
Nina-BHS.2 t 9,6 -3 +0d
  • Throw break 2
  • Powered up input: BHS.2,3,4,2
  • Listed in previous games as Triple Slaps
Nina-BT+1 i8 h 15 -8 +3 Links to 1 jab extensions
Nina-BTR.1 t 13 -3 +4d
  • Throw break 1
  • Powered up input: BTR.1,3,1
Nina-BTR.2 t 10 -3 +3d
  • Throw break 2
  • Powered up input: BTR.2,1,1+2
Nina-CD.1 i14~16 h 21 +1~+3 +3~+5 +47a (+37) Chip damage on block
Nina-CD.2 i17~18 M 25 -8 +32a (+17)
Heat Engager
Heat Dash +5, +42a (+27)
Balcony Break
Nina-CD.2+3 i24~38 h! [10;10] +36g~+50g cs1~37
Nina-CD.3 i19~28 L 17 -20~-11 +0~+9 +21a cs10~49
Nina-CD.4 i14 m 15 -8 +6s
Knee
Nina-CHD.1 t 25 +0d +3d
Removes Recoverable Health
  • Throw break 1
  • Powered up input: CHD.3,4,1+2
Nina-CHD.2 t 8 +0d +7
  • Throw break 2
  • Powered up input: CHD.4,2,1+2
Nina-d+1 i10 sl 5 -5 +5 cs4~
  • Transition to r24? with f
Nina-d+2 i20 L 13 -12 +0 +5 cs6~
Nina-d+3 i16 L 10 -17 -6 cs4~
Nina-d+4 i12 l 6 -15 -4 cs4~
Nina-db+1+2 i11 i18 h,m 5,22 -14 +10a (+1)
Heat Engager
+17
Heat Dash +5, +43a (+35)
Balcony Break
  • Jail from 1st attack
Nina-db+2 i24~25 m 20 -5 +8 +11 +61a
Strong Aerial Tailspin
Homing
Nina-db+3 i20 L 17 -13 +4c +13a
Nina-db+3+4 i18~19 m 21 -17 +36a (+26)
Tornado
Nina-db+4 i16~17 L 5 -9a +2 cs6~16
Nina-db,qcf,n,DB+2+3
Nina-d,DF+4 i20~24 L 20 -37 +14a +27a cs1~ Faster version of df+3+4
Nina-df+1 i13~14 m 13 -1 +5
Nina-df+1+3 i11 t 37 -2 +1d Throw break 1
Nina-df+2 i15~16 m 12 -7 +34a (+24)
  • +4s on hit against crouching opponent
  • Does not launch crouching opponent
Nina-df+2+4 i11 t 37 -2 +1d
Removes Recoverable Health
  • Throw break 2
  • Side switch on hit
Nina-df+3 i14 m 13 -11 +0 +1
Nina-df+3+4 i31~35 cs4~
  • Faster startup with input d,DF+4
Nina-df+4 i12 m 15 -4 +7
Nina-df,df+1 i12 t 43 -6 -2d
Floor Break
  • Throw break 1+2
Nina-f+1+2 i17 m 24 -14 +11a (+2) pc7~16
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • Frame advantage is -8 if an attack is absorbed
  • Deals chip damage if an attack is absorbed
Nina-f+1+3 i13 t 15 -2 +1d
  • Throw break 1
  • Alternate input: qcf+1+3
Nina-f+2 i13 h 12 -3 +8
Nina-f+2+4 i13 t 15 -2 +0
  • Throw break 2
  • Alternate input: qcf+2+4
Nina-f+3 i14~15 i10~11 h,h 10,20 +3~+4 +24a (+15) +54a
Balcony Break
  • Does not jail
  • 2nd hit is homing
Nina-f+4 i21~22 m 15 -5 +5 <div class="plainlist">
  • js12~21
  • fs22~24</div>
  • Enter SS +2 +12 with D_U
Nina-f,F+1+2 i23~24 M 26 -5 +12a (+3)
Balcony Break
  • Chip damage on block
  • Cannot be buffered
Nina-f,F+1+2* i33~34 M 32 +8g +19a (+9)
Balcony Break
  • Chip damage on block
  • Cannot be buffered
Nina-f,F+2 i14 h 20 -4 +32a (+24)
Balcony Break
  • Cannot be buffered
Nina-f,F+3 i15 M 24 -14 +8 +52a Cannot be buffered
Nina-f,F+4 i28~32 M 20 -10~-6 +9g~+13g +21a js4~
Spike
  • Tech roll to r32 FC on frames 29~34
  • 5 recoverable self-damage on whiff without tech roll
  • Clean hit on block +16g~+20g, 30 damage
  • Opponent recovers crouching
  • Cannot be buffered
Nina-f,f,F+1+2 i20~21 m 30 +4 +12a (+3) js5~14 fs15~17
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Chip damage on block
Nina-f,f,F+3 i20~21 m 10 -8 +1 <div class="plainlist">
  • js4~18
  • fs19~21</div>
Nina-H.2+3 i16 i28 i35 i42 i49 m,h,h,h,h 20,9,12,9,12 +14 +43a (+10)
Heat Smash
  • Jails
