Asuka movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Asuka-1 i10 h 6 -2 +9
Asuka-1,1 i24 ,m ,15 -7 +4
  • Combo from 1st CH
  • Links to f+1
Asuka-1,1,3 i21~22 ,m ,17 -5 +6 +14c
Asuka-1+2 i16~17 m 21 -9 +27a
Asuka-1,2 i22~23 ,m ,9 -8 +6
  • Combo from 1st hit
Asuka-1,2,3 i31~33 ,m ,24 -2 +29a (+20)
  • Chip on block
  • Link to f+4
  • Can interrupt with up to i15 if previous hit is blocked
  • Cancel with input 1,2,3,B
  • Last input can be held to power up
Asuka-1+2+3+4
  • Cannot block for 5 seconds
  • CH state for 5 seconds
Asuka-1+2+3+4,1+2 i61 ,t(m) ,5,5 -6
  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Foot sd. FU
  • Left slap is auto-attack
  • Throw breaks 16f later (1f)
Asuka-1+2+3+4,1+2,1,2,1,2 ,5,5,5,10
  • Break: none
  • Opp. Position on break:
  • Opp. Position on hit: Foot sd. FU
Asuka-1,2,4 i18~19 ,m ,20 -12 +12a Combo from 2nd CH
Asuka-1+3 i12~14 t 35 -2 +0d
  • Throw break 1 or 2
  • Opp. Position on break: CCW
  • Opp. Position on hit: Reverse Pos., F Sd. FU
Asuka-1,3 i21 ,l ,10 -11 +0
  • Combo from 1st hit
Asuka-1+4 i14,i17 sl,h 5,8 -19 -8
  • Jails
  • Combo from 1st CH
  • 2nd hit when blocked is -3, on hit is +9
Asuka-1+4,2 i19 ,h ,10 -2 +9
  • Combo from 2nd CH
Asuka-1+4,2,4 i24 ,m ,26 -9 +4 +17a (+8)
  • Combo from 3rd CH
Asuka-1+4,2,d+4 i24~25 ,l ,15 -23 +27d
  • Combo from 3rd CH
Asuka-1+4,3 i31~33 ,m ,25 -2 +29a (+20)
  • Chip on block
  • Link to attack from Spinning Heel Drop (f+3)
  • Can be cancelled with input B
  • Last input can be held to power up
Asuka-2 i12 h 9 -11 +0
Asuka-2,1 i18~19 ,h ,10 -3 +8
  • Combo from 1st hit
  • Jails
Asuka-2,1,2 i26~27 ,m ,16 -10 +16a (-1)
Tornado
Asuka-2,1,d+1+2 i28~30 ,m ,23 -9 +3c +38a
  • Combo from 2nd CH
  • Cancel to standing with input 2,1,d+1+2,B
  • Cancel to FC with input 2,1,d+1+2,D
Asuka-2+3 i16 m 37 +1 +2 pc8~
Heat Burst
Asuka-2,3 i22~23 ,m ,16 -19 +14gc Combo from 1st hit
Asuka-2+4 i12~14 t 35 -3 +0d
  • Throw break 1 or 2
  • Opp. Position on break: CCW
  • Opp. Position on hit: Head Sd. FD
Asuka-3 i14 m 17 -7 +9
Asuka-3,1 i18~19 ,m ,17 -11 +8 +35a (+27)
  • Combo from 1st hit
  • Can be delayed 14f
  • Combo can be delayed 14f from hit
Asuka-3+4 i23 mm 10,21 -6 +25d js5~
  • Special effect when hitting grounded opponents
  • Cancel to FC with input 3+4,D
Asuka-4 i11 h 18 -7 +7 +32a
Asuka-b+1 i29 l(,th) 17(,22) -10 +6 Th cs6~
  • Connect to Sumiregari upon CH
  • Damage () is Throw bonus
  • Can be cancelled into FC with input D
Asuka-b+1+3 25 -6 ps3~12
  • Does 25 + 50% of reversed attack as damage
  • Opp. Position on hit: Reverse Pos Foot-sd. Face-up
  • Reverses limb-based h/m attacks
Asuka-b+1+3* 25 -6 ps3~54
  • Does 25 + 50% of reversed attack as damage
  • Opp. Position on hit: Reverse Pos Foot-sd. Face-up
  • Reverses limb-based h/m attacks
Asuka-b+1+4 i12 h,l 15,8 -8 +5 +7 Combo from 1st hit
Asuka-b+1+4,3 ,l ,18 -13 -2 +16d Combo from 2nd CH
Asuka-b+1+4,4 ,m ,23 -14 +5b +5b
  • Combo from 2nd CH
