Nina counterplay

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This page is for Tekken 8. For Tekken 7, see Nina counterplay (Tekken 7).

Key Moves to Punish

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Reverse Ivory Cutter

b+1+4

m,​m
4,​14
12
23
-15
+34a (+24)
i15 i13~14
t83 r35
Long-ranged whiff punisher and launcher.
Double Explosion

1,​2,1+2

h,​h,​m
5,​10,​22
-14
+11a (+2)
+10 +56a
,i23
t87 r34
Mid counterhit launcher from her jab string. Used to dissuade mashing after her 1,2
Blonde Bomb
ws1+2

f+1+2

m
24
7
25
-14
+11a (+2)
i17
pc7~16
t51 r34
Can punish with a throw. Fast powercrush Heat Engager
Lift Shot

SS.2

m
15
-14
+33a (+23)
i13~14
t46 r32
Whiff punisher and a mid option to her Sidestep mixup
PK Combo > Assassin's Blade

1,​4,1

h,​h,​m
5,​17,​21
-11
+15g
+67a (+47a)
,i25~26
t93 r27
Common jab string to check if you're trying to take your turn back

Some Highs To Duck

A lot of Nina's offensive pressure comes from her ability to cancel some of her moves and strings into her Ducking Step (CD), Sway (SWA), and Sidestep (SS), and some of these moves have openings in them for you to duck and punish.

  • 1,2,1,1+2 (h,h,h,h) - Duck the third[1] hit and stay crouching to duck the fourth. She does, however, have a mid option in 1,2,1+2 which is -14 on block.
  • ws1,1+2 (m,h) - Duck the second hit. She does have a mid option in ws1,4, but the second hit is slow at i34~35 so you can react and standup.
Both of these strings end in gunshots. They are safe on block, have some pushback, and do a ridiculous amount of chip. Don't let her get away with these!
  • df+3,2 (m,h) - Duck the second hit. The second hit is +1 on block and can be canceled into her CD, SWA, and SS, so it's really important to stuff this when you can.
  • df+1,2,4 (m,h,h) - Duck the third[2] hit. Her df+1,2 can also be canceled into her multiple movement options, so Nina players will often use the third hit of the string to catch people trying to stop her offense. She does have a mid option in df+1,2,1+2 which is -14 on block.
  • b+2,2,2 (h,h,h) - Duck the third hit. The string is NCC so Ninas may throw this out when they think it'll counterhit, and the last hit itself is a counterhit launcher. She can cancel the third hit into SS so be careful!
  • f+4,2 (m,h) - Duck the second hit. She can cancel the second hit into SS. Ninas will use this move as an approach tool due to it's speed and long range
  • b+3,4 (m,h) - Duck the second hit. The second hit is safe on block and is a nasty counterhit launcher. Don't get caught mashing into the second hit!
  1. Nina's (1,2),1,1+2 jails so if you don't duck the third hit you can't duck the fourth.
  2. Nina's df+1,2 jails so you can only duck the third hit

Some Lows In Strings

4,4,4 (h,h,l) - The last hit is a low and launches on counterhit. It's -12 on block and she has a slightly slower mid option in 4,4,3+4, so it's best to try to Low Parry it.

uf+4,3,4 (h,l,h) - The second hit is a low and the third hit can be canceled into SS. You must block or low parry the second hit or you're going to let her get a lot of pressure.

High Kick > Deadly Hunter

4,​4,4

h,​h,​L
15,​21,​20
-12
+4c
+46a
,i30~31
,cs16~55
t100 r30
  • Balcony break on airborne hit
  • Combo from 2nd CH
Can Opener

uf+4,​3,4

h,​L,​h
23,​10,​14
-6
+5
,i20
t135 r25
  • Combo from 2nd hit
  • Enter SS -5 +6 with D_U

Chain Throw Chart

Nina's ws3 and 2,3 enters directly into Betrayer's 2 extension on hit.


