Nina movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Nina-1 i10 h 5 +1 +8
Nina-1+2 i16~17 m 19 -3~-2 +9~+10
Homing
Nina-1,2 ,i10 ,h ,10 -1 +5
  • Jail from 1st attack with 8f delay
  • Enter SS +0 +11 with D or U
Nina-1,2,1 ,i26~27 ,h ,17 -3~-2 +2~+3
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 6f
Nina-1,2,1,1+2 ,i25 i32 i39 ,h,h,h ,6,6,6 -9 +34a (-24)
Balcony Break
Weapon
  • Jail from 3rd attack
  • Combo from 2nd CH
  • Chip damage on block
Nina-1,2,1+2 ,i23 ,m ,22 -14 +11a (+2) +10 +56a
Balcony Break
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 10f
Nina-1+2+3+4
  • CH state for 5 seconds
  • Can't block for 5 seconds
Nina-1,2,4 ,i22 ,h ,22 -6 +20a (+11) +49a
Balcony Break
  • Combo from 2nd CH with 8f delay
  • Input can be delayed 10f
Nina-1+3 i12~14 t 35 -6 -2
  • Throw break 1 or 2
  • Opponent recovers FUFA
Nina-1+4 i15~16 i28~29 m,m 4,20 -5~-4 +4c~+5c +6c~+7c
Spike
  • Second hit is +7c~+8c on CH if the first hit whiffs
Nina-1,4 ,i17~18 ,h ,17 -4~-3 +1~+2 +50a
  • Combo from 1st hit
  • Move can be delayed 2f
Nina-1,4,1 ,i25~26 ,m ,21 -11~-10 +15g~+16g +67a (+47a)
Balcony Break
Nina-2 i10 h 10 +1 +7
Nina-2+3 i16 m 12 +1 +2c pc8~
Heat Burst
  • Cancel to r45 with b,b
Nina-2,3 ,i18 ,m ,15 -13 +0d
Knee
  • Combo from 1st CH with 7f delay
  • Input can be delayed 12f
  • Transition to Triple Slaps throw automatically on standing front hit
  • Throw is unbreakable
Nina-2+4 i12~14 t 35 +0 +0d
  • Throw break 1 or 2
  • Side switch
  • Nina recovers BT
Nina-2+4,2 t 25 +0 -5d
  • Unbreakable
  • Side switch
Nina-3 i14 h 14 -16 -5
Nina-3,2 ,i19 ,m ,22 -9 +36a
Balcony Break
  • Side roll takes 42? frames
  • Chip damage on block
  • Can recover in r38 FC with D
Nina-3,3 ,i17 ,h ,4 -14 -3 Jail from 1st attack
Nina-3,3,3 ,i17 ,h ,6 -14 -3 Jail from 1st attack
Nina-3,3,3,4 ,i24 ,h ,20 -6 +20a (+11)
Balcony Break
  • Combo from 3rd CH with 6f delay
  • Input can be delayed 10f
Nina-3+4 i18~19 m 20 -10~-9 +11g~+12g
Balcony Break
Homing
  • Enter CD -6~-5 +15g~+16g t45 r15 with F
Nina-3,4 ,i22 ,h ,20 -6 +20a (+11)
Balcony Break
  • Combo from 1st hit with 8f delay
  • Input can be delayed 10f
Nina-4 i11 h 15 -9 +7 +7s
Nina-4,2 ,i19 ,m ,22 -9 +36a
Balcony Break
  • Side roll takes 42? frames
  • Chip damage on block
  • Can recover in r38 FC with D
Nina-4,3 ,i29~30 ,m ,20 -2~-1 +5c~+6c
Spike
Nina-4,4 ,i28~39 ,h ,21 -8 +3~+4 ,js21~34 fs35~37 Combo from 1st CH
Nina-4,4,3+4 ,i35~39 i43~49 ,M,M ,8,21 -6~+0 +20a ,js29~36 fs37~42
Spike
  • Combo from 2nd CH
