Asuka-1 |
i10 |
h |
6 |
-2 |
+9 |
|
|
|
Asuka-1,1 |
i24 |
,m |
,15 |
-7 |
+4 |
|
|
- Combo from 1st CH
- Links to f+1
|
Asuka-1,1,3 |
i21~22 |
,m |
,17 |
-5 |
+6 |
+14c |
|
|
Asuka-1+2 |
i16~17 |
m |
21 |
-9 |
+27a |
|
|
|
Asuka-1,2 |
i22~23 |
,m |
,9 |
-8 |
+6 |
|
|
|
Asuka-1,2,3 |
i31~33 |
,m |
,24 |
-2 |
+29a (+20) |
|
|
- Chip on block
- Link to f+4
- Can interrupt with up to i15 if previous hit is blocked
- Cancel with input 1,2,3,B
- Last input can be held to power up
|
Asuka-1+2+3+4 |
|
|
|
|
|
|
|
- Cannot block for 5 seconds
- CH state for 5 seconds
|
Asuka-1+2+3+4,1+2 |
i61 |
,t(m) |
,5,5 |
-6 |
|
|
|
- Break: 1+2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Foot sd. FU
- Left slap is auto-attack
- Throw breaks 16f later (1f)
|
Asuka-1+2+3+4,1+2,1,2,1,2 |
|
|
,5,5,5,10 |
|
|
|
|
- Break: none
- Opp. Position on break:
- Opp. Position on hit: Foot sd. FU
|
Asuka-1,2,4 |
i18~19 |
,m |
,20 |
-12 |
+12a |
|
|
Combo from 2nd CH |
Asuka-1+3 |
i12~14 |
t |
35 |
-2 |
+0d |
|
|
- Throw break 1 or 2
- Opp. Position on break: CCW
- Opp. Position on hit: Reverse Pos., F Sd. FU
|
Asuka-1,3 |
i21 |
,l |
,10 |
-11 |
+0 |
|
|
|
Asuka-1+4 |
i14,i17 |
sl,h |
5,8 |
-19 |
-8 |
|
|
- Jails
- Combo from 1st CH
- 2nd hit when blocked is -3, on hit is +9
|
Asuka-1+4,2 |
i19 |
,h |
,10 |
-2 |
+9 |
|
|
|
Asuka-1+4,2,4 |
i24 |
,m |
,26 |
-9 |
+4 |
+17a (+8) |
|
|
Asuka-1+4,2,d+4 |
i24~25 |
,l |
,15 |
-23 |
+27d |
|
|
|
Asuka-1+4,3 |
i31~33 |
,m |
,25 |
-2 |
+29a (+20) |
|
|
- Chip on block
- Link to attack from Spinning Heel Drop (f+3)
- Can be cancelled with input B
- Last input can be held to power up
|
Asuka-2 |
i12 |
h |
9 |
-11 |
+0 |
|
|
|
Asuka-2,1 |
i18~19 |
,h |
,10 |
-3 |
+8 |
|
|
|
Asuka-2,1,2 |
i26~27 |
,m |
,16 |
-10 |
+16a (-1) |
|
|
Tornado |
Asuka-2,1,d+1+2 |
i28~30 |
,m |
,23 |
-9 |
+3c |
+38a |
|
- Combo from 2nd CH
- Cancel to standing with input 2,1,d+1+2,B
- Cancel to FC with input 2,1,d+1+2,D
|
Asuka-2+3 |
i16 |
m |
37 |
+1 |
+2 |
|
pc8~ |
|
Asuka-2,3 |
i22~23 |
,m |
,16 |
-19 |
+14gc |
|
|
Combo from 1st hit |
Asuka-2+4 |
i12~14 |
t |
35 |
-3 |
+0d |
|
|
- Throw break 1 or 2
- Opp. Position on break: CCW
- Opp. Position on hit: Head Sd. FD
|
Asuka-3 |
i14 |
m |
17 |
-7 |
+9 |
|
|
|
Asuka-3,1 |
i18~19 |
,m |
,17 |
-11 |
+8 |
+35a (+27) |
|
- Combo from 1st hit
- Can be delayed 14f
- Combo can be delayed 14f from hit
|
Asuka-3+4 |
i23 |
mm |
10,21 |
-6 |
+25d |
|
js5~ |
