User:Lume: Difference between revisions

2,087 editsJoined 22 March 2023
(law geppo scrape)
 
(60 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{MoveData
{{fl|Heihachi}} main. lume_tk on Discord.
|id=Law-1
 
|name=Jab
== TODO ==
|input=1
 
|damage=7
* Tekken 8:
|target=h
** Think of a better way to show Heat info for punishers
|startup=i10
 
|recv=r
* After integration into wiki:
|block=+1
** PunishmentChart7 - medians are hardcoded, cuz no data yet
|hit=+8
** PunishmentChart7 - align charts
}}
** MoveInherit7 where base has notes but no crush
{{MoveData
** {{tl|fl}} in the notes causes strip markers
|id=Law-1,1
** PunisherTable7 if any of the moves were not found will not show table, just error. Find a way to show error only on row with that move.
|input=,1
** PunisherTable7 - compute damage on grounded or if hit airborne?
|inputLead=1
** Compute speed for whiff punishers with motion inputs
|damage=,5
** Figure a better way to show different damage types and hard punishers in PunisherTable
|damageLead=7
** PunisherTable7 unstable sort - same frame punishers can be swapped around, but only if punisher list is not sorted initially
|target=,h
 
|targetLead=h
== Notes ==
|startup=i
* Omitting Cargo fields in #cargo_store call if their names are the same as the names of template parameters doesn't work for some reason (different version?)- [https://www.mediawiki.org/wiki/Extension:Cargo/Storing_data#Storing_data_in_a_table]
|startupRoot=i10
* Need to compare performance between String and Wikitext, as the latter one is unindexed. Most of the fields are Strings now.
|recv=r
* Pages with queries will not update automatically because of cache - [https://www.mediawiki.org/wiki/Extension:Cargo/FAQ#Why_doesn't_data_I_have_just_added_show_up_in_queries? Extension:Cargo/FAQ#Why_doesn't_data_I_have_just_added_show_up_in_queries?]
|block=-7
 
|hit=-8
== Other subpages ==
|notes=Combo from 1st hit.
* [[User:Lume/common.css]]
}}
* [[User:Lume/HeatSmashes]]
{{MoveData
* [[User:Lume/ComboNotation]]
|id=Law-1,1,1
* [[User:Lume/TestDeletePage]]
|input=,1
|inputLead=1,1
|damage=,5
|damageLead=7,5
|target=,h
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-7
|hit=-8
|notes=Combo from 1st CH.
}}
{{MoveData
|id=Law-1,1,1,1
|input=,1
|inputLead=1,1,1
|damage=,5
|damageLead=7,5,5
|target=,h
|targetLead=h,h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-7
|hit=-8
|notes=Combo from 1st CH.
}}
{{MoveData
|id=Law-1,1,1,1,1
|name=Machine Gun Arrow
|input=,1
|inputLead=1,1,1,1
|damage=,5
|damageLead=7,5,5,5
|target=,h
|targetLead=h,h,h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-7
|hit=+13
|notes=When hit and enemy input D, to go down.Combo & +5f from 1st CH.
}}
{{MoveData
|id=Law-1,2
|name=Left Right Combo
|input=,2
|inputLead=1
|damage=,8
|damageLead=7
|target=,h
|targetLead=h
|startup=i
|startupRoot=i10
|recv=r
|block=-1
|hit=+6
|notes=Connect from Machine Gun Arrow (2 to 4).Combo from 1st hit.
}}
{{MoveData
|id=Law-1,2,b,f
|name=Left Right Combo to DC
|input=,b,f
|inputLead=1,2
|damageLead=7,8
|target=,sp
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-1
|hit=+6
|notes=Can't be buffered after connect to DC.
}}
{{MoveData
|id=Law-1,2,2
|input=,2
|inputLead=1,2
|damage=,10
|damageLead=7,8
|target=,m
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-8
|hit=+4
|notes=Combo from 2nd CH.Combo from 1st CH (Disable Combo from Machine Gun Arrow).
}}
{{MoveData
|id=Law-1,2,2,2
|name=Left Right Dragon Fist Combo
|input=,2
|inputLead=1,2,2
|damage=,10
|damageLead=7,8,10
|target=,h
|targetLead=h,h,m
|startup=i
|startupRoot=i10
|recv=r
|block=-9
|hit=+4
|ch=KDN
|notes=Combo from 3rd hit.Input can be delayed 18f.Combo can be delayed 17f from CH.
}}
{{MoveData
|id=Law-1,2,2,2,b,f
|name=Left Right Dragon Fist Combo to DC
|input=,b,f
|inputLead=1,2,2,2
|damageLead=7,8,10,10
|target=,sp
|targetLead=h,h,m,h
|startup=i
|startupRoot=i10
|recv=r
|block=-4
|hit=+9
|ch=KDN
|notes=Can't be buffered after connect to DC.
}}
{{MoveData
|id=Law-1,2,2,1+2
|name=Left Right Blazing Fist Combo
|input=,1+2
|inputLead=1,2,2
|damage=,21
|damageLead=7,8,10
|targetLead=h,h,m
|startup=i
|startupRoot=i10
|recv=r
|block=-13
|hit=KDN
|notes=Combo from 3rd CH.Input can be delayed 18f.Combo can be delayed 11f from CH.
}}
{{MoveData
|id=Law-1,2,3
|name=Left Right to Knee
|input=,3
|inputLead=1,2
|damage=,10
|damageLead=7,8
|target=,m
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-6
|hit=+5
|ch=KDN
|notes=Combo from 1st CH and to Down.
}}
{{MoveData
|id=Law-1,2,uf+3
|name=Left Right Combo to Feint
|input=,uf+3
|inputLead=1,2
|damageLead=7,8
|target=,sp
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-23
|hit=-16
|notes=Returns to crouching.
