Asuka-1 |
i10 |
h |
6 |
-2 |
+9 |
|
|
|
Asuka-1,1 |
,i24 |
,m |
,15 |
-7 |
+4 |
|
|
- Combo from 1st CH with 3f delay
- Links to f+1 extensions
- Interrupt with i4 from 1st block
|
Asuka-1,1,3 |
,i21~22 |
,m |
,17 |
-5 |
+6 |
+14c |
|
- Combo from 2nd CH with 9f delay
- Input can be delayed 10f
|
Asuka-1+2 |
i16 |
m |
21 |
-9 |
+27a |
|
|
|
Asuka-1,2 |
,i22~23 |
,m |
,9 |
-8 |
+6 |
|
|
- Combo from 1st hit
- Combo from 1st CH with 3f delay
|
Asuka-1,2,3 |
,i31~33 |
,m |
,24 |
-2 |
+29a (+20) |
|
|
Balcony Break
- Chip damage on block
- Cancel to r18 with B
- Interrupt with i15 from 2nd block
- Last input can be held to power up
|
Asuka-1,2,3* |
,i52~53 |
,m |
,26 |
+6 |
+28a (+19) |
|
|
Balcony Break
- Chip damage on block
- Cancel to r15 with B
- Interrupt with i36 from 2nd block
|
Asuka-1+2+3+4 |
|
|
|
|
|
|
|
- Transition to Ultimate Tackle throw with 1+2
- Cannot block for 5 seconds
- CH state for 5 seconds
|
Asuka-1+2+3+4,1+2 |
i16 |
,m,t |
,0,0 |
-6 |
|
+3 |
|
- Throw break 1+2
- Works on standing or crouching opponent
- Tackle is reversed on the player on break
- Opponent recovers FUFT on hit
|
Asuka-1,2,4 |
,i18~19 |
,m |
,20 |
-12 |
+12s |
|
|
- Combo from 1st CH
- Combo from 2nd CH with 1f delay
|
Asuka-1+3 |
i12~14 |
t |
35 |
-2 |
+0d |
|
|
|
Asuka-1,3 |
,i21 |
,l |
,10 |
-11 |
+0 |
|
|
- Combo from 1st hit with 2f delay
- Combo from 1st CH with 3f delay
|
Asuka-1+4 |
i14 i17 |
sl,h |
5,8 |
-3 |
-3 |
+4 |
|
|
Asuka-1+4,2 |
,i19 |
,h |
,10 |
-2 |
+9 |
|
|
|
Asuka-1+4,2,4 |
,i24 |
,m |
,26 |
-9 |
+4 |
+17a (+8) |
|
- Combo from 3rd CH
- Balcony break on CH
|
Asuka-1+4,2,d+4 |
,i24~25 |
,L |
,15 |
-23 |
+27d |
|
,cs10~38 |
|
Asuka-1+4,3 |
,i31~33 |
,m |
,25 |
-2 |
+29a (+20) |
|
|
Balcony Break
- Chip on block
- Cancel to r18 with B
- Interrupt with i18 from 2nd block
- Last input can be held to power up
- Link to attack from Spinning Heel Drop (f+3)
|
Asuka-2 |
i12 |
h |
9 |
-7 |
+2 |
|
|
|
Asuka-2,1 |
,i18~19 |
,h |
,10 |
-6 |
+6 |
|
|
Elbow
- Jail from 1st attack with 1f delay
|
Asuka-2,1,2 |
,i26~27 |
,m |
,16 |
-10 |
+16a (-1) |
|
|
Tornado
Balcony Break
- Combo from 2nd CH with 1f delay
- Interrupt with i8 from 2nd block
|
Asuka-2,1,d+1+2 |
,i28~30 |
,m |
,23 |
-9 |
+3c |
+38a |
|
Spike
- Combo from 2nd CH with 1f delay
- Cancel to r20 with B
- Cancel to FC with D
- Interrupt with i10 from 2nd block
|
Asuka-2+3 |
i16 |
m |
[12;12] |
+1 |
+2c |
|
pc7~16 |
Heat Burst
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
|
Asuka-2,3 |
,i22~23 |
,m |
,16 |
-17 |
+14g |
|
<div class="plainlist">
- ,js18~41
- fs42~44</div>
|
Balcony Break
- Combo from 1st hit with 1f delay
- Opponent recovers crouching on hit
|
Asuka-2+4 |
i12~14 |
t |
35 |
-2 |
+0d |
|
|
Homing
- Throw break 1 or 2
- Side switch on hit
- Opponent recovers FDFA on hit
|
Asuka-3 |
i14 |
m |
17 |
-7 |
+9 |
|
|
|
Asuka-3,1 |
,i18~19 |
,m |
,17 |
-11 |
+8 |
+35a (+27) |
|
- Combo from 1st hit with 14f delay
