Asuka movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Asuka-1 i10 h 6 -2 +9
Asuka-1,1 ,i24 ,m ,15 -7 +4
  • Combo from 1st CH with 3f delay
  • Links to f+1 extensions
  • Interrupt with i4 from 1st block
Asuka-1,1,3 ,i21~22 ,m ,17 -5 +6 +14c
  • Combo from 2nd CH with 9f delay
  • Input can be delayed 10f
Asuka-1+2 i16 m 21 -9 +27a
Asuka-1,2 ,i22~23 ,m ,9 -8 +6
  • Combo from 1st hit
  • Combo from 1st CH with 3f delay
Asuka-1,2,3 ,i31~33 ,m ,24 -2 +29a (+20)
Balcony Break
  • Chip damage on block
  • Cancel to r18 with B
  • Interrupt with i15 from 2nd block
  • Last input can be held to power up
Asuka-1,2,3* ,i52~53 ,m ,26 +6 +28a (+19)
Balcony Break
  • Chip damage on block
  • Cancel to r15 with B
  • Interrupt with i36 from 2nd block
Asuka-1+2+3+4
  • Transition to Ultimate Tackle throw with 1+2
  • Cannot block for 5 seconds
  • CH state for 5 seconds
Asuka-1+2+3+4,1+2 i16 ,m,t ,0,0 -6 +3
  • Throw break 1+2
  • Works on standing or crouching opponent
  • Tackle is reversed on the player on break
  • Opponent recovers FUFT on hit
Asuka-1,2,4 ,i18~19 ,m ,20 -12 +12s
  • Combo from 1st CH
  • Combo from 2nd CH with 1f delay
Asuka-1+3 i12~14 t 35 -2 +0d
Homing
Floor Break
  • Throw break 1 or 2
Asuka-1,3 ,i21 ,l ,10 -11 +0
  • Combo from 1st hit with 2f delay
  • Combo from 1st CH with 3f delay
Asuka-1+4 i14 i17 sl,h 5,8 -3 -3 +4
  • Jail from 1st attack
Asuka-1+4,2 ,i19 ,h ,10 -2 +9
  • Combo from 2nd CH
Asuka-1+4,2,4 ,i24 ,m ,26 -9 +4 +17a (+8)
  • Combo from 3rd CH
  • Balcony break on CH
Asuka-1+4,2,d+4 ,i24~25 ,L ,15 -23 +27d ,cs10~38
  • Combo from 3rd CH
Asuka-1+4,3 ,i31~33 ,m ,25 -2 +29a (+20)
Balcony Break
  • Chip on block
  • Cancel to r18 with B
  • Interrupt with i18 from 2nd block
  • Last input can be held to power up
  • Link to attack from Spinning Heel Drop (f+3)
Asuka-2 i12 h 9 -7 +2
Asuka-2,1 ,i18~19 ,h ,10 -6 +6
Elbow
  • Jail from 1st attack with 1f delay
Asuka-2,1,2 ,i26~27 ,m ,16 -10 +16a (-1)
Tornado
Balcony Break
  • Combo from 2nd CH with 1f delay
  • Interrupt with i8 from 2nd block
Asuka-2,1,d+1+2 ,i28~30 ,m ,23 -9 +3c +38a
Spike
  • Combo from 2nd CH with 1f delay
  • Cancel to r20 with B
  • Cancel to FC with D
  • Interrupt with i10 from 2nd block
Asuka-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Asuka-2,3 ,i22~23 ,m ,16 -17 +14g <div class="plainlist">
  • ,js18~41
  • fs42~44</div>
Balcony Break
  • Combo from 1st hit with 1f delay
  • Opponent recovers crouching on hit
Asuka-2+4 i12~14 t 35 -2 +0d
Homing
  • Throw break 1 or 2
  • Side switch on hit
  • Opponent recovers FDFA on hit