}}
{{MoveData
|id=Law-1,2,uf+3,4
|name=Left Right Combo to Somersault Feint
|input=,4
|inputLead=1,2,uf+3
|damage=,20
|damageLead=7,8
|target=,m
|targetLead=h,h,sp
|startup=i
|startupRoot=i10
|recv=r
|block=-9
|hit=LNC
}}
{{MoveData
|id=Law-2
|name=Right Jab
|input=2
|damage=8
|target=h
|startup=i10
|recv=r
|block=+0
|hit=+6
}}
{{MoveData
|id=Law-2,2
|input=,2
|inputLead=2
|damage=,10
|damageLead=8
|target=,m
|targetLead=h
|startup=i
|startupRoot=i10
|recv=r
|block=-8
|hit=+4
}}
{{MoveData
|id=Law-2,2,2
|name=Rave War Combo
|input=,2
|inputLead=2,2
|damage=,10
|damageLead=8,10
|target=,h
|targetLead=h,m
|startup=i
|startupRoot=i10
|recv=r
|block=-9
|hit=+4
|ch=KDN
|notes=Combo from 2nd hit.Input can be delayed 18f.Combo can be delayed 17f from CH.
}}
{{MoveData
|id=Law-2,2,2,b,f
|name=Rave War Combo to DC
|input=,b,f
|inputLead=2,2,2
|damageLead=8,10,10
|target=,sp
|targetLead=h,m,h
|startup=i
|startupRoot=i10
|recv=r
|block=-4
|hit=+9
|ch=KDN
|notes=Can't be buffered after connect to DC.
}}
{{MoveData
|id=Law-2,2,1+2
|name=Blazing Fist Combo
|input=,1+2
|inputLead=2,2
|damage=,21
|damageLead=8,10
|target=,m
|targetLead=h,m
|startup=i
|startupRoot=i10
|recv=r
|block=-13
|hit=KDN
|notes=Combo from 2nd CH.Input can be delayed 18f.Combo can be delayed 11f from CH.
}}
{{MoveData
|id=Law-2,b+2
|name=Rage Dragon Combo (2) to BT
|input=,b+2
|inputLead=2
|damage=,8
|damageLead=8
|target=,h
|targetLead=h
|startup=i
|startupRoot=i10
|recv=r
|block=-4
|hit=+7
|notes=Combo from 1st hit.Input can be delayed.
}}
{{MoveData
|id=Law-2,b+2,1
|input=,1
|inputLead=2,b+2
|damage=,8
|damageLead=8,8
|target=,h
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-3
|hit=+3
|notes=Combo from 2nd CH.Input can be delayed 15f.Combo can be delayed 7f from CH.
}}
{{MoveData
|id=Law-2,b+2,1,2
|name=Rage Dragon Combo
|input=,2
|inputLead=2,b+2,1
|damage=,21
|damageLead=8,8,8
|target=,m
|targetLead=h,h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-3c
|hit=KDN
|ch=LNC
|notes=Forces an opponent to crouching on block.Combo from 3rd CH.Input can be delayed 17f.Combo can be delayed 5f from CH.
}}
{{MoveData
|id=Law-2,b+2,1,2,d
|name=Rage Dragon Combo to Crouching
|input=,d
|inputLead=2,b+2,1,2
|damageLead=8,8,8,21
|targetLead=h,h,h,m
|startup=i
|startupRoot=i10
|recv=r
|block=-3c
|hit=KDN
|ch=LNC
|notes=Forces an opponent to crouching on block.Returns to crouching.Combo from 3rd CH.Input can be delayed 17f.Combo can be delayed 5f from CH.
}}
{{MoveData
|id=Law-3
|name=High Kick
|input=3
|damage=12
|target=h
|startup=i12
|recv=r28
|tot=40
|block=-9
|hit=+2
}}
{{MoveData
|id=Law-3,3
|name=Feint to Middle Kick
|input=,3
|inputLead=3
|damage=,17
|damageLead=12
|target=,m
|targetLead=h
|startup=i
|startupRoot=i12
|recv=r
|block=-14
|hit=-3
|ch=KDN
|notes=Combo from 1st CH.Input can be delayed 10f.
}}
{{MoveData
|id=Law-3,4
|name=High Kick to Bloody Cleaver
|input=,4
|inputLead=3
|damage=,20
|damageLead=12
|target=,h
|targetLead=h
|startup=i
|startupRoot=i12
|recv=r
|block=-10
|hit=KDN
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Law-4
|name=Right High Kick
|input=4
|damage=14
|target=h
|startup=i11
|recv=r28
|tot=39
|block=-9
|hit=+7
|ch=LNC
}}
{{MoveData
|id=Law-4,3
|input=,3
|inputLead=4
|damage=,12
|damageLead=14
|target=,h
|targetLead=h
|startup=i
|startupRoot=i11
|recv=r
|block=-14
|hit=-5
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Law-4,3,b,f
|name=Shaolin Spin Kicks (2) to DC2
|input=,b,f
|inputLead=4,3
|damageLead=14,12
|target=,sp
|targetLead=h,h
|startup=i
|startupRoot=i11
|recv=r
|block=-10
|hit=-1
|notes=Fast Input data.
}}
{{MoveData
|id=Law-4,3,b,f☆f
|name=Shaolin Spin Kicks (2) to DC2 to DC1
|input=☆f
|inputLead=4,3,b,f
|damageLead=14,12
|targetLead=h,h,sp
|startup=i
|startupRoot=i11
|recv=r
|block=+7
|hit=+16g
|notes=Fast Input data.
}}
{{MoveData
|id=Law-4,3,4
|name=Shaolin Spin Kicks
|input=,4
|inputLead=4,3
|damage=,14
|damageLead=14,12
|target=,h
|targetLead=h,h
|startup=i
|startupRoot=i11
|recv=r
|block=-6
|hit=-1
|ch=LNC
}}
{{MoveData
|id=Law-4,3,4,b,f
|name=Shaolin Spin Kicks to DC2
|input=,b,f
|inputLead=4,3,4
|damageLead=14,12,14
|target=,sp
|targetLead=h,h,h
|startup=i
|startupRoot=i11
|recv=r
|block=-10
|hit=-5
|ch=LNC
|notes=Fast Input data.
}}
{{MoveData
|id=Law-4,3,4,b,f☆f
|name=Shaolin Spin Kicks to DC2 to DC1
|input=☆f
|inputLead=4,3,4,b,f
|damageLead=14,12,14
|targetLead=h,h,h,sp
|startup=i
|startupRoot=i11
|recv=r
|block=+7
|hit=+12
|ch=LNC
|notes=Fast Input data.