Nina-4,4,4 ,i30~31 ,L ,20 -12~-11 +4c~+5c +46a ,cs16~55 Combo from 2nd CH
Nina-ABK.1 t 15 -3 +0d
  • Throw break 1
  • Erases opponent's recoverable health on hit
  • Powered up input: ABK.3,1,1+2
Nina-ABK.2 t 15 -3 +3d
  • Throw break 2
  • Erases opponent's recoverable health on hit
  • Powered up input: ABK.2,1,3,4,1+2
Nina-b+1 i12~13 h 10 -7~-6 +4~-5
Nina-b+1+2 i16 i8~10 m,m 5,20 -7 +5a
  • Combo from 1st hit only if the second hit connects on i8
  • 2nd hit available only as combo from 1st
  • If the second hit connects on i9~10, frame advantage on hit will be -16~-15
  • Erases opponent recoverable health on hit
  • Powered up in heat
Nina-b+1+3_b+2+4 -6 ps5~12
  • Damage is 25 + 50% of the opponent's attack
  • Parries mid or high punches or kicks
Nina-b+1+4 i15 i30~31 m,m 4,14 -15~-14 +34a (+24)
Tornado
Nina-b+1,4 ,i28~29 ,M ,22 -12~-11 +7~+8 +71a (+55)
Tornado
  • Combo from 1st hit
  • Grounded hit can be inconsistent
Nina-b+2 i12 h 12 -14 -3
Homing
  • Female characters can slap back with 2
Nina-b+2,2 ,i14~15 ,h ,16 -6~-5 +5~+6 Combo from 1st hit
Nina-b+2,2,2 ,i25~26 ,h ,20 -9~-8 +9g~+10g +45a
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 5f delay
  • Enter SS -15~? +1~+2 with D or U
  • Input can be delayed 13f
Nina-b+2+3 i65 m! 50 +25a Cancel to r25 with b,b
Nina-b+3 i18 m 10 -6 +6c
Spike
Nina-b+3+4 i14~15 h 16 -9~-8 +6~+7
Nina-b+3,4 i20~21 ,h ,17 -8~-7 +19a +45a
  • Combo from 1st hit with 16f delay
  • Input can be delayed 17f
Nina-b+3+4,1+2 ,i28 i35 i42 ,h,h,h ,6,6,6 -9 +34a (-24)
Balcony Break
Weapon
Nina-b+3+4,3 ,i28~29 ,M ,20 -15~-14 +27a ,js31~43 fs44~46
Tornado
Nina-b+4 i14 h 15 -9 +9 +12
Nina-Back throw t 60 +3d
  • Unbreakable
  • Erases opponent's recoverable health on hit
  • Can side switch on hit
Nina-BHS.1 t 8 -3 +3d
  • Throw break 1
  • Powered up input: BHS.1,3,1
  • Alternate input: BTR.1
Nina-BHS.1+2 t 10,10 -3 +3d
  • Throw break 1+2
  • Can side switch on hit
  • Erases opponent's recoverable health on hit
  • Powered up input: BHS.3,4,3,1+2
Nina-BHS.2 t 9,6 -3 +0d
  • Throw break 2
  • Powered up input: BHS.2,3,4,2
  • Listed in previous games as Triple Slaps
Nina-BT+1 i8 h 15 -8 +3 Links to 1 jab extensions
Nina-BTR.2 t 10 -3 +3d
  • Throw break 2
  • Powered up input: BTR.2,1,1+2
Nina-CD.1 i14~16 h 21 +1~+3 +3~+5 +47a (+37) Chip damage on block
Nina-CD.2 i17~18 M 25 -8~-7 +32a (+17)
Heat Engager
Heat Dash +5 +42a r27
Balcony Break
Nina-CD.2+3 i24~38 h! 10 +36g~+50g cs1~37 Alternate input: db,qcf,n,DB+2+3
Nina-CD.3 i19~28 L 17 -20~-11 +0~+9 +21a cs10~49