Asuka-3 i14 m 17 -7 +9
Asuka-3,1 ,i18~19 ,m ,17 -11 +8 +35a (+27)
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 10f
  • Balcony break on CH
Asuka-3+4 i23~24 i6~8 m,M 10,21 -6 +25a <div class="plainlist">
  • js5~33
  • fs34~36</div>
Spike
  • Cancel to FC with D
  • r44 on grounded hit
Asuka-4 i11 h 18 -9 +7 +32a Balcony break on CH
Asuka-b+1 i29~30 L 17 -10 +6 +0d cs6~
  • Transition to attack throw on CH, +22 damage
  • Cancel to r14 FC with D
Asuka-b+1+3 25 ps5~12
  • Opponent recovers FUFT
  • Reverses high or mid attacks
Asuka-b+1+3* 25 ps5~54
  • Opponent recovers FUFT
  • Reverses high or mid attacks
Asuka-b+1+4 i12 i17~18 h,L 15,8 -8 +5 +7 Combo from 1st hit
Asuka-b+1+4,3 ,i32~33 ,L ,18 -13 -2 +16a Combo from 2nd CH
Asuka-b+1+4,4 ,i25~26 ,m ,23 -14 +5b
  • Combo from 2nd CH
  • Balcony break on airborne hit
Asuka-b+2 i15 m 12 -4c +1c
Asuka-b+2,1 ,i28 ,m ,14 -7 +4
  • Combo from 1st CH
  • Links to f+1 extensions
Asuka-b+2,1+2 ,i21 ,h ,7 -9 +2
Elbow
  • Jail from 1st attack with 5f delay
  • Combo from 1st CH with 9f delay
  • Input can be delayed 12F
  • Cancel to r15 FC with D
Asuka-b+2,1+2,4 ,i23~24 ,m ,20 -13 +18a (+9)
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH
Asuka-b+2+3 i24~25 m 23 -9 +6 ps4~15
  • Kick Sabaki, +59a on successful parry
  • Balcony break on airborne hit
Asuka-b+2,4 ,i33~35 ,L ,14 -11 +0 +3 cs15~
  • Links to db+4 extensions
  • Transition to r22 FC with D
Asuka-b+3 i16~17 m 15 -19 +22a (+12) <div class="plainlist">
  • js10~37
  • fs38~40</div>
Asuka-b+3,2 ,i17~18 ,M ,20 -20 +33a (+23)
  • Cancel to r11 with D
  • Gain NWG on hit with 1
  • Interrupt with i23 on 1st block
Asuka-b+3,4 ,i20~22 ,L ,14 -11 +0 +3 ,cs1~
  • Links to db+4 extensions
  • Transition to r22 FC with D
Asuka-b+4 i15~16 m 17 -7 +8 +56a
Knee
Asuka-b+4,2 ,i18~19 ,m ,12 -12 +4c
Spike
Knee
  • Input can be delayed 14f
Asuka-b+4,2,3 ,i20~23 ,M ,21 -16 +15a (-2)
Balcony Break
  • Combo from 2nd hit with 6f delay
  • Move can be delayed 3f
  • Gain NWG on hit with 1
Asuka-Back throw t 50 +7d
  • Unbreakable
  • Side switch on hit
  • Opponent recovers FDFA on hit
Asuka-(Back to wall).b,b,UB i39~41 m 21 +4c~+6c +22a <div class="plainlist">
  • fs5~13
  • js14~33
  • fs34~36</div>
Asuka-d+1+2 i20 L 20 -18 +11a cs10~39
Spike
Asuka-d+2 i18 m 18 -4c +9c
Heat Engager
Heat Dash +67a (+50), +5 on block
Spike
  • Gain NWG on Heat activation
Asuka-d+3+4 i14 i9~12 l,h 5,20 -8 +30a (+20) <div class="plainlist">
  • js5~42
  • fs43~45</div>
  • Combo from 1st CH
  • -25 if 1st hit is blocked
Asuka-db+1 i14 m 13 -10 +6 cs6~13
Asuka-db+1+2 i42 i3 m,m 10,20 +10g +25w +18a (+9) ps8~20