}}
{{MoveData
|id=Law-4,u+3
|name=Crescent Kick Combo
|input=,u+3
|inputLead=4
|damage=,23
|damageLead=14
|target=,m
|targetLead=h
|startup=i
|startupRoot=i11
|recv=r
|block=-1
|hit=KDN
}}
{{MoveData
|id=Law-4,u+3,b,f
|name=Crescent Kick Combo to DC2
|input=,b,f
|inputLead=4,u+3
|damageLead=14,23
|target=,sp
|targetLead=h,m
|startup=i
|startupRoot=i11
|recv=r
|block=-2
|hit=KDN
}}
{{MoveData
|id=Law-3+4
|name=Pressing Kick
|input=3+4
|damage=5,10
|target=mm
|startup=i14
|recv=r
|block=-14
|hit=KDN
}}
{{MoveData
|id=Law-3+4,4
|name=Pressing Kick Combo
|input=,4
|inputLead=3+4
|damage=,15
|damageLead=5,10
|target=,h
|targetLead=mm
|startup=i
|startupRoot=i14
|recv=r
|block=-13
|hit=+5<sup>Sp</sup>
}}
{{MoveData
|id=Law-f+2
|name=Right Jab
|input=f+2
|damage=10
|target=h
|startup=i12
|recv=r
|block=+0
|hit=+6
|notes=Connect to 2 combinations.
}}
{{MoveData
|id=Law-f+3
|name=High Kick
|input=f+3
|damage=16
|target=h
|startup=i15
|recv=r32
|tot=47
|block=-13
|hit=-2
|ch=KDN
|notes=Connect to 3 combinations (disable delay).
}}
{{MoveData
|id=Law-f+4
|name=Right Hick Kick
|input=f+4
|damage=16
|target=h
|startup=i13
|recv=r28
|tot=41
|block=-9
|hit=+7
|ch=LNC
|notes=Connect to 4 combinations.
}}
{{MoveData
|id=Law-【f+2,1】
|name=Poison Arrow
|input=【f+2,1】
|damage=32
|target=m
|startup=i20~21
|recv=r
|block=+5
|hit=KDN
|notes=Start-up 21f in actualy.
}}
{{MoveData
|id=Law-f+1+2
|name=Dragon Hammer
|input=f+1+2
|damage=20
|target=m
|startup=i20
|recv=r
|block=+3c
|hit=+8c
|ch=LNC
|notes=Forces an opponent to crouching on block or NH.
}}
{{MoveData
|id=Law-f+1+2,D
|name=Dragon Hammer to Crouching
|input=,D
|inputLead=f+1+2
|damageLead=20
|targetLead=m
|startup=i
|startupRoot=i20
|recv=r
|block=+3c
|hit=+8c
|ch=LNC
|notes=Forces an opponent to crouching on block or NH.Returns to crouching.
}}
{{MoveData
|id=Law-f+3+4
|name=Dragon Killer
|input=f+3+4
|damage=20
|target=m
|startup=i25
|recv=r
|block=-2
|hit=+7c
|ch=LNC
|notes=Forces an opponent to crouching on NH.
}}
{{MoveData
|id=Law-f+1+4
|name=Spinning Dragon Blow
|input=f+1+4
|damage=25
|target=m
|startup=i23
|recv=r
|block=-14
|hit=KDN
}}
{{MoveData
|id=Law-df+1
|name=Quick Upper
|input=df+1
|damage=10
|target=m
|startup=i13
|recv=r
|block=-1
|hit=+5
}}
{{MoveData
|id=Law-df+1,2
|input=,2
|inputLead=df+1
|damage=,5
|damageLead=10
|target=,h
|targetLead=m
|startup=i
|startupRoot=i13
|recv=r
|block=-10
|hit=+1
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Law-df+1,2,2
|input=,2
|inputLead=df+1,2
|damage=,6
|damageLead=10,5
|target=,h
|targetLead=m,h
|startup=i
|startupRoot=i13
|recv=r
|block=-18
|hit=-7
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Law-df+1,3
|input=,3
|inputLead=df+1
|damage=,6
|damageLead=10
|target=,l
|targetLead=m
|startup=i
|startupRoot=i13
|recv=r
|block=-16
|hit=-5
|notes=Combo from 1st hit.-22<sup>G</sup>F on block.
}}
{{MoveData
|id=Law-df+1,3,2
|input=,2
|inputLead=df+1,3
|damage=,6
|damageLead=10,6
|target=,m
|targetLead=m,l
|startup=i
|startupRoot=i13
|recv=r
|block=-12
|hit=-1
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Law-df+2
|name=Uppercut
|input=df+2
|damage=12
|target=m
|startup=i15
|recv=r26
|tot=41
|block=-7
|hit=LNC
|notes=+4f against crouch hit.
}}
{{MoveData
|id=Law-df+3
|name=Step In Kick
|input=df+3
|damage=18
|target=m
|startup=i17
|recv=r
|block=-12
|hit=-1
}}
{{MoveData
|id=Law-df+3,3
|input=,3
|inputLead=df+3
|damage=,8
|damageLead=18
|target=,l
|targetLead=m
|startup=i
|startupRoot=i17
|recv=r
|block=-14
|hit=-2
|notes=Combo from 1st CH.Input can be delayed 13f.Combo can be delayed 6f from CH.
}}
{{MoveData
|id=Law-df+3,3,3
|name=Step In Combo
|input=,3
|inputLead=df+3,3
|damage=,14
|damageLead=18,8
|target=,h
|targetLead=m,l
|startup=i
|startupRoot=i17
|recv=r
|block=-8
|hit=+1
|notes=Combo from 2nd hit.Input can be delayed 12f.Combo can be delayed 9f from CH.
}}
{{MoveData
|id=Law-df+3,3,4
|name=Mid Kick Combo to Somersault Kick
|input=,4
|inputLead=df+3,3
|damage=,23
|damageLead=18,8
|target=,m
|targetLead=m,l
|startup=i
|startupRoot=i17
|recv=r
|block=-16
|hit=KDN
|notes=Returns to crouching.Combo from 2nd CH.Input can be delayed 13f.Combo can be delayed 1f from CH.