Asuka-b+2 i15 m 12 -4c +1c
Asuka-b+2,1 ,m ,14 -7 +4
  • Combo from 1st CH
  • Link to attack from Lunging Mist Thrust ()
Asuka-b+2,1+2 i36 ,h ,7 -9 +2
  • Jails
  • Combo from 1st hit
  • Can be delayed 12F
  • Combo can be delayed 9F from CH
  • Can be cancelled with input D
Asuka-b+2,1+2,4 ,m ,20 -13 +18a (+9)
  • Combo from 2nd CH
Asuka-b+2+3 i24 m 23 -9 +6 ps4~15 Sabaki absorbs kicks
Asuka-b+2,4 ,l ,14 -11 +0 +3 cs
  • Link to attack from Leg Cutter ()
  • Can be cancelled with input D
Asuka-b+3 i16 m 15 -19 +22a (+12) js10~
Asuka-b+3,2 ,m ,20 -20 +33a (+23)
  • Interruption 23F after 1st block
  • Can be cancelled with input D
  • on hit, gain NWG with input 1
Asuka-b+3,4 ,l ,14 -11 +0 +3 cs
  • Link to attack from Leg Cutter ()
  • Can be cancelled into FC with input D
Asuka-b+4 i15 m 17 -7 +8 +56a
Asuka-b+4,2 ,m ,12 -12 +4c
  • Can be delayed 15F
Asuka-b+4,2,3 ,m ,21 -16 +15a (-2)
  • Combo from 2nd hit
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
  • on hit, can gain NWG with input 1
Asuka-Back throw t 50 +0d
  • Throw break: none
  • Opp. Position on break: -
  • Opp. Position on hit: Head Sd. Face D
Asuka-(Back to wall).b,b,UB i39 m 21 +4c +22a fs5~13
Asuka-d+1+2 i20 l 20 -18 +11d cs10~ Same move as FC.1+2
Asuka-d+2 i18 m 18 -4c +9c
Heat Engager
  • Gain Naniwa Gusto on Heat activation
Asuka-d+3+4 i14 l,h 5,20 -25 +30a (+20) js5~
  • Block frame is blocked 1st attack
  • -6F upon 2nd block
Asuka-db+1 i14 m 13 -10 +7 cs6~
Asuka-db+1+2 i42,i3 m,m 10,20 +10 +18a (+9) ps
Balcony Break
Wall Crush +25g on block
  • Parries lows
Asuka-db+1,2 i26~27 ,h ,20 -9 +22a (+13)
Heat Engager
Balcony Break
  • Gain Naniwa Gusto on Heat activation
  • Combo from 1st hit
  • Can be delayed 9F
  • Combo can be delayed 9F from hit
Asuka-db+1,4 i28~29 ,m ,25 -15 +16a (+9) js
Tornado
Asuka-db+2 i20 m 22 -11 +32a (+22) cs3~
Tornado
Asuka-db+3 i20 l 17 -12 +4c +14g
Asuka-db+4 i21 l 14 -11 +0 +3 cs6~ Cancel to FC with input D
Asuka-db+4,4 i31~33 ,l ,15 -7 +4 +35d cs Cancel to FC with input D
Asuka-db+4,4,4 i31~33 ,l ,16 -7 +4 +35d cs Cancel to FC with input D
Asuka-Destabilizer.2 i19 ,m ,20 -3 +8a/HE
Heat Engager
  • Gain Naniwa Gusto on Heat Activation
  • Chip on block
Asuka-Destabilizer.4 i19 ,l ,19 -14 +11d
Asuka-df+1 i13 m 10 -3 +8
Asuka-df+1,2 ,h(,th) ,13(,25) -1 Th Th
Spike
  • Combo from 1st CH
  • Can be delayed 7F
  • Damage () is Throw bonus
Asuka-df+1,4 ,m ,22 -12 +22a (+17) +59a
Balcony Break
  • Combo from 1st CH
  • Can be delayed 7F
Asuka-df+2 i15 m 14 -6 +35a (+25) +5 upon crouch hit
Asuka-df+2+3 i12 t(h) 40 -6
  • Break: 2
  • Opp. Position on break:
  • Opp. Position on hit: CCW. Head sd. FU
Asuka-df+3 i20 m 23 -8 +12d
Balcony Break
Asuka-df+3+4 i28 l 22 -26 +70a (+54) cs6~
Homing
  • Alternate input: 3~4
  • Cancel to FC with input df+3+4,DB
Asuka-df+4 i12 m 16 -9 +2
Asuka-(During Leg Cutter),1+4 i22,i17 sl,h 5,8 -19 +9
  • Jails
  • Link to attack to White Heron ()
  • Block frame is blocked 1st attack