Balcony Break
Wall Crush +25g on block
  • Sabaki, parries lows except weapons
Asuka-db+1,2 ,i26~27 ,h ,20 -9 +22a (+13)
Heat Engager
Heat Dash +34a (+27), +5
Balcony Break
  • Combo from 1st hit with 8f delay
  • Gain NWG on Heat activation
Asuka-db+1,4 ,i28~29 ,m ,25 -15 +16a (+9) <div class="plainlist">
  • ,js29~46
  • fs47~49</div>
Tornado
  • Combo from 1st hit
Asuka-db+2 i20~21 m 22 -11 +32a (+22) cs3~17
Tornado
Asuka-db+3 i20 L 17 -12 +4c +14g
Asuka-db+4 i22~24 L 14 -11 +0 +3 cs6~41 Transition to r22 FC with D
Asuka-db+4,1+4 ,i22 i17 ,sl,h ,5,8 --3 +9
  • Jail from 2nd attack
  • Links to 1+4 string extensions
  • -19 if entire string is ducked
Asuka-db+4,3 ,i17 ,h ,21 -3 +39a (+29) Combo from 1st CH with 1f delay
Asuka-db+4,4 ,i31~33 ,L ,15 -7 +4 +35a cs1~49 Transition to r22 FC with D
Asuka-db+4,4,4 ,i31~33 ,L ,16 -7 +4 +35a cs1~49 Transition to r22 FC with D
Asuka-df+1 i13~14 m 10 -3 +8
Asuka-df+1,2 ,i22 ,h,t ,13,25 -3 +0d
Floor Break
  • Combo from 1st CH with 2f delay
  • Combo from 1st hit when off-axis to the left or right
  • Input can be delayed 7f
  • +18a on off-axis hit, +16a on BT hit
  • Transition to attack throw on standing front hit
  • Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead
Asuka-df+1,4 ,i23~24 ,m ,22 -12 +22a (+17) +59a
Balcony Break
  • Combo from 1st CH with 1f delay
  • Input can be delayed 7f
Asuka-df+2 i15~16 m 14 -6 +35a (+25) +5s on crouch hit
Asuka-df+2+3 i12 t 40 -6 -6d
Floor Break
  • Throw break 2
  • Opponent recovers off-axis FUFT on hit
  • Can side switch on hit
Asuka-df+3 i20~21 M 23 -8 +12a
Balcony Break
Asuka-df+3+4 i28~30 L 22 -26 +70a (+54) cs6~
Homing
  • Alternate input: 3~4
  • Cancel to r47? FC with DB
Asuka-df+4 i12 m 16 -9 +2
Asuka-DST.2 i19 m 20 -3 +8a
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
Elbow
  • Gain NWG on Heat Activation
  • Chip damage on block
Asuka-DST.4 i19 l 19 -14 +11a
Asuka-f+1 i20 m 17 -7 +4
Asuka-f+1+2 i15~16 h 26 -9 +19a (+9) pc7~14
Heat Engager
Heat Dash +43a (+35), +5
Balcony Break
  • +0 on block after absorbing an attack
  • Chip damage on block after attack absorption
  • Gain Naniwa Gusto on Heat activation
Asuka-f+1+3 i19~20 t 0 +17
Asuka-f+1,3 ,i21~22 ,m ,17 -5 +6 +14c
  • Combo from 1st CH with 9f delay
  • Input can be delayed 10f
Asuka-f+1,4 ,i25~27 ,L ,26 -26 +24a ,cs6~
Homing
  • Combo from 1st CH
  • Input can be delayed 15f
  • Interrupt with i11 from 1st block
  • Cancel to FC -24 -13 r43? with DB
Asuka-f+2 i17~18 M 20 -18 +33a (+23)
  • Cancel to r11 FC with D
  • Gain NWG on hit with 1