}}
{{MoveData
|id=Law-df+4
|name=Right Middle Kick
|input=df+4
|damage=15
|target=m
|startup=i13
|recv=r
|block=-8
|hit=+3
}}
{{MoveData
|id=Law-df+4,3
|name=Right Middle Kick to Somersault Kick
|input=,3
|inputLead=df+4
|damage=,23
|damageLead=15
|target=,m
|targetLead=m
|startup=i
|startupRoot=i13
|recv=r
|block=-17
|hit=LNC
|notes=Returns to crouching.Combo from 1st CH.
}}
{{MoveData
|id=Law-df+3+4
|name=Banana Peel
|input=df+3+4
|damage=12
|target=l
|startup=i18
|recv=r
|block=-15
|hit=+4c
|ch=KDN
|notes=Forces an opponent to crouching on NH.Returns to crouching.
}}
{{MoveData
|id=Law-d+1
|name=Low Backhand
|input=d+1
|damage=15
|target=l
|startup=i21
|recv=r
|block=-12
|hit=+2c
|notes=Forces an opponent to crouching on hit.Returns to crouching.
}}
{{MoveData
|id=Law-d+1,3
|name=Low Backhand to High Kick
|input=,3
|inputLead=d+1
|damage=,21
|damageLead=15
|target=,h
|targetLead=l
|startup=i
|startupRoot=i21
|recv=r
|block=-9
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Combo from 1st CH.Input can be delayed 9f.Combo can be delayed 9f from CH.
}}
{{MoveData
|id=Law-d+2
|name=Body Blow
|input=d+2
|damage=8
|target=sm
|startup=i11
|recv=r
|block=-4
|hit=+7
|notes=Alternate input FC2
}}
{{MoveData
|id=Law-d+2,3
|name=Body Blow to Dragon Lift
|input=,3
|inputLead=d+2
|damage=,21
|damageLead=8
|target=,m
|targetLead=sm
|startup=i
|startupRoot=i11
|recv=r
|block=-15
|hit=LNC
|notes=Combo from 1st CH.
}}
{{MoveData
|id=Law-d+3
|name=Dragon Low Kick
|input=d+3
|damage=8
|target=l
|startup=i16
|recv=r
|block=-14
|hit=-3
}}
{{MoveData
|id=Law-D+3
|name=Dragon Low Kick to Crouching
|input=D+3
|damage=8
|target=l
|startup=i16
|recv=r
|block=-14
|hit=-3
|notes=Returns to crouching.
}}
{{MoveData
|id=Law-d+3,3
|name=Dragon Low Kick to Hook Kick
|input=,3
|inputLead=d+3
|damage=,17
|damageLead=8
|target=,h
|targetLead=l
|startup=i
|startupRoot=i16
|recv=r
|block=-7
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Combo from 1st CH.Input can be delayed 14f.Combo can be delayed 14f from CH.
}}
{{MoveData
|id=Law-d+4
|input=d+4
|damage=7
|target=l
|startup=i15
|recv=r
|block=-11
|hit=+0
}}
{{MoveData
|id=Law-d+4,3
|name=Construct Kick
|input=,3
|inputLead=d+4
|damage=,12
|damageLead=7
|target=,h
|targetLead=l
|startup=i
|startupRoot=i15
|recv=r
|block=-12
|hit=+0
|ch=+5
|notes=Combo from 1st hit.When hit and enemy input D, to go down.
}}
{{MoveData
|id=Law-d+3+4
|name=Low Kick
|input=d+3+4
|damage=7
|target=l
|startup=i12
|recv=r
|block=-13
|hit=-2
|notes=Returns to crouching.
}}
{{MoveData
|id=Law-d+3+4,3
|name=Low Kick to Somersault
|input=,3
|inputLead=d+3+4
|damage=,23
|damageLead=7
|target=,m
|targetLead=l
|startup=i
|startupRoot=i12
|recv=r
|block=-17
|hit=LNC
|notes=Combo from 1st CH.Returns to crouching.
}}
{{MoveData
|id=Law-db+1
|name=Crouch Jab
|input=db+1
|damage=5
|target=sm
|startup=i10
|recv=r
|block=-5
|hit=+6
|notes=Returns to crouching.Returns to standing when input F.
}}
{{MoveData
|id=Law-db+2
|name=Elbow Spring Kick (1) to BT
|input=db+2
|damage=15
|target=m
|startup=i14
|recv=r
|block=-4
|hit=+7
}}
{{MoveData
|id=Law-db+2,4
|name=Elbow Spring Kick
|input=,4
|inputLead=db+2
|damage=,25
|damageLead=15
|target=,m
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=-14
|hit=KDN
|notes=Meaty 2f in actualy.
}}
{{MoveData
|id=Law-db+2,4,D
|name=Elbow Spring Kick to Down
|input=,D
|inputLead=db+2,4
|damageLead=15,25
|targetLead=m,m
|startup=i
|startupRoot=i14
|recv=r
|block=-3
|hit=KDN
}}
{{MoveData
|id=Law-db+3
|name=Shin Crusher
|input=db+3
|damage=15
|target=l
|startup=i17
|recv=r
|block=-12
|hit=+4c
|ch=+14g
|notes=Forces an opponent to crouching on NH.
}}
{{MoveData
|id=Law-db+4
|name=Dragon's Tail
|input=db+4
|damage=20
|target=l
|startup=i26
|recv=r
|block=-37
|hit=KDN
}}
{{MoveData
|id=Law-db+4,4
|name=Dragon's Tail to Somersault Kick
|input=,4
|inputLead=db+4
|damage=,27
|damageLead=20
|target=,m
|targetLead=l
|startup=i
|startupRoot=i26
|recv=r
|block=-9
|hit=KDN
|notes=Disable connect to 2nd after 1st block.