Nina-CD.4 i14 m 15 -8 +6s
Knee
Nina-CD.4,3 ,i25 ,h ,23 -10 +14a (+5) Combo from 1st hit with 4f delay
Nina-CD.4,3,1+2 ,i28 i35 i42 ,h,h,h ,6,6,6 -9 +24a (-9)
Balcony Break
Weapon
Nina-CHD.1 t 25 +0d +3d
  • Throw break 1
  • Erases opponent's recoverable health on hit
  • Powered up input: CHD.3,4,1+2
Nina-CHD.2 t 8 +0d +7
  • Throw break 2
  • Powered up input: CHD.3,2,1+2
Nina-d+1 i10 sl 5 -5 +5 cs4~
  • Transition to r? with f
Nina-d+1,4 ,i16~17 ,m ,10 -11~-10 +0~+1
  • Combo from 1st CH
  • Alternate input: FC.1,4
Nina-d+2 i20 L 13 -12 +0 +5 cs6~
Nina-d+2,2 ,i28~29 ,m ,20 -12~-11 +17a (+0) +71a (+55)
Tornado
Balcony Break
  • Combo from 1st CH
Nina-d+3 i16 L 10 -17 -6 cs4~ Alternate inputs: FC.3 or uf,n,D+3
Nina-d+3,2 ,i25~27 ,m ,18 -11~-9 +12~+14
  • Combo from 1st CH
  • Alternate inputs: FC.3,2 or uf,n,D+3,2
Nina-d+3,4 ,i20 ,h ,14 -8 +1
  • Combo from 1st CH
  • Alternate inputs: FC.3,4 or uf,n,D+3,4
Nina-d+3,4,3 ,i29~30 ,m ,20 -7~-6 +22a
Balcony Break
Spike
  • Combo from 2nd hit
  • Alternate inputs: FC.3,4,3 or uf,n,D+3,4,3
Nina-d+4 i12 l 6 -15 -4 cs4~
Nina-d+4,1 ,i24 ,h ,10 +0 +6 +11
  • Combo from 1st CH with 6f delay
  • Input can be delayed 9f
  • Enter SS -21? -2 with D or U
  • Alternate inputs: FC.4,1
Nina-db+1+2 i11 i30 h,m 5,22 -14 +10a (+1)
Heat Engager
Heat Dash +5 +43a r27
Balcony Break
Nina-db+2 i24~25 m 20 -5~-4 +8~+9 +11~+12
Homing
Nina-db+3 i20 L 17 -13 +4c +13a
Nina-db+3+4 i18~19 m 21 -17~-16 +36 (+26)
Tornado
  • Alternate input: ws3+4
Nina-db+4 i16~17 L 5 -9a +2 cs6~16
Nina-db+4,3 ,i27~28 ,m ,21 -13~-12 +71a (+55)
Tornado
  • Combo from 1st CH
Nina-db,qcf,n,DB+2+3 Alternate input: CD.2+3
Nina-d,DF+4 i20~24 L 20 -37 +14a +27a cs1~ Powered-up version of df+3+4
Nina-df+1 i13~14 m 13 -1~+0 +5~+6
Nina-df+1,2 ,i16 ,h ,10 -3 +2 +9
  • Jail from 1st attack
  • Enter SS -1 +4 +11 with D or U
  • Enter CD 0 +5 +12g with F
Nina-df+1+3 i11 t 37 -2 +1d Throw break 1
Nina-df+2 i15~16 m 12 -7~-6 +34a (+24)
  • +4s~+5s on hit against crouching opponent
  • Does not launch crouching opponent
Nina-df+2+4 i11 t 37 -2 +1d
  • Throw break 2
  • Erases opponent's recoverable health on hit
  • Side switch on hit
Nina-df+3 i14 m 13 -11 +0 +1
Nina-df+3,1 ,i30 ,h ,10 -8 +3
  • Combo from 1st CH
  • Input can be delayed 10f
  • Enter SS -19 -8 -7 with D or U
Nina-df+3,1,2 ,i26~27 ,m ,20 -12~-11 +16a +16a
Balcony Break
Spike
  • Combo from 2nd hit
  • Combo from 1st CH
  • Opponent is closer on CH
Nina-df+3,2 ,i19 ,h ,12 +1 +5 +12
  • Combo from 1st hit with 10f delay
  • Enter SS 0 +4 +11 with D or U