  • hit advantage becomes +26a (+16) on NWG gain
Asuka-f+2+3 i23~24 h 21 +0 +25a ps4~15
Balcony Break
  • Sabaki, parries high or mid punches
  • +51a on a successful parry
Asuka-f+3 i31~i33 m 24 -2~+0 +29a (+20)
Balcony Break
  • Chip damage on block
  • Cancel to r33 with B
Asuka-f+3* i52~i53 m 26 +6~+7 +28a (+19)
Balcony Break
  • Chip damage on block
  • Cancel to r55? with B
Asuka-f+3** i70~71 m! 28 +28a (+19) +28a (+19)
Balcony Break
  • Cancel to r58? with B
Asuka-f+3+4 i29~30 M 27 -1 +18a (+9)
Balcony Break
  • Chip damage on block
  • Gain NWG on hit
  • -2a (-11) on hit after NWG gain
Asuka-f+4 i19~21 h 21 +3 +28a
Homing
  • Balcony break on CH
Asuka-FC.3+4 i21~22 i9~10 m,m 10,10 -6 +5c <div class="plainlist">
  • js5~19
  • fs20~22</div>
Transition to r22 FC with D
Asuka-FC.db+1+2 i11 t 15,15,15 -6 +56a (+28)
  • Throw break 1+2
  • Side switch on hit
  • 2nd damage on landing
  • 3rd damage without tech roll
Asuka-FC.df+2 i16~17 L 10 -11 +0 +25g cs1~
  • Only i17 or faster guaranteed on CH
Asuka-FC.df+3 i17 m 20 -9 +34a (+26)
Balcony Break
Asuka-f,F+1 i23 m 30 +5 +14c
Spike
  • Recovers in r55 on hit or on block
  • Chip damage on block
Asuka-f,F+1+2 i19~20 M 20 -6 +29a (+14) +68a (+52)
Tornado
  • Chip damage when on block
  • Grounded hit can be inconsistent sometimes
Asuka-f,F+2 i15~16 m 16 -9 +1
Elbow
Asuka-f,F+2,1 ,i21~22 ,h ,21 -5 +45a (-13)
Balcony Break
Elbow
  • Combo from 1st hit with 6f delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 12f
  • Move can be delayed 10f
Asuka-f,F+2,1+2 ,i25~26 ,m ,25 -13 +23a (+13)
Balcony Break
  • Combo from 1st hit
  • Combo from 1st CH with 6f delay
  • Input can be delayed 12f
  • Move can be delayed 10f
  • Gain Naniwa Gusto on hit, advantage becomes +0a (-10)
Asuka-f,F+2,3 ,i27~28 ,M ,22 -8 +15a
Balcony Break
  • Combo from 1st CH with 4f delay
  • Input can be delayed 12f
  • Move can be delayed 10f
Asuka-f,F+3 i20~21 m 23 -9 +11g +35a
Homing
Balcony Break
Asuka-f,F+4 i20~21 h 23 -3 +66a (+46) <div class="plainlist">
  • js6~21
  • fs22~24</div>
Strong Aerial Tailspin
Balcony Break
Asuka-f,f,F+1+2 i17~18 h 30 +4 +32a (+6) +67a (+51)
Tornado
Homing
Balcony Break
  • Chip damage on block
Asuka-f,f,F+3 i24~28 m 32 +3~+7 +16a (+7) +48a (+1) <div class="plainlist">
  • js3~30
  • fs31~33</div>
Balcony Break
  • Chip damage on block
Asuka-H.2+3 i16 m,t 12,11,27 +10g -6 js5~
Heat Smash
Floor Break
  • 17 chip damage on block
  • Transition to attack throw on hit
  • +15a if only the last hit connects
  • +11d (-24) if only the last two hits connect
  • 2nd hit damage 11 > 18 if 1st hit whiffs