}}
{{MoveData
|id=Law-db+1+2
|name=Charge Power Punch
|input=db+1+2
|damage=90
|target=ガード不能
|startup=i78
|recv=r
|block=KDN
|hit=KDN
}}
{{MoveData
|id=Law-db+1+2,u,u
|name=Charge Power Punch to Cancel
|input=,u,u
|inputLead=db+1+2
|damageLead=90
|targetLead=ガード不能
|startup=i
|startupRoot=i78
|recv=r
|tot=66
}}
{{MoveData
|id=Law-db+3+4
|name=Dragon Lance
|input=db+3+4
|damage=23
|target=m
|startup=i21
|recv=r
|block=-13
|hit=KDN
|notes=Returns to crouching.
}}
{{MoveData
|id=Law-b+1
|input=b+1
|damage=12
|target=m
|startup=i14
|recv=r
|block=-9
|hit=+2
}}
{{MoveData
|id=Law-b+1,b,f
|name=Dragon Storm (1) to DC
|input=,b,f
|inputLead=b+1
|damageLead=12
|target=,sp
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=-5
|hit=+6
|notes=Can't be buffered after connect to DC.
}}
{{MoveData
|id=Law-b+1,2
|input=,2
|inputLead=b+1
|damage=,12
|damageLead=12
|target=,m
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=-14
|hit=+0
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
}}
{{MoveData
|id=Law-b+1,2,b,f
|name=Dragon Storm (2) to DC
|input=,b,f
|inputLead=b+1,2
|damageLead=12,12
|target=,sp
|targetLead=m,m
|startup=i
|startupRoot=i14
|recv=r
|block=-10
|hit=+4
|notes=Can't be buffered after connect to DC.
}}
{{MoveData
|id=Law-b+1,2,2
|name=Dragon Storm
|input=,2
|inputLead=b+1,2
|damage=,22
|damageLead=12,12
|target=,m
|targetLead=m,m
|startup=i
|startupRoot=i14
|recv=r
|block=-14
|hit=KDN
|notes=Input can be delayed.Combo from 1st or 2nd CHCounter Combo can be delayed 12f from 2nd CH.
}}
{{MoveData
|id=Law-b+2
|input=b+2
|damage=12
|target=m
|startup=i16
|recv=r
|block=-8
|hit=+4
}}
{{MoveData
|id=Law-b+2,1
|name=Knuckle Back Blow
|input=,1
|inputLead=b+2
|damage=,15
|damageLead=12
|target=,h
|targetLead=m
|startup=i
|startupRoot=i16
|recv=r
|block=-3
|hit=+16<sup>Sp</sup>
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 4f from hit.Combo can be delayed 10f from CH.
}}
{{MoveData
|id=Law-b+2,2
|name=Knuckle Rush
|input=,2
|inputLead=b+2
|damage=,10
|damageLead=12
|target=,h
|targetLead=m
|startup=i
|startupRoot=i16
|recv=r
|block=-9
|hit=+4
|ch=KDN
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
}}
{{MoveData
|id=Law-b+2,2,b,f
|name=Knuckle Rush to DC
|input=,b,f
|inputLead=b+2,2
|damageLead=12,10
|target=,sp
|targetLead=m,h
|startup=i
|startupRoot=i16
|recv=r
|block=-4
|hit=+9
|ch=KDN
|notes=Can't be buffered after connect to DC.
}}
{{MoveData
|id=Law-b+2,3
|input=,3
|inputLead=b+2
|damage=,10
|damageLead=12
|target=,l
|targetLead=m
|startup=i
|startupRoot=i16
|recv=r
|block=-12
|hit=-1
|notes=Combo from 1st CH.Input can be delayed.
}}
{{MoveData
|id=Law-b+2,3,4
|name=Junkyard Kick
|input=,4
|inputLead=b+2,3
|damage=,23
|damageLead=12,10
|target=,m
|targetLead=m,l
|startup=i
|startupRoot=i16
|recv=r
|block=-7
|hit=LNC
|notes=Combo from 2nd CH.Input can be delayed.Combo can be delayed 7f from CH.
}}
{{MoveData
|id=Law-b+2,3,4,b,f
|name=Junkyard Kick to DC2
|input=,b,f
|inputLead=b+2,3,4
|damageLead=12,10,23
|target=,sp
|targetLead=m,l,m
|startup=i
|startupRoot=i16
|recv=r
|block=-15
|hit=LNC
|notes=Fast Input data.
}}
{{MoveData
|id=Law-b+2,3,4,b,f☆f
|name=Junkyard Kick to DC2 to DC1
|input=☆f
|inputLead=b+2,3,4,b,f
|damageLead=12,10,23
|targetLead=m,l,m,sp
|startup=i
|startupRoot=i16
|recv=r
|block=+5
|hit=LNC
|notes=Fast Input data.
}}
{{MoveData
|id=Law-b+2,3,d+4
|name=Dragon Rush Combo
|input=,d+4
|inputLead=b+2,3
|damage=,23
|damageLead=12,10
|target=,l
|targetLead=m,l
|startup=i
|startupRoot=i16
|recv=r
|block=-37
|hit=KDN
|notes=Returns to crouching.Input can be delayed.