- Input can be delayed 14f
- Move can be delayed 10f
- Balcony break on CH
|
Asuka-3+4 |
i23~24 i6~8 |
m,M |
10,21 |
-6 |
+25a |
|
<div class="plainlist">
- js5~33
- fs34~36</div>
|
Spike
- Cancel to FC with D
- r44 on grounded hit
|
Asuka-4 |
i11 |
h |
18 |
-9 |
+7 |
+32a |
|
Balcony break on CH |
Asuka-b+1 |
i29~30 |
L |
17 |
-10 |
+6 |
+0d |
cs6~ |
- Transition to attack throw on CH, +22 damage
- Cancel to r14 FC with D
|
Asuka-b+1+3 |
|
|
25 |
|
|
|
ps5~12 |
- Opponent recovers FUFT
- Reverses high or mid attacks
|
Asuka-b+1+3* |
|
|
25 |
|
|
|
ps5~54 |
- Opponent recovers FUFT
- Reverses high or mid attacks
|
Asuka-b+1+4 |
i12 i17~18 |
h,L |
15,8 |
-8 |
+5 |
+7 |
|
Combo from 1st hit |
Asuka-b+1+4,3 |
,i32~33 |
,L |
,18 |
-13 |
-2 |
+16a |
|
Combo from 2nd CH |
Asuka-b+1+4,4 |
,i25~26 |
,m |
,23 |
-14 |
+5b |
|
|
- Combo from 2nd CH
- Balcony break on airborne hit
|
Asuka-b+2 |
i15 |
m |
12 |
-4c |
+1c |
|
|
|
Asuka-b+2,1 |
,i28 |
,m |
,14 |
-7 |
+4 |
|
|
- Combo from 1st CH
- Links to f+1 extensions
|
Asuka-b+2,1+2 |
,i21 |
,h |
,7 |
-9 |
+2 |
|
|
Elbow
- Jail from 1st attack with 5f delay
- Combo from 1st CH with 9f delay
- Input can be delayed 12F
- Cancel to r15 FC with D
|
Asuka-b+2,1+2,4 |
,i23~24 |
,m |
,20 |
-13 |
+18a (+9) |
|
|
Balcony Break
- Combo from 1st CH
- Combo from 2nd CH
|
Asuka-b+2+3 |
i24~25 |
m |
23 |
-9 |
+6 |
|
ps4~15 |
- Kick Sabaki, +59a on successful parry
- Balcony break on airborne hit
|
Asuka-b+2,4 |
,i33~35 |
,L |
,14 |
-11 |
+0 |
+3 |
cs15~ |
- Links to db+4 extensions
- Transition to r22 FC with D
|
Asuka-b+3 |
i16~17 |
m |
15 |
-19 |
+22a (+12) |
|
<div class="plainlist">
- js10~37
- fs38~40</div>
|
|
Asuka-b+3,2 |
,i17~18 |
,M |
,20 |
-20 |
+33a (+23) |
|
|
- Cancel to r11 with D
- Gain NWG on hit with 1
- Interrupt with i23 on 1st block
|
Asuka-b+3,4 |
,i20~22 |
,L |
,14 |
-11 |
+0 |
+3 |
,cs1~ |
- Links to db+4 extensions
- Transition to r22 FC with D
|
Asuka-b+4 |
i15~16 |
m |
17 |
-7 |
+8 |
+56a |
|
Knee |
Asuka-b+4,2 |
,i18~19 |
,m |
,12 |
-12 |
+4c |
|
|
|
Asuka-b+4,2,3 |
,i20~23 |
,M |
,21 |
-16 |
+15a (-2) |
|
|
Balcony Break
- Combo from 2nd hit with 6f delay
- Move can be delayed 3f
- Gain NWG on hit with 1
|
Asuka-Back throw |
|
t |
50 |
|
+7d |
|
|
- Unbreakable
- Side switch on hit
- Opponent recovers FDFA on hit
|
Asuka-(Back to wall).b,b,UB |
i39~41 |
m |
21 |
+4c~+6c |
+22a |
|
<div class="plainlist">
- fs5~13
- js14~33
- fs34~36</div>
|
|
Asuka-d+1+2 |
i20 |
L |
20 |
-18 |
+11a |
|
cs10~39 |
Spike |
Asuka-d+2 |
i18 |
m |
18 |
-4c |
+9c |
|
|
Heat Engager
Heat Dash +67a (+50), +5 on block
Spike
- Gain NWG on Heat activation
|
Asuka-d+3+4 |
i14 i9~12 |
l,h |
5,20 |
-8 |
+30a (+20) |
|
<div class="plainlist">
- js5~42
- fs43~45</div>
|
- Combo from 1st CH
- -25 if 1st hit is blocked
|
Asuka-db+1 |
i14 |
m |
13 |
-10 |
+6 |
|
cs6~13 |
|
Asuka-db+1+2 |
i42 i3 |
m,m |
10,20 |
+10g +25w |