  • Enter CD -1 +3 +10 t29 r10 with F
  • Enter SWA +8 +12 +19 with B
Nina-df+3,2,1 ,i16 ,h ,6 -3 +4
  • Combo from 2nd CH with 9f delay
  • Jail from 2nd block with 3f delay
Nina-df+3,2,1,4 ,i23 ,L 12 -13 -2 ,cs10~ Combo from 3rd CH with 2f delay
Nina-df+3,2,3 ,i19~20 ,m ,21 -17~-16 +36a(+26)
Tornado
  • Combo from 2nd CH with 10f delay
Nina-df+3,2,4 ,i22 ,h ,22 -6 +20a +49a
Balcony Break
  • Combo from 2nd CH with 8f delay
Nina-df+3,3 i28 ,m ,14 -10 +2c
Spike
  • Combo from 1st hit with 1f delay
  • Input can be delayed 10f
Nina-df+3+4 i31~35 L 20 -37 +14a +27a cs1~
  • Alternate input: FC.df+4
  • Powered up input: d,DF+4
Nina-df+4 i12 m 15 -4 +7
Nina-df,df+1 i12 t 43 -6 -2d
Floor Break
  • Throw break 1+2
Nina-f+1+2 i17 m 24 -14 +11a (+2) pc8~16
Heat Engager
Heat Dash +5 +43a r27
Balcony Break
  • Alternate input: ws1+2
  • Frame advantage is -8 if an attack is absorbed
  • Deals chip damage if an attack is absorbed
Nina-f+1+3 i13 t 15 -2 +1d
  • Throw break 1
  • Alternate input: qcf+1+3
Nina-f+2 i13 h 12 -3 +8

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Nina-1 i10 h 5 +1 +8
Nina-1+2 i16~17 m 19 -3~-2 +9~+10
Homing
Nina-1+2+3+4
  • CH state for 5 seconds
  • Can't block for 5 seconds
Nina-1+3 i12~14 t 35 -6 -2
  • Throw break 1 or 2
  • Opponent recovers FUFA
Nina-1+4 i15~16 i28~29 m,m 4,20 -5~-4 +4c~+5c +6c~+7c
Spike
  • Second hit is +7c~+8c on CH if the first hit whiffs
Nina-2 i10 h 10 +1 +7
Nina-2+3 i16 m 12 +1 +2c pc8~
Heat Burst
  • Cancel to r45 with b,b
Nina-2+4 i12~14 t 35 +0 +0d
  • Throw break 1 or 2
  • Side switch
  • Nina recovers BT
Nina-2+4,2 t 25 +0 -5d
  • Unbreakable
  • Side switch
Nina-3 i14 h 14 -16 -5
Nina-3+4 i18~19 m 20 -10~-9 +11g~+12g
Balcony Break
Homing
  • Enter CD -6~-5 +15g~+16g t45 r15 with F
Nina-4 i11 h 15 -9 +7 +7s
Nina-ABK.1 t 15 -3 +0d
  • Throw break 1
  • Erases opponent's recoverable health on hit
  • Powered up input: ABK.3,1,1+2
Nina-ABK.2 t 15 -3 +3d
  • Throw break 2
  • Erases opponent's recoverable health on hit
  • Powered up input: ABK.2,1,3,4,1+2
Nina-b+1 i12~13 h 10 -7~-6 +4~-5
Nina-b+1+2 i16 i8~10 m,m 5,20 -7 +5a
  • Combo from 1st hit only if the second hit connects on i8
  • 2nd hit available only as combo from 1st
  • If the second hit connects on i9~10, frame advantage on hit will be -16~-15
  • Erases opponent recoverable health on hit
  • Powered up in heat
Nina-b+1+3_b+2+4 -6 ps5~12
  • Damage is 25 + 50% of the opponent's attack
  • Parries mid or high punches or kicks
Nina-b+1+4 i15 i30~31 m,m 4,14 -15~-14 +34a (+24)