  • 3rd hit damage 27 > 30 if 1st hit whiffs
  • Hit level becomes m,m,m on block/whiff
Asuka-hFC.1 i10 sl 5 -5 +6 cs1~
  • Transition to Standing with f

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Asuka-1 i10 h 6 -2 +9
Asuka-1+2 i16 m 21 -9 +27a
Asuka-1+2+3+4
  • Transition to Ultimate Tackle throw with 1+2
  • Cannot block for 5 seconds
  • CH state for 5 seconds
Asuka-1+3 i12~14 t 35 -2 +0d
Homing
Floor Break
  • Throw break 1 or 2
Asuka-1+4 i14 i17 sl,h 5,8 -3 -3 +4
  • Jail from 1st attack
Asuka-2 i12 h 9 -7 +2
Asuka-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Asuka-2+4 i12~14 t 35 -2 +0d
Homing
  • Throw break 1 or 2
  • Side switch on hit
  • Opponent recovers FDFA on hit
Asuka-3 i14 m 17 -7 +9
Asuka-3+4 i23~24 i6~8 m,M 10,21 -6 +25a <div class="plainlist">
  • js5~33
  • fs34~36</div>
Spike
  • Cancel to FC with D
  • r44 on grounded hit
Asuka-4 i11 h 18 -9 +7 +32a Balcony break on CH
Asuka-b+1 i29~30 L 17 -10 +6 +0d cs6~
  • Transition to attack throw on CH, +22 damage
  • Cancel to r14 FC with D
Asuka-b+1+3 25 ps5~12
  • Opponent recovers FUFT
  • Reverses high or mid attacks
Asuka-b+1+3* 25 ps5~54
  • Opponent recovers FUFT
  • Reverses high or mid attacks
Asuka-b+1+4 i12 i17~18 h,L 15,8 -8 +5 +7 Combo from 1st hit
Asuka-b+2 i15 m 12 -4c +1c
Asuka-b+2+3 i24~25 m 23 -9 +6 ps4~15
  • Kick Sabaki, +59a on successful parry
  • Balcony break on airborne hit
Asuka-b+3 i16~17 m 15 -19 +22a (+12) <div class="plainlist">
  • js10~37
  • fs38~40</div>
Asuka-b+4 i15~16 m 17 -7 +8 +56a
Knee
Asuka-Back throw t 50 +7d
  • Unbreakable
  • Side switch on hit
  • Opponent recovers FDFA on hit
Asuka-(Back to wall).b,b,UB i39~41 m 21 +4c~+6c +22a <div class="plainlist">
  • fs5~13
  • js14~33
  • fs34~36</div>
Asuka-d+1+2 i20 L 20 -18 +11a cs10~39
Spike
Asuka-d+2 i18 m 18 -4c +9c
Heat Engager
Heat Dash +67a (+50), +5 on block
Spike
  • Gain NWG on Heat activation
Asuka-d+3+4 i14 i9~12 l,h 5,20 -8 +30a (+20) <div class="plainlist">
  • js5~42
  • fs43~45</div>
  • Combo from 1st CH
  • -25 if 1st hit is blocked
Asuka-db+1 i14 m 13 -10 +6 cs6~13
Asuka-db+1+2 i42 i3 m,m 10,20 +10g +25w +18a (+9) ps8~20
Balcony Break
Wall Crush +25g on block
  • Sabaki, parries lows except weapons
Asuka-db+2 i20~21 m 22 -11 +32a (+22) cs3~17
Tornado
Asuka-db+3 i20 L 17 -12 +4c +14g
Asuka-db+4 i22~24 L 14 -11 +0 +3 cs6~41 Transition to r22 FC with D
Asuka-df+1 i13~14 m 10 -3 +8
Asuka-df+2 i15~16 m 14 -6 +35a (+25) +5s on crouch hit
Asuka-df+2+3 i12 t 40 -6 -6d
Floor Break
  • Throw break 2
  • Opponent recovers off-axis FUFT on hit
  • Can side switch on hit
