User:Lume: Difference between revisions

2,087 editsJoined 22 March 2023
(Created page with "{{MoveData |id=Paul-1 |name=Left Jab |input=1 |damage=7 |target=h |startup=i10 |recv=r17 |tot=27 |block=+1 |hit=+8 |notes=Alternate input f+1 }} {{MoveData |id=Paul-1,2 |name=...")
 
 
(61 intermediate revisions by 2 users not shown)
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{{MoveData
{{fl|Heihachi}} main. lume_tk on Discord.
|id=Paul-1
 
|name=Left Jab
== TODO ==
|input=1
 
|damage=7
* Tekken 8:
|target=h
** Think of a better way to show Heat info for punishers
|startup=i10
 
|recv=r17
* After integration into wiki:
|tot=27
** PunishmentChart7 - medians are hardcoded, cuz no data yet
|block=+1
** PunishmentChart7 - align charts
|hit=+8
** MoveInherit7 where base has notes but no crush
|notes=Alternate input f+1
** {{tl|fl}} in the notes causes strip markers
}}
** PunisherTable7 if any of the moves were not found will not show table, just error. Find a way to show error only on row with that move.
{{MoveData
** PunisherTable7 - compute damage on grounded or if hit airborne?
|id=Paul-1,2
** Compute speed for whiff punishers with motion inputs
|name=Left Right Combo
** Figure a better way to show different damage types and hard punishers in PunisherTable
|input=,2
** PunisherTable7 unstable sort - same frame punishers can be swapped around, but only if punisher list is not sorted initially
|inputLead=1
 
|damage=,12
== Notes ==
|damageLead=7
* Omitting Cargo fields in #cargo_store call if their names are the same as the names of template parameters doesn't work for some reason (different version?)- [https://www.mediawiki.org/wiki/Extension:Cargo/Storing_data#Storing_data_in_a_table]
|target=,h
* Need to compare performance between String and Wikitext, as the latter one is unindexed. Most of the fields are Strings now.
|targetLead=h
* Pages with queries will not update automatically because of cache - [https://www.mediawiki.org/wiki/Extension:Cargo/FAQ#Why_doesn't_data_I_have_just_added_show_up_in_queries? Extension:Cargo/FAQ#Why_doesn't_data_I_have_just_added_show_up_in_queries?]
|startup=i
 
|startupRoot=i10
== Other subpages ==
|recv=r
* [[User:Lume/common.css]]
|tot=39
* [[User:Lume/HeatSmashes]]
|block=-1
* [[User:Lume/ComboNotation]]
|hit=+6
* [[User:Lume/TestDeletePage]]
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Paul-1,2,3
|input=,3
|inputLead=1,2
|damage=,7
|damageLead=7,12
|target=,m
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-25
|hit=-14
|notes=Combo from 1st hit.Can't be buffered after moving.
}}
{{MoveData
|id=Paul-1,4
|name=Reverse PDK Combo
|input=,4
|inputLead=1
|damage=,8
|damageLead=7
|target=,l
|targetLead=h
|startup=i
|startupRoot=i10
|recv=r
|block=-11
|hit=+1
|notes=Combo from 1st CH.Returns to crouching.
}}
{{MoveData
|id=Paul-2
|name=Right Jab
|input=2
|damage=10
|target=h
|startup=i10
|recv=r19
|tot=29
|block=+0
|hit=+6
}}
{{MoveData
|id=Paul-2,3
|name=Jab Roundhouse
|input=,3
|inputLead=2
|damage=,21
|damageLead=10
|target=,h
|targetLead=h
|startup=i
|startupRoot=i10
|recv=r
|block=-9
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Combo from 1st CH.
}}
{{MoveData
|id=Paul-2,d+3
|name=Jab Sweep
|input=,d+3
|inputLead=2
|damage=,11
|damageLead=10
|target=,l
|targetLead=h
|startup=i
|startupRoot=i10
|recv=r
|block=-12
|hit=-1
|notes=Combo from 1st CH.Returns to crouching.
}}
{{MoveData
|id=Paul-3
|input=3
|damage=14
|target=m
|startup=i15
|recv=r26
|tot=41
|block=-7
|hit=+4
|notes=Alternate input b+3+4
}}
{{MoveData
|id=Paul-3,2
|name=Piston Fire
|input=,2
|inputLead=3
|damage=,17
|damageLead=14
|target=,h
|targetLead=m
|startup=i
|startupRoot=i15
|recv=r
|block=-3
|hit=+7g
|ch=KDN
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 6f from hit.
}}
{{MoveData
|id=Paul-3,2,B
|name=Piston Fire to Sway
|input=,B
|inputLead=3,2
|damageLead=14,17
|target=,sp
|targetLead=m,h
|startup=i
|startupRoot=i15
|recv=r
|block=+4
|hit=+14g
|ch=KDN
}}
{{MoveData
|id=Paul-3,2,B~ any input
|name=Piston Fire to Sway Cancel
|input=~ any input
|inputLead=3,2,B
|damageLead=14,17
|targetLead=m,h,sp
|startup=i
|startupRoot=i15
|recv=r
|block=+3
|hit=+13g
|ch=KDN
|notes=Can't be buffered.When input other than b, enable cancel to Sway.
}}
{{MoveData
|id=Paul-4
|name=Right High Kick
|input=4
|damage=17
|target=h
|startup=i12
|recv=r26
|tot=38
|block=-7
|hit=+7
|ch=LNC
|notes=When inputf4, hitbox expanded.