Tornado
Nina-b+2 i12 h 12 -14 -3
Homing
  • Female characters can slap back with 2
Nina-b+2+3 i65 m! 50 +25a Cancel to r25 with b,b
Nina-b+3 i18 m 10 -6 +6c
Spike
Nina-b+3+4 i14~15 h 16 -9~-8 +6~+7
Nina-b+4 i14 h 15 -9 +9 +12
Nina-Back throw t 60 +3d
  • Unbreakable
  • Erases opponent's recoverable health on hit
  • Can side switch on hit
Nina-BHS.1 t 8 -3 +3d
  • Throw break 1
  • Powered up input: BHS.1,3,1
  • Alternate input: BTR.1
Nina-BHS.1+2 t 10,10 -3 +3d
  • Throw break 1+2
  • Can side switch on hit
  • Erases opponent's recoverable health on hit
  • Powered up input: BHS.3,4,3,1+2
Nina-BHS.2 t 9,6 -3 +0d
  • Throw break 2
  • Powered up input: BHS.2,3,4,2
  • Listed in previous games as Triple Slaps
Nina-BT+1 i8 h 15 -8 +3 Links to 1 jab extensions
Nina-BTR.2 t 10 -3 +3d
  • Throw break 2
  • Powered up input: BTR.2,1,1+2
Nina-CD.1 i14~16 h 21 +1~+3 +3~+5 +47a (+37) Chip damage on block
Nina-CD.2 i17~18 M 25 -8~-7 +32a (+17)
Heat Engager
Heat Dash +5 +42a r27
Balcony Break
Nina-CD.2+3 i24~38 h! 10 +36g~+50g cs1~37 Alternate input: db,qcf,n,DB+2+3
Nina-CD.3 i19~28 L 17 -20~-11 +0~+9 +21a cs10~49
Nina-CD.4 i14 m 15 -8 +6s
Knee
Nina-CHD.1 t 25 +0d +3d
  • Throw break 1
  • Erases opponent's recoverable health on hit
  • Powered up input: CHD.3,4,1+2
Nina-CHD.2 t 8 +0d +7
  • Throw break 2
  • Powered up input: CHD.3,2,1+2
Nina-d+1 i10 sl 5 -5 +5 cs4~
  • Transition to r? with f
Nina-d+2 i20 L 13 -12 +0 +5 cs6~
Nina-d+3 i16 L 10 -17 -6 cs4~ Alternate inputs: FC.3 or uf,n,D+3
Nina-d+4 i12 l 6 -15 -4 cs4~
Nina-db+1+2 i11 i30 h,m 5,22 -14 +10a (+1)
Heat Engager
Heat Dash +5 +43a r27
Balcony Break
Nina-db+2 i24~25 m 20 -5~-4 +8~+9 +11~+12
Homing
Nina-db+3 i20 L 17 -13 +4c +13a
Nina-db+3+4 i18~19 m 21 -17~-16 +36 (+26)
Tornado
  • Alternate input: ws3+4
Nina-db+4 i16~17 L 5 -9a +2 cs6~16
Nina-db,qcf,n,DB+2+3 Alternate input: CD.2+3
Nina-d,DF+4 i20~24 L 20 -37 +14a +27a cs1~ Powered-up version of df+3+4
Nina-df+1 i13~14 m 13 -1~+0 +5~+6
Nina-df+1+3 i11 t 37 -2 +1d Throw break 1
Nina-df+2 i15~16 m 12 -7~-6 +34a (+24)
  • +4s~+5s on hit against crouching opponent
  • Does not launch crouching opponent
Nina-df+2+4 i11 t 37 -2 +1d
  • Throw break 2
  • Erases opponent's recoverable health on hit
  • Side switch on hit
Nina-df+3 i14 m 13 -11 +0 +1
Nina-df+3+4 i31~35 L 20 -37 +14a +27a cs1~
  • Alternate input: FC.df+4
  • Powered up input: d,DF+4
Nina-df+4 i12 m 15 -4 +7
Nina-df,df+1 i12 t 43 -6 -2d
Floor Break
  • Throw break 1+2
Nina-f+1+2 i17 m 24 -14 +11a (+2) pc8~16