Asuka-df+3 i20~21 M 23 -8 +12a
Balcony Break
Asuka-df+3+4 i28~30 L 22 -26 +70a (+54) cs6~
Homing
  • Alternate input: 3~4
  • Cancel to r47? FC with DB
Asuka-df+4 i12 m 16 -9 +2
Asuka-DST.2 i19 m 20 -3 +8a
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
Elbow
  • Gain NWG on Heat Activation
  • Chip damage on block
Asuka-DST.4 i19 l 19 -14 +11a
Asuka-f+1 i20 m 17 -7 +4
Asuka-f+1+2 i15~16 h 26 -9 +19a (+9) pc7~14
Heat Engager
Heat Dash +43a (+35), +5
Balcony Break
  • +0 on block after absorbing an attack
  • Chip damage on block after attack absorption
  • Gain Naniwa Gusto on Heat activation
Asuka-f+1+3 i19~20 t 0 +17
Asuka-f+2 i17~18 M 20 -18 +33a (+23)
  • Cancel to r11 FC with D
  • Gain NWG on hit with 1
  • hit advantage becomes +26a (+16) on NWG gain
Asuka-f+2+3 i23~24 h 21 +0 +25a ps4~15
Balcony Break
  • Sabaki, parries high or mid punches
  • +51a on a successful parry
Asuka-f+3 i31~i33 m 24 -2~+0 +29a (+20)
Balcony Break
  • Chip damage on block
  • Cancel to r33 with B
Asuka-f+3* i52~i53 m 26 +6~+7 +28a (+19)
Balcony Break
  • Chip damage on block
  • Cancel to r55? with B
Asuka-f+3** i70~71 m! 28 +28a (+19) +28a (+19)
Balcony Break
  • Cancel to r58? with B
Asuka-f+3+4 i29~30 M 27 -1 +18a (+9)
Balcony Break
  • Chip damage on block
  • Gain NWG on hit
  • -2a (-11) on hit after NWG gain
Asuka-f+4 i19~21 h 21 +3 +28a
Homing
  • Balcony break on CH
Asuka-FC.3+4 i21~22 i9~10 m,m 10,10 -6 +5c <div class="plainlist">
  • js5~19
  • fs20~22</div>
Transition to r22 FC with D
Asuka-FC.db+1+2 i11 t 15,15,15 -6 +56a (+28)
  • Throw break 1+2
  • Side switch on hit
  • 2nd damage on landing
  • 3rd damage without tech roll
Asuka-FC.df+2 i16~17 L 10 -11 +0 +25g cs1~
  • Only i17 or faster guaranteed on CH
Asuka-FC.df+3 i17 m 20 -9 +34a (+26)
Balcony Break
Asuka-f,F+1 i23 m 30 +5 +14c
Spike
  • Recovers in r55 on hit or on block
  • Chip damage on block
Asuka-f,F+1+2 i19~20 M 20 -6 +29a (+14) +68a (+52)
Tornado
  • Chip damage when on block
  • Grounded hit can be inconsistent sometimes
Asuka-f,F+2 i15~16 m 16 -9 +1
Elbow
Asuka-f,F+3 i20~21 m 23 -9 +11g +35a
Homing
Balcony Break
Asuka-f,F+4 i20~21 h 23 -3 +66a (+46) <div class="plainlist">
  • js6~21
  • fs22~24</div>
Strong Aerial Tailspin
Balcony Break
Asuka-f,f,F+1+2 i17~18 h 30 +4 +32a (+6) +67a (+51)
Tornado
Homing
Balcony Break
  • Chip damage on block
Asuka-f,f,F+3 i24~28 m 32 +3~+7 +16a (+7) +48a (+1) <div class="plainlist">
  • js3~30
  • fs31~33</div>
Balcony Break
  • Chip damage on block
Asuka-H.2+3 i16 m,t 12,11,27 +10g -6 js5~
Heat Smash
Floor Break
  • 17 chip damage on block