}}
{{MoveData
|id=Paul-f+2
|name=Right Straight
|input=f+2
|damage=10
|target=h
|startup=i12
|recv=r
|block=+0
|hit=+6
}}
{{MoveData
|id=Paul-f+2,3
|name=Quick PK
|input=,3
|inputLead=f+2
|damage=,16
|damageLead=10
|target=,h
|targetLead=h
|startup=i
|startupRoot=i12
|recv=r
|block=-11
|hit=+5
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Paul-f+2,3,1
|name=Quick PK Smash
|input=,1
|inputLead=f+2,3
|damage=,22
|damageLead=10,16
|target=,m
|targetLead=h,h
|startup=i
|startupRoot=i12
|recv=r
|block=-12
|hit=KDN
|ch=+19
|notes=Combo from 2nd CH.Input can be delayed.Combo can be delayed 15f from CH.
}}
{{MoveData
|id=Paul-f+3
|name=Back Spin Kick
|input=f+3
|damage=30
|target=h
|startup=i16
|recv=r
|block=-16
|hit=KDN
}}
{{MoveData
|id=Paul-f+1+2
|name=Hammer of the Gods
|input=f+1+2
|damage=22
|target=m
|startup=i20~21
|recv=r30
|tot=50
|block=+3c
|hit=+8c
|ch=KDN
|notes=Forces an opponent to crouching on block or NH.
}}
{{MoveData
|id=Paul-f+1+4
|name=Shoulder Tackle
|input=f+1+4
|damage=25
|target=m
|startup=i21
|recv=r
|block=-14
|hit=KDN
}}
{{MoveData
|id=Paul-f+2+3
|name=Chain Breaker
|input=f+2+3
|damage=21
|target=m
|startup=i20~21
|recv=r
|block=-14
|hit=KDN
}}
{{MoveData
|id=Paul-df+1
|name=Body Blow
|input=df+1
|damage=13
|target=m
|startup=i14
|recv=r21
|tot=35
|block=-2
|hit=+4
}}
{{MoveData
|id=Paul-df+1,1
|input=,1
|inputLead=df+1
|damage=,9
|damageLead=13
|target=,h
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=-5
|hit=+5
|ch=+8
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 5f from hit.
}}
{{MoveData
|id=Paul-df+1,1,2
|name=Lion's Roar
|input=,2
|inputLead=df+1,1
|damage=,22
|damageLead=13,9
|target=,m
|targetLead=m,h
|startup=i
|startupRoot=i14
|recv=r
|block=-9
|hit=KDN
|notes=Combo from 2nd CH.
}}
{{MoveData
|id=Paul-df+1,B
|name=Body Blow to Sway
|input=,B
|inputLead=df+1
|damageLead=13
|target=,sp
|targetLead=m
|startup=i14
|startupRoot=i14
|recv=r
|block=+3
|hit=+9
|notes=Connect to Sway(ddbb).
}}
{{MoveData
|id=Paul-df+1,B~ any input
|name=Body Blow to Sway Cancel
|input=~ any input
|inputLead=df+1,B
|damageLead=13
|targetLead=m,sp
|startup=i14
|startupRoot=i14
|recv=r
|block=+2
|hit=+8
|notes=Can't be buffered.When input other than b, enable cancel to Sway.
}}
{{MoveData
|id=Paul-df+2
|name=Uppercut
|input=df+2
|damage=13
|target=m
|startup=i15
|recv=r27
|tot=42
|block=-8
|hit=LNC
|notes=+3<sup>A</sup>F on Crouch NH.
}}
{{MoveData
|id=Paul-df+3
|input=df+3
|damage=14
|target=m
|startup=i16
|recv=r28
|tot=44
|block=-9
|hit=+2
}}
{{MoveData
|id=Paul-df+3,4
|name=Phoenix Wings
|input=,4
|inputLead=df+3
|damage=,17
|damageLead=14
|target=,m
|targetLead=m
|startup=i
|startupRoot=i16
|recv=r
|block=-10
|hit=+6
|ch=KDN
|notes=Combo from 1st hit.Combo can be delayed 3f from hit.+6f on recovery stun.
}}
{{MoveData
|id=Paul-df+3,4hold
|name=Phoenix Wings (Hold)
|input=hold
|inputLead=df+3,4
|damageLead=14,17
|targetLead=m,m
|startup=i
|startupRoot=i16
|recv=r
|block=-6
|hit=KDN
|notes=+6f on recovery stun.
}}
{{MoveData
|id=Paul-df+4
|name=The Boot
|input=df+4
|damage=21
|target=m
|startup=i19
|recv=r25
|tot=44
|block=-1
|hit=+9
|ch=KDN
}}
{{MoveData
|id=Paul-d+1
|name=Hammer Punch
|input=d+1
|damage=16
|target=m
|startup=i14
|recv=r28
|tot=42
|block=-9
|hit=+2
|ch=+3c
|notes=Forces an opponent to crouching on CH.
}}
{{MoveData
|id=Paul-d+1,D
|name=Hammer Punch to Crouch
|input=,D
|inputLead=d+1
|damageLead=16
|targetLead=m
|startup=i14
|startupRoot=i14
|recv=r28
|tot=42
|block=-9
|hit=+2
|ch=+3c
|notes=Forces an opponent to crouching on CH.Returns to crouching.
}}
{{MoveData
|id=Paul-d+1,2
|name=Hammer Punch to Power Punch
|input=,2
|inputLead=d+1
|damage=,26
|damageLead=16
|target=,m
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=-17
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Combo from 1st CH.