Heat Engager
Heat Dash +5 +43a r27
Balcony Break
  • Alternate input: ws1+2
  • Frame advantage is -8 if an attack is absorbed
  • Deals chip damage if an attack is absorbed
Nina-f+1+3 i13 t 15 -2 +1d
  • Throw break 1
  • Alternate input: qcf+1+3
Nina-f+2 i13 h 12 -3 +8
Nina-f+2+4 i13 t 15 -2 +0
  • Throw break 2
  • Alternate input: qcf+2+4
Nina-f+3 i14~15 i25~26 h,h 10,20 +3~+4 +24a (+15) +54a
Balcony Break
  • 2nd hit is duckable if the 1st is blocked
  • 2nd hit is homing
Nina-f+4 i21~22 m 15 -5~-4 +5~+6 js12~24 fs22~24
  • Enter SS +2~+3 +12~+13 with D or U
Nina-FC.1 i10 sl 5 -5 +6 cs1~ Transition to r24 with f
Nina-FC.2 i11 sl 8 -4 +7 cs1~
Nina-FC.df+4 i31~35 L 20 -37 +14a +27a cs1~
  • Alternate input: df+3+4
  • Powered up input: d,DF+4
Nina-f,F+1+2 i23~24 M 26 -5~-4 +12a (+3) Chip damage on block
Nina-f,F+1+2* i33~34 M 32 +11g~+12g +19a (+9)
Balcony Break
Nina-f,F+2 i14 h 20 -4 +32a (+24)
Balcony Break
Nina-f,F+3 i15 M 24 -14 +8 +52a
Nina-f,F+4 i28~32 M 20 -10~-6 +9c~+13c +21a js4~
  • Tech roll to r32 FC on frames 29~34
  • 5 recoverable self-damage on whiff without tech roll
  • Clean hit on block +16g~+20g, 30 damage
Nina-f,f,F+1+2 i20~21 m 30 +4~+5 +12a (+3) js5~14 fs15~17
Heat Engager
Heat Dash +5 +36a r27
Balcony Break
  • Chip damage on block
  • Alternate input: wr1+2
Nina-f,f,F+3 i20~21 m 12 -13~-12 -2~-1 js4~18 fs19~21 Alternate input: wr3
Nina-H.2+3 i16 i28 i35 i42 i49 m,h,h,h,h 20,9,12,9,12 +14 +43a (+10)
Heat Smash
  • Jails
Nina-H.2+3 i16 i28 i35 i42 i49 i90~91 m,h,h,h,h,m 20,30 +5~+6 -2d
Heat Smash
Spike
  • Transition to attack throw on hit
  • Enter CD r30 with F on block
  • Deals chip damage on block
  • Jails
Nina-H.b+1+2 i16 i8~10, i28 i35 i42 i49 m,m,h,h,h,h 5,20,5,5,5,5 +2 +33a (+7)
Balcony Break
Weapon
  • Combo from 1st hit only if the second hit connects on i8
  • 2nd hit available only as combo from 1st
  • If the second hit connects on i9~10, frame advantage on hit will be -16~-15
  • Erases opponent recoverable health on hit
  • Jails
  • Partially uses remaining Heat time
Nina-H.b+3+4,1+2 i14~15, i28 i35 i42 h,h,h,h,h 16,6,6,6,10 -2 +29a (+3)
Balcony Break
Weapon
  • Combo from 1st hit
  • Jails from 2nd hit
  • Chip damage on block
  • Partially uses remaining Heat time
Nina-H.CD.4,3,1+2 i14, i25, i28 i35 i42 m,h,h,h,h,h 15,23,6,6,6,10 -2 +13a (+12)
Balcony Break
Weapon
  • Combo from 1st hit
  • Jails from 3rd hit
  • Chip damage on block
  • Partially uses remaining Heat time
Nina-HHD.1 t 20 -9 +3
  • Throw break 1
  • Erases opponent's recoverable health on hit