  • -3F upon 2nd block
Asuka-(During Leg Cutter) 3 i17 h 21 -3 +39a (+29) CH combo from Leg Cutter
Asuka-f+1 i20 m 17 -7 +4
Asuka-f+1+2 i15 h 26 -9 +19a (+9)/HE pc8~
Heat Engager
Balcony Break
  • Absorb an attack to power up
  • chip damage on block
  • Gain Naniwa Gusto on Heat activation
Asuka-f+1+3 i19 t(h) 0 +8
  • Break: none
  • Opp. Position on break:
  • Opp. Position on hit:
Asuka-f+1,3 ,i21~22 ,m ,17 -5 +6
Asuka-f+1,4 i25~27 ,l ,26 -26 +24 cs
Homing
  • Combo from 1st CH
  • Can be delayed 15F
  • Combo can be delayed 5F from CH
  • Interruption 11F after 1st block
Asuka-f+2 i17 m 20 -18 +33a (+23)
  • Can be cancelled with input f+2,D
  • Gain NWG on hit with input f+2,1
Asuka-f+2+3 i23 h 21 +0 +25d ps4~15
Balcony Break
  • Sabaki
  • Absorbs Punch (H/M) during 4 to 15F
  • Stun on success punch parry
Asuka-f+3 i31~i33 m 24 -2~+0 +29a (+20)
  • Chip damage when guarded
  • Can be cancelled with input B
Asuka-f+3* i70 ub(m) 28 +28a (+19) +28a (+19)
Balcony Break
  • Can be cancelled with input B
Asuka-f+3+4 i29~30 m 27 -1 -2(-11)
Balcony Break
  • Chip damage when guarded (8)
  • On hit, gain Naniwa Gusto
  • If you already have Naniwa Gusto it's 18a(+9) on hit
Asuka-f+3*n i52~i53 m 26 +6~+7 +28a (+19)
  • Chip damage when guarded
  • Can be cancelled with input B
Asuka-f+4 i19 h 21 +3 +28 +28d
Homing
Asuka-FC.3+4 i21 mm 10,10 -6 +5c +5c js13~
Asuka-FC.db+1+2 i11 t(h) 15,15,15 -6 +56a (+28)
  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Reverse Pos. Foot sd. FD
  • 2nd dmg is on landing
  • 3rd dmg is non-ukemi bonus
Asuka-FC.df+2 i16 l 10 -11 +0 +25g cs
  • Crumple State 17F upon CH
Asuka-FC.df+3 i17 m 20 -9 +34a (+26)
Balcony Break
Asuka-f,F+1 i23 m 30 +5 +14
Asuka-f,F+1+2 i19 m 20 -6 +29a (+14) +68a (+52)
  • Chip damage when guarded
Tornado
Asuka-f,F+2 i15 m 16 -13 -3
Asuka-f,F+2,1 ,h ,21 -5 +45a (-13)
  • Combo from 1st hit
  • Can be delayed 13F
  • Combo can be delayed 8F from hit
  • Combo can be delayed 11F from CH
Asuka-f,F+2,1+2 ,m,sp ,25 -13 +23a (+13)
Balcony Break
  • Gain Naniwa Gusto on hit, adv. changes to +0 (-10)
Asuka-f,F+2,3 ,m ,22 -8 +15d
  • Combo from 1st CH
  • Can be delayed 13F
  • Combo can be delayed 5F from CH
Asuka-f,F+3 i20 m 23 -9 +11g +35a
Balcony Break
Homing
Asuka-f,F+4 i20 h 28 -3 +66a (+46) js6~
Balcony Break
  • Causes Strong Aerial Tailspin
Asuka-f,f,F+1+2 i17 h 30 +4 +32a (+6) +67a (+51)
  • Chip damage when guarded
Homing
Asuka-f,f,F+3 i24~28 m 32 +3~+7 +16a (+7) js3~
  • Chip damage when guarded
  • Alternate input: ub,b+3
Asuka-H.2+3 i16 m,th 12,3 +10 -6
Heat Smash
  • Throw on hit
Asuka-hFC.1 i10 sl 5 -5 +6 cs1~
  • Transition to Standing with f

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Asuka-1 i10 h 6 -2 +9
Asuka-1+2 i16~17 m 21 -9 +27a
Asuka-1+2+3+4
  • Cannot block for 5 seconds
  • CH state for 5 seconds
Asuka-1+3 i12~14 t 35 -2 +0d
  • Throw break 1 or 2
  • Opp. Position on break: CCW
  • Opp. Position on hit: Reverse Pos., F Sd. FU