}}
{{MoveData
|id=Paul-d+1,2hold
|name=Hammer Punch to Power Punch (Hold)
|input=hold
|inputLead=d+1,2
|damageLead=16,26
|targetLead=m,m
|startup=i
|startupRoot=i14
|recv=r
|block=+14g<br>+16w
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=<span class="patch">(Ver.5.00)・Changed the opponent&#39;s behavior on block (+20<sup>G</sup>F to +14<sup>G</sup>F). Wall crush inducing guard is implemented.</span>
}}
{{MoveData
|id=Paul-d+1,4
|input=,4
|inputLead=d+1
|damage=,15
|damageLead=16
|target=,l
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=-31
|hit=-17
|ch=KDN
|notes=Combo from 1st CH.Disable 3rd on 2nd block.
}}
{{MoveData
|id=Paul-d+1,4,2
|name=Hang Over
|input=,2
|inputLead=d+1,4
|damage=,21
|damageLead=16,15
|target=,m
|targetLead=m,l
|startup=i
|startupRoot=i14
|recv=r
|block=-14
|hit=KDN
|ch=KDN<sup>*</sup>
}}
{{MoveData
|id=Paul-d+2
|name=Crouch Straight
|input=d+2
|damage=8
|target=sm
|startup=i11
|recv=r23
|tot=34
|block=-4
|hit=+7
|notes=Returns to crouching.
}}
{{MoveData
|id=Paul-d+3
|name=Crouch Spin Kick
|input=d+3
|damage=12
|target=l
|startup=i16
|recv=r
|block=-17
|hit=-3
|notes=Returns to crouching.
}}
{{MoveData
|id=Paul-d+4
|name=Bone Breaker (1)(clean)
|input=d+4
|damage=13
|target=l
|startup=i15
|recv=r
|block=-31
|hit=KDN
|notes=Alternate input d,df,f,d+4
}}
{{MoveData
|id=Paul-d+4
|input=d+4
|damage=9
|target=l
|startup=i15
|recv=r
|block=-31
|hit=-17
|ch=KDN
|notes=Alternate input d,df,f,d+4
}}
{{MoveData
|id=Paul-d+4,2
|name=Bone Breaker
|input=,2
|inputLead=d+4
|damage=3,23
|damageLead=9
|target=,m
|targetLead=l
|startup=i
|startupRoot=i15
|recv=r
|block=-18
|hit=-9
}}
{{MoveData
|id=Paul-d+4,2,1+2
|name=Demolition Man
|input=,1+2
|inputLead=d+4,2
|damage=,22(30)
|damageLead=93,23
|target=,m
|targetLead=l,m
|startup=i
|startupRoot=i15
|recv=r
|block=-17
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Combo from 2nd hit.Damage () is just input of 3rd attack.
}}
{{MoveData
|id=Paul-d+1+2
|name=Shoulder Smash
|input=d+1+2
|damage=30
|target=m
|startup=i12
|recv=r
|block=-16
|hit=KDN
}}
{{MoveData
|id=Paul-db+1
|name=Crouch Jab
|input=db+1
|damage=5
|target=sm
|startup=i10
|recv=r
|block=-5
|hit=+6
|notes=Returns to crouching.Returns to standing when input F.
}}
{{MoveData
|id=Paul-db+2
|name=Shoot the Moon
|input=db+2
|damage=21
|target=m
|startup=i19~20
|recv=r36
|tot=55
|block=-11
|hit=KDN
|ch=LNC
}}
{{MoveData
|id=Paul-db+3
|name=Sweep Kick
|input=db+3
|damage=12
|target=l
|startup=i16
|recv=r33
|tot=49
|block=-17
|hit=-3
|notes=Returns to crouching.Start-up 15 or 17f are Side Attack.
}}
{{MoveData
|id=Paul-db+4
|name=Crouch Chin Kick
|input=db+4
|damage=7
|target=l
|startup=i12
|recv=r
|block=-13
|hit=-2
|notes=Returns to crouching.
}}
{{MoveData
|id=Paul-b+1
|input=b+1
|damage=12
|target=h
|startup=i12
|recv=r28
|tot=40
|block=-9
|hit=+2
}}
{{MoveData
|id=Paul-b+1,2
|name=Double Axe Swing
|input=,2
|inputLead=b+1
|damage=,21
|damageLead=12
|target=,h
|targetLead=h
|startup=i~1
|startupRoot=i12
|recv=r
|block=-5
|hit=+8<sup>Sp</sup>
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 12f from hit.
}}
{{MoveData
|id=Paul-b+2
|input=b+2
|damage=22
|target=m
|startup=i18
|recv=r34
|tot=52
|block=-5c
|hit=+4c
|notes=Forces an opponent to crouching on block or hit.
}}
{{MoveData
|id=Paul-b+2,1
|name=Crushing Wind
|input=,1
|inputLead=b+2
|damage=,22
|damageLead=22
|target=,m
|targetLead=m
|startup=i
|startupRoot=i18
|recv=r
|block=-12
|hit=+0c
|ch=LNC
|notes=Forces an opponent to crouching on NH.Combo from 1st CH.
}}
{{MoveData
|id=Paul-b+2,1hold
|name=Crushing Wind (Hold)
|input=hold
|inputLead=b+2,1
|damageLead=22,22
|targetLead=m,m
|startup=i
|startupRoot=i18
|recv=r
|block=+8
|hit=+8c
|ch=LNC
|notes=Forces an opponent to crouching on NH.