}}
{{MoveData
|id=Law-b+3
|name=Dragon Spin Kick
|input=b+3
|damage=27
|target=m
|startup=i23
|recv=r
|block=-12
|hit=KDN
}}
{{MoveData
|id=Law-b+3,B
|name=Dragon Spin Kick to BT
|input=,B
|inputLead=b+3
|damageLead=27
|targetLead=m
|startup=i23
|startupRoot=i23
|recv=r
|block=-11
|hit=KDN
}}
{{MoveData
|id=Law-b+4
|input=b+4
|damage=13
|target=m
|startup=i14
|recv=r
|block=-7
|hit=+3
}}
{{MoveData
|id=Law-b+4,B
|name=Tiger Fang (1) to BT
|input=,B
|inputLead=b+4
|damageLead=13
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=-4
|hit=+6
}}
{{MoveData
|id=Law-b+4,3
|name=Tiger Fang
|input=,3
|inputLead=b+4
|damage=,21
|damageLead=13
|target=,h
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=-5
|hit=KDN
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Law-b+3+4
|name=Dragon Arrow
|input=b+3+4
|damage=25
|target=m
|startup=i23
|recv=r
|block=-18
|hit=KDN
}}
{{MoveData
|id=Law-ub
|name=Jumping Knuckle
|input=ub
|damage=12
|target=m
|startup=i18
|recv=r
|block=-12
|hit=-1
|notes=Alternate input u+1
}}
{{MoveData
|id=Law-uf+1
|input=uf+1
|damage=10
|target=h
|startup=i12
|recv=r
|block=-5
|hit=+6
|notes=Alternate input db+1+2,1 or Charge1
}}
{{MoveData
|id=Law-uf+1,3
|name=Blackout Muggin'
|input=,3
|inputLead=uf+1
|damage=,10
|damageLead=10
|target=,l
|targetLead=h
|startup=i
|startupRoot=i12
|recv=r
|block=-13
|hit=-1
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Law-ub
|name=Hook
|input=ub
|damage=17
|target=h
|startup=i15
|recv=r
|block=-12
|hit=+9
|notes=Alternate input u or uf+2
}}
{{MoveData
|id=Law-ub
|name=Jumping Kick
|input=ub
|damage=25
|target=m
|startup=i21
|recv=r
|block=-17
|hit=KDN
|notes=Alternate input u or uf+3
}}
{{MoveData
|id=Law-ub
|name=Jumping Kick to Somersault
|input=ub
|damage=25,23
|target=m,m
|startup=i
|recv=r
|block=-17
|hit=LNC
|notes={{Plainlist|
* Alternate input u or uf+3,4
* Returns to crouching.}}
}}
{{MoveData
|id=Law-UB
|name=Somersault
|input=UB
|damage=-
|target=sp
|startup=i
|recv=r
|notes={{Plainlist|
* Alternate input U or UF+3
* Returns to crouching.}}
}}
{{MoveData
|id=Law-UB
|name=Somersault Fake
|input=UB
|damage=20
|target=sp,m
|startup=i44
|recv=r
|block=-9
|hit=LNC
|notes=Alternate input U or UF+3,4
}}
{{MoveData
|id=Law-ub+4
|name=Rising Toe Kick
|input=ub+4
|damage=10
|target=m
|startup=i15
|recv=r
|block=-20
|hit=-8
}}
{{MoveData
|id=Law-u+4
|name=Rising Toe Kick
|input=u+4
|damage=12
|target=m
|startup=i15
|recv=r
|block=-13
|hit=KDN
|ch=LNC
}}
{{MoveData
|id=Law-uf+4
|name=Rising Toe Kick
|input=uf+4
|damage=14
|target=m
|startup=i15
|recv=r
|block=-13
|hit=LNC
}}
{{MoveData
|id=Law-UB+4
|name=Somersault Kick
|input=UB+4
|damage=15
|target=m
|startup=i18
|recv=r
|block=-17
|hit=-6
|notes={{Plainlist|
* Alternate input FCub+4
* Returns to crouching.}}
}}
{{MoveData
|id=Law-U+4
|name=Somersault Kick
|input=U+4
|damage=18
|target=m
|startup=i18
|recv=r
|block=-17
|hit=LNC
|notes={{Plainlist|
* Alternate input FCu+4
* Returns to crouching.}}
}}
{{MoveData
|id=Law-UF+4
|name=Somersault Kick
|input=UF+4
|damage=23
|target=m
|startup=i18
|recv=r
|block=-17
|hit=LNC
|notes={{Plainlist|
* Alternate input FCuf+4
* Returns to crouching.}}
}}
{{MoveData
|id=Law-UB
|name=Backflipper
|input=UB
|damage=23,23
|target=m,m
|startup=i
|recv=r
|block=-18
|hit=LNC
|notes=Alternate input U or UF+4,3
}}
{{MoveData
|id=Law-uf+3+4
|name=Dragon's Descent
|input=uf+3+4
|damage=27
|target=l
|startup=i29~30
|recv=r
|block=-24
|hit=+5
}}
{{MoveData
|id=Law-uf☆4
|name=Delay Rising Toekick
|input=uf☆4
|damage=25
|target=m
|startup=i19
|recv=r
|block=-15
|hit=LNC
}}
{{MoveData
|id=Law-f,F+2
|input=f,F+2
|damage=12
|target=m
|startup=i14
|recv=r
|block=-7
|hit=+7
|notes=Start-up 15f in actualy.
}}
{{MoveData
|id=Law-f,F+2,1
|input=,1
|inputLead=f,F+2
|damage=,12
|damageLead=12
|target=,h
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=-4
|hit=+2
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 13f from hit.
}}
{{MoveData
|id=Law-f,F+2,1,3
|name=Dragon Strike Combo
|input=,3
|inputLead=f,F+2,1
|damage=,23
|damageLead=12,12
|target=,m
|targetLead=m,h
|startup=i
|startupRoot=i14
|recv=r
|block=-13
|hit=KDN
|notes=Combo from 2nd CH.Input can be delayed.
}}
{{MoveData
|id=Law-f,F+2,3
|name=Dragon Dagger
|input=,3
|inputLead=f,F+2
|damage=,20
|damageLead=12
|target=,h
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=-15
|hit=KDN
|notes=Combo from 1st hit.Input can be delayed 13f.Combo can be delayed 13f from hit.
}}
{{MoveData
|id=Law-f,F+3
|name=Dragon Cannon
|input=f,F+3
|damage=30
|target=m
|startup=i20
|recv=r
|block=-17
|hit=KDN
|notes=Start-up 21f in actualy.
}}
{{MoveData
|id=Law-f,F+4
|input=f,F+4
|damage=17
|target=m
|startup=i16
|recv=r
|block=-13
|hit=-2a
}}
{{MoveData
|id=Law-f,F+4,3
|name=Night and Day
|input=,3
|inputLead=f,F+4
|damage=,23
|damageLead=17
|target=,m
|targetLead=m
|startup=i
|startupRoot=i16
|recv=r
|block=-14
|hit=KDN
|notes=Combo from 1st hit &amp; mid-air hit on 2nd.