Asuka-1+4 i14,i17 sl,h 5,8 -19 -8
  • Jails
  • Combo from 1st CH
  • 2nd hit when blocked is -3, on hit is +9
Asuka-2 i12 h 9 -11 +0
Asuka-2+3 i16 m 37 +1 +2 pc8~
Heat Burst
Asuka-2+4 i12~14 t 35 -3 +0d
  • Throw break 1 or 2
  • Opp. Position on break: CCW
  • Opp. Position on hit: Head Sd. FD
Asuka-3 i14 m 17 -7 +9
Asuka-3+4 i23 mm 10,21 -6 +25d js5~
  • Special effect when hitting grounded opponents
  • Cancel to FC with input 3+4,D
Asuka-4 i11 h 18 -7 +7 +32a
Asuka-b+1 i29 l(,th) 17(,22) -10 +6 Th cs6~
  • Connect to Sumiregari upon CH
  • Damage () is Throw bonus
  • Can be cancelled into FC with input D
Asuka-b+1+3 25 -6 ps3~12
  • Does 25 + 50% of reversed attack as damage
  • Opp. Position on hit: Reverse Pos Foot-sd. Face-up
  • Reverses limb-based h/m attacks
Asuka-b+1+3* 25 -6 ps3~54
  • Does 25 + 50% of reversed attack as damage
  • Opp. Position on hit: Reverse Pos Foot-sd. Face-up
  • Reverses limb-based h/m attacks
Asuka-b+1+4 i12 h,l 15,8 -8 +5 +7 Combo from 1st hit
Asuka-b+2 i15 m 12 -4c +1c
Asuka-b+2+3 i24 m 23 -9 +6 ps4~15 Sabaki absorbs kicks
Asuka-b+3 i16 m 15 -19 +22a (+12) js10~
Asuka-b+4 i15 m 17 -7 +8 +56a
Asuka-Back throw t 50 +0d
  • Throw break: none
  • Opp. Position on break: -
  • Opp. Position on hit: Head Sd. Face D
Asuka-(Back to wall).b,b,UB i39 m 21 +4c +22a fs5~13
Asuka-d+1+2 i20 l 20 -18 +11d cs10~ Same move as FC.1+2
Asuka-d+2 i18 m 18 -4c +9c
Heat Engager
  • Gain Naniwa Gusto on Heat activation
Asuka-d+3+4 i14 l,h 5,20 -25 +30a (+20) js5~
  • Block frame is blocked 1st attack
  • -6F upon 2nd block
Asuka-db+1 i14 m 13 -10 +7 cs6~
Asuka-db+1+2 i42,i3 m,m 10,20 +10 +18a (+9) ps
Balcony Break
Wall Crush +25g on block
  • Parries lows
Asuka-db+2 i20 m 22 -11 +32a (+22) cs3~
Tornado
Asuka-db+3 i20 l 17 -12 +4c +14g
Asuka-db+4 i21 l 14 -11 +0 +3 cs6~ Cancel to FC with input D
Asuka-df+1 i13 m 10 -3 +8
Asuka-df+2 i15 m 14 -6 +35a (+25) +5 upon crouch hit
Asuka-df+2+3 i12 t(h) 40 -6
  • Break: 2
  • Opp. Position on break:
  • Opp. Position on hit: CCW. Head sd. FU
Asuka-df+3 i20 m 23 -8 +12d
Balcony Break
Asuka-df+3+4 i28 l 22 -26 +70a (+54) cs6~
Homing
  • Alternate input: 3~4
  • Cancel to FC with input df+3+4,DB
Asuka-df+4 i12 m 16 -9 +2
Asuka-(During Leg Cutter),1+4 i22,i17 sl,h 5,8 -19 +9
  • Jails
  • Link to attack to White Heron ()
  • Block frame is blocked 1st attack
  • -3F upon 2nd block
Asuka-(During Leg Cutter) 3 i17 h 21 -3 +39a (+29) CH combo from Leg Cutter
Asuka-f+1 i20 m 17 -7 +4
Asuka-f+1+2 i15 h 26 -9 +19a (+9)/HE pc8~
Heat Engager
Balcony Break
  • Absorb an attack to power up
  • chip damage on block
  • Gain Naniwa Gusto on Heat activation
Asuka-f+1+3 i19 t(h) 0 +8
  • Break: none
  • Opp. Position on break:
  • Opp. Position on hit:
Asuka-f+2 i17 m 20 -18 +33a (+23)
  • Can be cancelled with input f+2,D
  • Gain NWG on hit with input f+2,1
Asuka-f+2+3 i23 h 21 +0 +25d ps4~15
Balcony Break
  • Sabaki
  • Absorbs Punch (H/M) during 4 to 15F