}}
{{MoveData
|id=Paul-b+3
|name=Lights Out
|input=b+3
|damage=16
|target=h
|startup=i14
|recv=r29
|tot=43
|block=-6
|hit=KDN
}}
{{MoveData
|id=Paul-b+4
|name=Leg Sweep
|input=b+4
|damage=14
|target=l
|startup=i20
|recv=r29
|tot=49
|block=-13
|hit=+3
|ch=+16g
}}
{{MoveData
|id=Paul-b+1+2
|name=Hassou Strike
|input=b+1+2
|damage=28
|target=h
|startup=i24
|recv=r29
|tot=53
|block=+0
|hit=KDN
}}
{{MoveData
|id=Paul-ub
|name=Jumping Knuckle
|input=ub
|damage=12
|target=m
|startup=i18
|recv=r
|block=-12
|hit=-1
|notes=Alternate input u or uf+1
}}
{{MoveData
|id=Paul-ub+2
|name=Wrecking Ball
|input=ub+2
|damage=22
|target=m
|startup=i21
|recv=r30
|tot=51
|block=-9
|hit=KDN
|ch=KDN<sup>*</sup>
}}
{{MoveData
|id=Paul-u+2
|name=Hook
|input=u+2
|damage=17
|target=h
|startup=i15
|recv=r
|block=-12
|hit=+9
}}
{{MoveData
|id=Paul-uf+2
|name=Mortar Punch
|input=uf+2
|damage=35
|target=m
|startup=i34
|recv=r
|block=+9
|hit=KDN
}}
{{MoveData
|id=Paul-ub+3
|input=ub+3
|damage=12
|target=m
|startup=i15
|recv=r
|block=-16
|hit=LNC
}}
{{MoveData
|id=Paul-u+3
|input=u+3
|damage=13
|target=m
|startup=i15
|recv=r35
|tot=50
|block=-16
|hit=LNC
}}
{{MoveData
|id=Paul-uf+3
|input=uf+3
|damage=14
|target=m
|startup=i15
|recv=r35
|tot=50
|block=-16
|hit=LNC
}}
{{MoveData
|id=Paul-uf+3,4
|name=Shredder
|input=,4
|inputLead=uf+3
|damage=,20
|damageLead=14
|target=,m
|targetLead=m
|startup=i
|startupRoot=i15
|recv=r
|block=-13
|hit=LNC
}}
{{MoveData
|id=Paul-ub+4
|name=Rising Toe Kick
|input=ub+4
|damage=11
|target=m
|startup=i15
|recv=r
|block=-19
|hit=-8
}}
{{MoveData
|id=Paul-u+4
|name=Rising Toe Kick
|input=u+4
|damage=15
|target=m
|startup=i15
|recv=r33
|tot=48
|block=-13
|hit=KDN
|ch=LNC
}}
{{MoveData
|id=Paul-uf+4
|name=Rising Toe Kick
|input=uf+4
|damage=13
|target=m
|startup=i15
|recv=r
|block=-13
|hit=LNC
}}
{{MoveData
|id=Paul-uf☆4
|name=Delay Rising Toe Kick
|input=uf☆4
|damage=25
|target=m
|startup=i23
|recv=r
|block=-11
|hit=LNC
}}
{{MoveData
|id=Paul-f,F+2
|name=Flash Elbow
|input=f,F+2
|damage=14
|target=m
|startup=i15
|recv=r37
|tot=52
|block=-17
|hit=-7
|notes=Start-up 16f in actualy.
}}
{{MoveData
|id=Paul-f,F+2,1
|name=Juggernaut
|input=,1
|inputLead=f,F+2
|damage=,20
|damageLead=14
|target=,m
|targetLead=m
|startup=i
|startupRoot=i15
|recv=r
|block=-12
|hit=KDN
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Paul-f,F+2,1,B
|name=Juggernaut to Cancel
|input=,B
|inputLead=f,F+2,1
|damageLead=14,20
|target=p
|targetLead=m,m
|startup=i
|startupRoot=i15
|recv=r
|block=-21
|hit=-11
}}
{{MoveData
|id=Paul-f,F+2,1just
|name=Phoenis Bone Breaker
|input=just
|inputLead=f,F+2,1
|damageLead=14,20
|targetLead=m,m
|startup=i
|startupRoot=i15
|recv=r
|block=-4
|hit=KDN
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Paul-f,F+2,2
|name=Bulldozer
|input=,2
|inputLead=f,F+2
|damage=,21
|damageLead=14
|target=,l
|targetLead=m
|startup=i
|startupRoot=i15
|recv=r
|block=-19
|hit=LNC
}}
{{MoveData
|id=Paul-f,F+2,2,B
|name=Bulldozer to Cancel
|input=,B
|inputLead=f,F+2,2
|damageLead=14,21
|target=p
|targetLead=m,l
|startup=i
|startupRoot=i15
|recv=r
|block=-28
|hit=-18
|notes=Returns to crouching.
}}
{{MoveData
|id=Paul-f,F+3
|input=f,F+3
|damage=17
|target=m
|startup=i15
|recv=r
|block=-17
|hit=LNC
|notes=Start-up 16f in actualy.