Punishment

-15 or more standing

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Geyser Cannon
db+3+4

ws3+4

m
21
10
10
-17
+36a (+26)
i18~19
t56 r37
Creeping Snake > Geyser Cannon

df+3,​2,3

m,​h,​m
13,​12,​21
-17
+36a (+26)
,i19~20
t99 r37
Geyser Cannon
ws3+4

db+3+4

m
21
10
10
-17
+36a (+26)
i18~19
t56 r37

3

h
14
-16
-5
i14
t49 r35
Left Backhand Body Blow

ub+1

m
15
28
-16
+20a
i20~21
t56 r35

ub+3

m
15
-15
-4
i14
  • js6~26
  • fs27~29
t48 r34

u+3

m
20
-15
+16a (+6)
i14
  • js6~26
  • fs27~29
t48 r34
Reverse Ivory Cutter

b+1+4

m,​m
4,​14
12
23
-15
+34a (+24)
i15 i13~14
t83 r35
Death by Degrees

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39

-12,-13,-14 standing

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Reverberation Palm Bomb

db+1+2

h,​m
5,​22
10
6
-14
+10a (+1)
i11 i18
t76 r34

3,3

h,​h
14,​4
-14
-3
,i17
t64 r33

b+2

h
12
-14
-3
i12
t45 r33
Lift Shot

SS.2

m
15
-14
+33a (+23)
i13~14
t46 r32
Bad Habit

f,F+3

M
24
-14
+8
+52a
i15
t49 r34
Blonde Bomb
ws1+2

f+1+2

m
24
7
25
-14
+11a (+2)
i17
pc7~16
t51 r34
Double Explosion

1,​2,1+2

h,​h,​m
5,​10,​22
-14
+11a (+2)
+10 +56a
,i23
t87 r34

3,​3,3

h,​h,​h
14,​4,​6
-14
-3
,i17
t81 r33
Palm Uppercut

ws2

m
15
14
14
-13
+28a (+18)
i15~16
t47 r31

f+2,1

h,​m
12,​12
-13
-6s
,i19~20
t68 r35
Right Jab > Spider Knee

2,3

h,​m
10,​15
-13
+0d
,i18
t68 r33
Geyser Cannon Combo

db+4,3

L,​m
5,​21
-13
+71a (+55)
,i27~28
t78 r33
Binding Whip

uf+2,1

m,​m
10,​10
-13
+49a (+40)
,i21
t73 r32
Stingray

f,​f,​F+3,4

m,​m
10,​21
-13
+34a (+19)
,i24~25
t76 r30
Sometimes written wr3,4
Spider Knee

ws3

m,​t
15
12
9
-13
+0d
i13
t46 r33
Ice Pick

SWA.b+4

M
20
27
-12
+68a (+52)
i19~20
t58 r35
Sometimes written
  • qcb+4
  • d,db,b+4
Vertical Slitter

d+2,2

L,​M
13,​20
-12
+17a (+0)
+71a (+55)
,i28~29
t81 r32
Throat Slasher > Glass Jaw

b+1,4

h,​M
10,​22
-12
+7
+71a (+55)
,i28~29
t74 r32

-11, -10 standing

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

hFC.1,4

sl,​m
5,​10
-11
+0
,i16~17
t56 r29

df+3

m
13
8
22
-11
+0
+1
i14
t43 r29
Low Jab > Mid Kick
FC.1,4

d+1,4

sl,​m
5,​10
-11
+0
,i16~17
t56 r29
PK Combo > Assassin's Blade

1,​4,1

h,​h,​m
5,​17,​21
-11
+15g
+67a (+47a)
,i25~26
t93 r27
Catapult Kick

uf+3

m
20
-10
+21a (+11)
i14
  • js6~26
  • fs27~29
t43 r29
Flashing Escape

ws4,3

m,​h
15,​24
-10
+14a (+5)
,i25
t73 r36
Snakeshot

SS.1

m
15
-10
+3
i14~15
t41 r26

CD.4,3

m,​h
15,​23
-10
+14a (+5)
,i25
t76 r36
Sometimes written
  • qcf+4,3
  • d,df,F+4,3
Fatal Blow

3+4

m
20
-10
+11g
i18~19
t50 r31
Bisection Combo

df+3,3

m,​m
13,​14
-10
+2c
,i28
t69 r34

uf+2

m
10
12
-10
+1
i18
t47 r29