+18a (+9) |
|
ps8~20 |
Balcony Break
Wall Crush +25g on block
- Sabaki, parries lows except weapons
|
Asuka-db+1,2 |
,i26~27 |
,h |
,20 |
-9 |
+22a (+13) |
|
|
Heat Engager
Heat Dash +34a (+27), +5
Balcony Break
- Combo from 1st hit with 8f delay
- Gain NWG on Heat activation
|
Asuka-db+1,4 |
,i28~29 |
,m |
,25 |
-15 |
+16a (+9) |
|
<div class="plainlist">
- ,js29~46
- fs47~49</div>
|
|
Asuka-db+2 |
i20~21 |
m |
22 |
-11 |
+32a (+22) |
|
cs3~17 |
Tornado |
Asuka-db+3 |
i20 |
L |
17 |
-12 |
+4c |
+14g |
|
|
Asuka-db+4 |
i22~24 |
L |
14 |
-11 |
+0 |
+3 |
cs6~41 |
Transition to r22 FC with D |
Asuka-db+4,1+4 |
,i22 i17 |
,sl,h |
,5,8 |
--3 |
+9 |
|
|
- Jail from 2nd attack
- Links to 1+4 string extensions
- -19 if entire string is ducked
|
Asuka-db+4,3 |
,i17 |
,h |
,21 |
-3 |
+39a (+29) |
|
|
Combo from 1st CH with 1f delay |
Asuka-db+4,4 |
,i31~33 |
,L |
,15 |
-7 |
+4 |
+35a |
cs1~49 |
Transition to r22 FC with D |
Asuka-db+4,4,4 |
,i31~33 |
,L |
,16 |
-7 |
+4 |
+35a |
cs1~49 |
Transition to r22 FC with D |
Asuka-df+1 |
i13~14 |
m |
10 |
-3 |
+8 |
|
|
|
Asuka-df+1,2 |
,i22 |
,h,t |
,13,25 |
-3 |
+0d |
|
|
Floor Break
- Combo from 1st CH with 2f delay
- Combo from 1st hit when off-axis to the left or right
- Input can be delayed 7f
- +18a on off-axis hit, +16a on BT hit
- Transition to attack throw on standing front hit
- Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead
|
Asuka-df+1,4 |
,i23~24 |
,m |
,22 |
-12 |
+22a (+17) |
+59a |
|
Balcony Break
- Combo from 1st CH with 1f delay
- Input can be delayed 7f
|
Asuka-df+2 |
i15~16 |
m |
14 |
-6 |
+35a (+25) |
|
|
+5s on crouch hit |
Asuka-df+2+3 |
i12 |
t |
40 |
-6 |
-6d |
|
|
Floor Break
- Throw break 2
- Opponent recovers off-axis FUFT on hit
- Can side switch on hit
|
Asuka-df+3 |
i20~21 |
M |
23 |
-8 |
+12a |
|
|
Balcony Break |
Asuka-df+3+4 |
i28~30 |
L |
22 |
-26 |
+70a (+54) |
|
cs6~ |
Homing
- Alternate input: 3~4
- Cancel to r47? FC with DB
|
Asuka-df+4 |
i12 |
m |
16 |
-9 |
+2 |
|
|
|
Asuka-DST.2 |
i19 |
m |
20 |
-3 |
+8a |
|
|
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
Elbow
- Gain NWG on Heat Activation
- Chip damage on block
|
Asuka-DST.4 |
i19 |
l |
19 |
-14 |
+11a |
|
|
|
Asuka-f+1 |
i20 |
m |
17 |
-7 |
+4 |
|
|
|
Asuka-f+1+2 |
i15~16 |
h |
26 |
-9 |
+19a (+9) |
|
pc7~14 |
Heat Engager
Heat Dash +43a (+35), +5
Balcony Break
- +0 on block after absorbing an attack
- Chip damage on block after attack absorption
- Gain Naniwa Gusto on Heat activation
|
Asuka-f+1+3 |
i19~20 |
t |
0 |
|
+17 |
|
|
|
Asuka-f+1,3 |
,i21~22 |
,m |
,17 |
-5 |
+6 |
+14c |
|
- Combo from 1st CH with 9f delay
- Input can be delayed 10f
|
Asuka-f+1,4 |
,i25~27 |
,L |
,26 |
-26 |
+24a |
|
,cs6~ |
Homing
- Combo from 1st CH
- Input can be delayed 15f
- Interrupt with i11 from 1st block
- Cancel to FC -24 -13 r43? with DB
|
Asuka-f+2 |
i17~18 |
M |
20 |
-18 |
+33a (+23) |
|
|
- Cancel to r11 FC with D
- Gain NWG on hit with 1