  • Stun on success punch parry
Asuka-f+3 i31~i33 m 24 -2~+0 +29a (+20)
  • Chip damage when guarded
  • Can be cancelled with input B
Asuka-f+3* i70 ub(m) 28 +28a (+19) +28a (+19)
Balcony Break
  • Can be cancelled with input B
Asuka-f+3+4 i29~30 m 27 -1 -2(-11)
Balcony Break
  • Chip damage when guarded (8)
  • On hit, gain Naniwa Gusto
  • If you already have Naniwa Gusto it's 18a(+9) on hit
Asuka-f+3*n i52~i53 m 26 +6~+7 +28a (+19)
  • Chip damage when guarded
  • Can be cancelled with input B
Asuka-f+4 i19 h 21 +3 +28 +28d
Homing
Asuka-FC.3+4 i21 mm 10,10 -6 +5c +5c js13~
Asuka-FC.db+1+2 i11 t(h) 15,15,15 -6 +56a (+28)
  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Reverse Pos. Foot sd. FD
  • 2nd dmg is on landing
  • 3rd dmg is non-ukemi bonus
Asuka-FC.df+2 i16 l 10 -11 +0 +25g cs
  • Crumple State 17F upon CH
Asuka-FC.df+3 i17 m 20 -9 +34a (+26)
Balcony Break
Asuka-f,F+1 i23 m 30 +5 +14
Asuka-f,F+1+2 i19 m 20 -6 +29a (+14) +68a (+52)
  • Chip damage when guarded
Tornado
Asuka-f,F+2 i15 m 16 -13 -3
Asuka-f,F+3 i20 m 23 -9 +11g +35a
Balcony Break
Homing
Asuka-f,F+4 i20 h 28 -3 +66a (+46) js6~
Balcony Break
  • Causes Strong Aerial Tailspin
Asuka-f,f,F+1+2 i17 h 30 +4 +32a (+6) +67a (+51)
  • Chip damage when guarded
Homing
Asuka-f,f,F+3 i24~28 m 32 +3~+7 +16a (+7) js3~
  • Chip damage when guarded
  • Alternate input: ub,b+3
Asuka-H.2+3 i16 m,th 12,3 +10 -6
Heat Smash
  • Throw on hit
Asuka-hFC.1 i10 sl 5 -5 +6 cs1~
  • Transition to Standing with f
Asuka-hFC.2 i11 sl 8 -4 +7
Asuka-hFC.3 i16 l 10 -17 -6
Asuka-hFC.4 i12 l 6 -15 -4
Asuka-Left Throw t 40 -3 -3d
  • Throw break 1
  • Opp. Position on break: CCW
  • Opp. Position on hit: F Sd. FD
Asuka-NWG.f,F+1+2 i19 m 24 +2 +67a (+51)
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Tornado
Asuka-NWG.f,f,F+1+2 i17 h 36 +11g +66a (+50)
Balcony Break
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Homing
Asuka-NWG.u+1+2 i31~i32 m 24 +8~+9 KDN js
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Asuka-R.df+1+2 i20 m,th 10,49 -15 +0d pc8~
  • Rage Art
  • Damage increases with lower health
  • Removes recoverable health on hit
  • Input can be held
Asuka-Right Throw t 40 -3 +0d
  • Throw break 2
  • Opp. Position on break:
  • Opp. Position on hit: FD F Sd.
Asuka-SS.2 i13 m 23 -13 +13a (+4)
Heat Engager
  • Gain Naniwa Gusto on Heat activation
Asuka-SS.4 i17 h 18 -6 +7 +30a Meaty 2F
Asuka-u+1+2 i31~i32 m 20 -13~-12 +19d js
  • Chip damage when guarded
Asuka-uf+1+2 i12 t(h) 40 -3
  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Head sd. FU
Asuka-uf+2 i14 h(,th) 20(,25) -7 Th Th Damage () is Throw bonus
Asuka-uf+3 i20~21 m 17 -3 +8 +33a js11~
Asuka-uf+4 i20 m 25 -13 +31a (+21) js9~
Asuka-ws1 i14 m 12 -7 +4
Asuka-ws1+2 i21 m 20 -2 +13g +63a
Wall Crush +25g on hit
  • Crumple state 17F upon CH
  • Cancel into FC with input D
Asuka-ws2 i13 m 18 -8 +8
Asuka-ws3 i18 m 20 -16 Asuka_combos#Staples+35a (+25) js18~
Tornado
Asuka-ws4 i11 m 15 -3 +8