  • Powered up input: HHD.3,4,2+4
  • Alternate name: Double Snap
Nina-HHD.2 t 25 -9 +0d
  • Throw break 2
  • Erases opponent's recoverable health on hit
  • Powered up input: HHD.1,3,2+4,1+2
Nina-H.ws1,1+2 i13~14,i25 i35 i39 i42 m,h,h,h,h 17,6,6,6,10 -2 +29a (+3)
Balcony Break
Weapon
  • Combo from 1st hit
  • Jails from 2nd hit
  • Chip damage on block
  • Partially uses remaining Heat time
Nina-H.ws4,3,1+2 i11~12, i25, i28 i35 i42 i13 m,h,h,h,h,h 15,23,6,6,6,10 -2 +29a (+3)
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
  • Jails from 3rd hit
  • Chip damage on block
  • Partially uses remaining Heat time
Nina-Left throw t 40 -3 +1d
  • Throw break 1
  • Erases opponent's recoverable health on hit
  • Can side switch on hit
Nina-NTM.1 t 15 -3 +3d
  • Throw break 1
  • Erases opponent's recoverable health on hit
  • Powered up input: NTM.1,1,2,1+2
Nina-NTM.2 t 25 -3 +3d
  • Throw break 2
  • Erases opponent's recoverable health on hit
  • Powered up input: NTM.1,2,4,3,1+3
Nina-OTG.d+3+4 i17~18 L 20 -17~-16 -7d
Spike
Nina-qcb cs1~20
  • Cancel to SS with u
  • Buffer to SS with d
  • Recovers in FC for 5 frames (21~25)
Nina-qcb,B+1+3 i12 t 15 +6c
  • Unbreakable
  • qcb,B+2+4
Nina-qcf cs1~20
  • Recovers in FC with qcf,n
  • Input sometimes written as d,​df,​F
Nina-R.df+1+2 i20~21 m,t 55+ -15~-14 +0d pc8~
  • Rage Art
  • Erases opponent's recoverable health on hit
  • Damage increases with lower health
Nina-Right throw t 38 -3 +1d Throw break 2
Nina-SS.1 i14~15 m 15 -10~-9 +3~+4
  • Enter CD +10g~+11g +23g~+24g t29 r7 with F
  • Enter SWA +10g~+11g +23g~+24g t20 with B
Nina-SS.1+2 i19 m 22 -9 +36a
Balcony Break
Nina-SS.2 i13~14 m 15 -14~-13 +33a (+23)
Nina-SS.4 i20 L 14 -14 +6c cs6~39 Sidestep adds minimum 9 frames, total startup is i29
Nina-STB.2 t 30 +0 -6d
  • Unbreakable
  • Side switch
  • Erases opponent's recoverable health on hit
  • Powered up input: STB.1,2,3
Nina-SWA.b+4 i19~20 M 20 -12~-11 +68a (+52)
Tornado
  • Sway adds minimum 10 frames, total startup is i29~30
Nina-TSS.1 t 15 -3 +0d
  • Throw break 1
  • Erases opponent's recoverable health on hit
  • Powered up input: TSS.1,1,2,1+2
Nina-TSS.2 t 20 +3d
  • Throw break 2
  • Erases opponent's recoverable health on hit
  • Powered up input: TSS.1,2,4,3,1+3
Nina-u+3 i14 m 20 -15 +16a (+6) js6~26 fs27~29
Balcony Break
Nina-u+4 i23~28 M 21 +0c~+5c +5c~+10c +22a js7~30 fs31~33
Spike
  • Alternate input: ub+4
Nina-ub+1 i20~21 m 15 -16~-15 +20a

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