  • Transition to attack throw on hit
  • +15a if only the last hit connects
  • +11d (-24) if only the last two hits connect
  • 2nd hit damage 11 > 18 if 1st hit whiffs
  • 3rd hit damage 27 > 30 if 1st hit whiffs
  • Hit level becomes m,m,m on block/whiff
Asuka-hFC.1 i10 sl 5 -5 +6 cs1~
  • Transition to Standing with f
Asuka-hFC.2 i11 sl 8 -4 +7 cs1~
Asuka-hFC.3 i16 L 10 -17 -6 cs1~
Asuka-hFC.4 i12 l 6 -15 -4 cs1~
Asuka-Left Throw t 40 -3 -3d
  • Throw break 1
  • Opponent recovers FDFT on hit
Asuka-NWG.f,F+1+2 i19~20 M 24 +2 +67a (+51)
Tornado
  • Chip damage on block
  • Consumes NWG
  • During Heat, remaining Heat is consumed
  • Grounded hit can be inconsistent sometimes
Asuka-NWG.f,f,F+1+2 i17~18 h 36 +11g +66a (+50)
Tornado
Homing
Balcony Break
Wall Crush +18g~19g on block
  • Chip damage on block
  • Consumes NWG
  • During Heat, remaining Heat is consumed
Asuka-NWG.u+1+2 i31~32 M 24 +8~+9 +18a js9~31
Spike
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Asuka-R.df+1+2 i20 m,t 55+ -15 +0d pc8~
Rage Art
Removes Recoverable Health
  • Damage increases with lower health
  • Input can be held
Asuka-Right Throw t 40 -3 +0d
  • Throw break 2
  • Side switch on hit
  • Opponent recovers FUFA on hit
Asuka-SS.2 i13~14 m 23 -13 +13a (+4)
Heat Engager
Heat Dash +36a (+26), +5
  • Gain NWG on Heat activation
  • Balcony break on airborne hit
Asuka-SS.4 i17~21 h 18 -6~-2 +7~+11 +30a
Asuka-Tackle.2,1,2,1 5,5,5,10 +3c +0d
  • Unbreakable unless reversed
  • only 1st and 4th hits can be blocked
  • 1 to defend left side (against right punch)
  • 2 to defend right side (against left punch)
  • 1, 2 or 1+2 to defend tackle from behind
  • Does not consume CH state on hit
Asuka-u+1+2 i31~32 m 20 -13~-12 +19a js9~31
Spike
  • Chip damage when guarded
  • Power up when using NWG or in Heat
Asuka-uf+1+2 i12 t 40 -3 +0d
  • Throw break 1+2
  • Opponent recovers FUFA on hit
Asuka-uf+2 i14 h,t 20,25 -1 +0d
Floor Break
  • Balcony break on airborne hit
  • +12a on off-axis hit, +10a on BT hit
  • Transition to attack throw on standing front hit
  • Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead
Asuka-uf+3 i20~21 m 17 -3 +8 +33a <div class="plainlist">
  • js11~27
  • fs28~30</div>
Asuka-uf+4 i20~21 m 25 -13 +31a (+21) <div class="plainlist">
  • js9~30
  • fs31~33</div>
Asuka-ws1 i14~15 m 12 -7 +4
Asuka-ws1+2 i21 m 20 -2 +13g +25w +14 +63a
Wall Crush +25g on hit
Elbow
  • Cancel to r18 FC with D
Asuka-ws2 i13~14 m 18 -8 +8
Elbow
Asuka-ws3 i18~19 m 20 -16 +35a (+25) fs18~40
Tornado
Asuka-ws4 i11~12 m 15 -3 +8 Can hit grounded while up-close and off-axis