- Special effect when hitting grounded opponents
- Cancel to FC with input 3+4,D
|
Asuka-4 |
i11 |
h |
18 |
-7 |
+7 |
+32a |
|
|
Asuka-b+1 |
i29 |
l(,th) |
17(,22) |
-10 |
+6 |
Th |
cs6~ |
- Connect to Sumiregari upon CH
- Damage () is Throw bonus
- Can be cancelled into FC with input D
|
Asuka-b+1+3 |
|
|
25 |
-6 |
|
|
ps3~12 |
- Does 25 + 50% of reversed attack as damage
- Opp. Position on hit: Reverse Pos Foot-sd. Face-up
- Reverses limb-based h/m attacks
|
Asuka-b+1+3* |
|
|
25 |
-6 |
|
|
ps3~54 |
- Does 25 + 50% of reversed attack as damage
- Opp. Position on hit: Reverse Pos Foot-sd. Face-up
- Reverses limb-based h/m attacks
|
Asuka-b+1+4 |
i12 |
h,l |
15,8 |
-8 |
+5 |
+7 |
|
Combo from 1st hit |
Asuka-b+1+4,3 |
|
,l |
,18 |
-13 |
-2 |
+16d |
|
Combo from 2nd CH |
Asuka-b+1+4,4 |
|
,m |
,23 |
-14 |
+5b |
+5b |
|
|
Asuka-b+2 |
i15 |
m |
12 |
-4c |
+1c |
|
|
|
Asuka-b+2,1 |
|
,m |
,14 |
-7 |
+4 |
|
|
- Combo from 1st CH
- Link to attack from Lunging Mist Thrust ()
|
Asuka-b+2,1+2 |
i36 |
,h |
,7 |
-9 |
+2 |
|
|
- Jails
- Combo from 1st hit
- Can be delayed 12F
- Combo can be delayed 9F from CH
- Can be cancelled with input D
|
Asuka-b+2,1+2,4 |
|
,m |
,20 |
-13 |
+18a (+9) |
|
|
|
Asuka-b+2+3 |
i24 |
m |
23 |
-9 |
+6 |
|
ps4~15 |
Sabaki absorbs kicks |
Asuka-b+2,4 |
|
,l |
,14 |
-11 |
+0 |
+3 |
cs |
- Link to attack from Leg Cutter ()
- Can be cancelled with input D
|
Asuka-b+3 |
i16 |
m |
15 |
-19 |
+22a (+12) |
|
js10~ |
|
Asuka-b+3,2 |
|
,m |
,20 |
-20 |
+33a (+23) |
|
|
- Interruption 23F after 1st block
- Can be cancelled with input D
- on hit, gain NWG with input 1
|
Asuka-b+3,4 |
|
,l |
,14 |
-11 |
+0 |
+3 |
cs |
- Link to attack from Leg Cutter ()
- Can be cancelled into FC with input D
|
Asuka-b+4 |
i15 |
m |
17 |
-7 |
+8 |
+56a |
|
|
Asuka-b+4,2 |
|
,m |
,12 |
-12 |
+4c |
|
|
|
Asuka-b+4,2,3 |
|
,m |
,21 |
-16 |
+15a (-2) |
|
|
- Combo from 2nd hit
- Can be delayed 10F
- Combo can be delayed 10F from hit
- on hit, can gain NWG with input 1
|
Asuka-Back throw |
|
t |
50 |
|
+0d |
|
|
- Throw break: none
- Opp. Position on break: -
- Opp. Position on hit: Head Sd. Face D
|
Asuka-(Back to wall).b,b,UB |
i39 |
m |
21 |
+4c |
+22a |
|
fs5~13 |
|
Asuka-d+1+2 |
i20 |
l |
20 |
-18 |
+11d |
|
cs10~ |
Same move as FC.1+2 |
Asuka-d+2 |
i18 |
m |
18 |
-4c |
+9c |
|
|
Heat Engager
- Gain Naniwa Gusto on Heat activation
|
Asuka-d+3+4 |
i14 |
l,h |
5,20 |
-25 |
+30a (+20) |
|
js5~ |