}}
{{MoveData
|id=Paul-f,F+3,4
|name=Double Hop Kick
|input=,4
|inputLead=f,F+3
|damage=,15
|damageLead=17
|target=,m
|targetLead=m
|startup=i
|startupRoot=i15
|recv=r
|block=-16
|hit=LNC
}}
{{MoveData
|id=Paul-f,F+3,4,4
|name=Double Hop Kick High
|input=,4
|inputLead=f,F+3,4
|damage=,25
|damageLead=17,15
|target=,h
|targetLead=m,m
|startup=i
|startupRoot=i15
|recv=r
|block=-5
|hit=KDN
}}
{{MoveData
|id=Paul-f,F+3,4,f
|name=Triple Kick Combo
|input=,f
|inputLead=f,F+3,4
|damage=,18
|damageLead=17,15
|target=,m
|targetLead=m,m
|startup=i
|startupRoot=i15
|recv=r
|block=-14
|hit=KDN
|notes=Alternate input df+4
}}
{{MoveData
|id=Paul-f,F+3,4,d
|name=Double Hop Kick Low
|input=,d
|inputLead=f,F+3,4
|damage=,15
|damageLead=17,15
|target=,l
|targetLead=m,m
|startup=i
|startupRoot=i15
|recv=r
|block=-17
|hit=-6
|notes={{Plainlist|
* Alternate input db+4
* Returns to crouching.}}
}}
{{MoveData
|id=Paul-f,F+4
|name=Neutron Bomb
|input=f,F+4
|damage=20
|target=m
|startup=i27
|recv=r
|block=-1
|hit=KDN
|notes=Start-up 28f in actualy.Returns to crouching.Meaty 5f in actualy.Start-up 23f in truth.
}}
{{MoveData
|id=Paul-b,f+1
|name=Burning Spear
|input=b,f+1
|damage=22
|target=h
|startup=i28
|recv=r31
|tot=59
|block=-6
|hit=KDN
}}
{{MoveData
|id=Paul-b,B+1+2
|name=Burning Fist
|input=b,B+1+2
|damage=80
|target=ub(m)
|startup=i63
|recv=r
|block=KDN
|hit=KDN
|notes=Start-up 64f in actualy.When input uu, to Cancel.
}}
{{MoveData
|id=Paul-FC1
|name=Crouch Jab
|input=FC1
|damage=5
|target=sm
|startup=i10
|recv=r
|block=-5
|hit=+6
|notes=Returns to crouching.Returns to standing when input F.
}}
{{MoveData
|id=Paul-FC2
|name=Crouch Straight
|input=FC2
|damage=8
|target=sm
|startup=i11
|recv=r
|block=-4
|hit=+7
|notes=Returns to crouching.
}}
{{MoveData
|id=Paul-FC3
|name=Crouch Spin Kick
|input=FC3
|damage=12
|target=l
|startup=i16
|recv=r
|block=-17
|hit=-3
|notes=Returns to crouching.
}}
{{MoveData
|id=Paul-FC4
|name=Crouch Chin Kick
|input=FC4
|damage=10
|target=l
|startup=i12
|recv=r
|block=-15
|hit=-4
|notes=Returns to crouching.
}}
{{MoveData
|id=Paul-WS1
|name=Quick Uppercut
|input=WS1
|damage=12
|target=m
|startup=i11
|recv=r
|block=-3
|hit=+8
|notes=Start-up 10f in truth.
}}
{{MoveData
|id=Paul-WS2
|name=Thunder Palm
|input=WS2
|damage=20
|target=m
|startup=i15
|recv=r38
|tot=53
|block=-14
|hit=LNC
}}
{{MoveData
|id=Paul-WS3
|input=WS3
|damage=16
|target=m
|startup=i13
|recv=r27
|tot=40
|block=-8
|hit=+3
}}
{{MoveData
|id=Paul-WS3,2
|name=Shioh
|input=,2
|inputLead=WS3
|damage=,21
|damageLead=16
|target=,h
|targetLead=m
|startup=i
|startupRoot=i13
|recv=r
|block=-9
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.
}}
{{MoveData
|id=Paul-WS4
|name=Toe Smash
|input=WS4
|damage=18
|target=m
|startup=i11
|recv=r25
|tot=36
|block=-6
|hit=+5
}}
{{MoveData
|id=Paul-FCdf+2
|name=Flash Elbow
|input=FCdf+2
|damage=14
|target=m
|startup=i14
|recv=r
|block=-17
|hit=-7
|notes=Equivalent to fF2.
}}
{{MoveData
|id=Paul-FCdf+1+2
|name=Gunba
|input=FCdf+1+2
|damage=20
|target=l
|startup=i32
|recv=r
|block=-12
|hit=KDN
|notes=Returns to crouching.
}}
{{MoveData
|id=Paul-FCdf+1+2,B
|name=Gunba to Cancel
|input=,B
|inputLead=FCdf+1+2
|damageLead=20
|target=p
|targetLead=l
|startup=i
|startupRoot=i32
|recv=r
|tot=41
|notes=Returns to crouching.
}}
{{MoveData
|id=Paul-D~
|name=Incomplete Somersault (Pre Action)
|input=D~
|damage=-
|target=sp
|startup=i
|recv=r
|notes=Input D 160f.To Charge (cost 100f).
}}
{{MoveData
|id=Paul-D☆u+3+4
|name=Incomplete Somersault (Rising)
|input=D☆u+3+4
|damage=40
|target=m,m
|startup=i16
|recv=r
|block=-48
|hit=LNC
}}
{{MoveData
|id=Paul-D☆u+3+4
|name=Incomplete Somersault (Dropping)
|input=D☆u+3+4
|damage=40
|target=m,m
|startup=i
|recv=r
|notes=Self-harm damage 10.