- hit advantage becomes +26a (+16) on NWG gain
|
Asuka-f+2+3 |
i23~24 |
h |
21 |
+0 |
+25a |
|
ps4~15 |
Balcony Break
- Sabaki, parries high or mid punches
- +51a on a successful parry
|
Asuka-f+3 |
i31~i33 |
m |
24 |
-2~+0 |
+29a (+20) |
|
|
Balcony Break
- Chip damage on block
- Cancel to r33 with B
|
Asuka-f+3* |
i52~i53 |
m |
26 |
+6~+7 |
+28a (+19) |
|
|
Balcony Break
- Chip damage on block
- Cancel to r55? with B
|
Asuka-f+3** |
i70~71 |
m! |
28 |
+28a (+19) |
+28a (+19) |
|
|
|
Asuka-f+3+4 |
i29~30 |
M |
27 |
-1 |
+18a (+9) |
|
|
Balcony Break
- Chip damage on block
- Gain NWG on hit
- -2a (-11) on hit after NWG gain
|
Asuka-f+4 |
i19~21 |
h |
21 |
+3 |
+28a |
|
|
|
Asuka-FC.3+4 |
i21~22 i9~10 |
m,m |
10,10 |
-6 |
+5c |
|
<div class="plainlist">
- js5~19
- fs20~22</div>
|
Transition to r22 FC with D |
Asuka-FC.db+1+2 |
i11 |
t |
15,15,15 |
-6 |
+56a (+28) |
|
|
- Throw break 1+2
- Side switch on hit
- 2nd damage on landing
- 3rd damage without tech roll
|
Asuka-FC.df+2 |
i16~17 |
L |
10 |
-11 |
+0 |
+25g |
cs1~ |
- Only i17 or faster guaranteed on CH
|
Asuka-FC.df+3 |
i17 |
m |
20 |
-9 |
+34a (+26) |
|
|
Balcony Break |
Asuka-f,F+1 |
i23 |
m |
30 |
+5 |
+14c |
|
|
Spike
- Recovers in r55 on hit or on block
- Chip damage on block
|
Asuka-f,F+1+2 |
i19~20 |
M |
20 |
-6 |
+29a (+14) |
+68a (+52) |
|
Tornado
- Chip damage when on block
- Grounded hit can be inconsistent sometimes
|
Asuka-f,F+2 |
i15~16 |
m |
16 |
-9 |
+1 |
|
|
|
Asuka-f,F+2,1 |
,i21~22 |
,h |
,21 |
-5 |
+45a (-13) |
|
|
Balcony Break
Elbow
- Combo from 1st hit with 6f delay
- Combo from 1st CH with 10f delay
- Input can be delayed 12f
- Move can be delayed 10f
|
Asuka-f,F+2,1+2 |
,i25~26 |
,m |
,25 |
-13 |
+23a (+13) |
|
|
Balcony Break
- Combo from 1st hit
- Combo from 1st CH with 6f delay
- Input can be delayed 12f
- Move can be delayed 10f
- Gain Naniwa Gusto on hit, advantage becomes +0a (-10)
|
Asuka-f,F+2,3 |
,i27~28 |
,M |
,22 |
-8 |
+15a |
|
|
Balcony Break
- Combo from 1st CH with 4f delay
- Input can be delayed 12f
- Move can be delayed 10f
|
Asuka-f,F+3 |
i20~21 |
m |
23 |
-9 |
+11g |
+35a |
|
|
Asuka-f,F+4 |
i20~21 |
h |
23 |
-3 |
+66a (+46) |
|
<div class="plainlist">
- js6~21
- fs22~24</div>
|
Strong Aerial Tailspin
Balcony Break
|
Asuka-f,f,F+1+2 |
i17~18 |
h |
30 |
+4 |
+32a (+6) |
+67a (+51) |
|
Tornado
Homing
Balcony Break
|
Asuka-f,f,F+3 |
i24~28 |
m |
32 |
+3~+7 |
+16a (+7) |
+48a (+1) |
<div class="plainlist">
- js3~30
- fs31~33</div>
|
|
Asuka-H.2+3 |
i16 |
m,t |
12,11,27 |
+10g |
-6 |
|
js5~ |
Heat Smash
Floor Break
- 17 chip damage on block
- Transition to attack throw on hit
- +15a if only the last hit connects
- +11d (-24) if only the last two hits connect
- 2nd hit damage 11 > 18 if 1st hit whiffs
- 3rd hit damage 27 > 30 if 1st hit whiffs
- Hit level becomes m,m,m on block/whiff
|
Asuka-hFC.1 |
i10 |
sl |
5 |
-5 |
+6 |
|
cs1~ |
- Transition to Standing with f
|