}}
{{MoveData
|id=Law-d,df,f+1
|input=d,df,f+1
|damage=4
|target=h
|startup=i12
|recv=r
|block=-3
|hit=+3
}}
{{MoveData
|id=Law-d,df,F+1,2
|input=d,df,F+1,2
|damage=4,4
|target=h,h
|startup=i
|recv=r
|block=-3
|hit=+3
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Law-d,df,F+1,2,1
|input=,1
|inputLead=d,df,F+1,2
|damage=,4
|damageLead=4,4
|target=,h
|targetLead=h,h
|startup=i
|startupRoot=i
|recv=r
|block=-3
|hit=+3
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Law-d,df,F+1,2,1,2
|name=Fury Fist Rush
|input=,2
|inputLead=d,df,F+1,2,1
|damage=,12
|damageLead=4,4,4
|target=,m
|targetLead=h,h,h
|startup=i
|startupRoot=i
|recv=r
|block=-16
|hit=LNC
|notes=Combo from 1st CH.
}}
{{MoveData
|id=Law-f,f,f+3
|name=Running Side Kick
|input=f,f,f+3
|damage=30
|target=m
|startup=i20
|recv=r
|block=+7g
|hit=KDN
|notes=Meaty 6f in actualy.
}}
{{MoveData
|id=Law-f,f,f+3(must hit)1+2
|name=Running Side Kick to Charge
|input=(must hit)1+2
|inputLead=f,f,f+3
|damageLead=30
|target=,sp
|targetLead=m
|startup=i
|startupRoot=i20
|recv=r
|hit=KDN
}}
{{MoveData
|id=Law-FC1
|name=Crouch Jab
|input=FC1
|damage=5
|target=sm
|startup=i10
|recv=r
|block=-5
|hit=+6
|notes=Returns to crouching.Returns to standing when input F.
}}
{{MoveData
|id=Law-FC2
|name=Crouch Straight
|input=FC2
|damage=8
|target=sm
|startup=i11
|recv=r
|block=-4
|hit=+7
|notes=Returns to crouching.
}}
{{MoveData
|id=Law-FC3
|name=Crouch Spin Kick
|input=FC3
|damage=12
|target=l
|startup=i16
|recv=r
|block=-14
|hit=-3
|notes=Returns to crouching.
}}
{{MoveData
|id=Law-FC3,4
|name=Double Impact
|input=,4
|inputLead=FC3
|damage=,23
|damageLead=12
|target=,m
|targetLead=l
|startup=i
|startupRoot=i16
|recv=r
|block=-17
|hit=LNC
|notes=Returns to crouching.Combo from 1st CH.
}}
{{MoveData
|id=Law-FCdb
|name=Crouch Chin Kick
|input=FCdb
|damage=7
|target=l
|startup=i12
|recv=r
|block=-15
|hit=-4
|notes={{Plainlist|
* Alternate input d+4
* Returns to crouching.}}
}}
{{MoveData
|id=Law-FCdf+4
|name=Crouch Chin Kick
|input=FCdf+4
|damage=10
|target=l
|startup=i12
|recv=r
|block=-15
|hit=-4
|notes=Returns to crouching.
}}
{{MoveData
|id=Law-FC4,3
|name=Low Kick to Somersault
|input=FC4,3
|damage=7(10),23
|target=l,m
|startup=i
|recv=r
|block=-17
|hit=LNC
|notes=Returns to crouching.Combo from 1st CH.Returns to crouching.Combo from 1st CH.
}}
{{MoveData
|id=Law-WS1
|input=WS1
|damage=10
|target=m
|startup=i13
|recv=r
|block=-7
|hit=-1
|ch=+4
}}
{{MoveData
|id=Law-WS1,b,f
|name=Flash Fist (1) to DC
|input=,b,f
|inputLead=WS1
|damageLead=10
|target=,sp
|targetLead=m
|startup=i
|startupRoot=i13
|recv=r
|block=-5
|hit=+1
|ch=+6
}}
{{MoveData
|id=Law-WS1,2
|name=Flash Fist
|input=,2
|inputLead=WS1
|damage=,25
|damageLead=10
|target=,h
|targetLead=m
|startup=i
|startupRoot=i13
|recv=r
|block=-9
|hit=KDN
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.
}}
{{MoveData
|id=Law-WS1,2,b,f
|name=Flash Fist to DC
|input=,b,f
|inputLead=WS1,2
|damageLead=10,25
|target=,sp
|targetLead=m,h
|startup=i
|startupRoot=i13
|recv=r
|block=+3
|hit=KDN
}}
{{MoveData
|id=Law-WS2
|name=Dragon Uppercut
|input=WS2
|damage=20
|target=m
|startup=i15~16
|recv=r
|block=-18
|hit=LNC
}}
{{MoveData
|id=Law-WS1+2
|name=Uppercut
|input=WS1+2
|damage=12
|target=m
|startup=i10~11
|recv=r
|block=-5
|hit=+6
|notes={{Plainlist|
* Alternate input WSb+1+2 or WSf+1+2
* Input b or f during Rage.}}
}}
{{MoveData
|id=Law-WS3
|name=Side Kick to DC2
|input=WS3
|damage=16
|target=h,sp
|startup=i16
|recv=r
|block=+0
|hit=+2
}}
{{MoveData
|id=Law-WS3☆f
|name=Side Kick to DC2 to DC1
|input=☆f
|inputLead=WS3
|damageLead=16
|targetLead=h,sp
|startup=i
|startupRoot=i16
|recv=r
|block=+16g
|hit=+18
|notes=Fast Input data.
}}
{{MoveData
|id=Law-WS4
|name=Front Kick
|input=WS4
|damage=14(12)
|target=m
|startup=i11
|recv=r
|block=-4
|hit=+7
|notes=Damage () is when connect to Somersault Variation.
}}
{{MoveData
|id=Law-WS4,b,f
|name=Front Kick to DC2
|input=,b,f
|inputLead=WS4
|damageLead=14(12)
|target=,sp
|targetLead=m
|startup=i
|startupRoot=i11
|recv=r
|block=-8
|hit=+3
|notes=Fast Input data.
}}
{{MoveData
|id=Law-WS4,b,f☆f
|name=Front Kick to DC2 to DC1
|input=☆f
|inputLead=WS4,b,f
|damageLead=14(12)
|targetLead=m,sp
|startup=i
|startupRoot=i11
|recv=r
|block=+6
|hit=+17g
|ch=+17
|notes=Fast Input data.