}}
{{MoveData
|id=Paul-SS1
|name=Turn Thruster
|input=SS1
|damage=21
|target=h
|startup=i20
|recv=r30
|tot=50
|block=+8
|hit=KDN
}}
{{MoveData
|id=Paul-SS3
|name=Pump in Pedal
|input=SS3
|damage=17
|target=l
|startup=i19
|recv=r31
|tot=50
|block=-12
|hit=+4
|ch=+12
}}
{{MoveData
|id=Paul-While enemy is downd+2
|name=Down Strike
|input=While enemy is downd+2
|damage=21
|target=l
|startup=i18
|recv=r
|block=-12
|hit=+4
}}
{{MoveData
|id=Paul-1+2+3+4
|name=Charge
|input=1+2+3+4
|damage=-
|target=sp
|startup=i
|recv=r
|tot=55
|notes=Shift to charging.
}}
{{MoveData
|id=Paul-With back against wallb,b,ub
|name=Wall Jumping Attack
|input=With back against wallb,b,ub
|damage=21
|target=m
|startup=i36
|recv=r
|block=+0c
|hit=KDN
|notes=Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.
}}
{{MoveData
|id=Paul-BT.1
|name=Spin Knuckle Jab
|input=BT.1
|damage=15
|target=h
|startup=i8
|recv=r
|block=-8
|hit=+3
|notes=Alternate input 2
}}
{{MoveData
|id=Paul-BT.3
|name=Spin Kick
|input=BT.3
|damage=18
|target=h
|startup=i10
|recv=r
|block=-8
|hit=KDN
|notes=Alternate input 4
}}
{{MoveData
|id=Paul-BT.d+1
|name=Crouch Spin Knuckle
|input=BT.d+1
|damage=10
|target=sm
|startup=i10
|recv=r
|block=-2
|hit=+9
|notes={{Plainlist|
* Alternate input d+2
* Returns to crouching.}}
}}
{{MoveData
|id=Paul-BT.d+3
|name=Crouch Spin Kick
|input=BT.d+3
|damage=12
|target=l
|startup=i10
|recv=r
|block=-11
|hit=+3
|notes={{Plainlist|
* Alternate input d+4
* Returns to crouching.}}
}}
{{MoveData
|id=Paul-BT.uf+3
|name=Reverse Jump Kick
|input=BT.uf+3
|damage=-
|target=m
|startup=i
|recv=r
|hit=LNC
|notes=Alternate input uf+4
}}
{{MoveData
|id=Paul-d,df,f
|name=Crouch Dash
|input=d,df,f
|damage=-
|target=sp
|startup=i
|recv=r
|notes=Disable Advanced Input.Cost 2f.
}}
{{MoveData
|id=Paul-d,df,f+1
|name=Thruster
|input=d,df,f+1
|damage=21
|target=h
|startup=i16
|recv=r26
|tot=42
|block=-4
|hit=LNC
|notes=Start-up 18f in actualy.
}}
{{MoveData
|id=Paul-d,df,f+2
|name=Phoenix Smasher
|input=d,df,f+2
|damage=36(54)
|target=m
|startup=i13
|recv=r39
|tot=52
|block=-17
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Start-up 15f in actualy.Damage () is upon clean hit.
}}
{{MoveData
|id=Paul-d,df,f+3
|name=Gengetsu
|input=d,df,f+3
|damage=17
|target=l
|startup=i18
|recv=r33
|tot=51
|block=-14
|hit=+0
|ch=KDN
|notes=Start-up 20f in actualy.
}}
{{MoveData
|id=Paul-d,df,f+3+4
|name=Mountain Raze
|input=d,df,f+3+4
|damage=30
|target=m
|startup=i19~20
|recv=r33
|tot=52
|block=-9
|hit=LNC
|notes=Start-up 21f in actualy.
}}
{{MoveData
|id=Paul-d,db,b
|name=Sway
|input=d,db,b
|damage=-
|target=sp
|startup=i
|recv=r
|notes=Disable Advanced Input.Tech Crouch Status.Cost 2f.
}}
{{MoveData
|id=Paul-d,db,b+1
|name=God Hammer Punch
|input=d,db,b+1
|damage=24
|target=m
|startup=i21
|recv=r33
|tot=54
|block=+0c
|hit=KDN
|ch=LNC
|notes=Forces an opponent to crouching on block.Start-up 23f in actualy.
}}
{{MoveData
|id=Paul-d,db,b+2
|name=Rubber Band Attack
|input=d,db,b+2
|damage=21(31)
|target=m
|startup=i15
|recv=r33
|tot=48
|block=-8
|hit=KDN
|notes=Start-up 17f in actualy.Damage () is upon clean hit.
}}
{{MoveData
|id=Paul-d,db,b+3
|name=Sway and Low Kick
|input=d,db,b+3
|damage=14
|target=l
|startup=i18
|recv=r40
|tot=58
|block=-21
|hit=-10
|ch=KDN
|notes=Start-up 20f in actualy.Returns to crouching.
}}
{{MoveData
|id=Paul-d,db,b+3,2
|name=Rapid Fire
|input=,2
|inputLead=d,db,b+3
|damage=,20
|damageLead=14
|target=,m
|targetLead=l
|startup=i
|startupRoot=i18
|recv=r
|block=-10
|hit=+6
}}
{{MoveData
|id=Paul-d,db,b+3,2,1
|name=Rapid Fire to Phoenix Smasher
|input=,1
|inputLead=d,db,b+3,2
|damage=,25
|damageLead=14,20
|target=,h
|targetLead=l,m
|startup=i
|startupRoot=i18
|recv=r
|block=-10
|hit=KDN
|notes=Combo from 2nd hit.Input can be delayed.Combo can be delayed 16f from hit.