- Block frame is blocked 1st attack
- -6F upon 2nd block
|
Asuka-db+1 |
i14 |
m |
13 |
-10 |
+7 |
|
cs6~ |
|
Asuka-db+1+2 |
i42,i3 |
m,m |
10,20 |
+10 |
+18a (+9) |
|
ps |
Balcony Break
Wall Crush +25g on block
|
Asuka-db+1,2 |
i26~27 |
,h |
,20 |
-9 |
+22a (+13) |
|
|
Heat Engager
Balcony Break
- Gain Naniwa Gusto on Heat activation
- Combo from 1st hit
- Can be delayed 9F
- Combo can be delayed 9F from hit
|
Asuka-db+1,4 |
i28~29 |
,m |
,25 |
-15 |
+16a (+9) |
|
js |
Tornado |
Asuka-db+2 |
i20 |
m |
22 |
-11 |
+32a (+22) |
|
cs3~ |
Tornado |
Asuka-db+3 |
i20 |
l |
17 |
-12 |
+4c |
+14g |
|
|
Asuka-db+4 |
i21 |
l |
14 |
-11 |
+0 |
+3 |
cs6~ |
Cancel to FC with input D |
Asuka-db+4,4 |
i31~33 |
,l |
,15 |
-7 |
+4 |
+35d |
cs |
Cancel to FC with input D |
Asuka-db+4,4,4 |
i31~33 |
,l |
,16 |
-7 |
+4 |
+35d |
cs |
Cancel to FC with input D |
Asuka-Destabilizer.2 |
i19 |
,m |
,20 |
-3 |
+8a/HE |
|
|
Heat Engager
- Gain Naniwa Gusto on Heat Activation
- Chip on block
|
Asuka-Destabilizer.4 |
i19 |
,l |
,19 |
-14 |
+11d |
|
|
|
Asuka-df+1 |
i13 |
m |
10 |
-3 |
+8 |
|
|
|
Asuka-df+1,2 |
|
,h(,th) |
,13(,25) |
-1 |
Th |
Th |
|
Spike
- Combo from 1st CH
- Can be delayed 7F
- Damage () is Throw bonus
|
Asuka-df+1,4 |
|
,m |
,22 |
-12 |
+22a (+17) |
+59a |
|
Balcony Break
- Combo from 1st CH
- Can be delayed 7F
|
Asuka-df+2 |
i15 |
m |
14 |
-6 |
+35a (+25) |
|
|
+5 upon crouch hit |
Asuka-df+2+3 |
i12 |
t(h) |
40 |
-6 |
|
|
|
- Break: 2
- Opp. Position on break:
- Opp. Position on hit: CCW. Head sd. FU
|
Asuka-df+3 |
i20 |
m |
23 |
-8 |
+12d |
|
|
Balcony Break |
Asuka-df+3+4 |
i28 |
l |
22 |
-26 |
+70a (+54) |
|
cs6~ |
Homing
- Alternate input: 3~4
- Cancel to FC with input df+3+4,DB
|
Asuka-df+4 |
i12 |
m |
16 |
-9 |
+2 |
|
|
|
Asuka-(During Leg Cutter),1+4 |
i22,i17 |
sl,h |
5,8 |
-19 |
+9 |
|
|
- Jails
- Link to attack to White Heron ()
- Block frame is blocked 1st attack
- -3F upon 2nd block
|
Asuka-(During Leg Cutter) 3 |
i17 |
h |
21 |
-3 |
+39a (+29) |
|
|
CH combo from Leg Cutter |
Asuka-f+1 |
i20 |
m |
17 |
-7 |
+4 |
|
|
|
Asuka-f+1+2 |
i15 |
h |
26 |
-9 |
+19a (+9)/HE |
|
pc8~ |
Heat Engager
Balcony Break
- Absorb an attack to power up
- chip damage on block
- Gain Naniwa Gusto on Heat activation
|
Asuka-f+1+3 |
i19 |
t(h) |
0 |
|
+8 |
|
|
- Break: none
- Opp. Position on break:
- Opp. Position on hit:
|
Asuka-f+1,3 |
,i21~22 |
,m |
,17 |
-5 |
+6 |
|
|
|
Asuka-f+1,4 |
i25~27 |
,l |
,26 |
-26 |
+24 |
|
