Lee tech

From Wavu Wiki, the 🌊 wavy Tekken wiki

Tech broadly covers anything that doesn't fit elsewhere, such as:

  • Notable tricks or niche uses for a string/move
  • Execution tips for a particular technique

If a section gets too long, it might be sensible to move it to its own page.

Just Frames

Lee's main mechanic in Tekken 8 are his Just Frame attacks, these involves timing the button press to a certain rhythm to allow for enhanced properties. Whilst in the previous game he only had 2 moves that involved just frames, he now has 10. What properties change on Just Frame Input is different depending on the move, although they all have a flat damage increase. They are as follows.

  • Damage Increase: ff2, f3,3,3,3,3,4 & FC df,d,df3 get only a simple damage increase on Just Frame Input.
  • Frame Advantage: 1,2,4 becomes +5 on hit instead of -1, & f4,1 becomes +5 on block instead of -5.
  • Knockdown: b1,1,2 will knock the opponent down instead of leaving them standing. It will also be -6 on block instead of -11.
  • Heat Engager: 4,4,4 will become a heat engager if done with a Just Frame, It will simply knock the opponent down if Lee is already in heat. It also becomes -9 instead of -13 on block.
  • Just Frame Only Moves: These moves can only be accessed if lee actually gets the Just Frame Input. b1,1+2 is similar to b1,1,2 and carries the same benefits. 3~3,4 is a kick that on Just Frame input, unblockables the opponent and knocks down. It is a high and can be ducked however. Finally, 1,3,3,3 or Acid Rain is a i10 punish that knocks the opponent down and allows for a free followup. This is arguably the best 10 frame punish in the game however unlike the other Just Frame moves it involves hitting TWO just frames back to back, meaning it can be exceptionally hard.

Alternatively, If Lee is in Heat, all of his just frames can be mashed out instead, however this drains the heat gauge by doing this. Players are also rewarded for actually hitting the just frames in heat, as they will restore his heat gauge instead.

Other Tech

CH FC.df+4~3 > HMS.uf+4 df+4 b+3,3,f~n ws2,3!

The df+4 will only pick up the opponent for a full combo if they chose to stand up with U.

HOW TO AVOID: back get up by holding B or spring kick (3+4) to avoid the df+4 according to @AZYG4LYFE

This tech no longer work as of patch 1.03.01. Therefore, just use u/b+3 after the HMS u/f+4 spike

External links