}}
{{MoveData
|id=Paul-d,db,b+3,2,3
|name=Rapid Fire to Lightning Breaker
|input=,3
|inputLead=d,db,b+3,2
|damage=,22
|damageLead=14,20
|target=,m
|targetLead=l,m
|startup=i
|startupRoot=i18
|recv=r
|block=-13c
|hit=KDN
|ch=LNC
|notes=Forces an opponent to crouching on block.Combo from 2nd hit.Input can be delayed.Combo can be delayed 12f from hit.
}}
{{MoveData
|id=Paul-d,db,b+4
|name=Kawaragoma
|input=d,db,b+4
|damage=23
|target=h
|startup=i15
|recv=r27
|tot=42
|block=+1
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Start-up 17f in actualy.
}}
{{MoveData
|id=Paul-d,db,b+1+2
|name=Higaku
|input=d,db,b+1+2
|damage=22
|target=m
|startup=i18
|recv=r37
|tot=55
|block=-14
|hit=LNC
|notes=Start-up 20f in actualy.
}}
{{MoveData
|id=Paul-Rage1+2
|name=Rage Art
|input=Rage1+2
|damage=10,45
|target=m,th
|startup=i20
|recv=r
|block=-22
|hit=Th
}}
{{MoveData
|id=Paul-Rage1+2,B
|name=Rage Art to Cancel Combination
|input=,B
|inputLead=Rage1+2
|damageLead=10,45
|targetLead=m,th
|startup=i20
|startupRoot=i20
|recv=r
|block=-22
|hit=LNC
}}
{{MoveData
|id=Paul-Raged,df,f+1+2
|name=Rage Drive
|input=Raged,df,f+1+2
|damage=40(60)
|target=m
|startup=i12
|recv=r
|block=+3
|hit=KDN
|notes=Start-up 14f in actualy.Unblokable damage 5 close to Wall &amp; +9<sup>G</sup>F.
}}
{{MoveData
|id=Paul-1+3
|name=Over The Soulder
|input=1+3
|damage=35
|target=th(h)
|startup=i12
|recv=r27
|tot=39
|block=1 or 2<br>-6F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Long Range Throw when input F (start-up 15f).
}}
{{MoveData
|id=Paul-2+4
|name=Shoulder Pop
|input=2+4
|damage=35
|target=th(h)
|startup=i12
|recv=r
|block=1 or 2<br>-3F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Long Range Throw when input F (start-up 15f).To Down after throw.
}}
{{MoveData
|id=Paul-Approach from left side
|name=Dragon Screw
|input=Approach from left side
|damage=45
|target=th(h)
|startup=i
|recv=r
|block=1<br>-3F
|hit=Head-sd.<br>Face-up
}}
{{MoveData
|id=Paul-Approach from right side
|name=Fall Away
|input=Approach from right side
|damage=40
|target=th(h)
|startup=i
|recv=r
|block=2<br>-3F
|hit=Head-sd.<br>Face-up
}}
{{MoveData
|id=Paul-Approach from behind1+3
|name=Reverse Neck Throw
|input=Approach from behind1+3
|damage=50
|target=th(h)
|startup=i
|recv=r
|block=disable
|hit=Head-sd.<br>Face-up
}}
{{MoveData
|id=Paul-Approach from behind2+4
|name=Piggyback Throw
|input=Approach from behind2+4
|damage=50
|target=th(h)
|startup=i
|recv=r
|block=disable
|hit=Head-sd.<br>Face-down
|notes=Enable side quick roll after throw.Floor break.
}}
{{MoveData
|id=Paul-2+4,B
|name=Chest Crusher
|input=,B
|inputLead=2+4
|damage=(,4)
|damageLead=35
|targetLead=th(h)
|startup=i12
|startupRoot=i12
|recv=r
|block=2<br>-2F
|hit=Clockwise<br>Foot-sd.<br>Face-up
|notes=Damage () is wall hit bonus.
}}
{{MoveData
|id=Paul-df+1+2
|name=Twist and Shout
|input=df+1+2
|damage=40
|target=th(h)
|startup=i12
|recv=r
|block=1+2<br>-6F
|hit=Foot-sd.<br>Face-up
|notes=Floor break.
}}
{{MoveData
|id=Paul-df+1+3
|name=Kongo Blash (not combination)
|input=df+1+3
|damage=20
|target=th(h)
|startup=i12
|recv=r
|block=1<br>-2F
|hit=both are standing.<br>+9F
}}
{{MoveData
|id=Paul-df+1+3,d,df,f+2
|name=Kongo Blash
|input=,d,df,f+2
|inputLead=df+1+3
|damage=,15
|damageLead=20
|target=nation
|targetLead=th(h)
|startup=i
|startupRoot=i12
|recv=r
|block=disable
|hit=Head-sd.<br>Face-down
|notes=Wall Stun.
}}
{{MoveData
|id=Paul-df+1+3,d,df,f+2just
|name=Kongo Blash (Just)
|input=just
|inputLead=df+1+3,d,df,f+2
|damageLead=20,15
|targetLead=th(h)nation
|startup=i
|startupRoot=i12
|recv=r
|block=disable
|hit=Head-sd.<br>Face-down
|notes=Wall Stun.
}}
{{MoveData
|id=Paul-b+1+4
|name=Foot Launch
|input=b+1+4
|damage=40(44)
|target=th(h)
|startup=i11
|recv=r
|block=1<br>-2F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Damage () is wall hit bonus.To BT after throw.
}}
{{MoveData
|id=Paul-f,F+1+2
|name=Push Away
|input=f,F+1+2
|damage=38(,4)
|target=th(h)
|startup=i12
|recv=r
|block=1+2<br>+0F<br>Reverse Pos.
|hit=Foot-sd.<br>Face-up
|notes=Damage () is wall hit bonus.Wall Stun.Paul shift to BT when throw break.When Break Throw &amp; wall hit, revenge damage 10.