cs |
Homing
- Combo from 1st CH
- Can be delayed 15F
- Combo can be delayed 5F from CH
- Interruption 11F after 1st block
|
Asuka-f+2 |
i17 |
m |
20 |
-18 |
+33a (+23) |
|
|
- Can be cancelled with input f+2,D
- Gain NWG on hit with input f+2,1
|
Asuka-f+2+3 |
i23 |
h |
21 |
+0 |
+25d |
|
ps4~15 |
Balcony Break
- Sabaki
- Absorbs Punch (H/M) during 4 to 15F
- Stun on success punch parry
|
Asuka-f+3 |
i31~i33 |
m |
24 |
-2~+0 |
+29a (+20) |
|
|
- Chip damage when guarded
- Can be cancelled with input B
|
Asuka-f+3* |
i70 |
ub(m) |
28 |
+28a (+19) |
+28a (+19) |
|
|
Balcony Break
- Can be cancelled with input B
|
Asuka-f+3+4 |
i29~30 |
m |
27 |
-1 |
-2(-11) |
|
|
Balcony Break
- Chip damage when guarded (8)
- On hit, gain Naniwa Gusto
- If you already have Naniwa Gusto it's 18a(+9) on hit
|
Asuka-f+3*n |
i52~i53 |
m |
26 |
+6~+7 |
+28a (+19) |
|
|
- Chip damage when guarded
- Can be cancelled with input B
|
Asuka-f+4 |
i19 |
h |
21 |
+3 |
+28 |
+28d |
|
|
Asuka-FC.3+4 |
i21 |
mm |
10,10 |
-6 |
+5c |
+5c |
js13~ |
|
Asuka-FC.db+1+2 |
i11 |
t(h) |
15,15,15 |
-6 |
+56a (+28) |
|
|
- Break: 1+2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Reverse Pos. Foot sd. FD
- 2nd dmg is on landing
- 3rd dmg is non-ukemi bonus
|
Asuka-FC.df+2 |
i16 |
l |
10 |
-11 |
+0 |
+25g |
cs |
- Crumple State 17F upon CH
|
Asuka-FC.df+3 |
i17 |
m |
20 |
-9 |
+34a (+26) |
|
|
Balcony Break |
Asuka-f,F+1 |
i23 |
m |
30 |
+5 |
+14 |
|
|
|
Asuka-f,F+1+2 |
i19 |
m |
20 |
-6 |
+29a (+14) |
+68a (+52) |
|
|
Asuka-f,F+2 |
i15 |
m |
16 |
-13 |
-3 |
|
|
|
Asuka-f,F+2,1 |
|
,h |
,21 |
-5 |
+45a (-13) |
|
|
- Combo from 1st hit
- Can be delayed 13F
- Combo can be delayed 8F from hit
- Combo can be delayed 11F from CH
|
Asuka-f,F+2,1+2 |
|
,m,sp |
,25 |
-13 |
+23a (+13) |
|
|
Balcony Break
- Gain Naniwa Gusto on hit, adv. changes to +0 (-10)
|
Asuka-f,F+2,3 |
|
,m |
,22 |
-8 |
+15d |
|
|
- Combo from 1st CH
- Can be delayed 13F
- Combo can be delayed 5F from CH
|
Asuka-f,F+3 |
i20 |
m |
23 |
-9 |
+11g |
+35a |
|
|
Asuka-f,F+4 |
i20 |
h |
28 |
-3 |
+66a (+46) |
|
js6~ |
Balcony Break
- Causes Strong Aerial Tailspin
|
Asuka-f,f,F+1+2 |
i17 |
h |
30 |
+4 |
+32a (+6) |
+67a (+51) |
|
|
Asuka-f,f,F+3 |
i24~28 |
m |
32 |
+3~+7 |
+16a (+7) |
|
js3~ |
- Chip damage when guarded
- Alternate input: ub,b+3
|
Asuka-H.2+3 |
i16 |
m,th |
12,3 |
+10 |
-6 |
|
|
|
Asuka-hFC.1 |
i10 |
sl |
5 |
-5 |
+6 |
|
cs1~ |
- Transition to Standing with f
|