Leo counterplay

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This page is for Tekken 8. For Tekken 7, see Leo counterplay (Tekken 7).

KNK Mixup on Block

[1]

Leo has several options in KNK stance: 6 different attacks, cancel into CD and attack, or KNK cancel block. Leo is +9 when BOK.4, f+4, or b+1,4 are blocked. Note that 1,4 also leaves Leo in KNK stance but at -5 frame disadvantage, which can be punished heavily.

  • A 10-frame jab will beat every option except KNK.2, KNK.3+4, and CD.1 (62% of options).
  • A 10-frame generic crouch jab will beat everything except KNK.3 and KNK cancel low parry (75% of options).
  • Standing block beats all options except KNK.4 and CD.1 (75% of options).


Punishment

-15 or more standing

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tui Bu Dan Yi

BT.1+2

m
21
-20
+1a (-8)
+22a (-14)
i11
Transcendent Blow

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39

-12,-13,-14 standing

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,​F+4,3

m,​h
12,​23
-14
+20 (+11)
i12
js0~12
Huo Da Ding Zhou

ws1,​4,1

m,​L,​m
13,​12,​24
-14
+12a (+3)
+44a (-3)
i22
Liang Yi Zhou

1,​2,​1,1

h,​h,​h,​m
5,​10,​16,​21
-13
+12a (+3)
i18

f,F+4

m
12
-13
i19
js17
Jue Zhao Ying Mian Tui

b+3,​1,LTG.2

m,​m,​m
12,​13,​25
-13
+10a
,i17
Yi Qi Jiao

KNK.3

m
13
-13
i20
js13~
Er Qi Jiao

KNK.3,4

m,​m
13,​18
-12
+80a
i15
js1~
Dual Thunder Fists

1+2

m
25
-12
+11a (+2)
i25
pc7~
Xiang Long Shi Ling Zhou

2,2

h,​m
9,​20
-12
+6
i22

-11, -10 standing

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+2

m
11
-11
+0
i14
Ying Mian Tui

b+3,1

m,​m
12,​13
-10
+4
i20

ws3,1

M,​m
9,​9
-10
+3
i21
  1. Thanks to Mr. Bunny.