}}
{{MoveData
|id=Paul-db+1+2
|name=Ultimate Tackle
|input=db+1+2
|damage=5
|target=th(m)
|startup=i26
|recv=r33
|tot=59
|block=-5F<br>Clockwise
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input FC1+2
* Break Throw 2 4f.1+2 2f before takedown.Paul shift to BT when throw break.}}
}}
{{MoveData
|id=Paul-During Tackle2,1,2,1
|name=Ultimate Punch
|input=During Tackle2,1,2,1
|damage=5,5,5,15
|target=combination
|startup=i
|recv=r
|block=1 or 2
|hit=Foot-sd.<br>Face-up
|notes=Alternate input 1,2,1,2
}}
{{MoveData
|id=Paul-During Tackle2,d+1,1☆4,1,1+2
|name=Ultimate Punishment
|input=During Tackle2,d+1,1☆4,1,1+2
|damage=5,8,8,35
|target=combination
|startup=i
|recv=r
|block=1
|hit=Left-sd.<br>Face-down
}}
{{MoveData
|id=Paul-During Tackle1+2
|name=Arm Breaker
|input=During Tackle1+2
|damage=25
|target=combination
|startup=i
|recv=r
|block=1+2,2,2,2
|hit=Head-sd.<br>Face-down
|notes={{Plainlist|
* Alternate input during Ultimate Punch(3)1+2
* Paul shift to down when throw break.}}
}}
{{MoveData
|id=Paul-Reversal Ultimate Punch(2)1,1,2
|name=Arm Breaker
|input=Reversal Ultimate Punch(2)1,1,2
|damage=25
|target=combination
|startup=i
|recv=r
|hit=Head-sd.<br>Face-up
|notes=Reversal Ultimate Punch(2).
}}
{{MoveData
|id=Paul-Reversal Arm Breaker1+2,2,2,2,2,2
|name=Arm Breaker Reversal to Arm Breaker
|input=Reversal Arm Breaker1+2,2,2,2,2,2
|damage=10
|target=reversal
|startup=i
|recv=r
|block=disable
|hit=Head-sd.<br>Face-up<br>+3F
|notes=Reversal Arm Breaker.
}}
{{MoveData
|id=Paul-b+1+3
|name=Attack Reversal
|input=b+1+3
|damage=M)
|target=reversal(h
|startup=i
|recv=r
|tot=35
|notes={{Plainlist|
* Alternate input b+2+4
* Reversal H/M (not for elbow, knee, shoulder, head and weapon) during 3 to 8f.}}
}}
{{MoveData
|id=Paul-After Reversal succeeds(1)
|name=Attack Reversal()
|input=After Reversal succeeds(1)
|damage=25+α
|target=reversal
|startup=i
|recv=r
|block=f1+3<br>-6F
|notes=Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
}}
{{MoveData
|id=Paul-After Reversal succeeds(2)
|name=Attack Reversal()
|input=After Reversal succeeds(2)
|damage=25+α
|target=reversal
|startup=i
|recv=r
|block=f2+4<br>-6F
|notes=Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
}}
{{MoveData
|id=Paul-After Reversal succeeds(3)
|name=Attack Reversal()
|input=After Reversal succeeds(3)
|damage=25+α
|target=reversal
|startup=i
|recv=r
|block=f1+3<br>-6F
|notes=Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
}}
{{MoveData
|id=Paul-After Reversal succeeds(4)
|name=Attack Reversal()
|input=After Reversal succeeds(4)
|damage=25+α
|target=reversal
|startup=i
|recv=r
|block=f2+4<br>-6F
|notes=Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
}}
{{MoveData
|id=Paul-After Reversal succeeds(SP2)
|name=Attack Reversal(SP )
|input=After Reversal succeeds(SP2)
|damage=25+α
|target=reversal
|startup=i
|recv=r
|block=uf2+4<br>-6F
|notes=Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
}}
{{MoveData
|id=Paul-After Reversal succeeds(both legs)
|name=Attack Reversal(both legs)
|input=After Reversal succeeds(both legs)
|damage=25+α
|target=reversal
|startup=i
|recv=r
|block=disable
|notes=Damage 25 + 50% of enemy attack.
}}

Latest revision as of 07:38, 21 October 2024

Heihachi main. lume_tk on Discord.

TODO

  • Tekken 8:
    • Think of a better way to show Heat info for punishers
  • After integration into wiki:
    • PunishmentChart7 - medians are hardcoded, cuz no data yet
    • PunishmentChart7 - align charts
    • MoveInherit7 where base has notes but no crush
    • {{fl}} in the notes causes strip markers
    • PunisherTable7 if any of the moves were not found will not show table, just error. Find a way to show error only on row with that move.
    • PunisherTable7 - compute damage on grounded or if hit airborne?
    • Compute speed for whiff punishers with motion inputs
    • Figure a better way to show different damage types and hard punishers in PunisherTable
    • PunisherTable7 unstable sort - same frame punishers can be swapped around, but only if punisher list is not sorted initially

Notes

  • Omitting Cargo fields in #cargo_store call if their names are the same as the names of template parameters doesn't work for some reason (different version?)- [1]
  • Need to compare performance between String and Wikitext, as the latter one is unindexed. Most of the fields are Strings now.
  • Pages with queries will not update automatically because of cache - Extension:Cargo/FAQ#Why_doesn't_data_I_have_just_added_show_up_in_queries?

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