Nina-H.2+3 i16 i28 i35 i42 i49 i90~91 m,h,h,h,h,m 20,30 +5~+6 -2d
Heat Smash
Spike
  • Transition to attack throw on hit
  • Enter CD r30 with F on block
  • Deals chip damage on block
  • Jails
Nina-H.b+1+2 i16 i8~10, i28 i35 i42 i49 m,m,h,h,h,h 5,20,5,5,5,5 +2 +33a (+7)
Balcony Break
Weapon
Removes Recoverable Health
  • Combo from 1st hit only if the second hit connects on i8
  • 2nd hit available only as combo from 1st
  • If the second hit connects on i9~10, frame advantage on hit will be -16~-15
  • Jails
  • Partially uses remaining Heat time
Nina-H.b+3+4,1+2 i14~15, i28 i35 i42 h,h,h,h,h 16,6,6,6,10 -2 +29a (+3)
Balcony Break
Weapon
  • Combo from 1st hit
  • Jails from 2nd hit
  • Chip damage on block
  • Partially uses remaining Heat time
Nina-H.CD.4,3,1+2 i14, i25, i28 i35 i42 m,h,h,h,h,h 15,23,6,6,6,10 -2 +13a (+12)
Balcony Break
Weapon
  • Combo from 1st hit
  • Jails from 3rd hit
  • Chip damage on block
  • Partially uses remaining Heat time
Nina-hFC.1 i10 sl 5 -5 +6 cs1~
  • Transition to Standing with f
Nina=hFC.2 i11 sl 8 -4 +7 cs1~
Nina=hFC.3 i16 L 10 -17 -6 cs1~
Nina-hFC.4 i12 l 6 -15 -4 cs1~
Nina-HHD.1 t 20 -9 +3
Removes Recoverable Health
  • Throw break 1
  • Powered up input: HHD.3,4,2+4
  • Alternate name: Double Snap
Nina-HHD.2 t 25 -9 +0d
Removes Recoverable Health
  • Throw break 2
  • Powered up input: HHD.1,3,2+4,1+2
Nina-H.ws1,1+2 i13~14,i25 i35 i39 i42 m,h,h,h,h 17,6,6,6,10 -2 +29a (+3)
Balcony Break
Weapon
  • Combo from 1st hit
  • Jails from 2nd hit
  • Chip damage on block
  • Partially uses remaining Heat time
Nina-H.ws4,3,1+2 i11~12, i25, i28 i35 i42 i13 m,h,h,h,h,h 15,23,6,6,6,10 -2 +29a (+3)
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
  • Jails from 3rd hit
  • Chip damage on block
  • Partially uses remaining Heat time
Nina-Left throw t 40 -3 +1d
Removes Recoverable Health
  • Throw break 1
  • Can side switch on hit
Nina-NTM.1 t 15 -3 +3d
Removes Recoverable Health
  • Throw break 1
  • Powered up input: NTM.1,1,2,1+2
Nina-NTM.2 t 25 -3 +3d
Removes Recoverable Health
  • Throw break 2
  • Powered up input: NTM.1,2,4,3,1+3
Nina-OTG.d+3+4 i17~18 L 20 -17 -7d
Spike
Nina-qcb cs1~20
  • Cancel to SS with u
  • Buffer to r10 SS with d
  • Recovers in FC for 5 frames (21~25)
Nina-qcb,B+1+3 i12 t 15 +6c
  • Unbreakable
  • qcb,B+2+4
Nina-qcf cs1~20
  • Recover in FC with qcf,n
  • Cancel to FC with d,df,d
Nina-R.df+1+2 i20 m,t 55+ -15 +0d pc8~
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Nina-Right throw t 38 -3 +1d Throw break 2
Nina-SS.1 i14~15 m 15 -10 +3
  • Enter CD +10g +23g with F
  • Enter SWA +10g +23g with B
Nina-SS.1+2 i19 m 22 -9 +36a
Balcony Break
  • Sidestep adds minimum 9f, effective startup i28
  • Chip damage on block
Nina-SS.2 i13~14 m 15 -14 +33a (+23)
Nina-SS.4 i20 L 14 -14 +6c cs6~39 Sidestep adds minimum 9f, effective startup i29
Nina-STB.2 t 30 +0 -6d
Removes Recoverable Health
  • Unbreakable
  • Side switch
  • Powered up input: STB.2,1,3
Nina-SWA.b+4 i19~20 M 20 -12 +68a (+52)
Tornado
Nina-TSS.1 t 15 -3 +0d
Removes Recoverable Health
  • Throw break 1
  • Powered up input: TSS.1,1,2,1+2
Nina-TSS.2 t 20 +3d
Removes Recoverable Health
  • Throw break 2
  • Powered up input: TSS.1,2,4,3,1+3

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