}}
{{MoveData
|id=Law-WS4,3
|name=Front Kick Somersault Variation
|input=,3
|inputLead=WS4
|damageLead=14(12)
|target=,m
|targetLead=m
|startup=i
|startupRoot=i11
|recv=r
|block=-17
|hit=LNC
|notes=Returns to crouching.Combo from 1st CH.
}}
{{MoveData
|id=Law-FCUB+4
|name=Catapult Kick
|input=FCUB+4
|damage=25
|target=m
|startup=i14
|recv=r
|block=-21
|hit=-10
}}
{{MoveData
|id=Law-FCU+4
|name=Catapult Kick
|input=FCU+4
|damage=28
|target=m
|startup=i14
|recv=r
|block=-21
|hit=KDN
}}
{{MoveData
|id=Law-FCUF+4
|name=Catapult Kick
|input=FCUF+4
|damage=30
|target=m
|startup=i14
|recv=r
|block=-21
|hit=KDN
}}
{{MoveData
|id=Law-FCUF+4,d
|name=Catapult Kick to Crouch
|input=,d
|inputLead=FCUF+4
|damageLead=30
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=-21
|hit=KDN
|notes=Returns to crouching.
}}
{{MoveData
|id=Law-FCUB
|name=Rainbow Kick
|input=FCUB
|damage=30,20
|target=mm
|startup=i47
|recv=r
|block=-4
|hit=KDN
|notes=Alternate input U or UF+3+4
}}
{{MoveData
|id=Law-FCdf,d,DF+3
|name=Slide Kick
|input=FCdf,d,DF+3
|damage=22
|target=l
|startup=i16
|recv=r
|block=-23
|hit=KDN
|notes=Meaty 2f in actualy.
}}
{{MoveData
|id=Law-SS2
|name=Dragon Judgement (1) to DC
|input=SS2
|damage=5
|target=m,sp
|startup=i17
|recv=r
|block=-5
|hit=+6
}}
{{MoveData
|id=Law-SS2,1
|name=Dragon Judgement (2) to DC
|input=,1
|inputLead=SS2
|damage=,6
|damageLead=5
|target=sp
|targetLead=m,sp
|startup=i
|startupRoot=i17
|recv=r
|block=-5
|hit=+6
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Law-SS2,1,2
|name=Dragon Judgement (3) to DC
|input=,2
|inputLead=SS2,1
|damage=,7
|damageLead=5,6
|target=sp
|targetLead=m,spsp
|startup=i
|startupRoot=i17
|recv=r
|block=-5
|hit=+6
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Law-SS2,1,2,1
|name=Dragon Judgement
|input=,1
|inputLead=SS2,1,2
|damage=,25
|damageLead=5,6,7
|targetLead=m,spspsp
|startup=i
|startupRoot=i17
|recv=r
|block=-20
|hit=KDN
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Law-SS3+4
|name=Double Dragon
|input=SS3+4
|damage=14,26
|target=mh
|startup=i15
|recv=r
|block=-12
|hit=KDN
}}
{{MoveData
|id=Law-1+2+3+4
|name=KI Charge
|input=1+2+3+4
|damage=-
|target=sp
|startup=i
|recv=r
|tot=55
}}
{{MoveData
|id=Law-1+2+3+4,1+2hold
|name=KI Charge (Hold)
|input=,1+2hold
|inputLead=1+2+3+4
|damageLead=-
|targetLead=sp
|startup=i
|startupRoot=i
|recv=r
}}
{{MoveData
|id=Law-1+2+3+4,1+2hold,2
|name=KI Charge to Cloud Gates
|input=,2
|inputLead=1+2+3+4,1+2hold
|damage=4
|damageLead=-
|targetLead=sp
|startup=i88
|startupRoot=i
|recv=r
|block=-4
|ch=LNC
}}
{{MoveData
|id=Law-While down (facing up)1+2+3+4
|name=Taunt
|input=While down (facing up)1+2+3+4
|damage=-
|target=sp
|startup=i
|recv=r
|tot=105
|notes=Secret Move.
}}
{{MoveData
|id=Law-With back against wallb,b,ub
|name=Wall Jumping Attack
|input=With back against wallb,b,ub
|damage=25
|target=m
|startup=i29
|recv=r
|block=-1
|hit=KDN
|notes=Air Status 5f.Invinciblity during 8 to 13f.
}}
{{MoveData
|id=Law-d+1+2
|name=Dragon Charge
|input=d+1+2
|damage=-
|target=sp
|startup=i
|recv=r
|notes={{Plainlist|
* Alternate input Combination
* No Cost to DC combinations.DC1 is connected from punch moves.DC2 is connected from kick moves.}}
}}
{{MoveData
|id=Law-DC2 ☆f
|name=DC2 to DC1
|input=DC2 ☆f
|damage=-
|target=sp
|startup=i
|recv=r
}}
{{MoveData
|id=Law-DC1
|name=Dragon Knuckle
|input=DC1
|damage=14
|target=h
|startup=i12
|recv=r
|block=-11
|hit=KDN
}}
{{MoveData
|id=Law-DC1,f+1
|name=Dragon Knuckle Combo
|input=,f+1
|inputLead=DC1
|damage=,25
|damageLead=14
|target=,m
|targetLead=h
|startup=i
|startupRoot=i12
|recv=r
|block=-14
|hit=KDN
}}
{{MoveData
|id=Law-DC1,4
|name=Dragon Knuckle Flight
|input=,4
|inputLead=DC1
|damage=,30
|damageLead=14
|target=,h
|targetLead=h
|startup=i~8
|startupRoot=i12
|recv=r
|block=+7g<br>+10w
|hit=KDN
|notes=<span class="patch">(Ver.5.00)・Changed the opponent&#39;s behavior on block. Wall crush inducing guard is implemented.(Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, there was a guaranteed hit from the opponent&#39;s side or back.</span>
}}
{{MoveData
|id=Law-DC2
|name=Cloud Gates
|input=DC2
|damage=20
|target=h
|startup=i14
|recv=r
|block=-4
|hit=KDN
|ch=LNC
}}
{{MoveData
|id=Law-DC3
|name=Dragon Spin Kick
|input=DC3
|damage=30
|target=h
|startup=i19
|recv=r
|block=-3
|hit=KDN
}}
{{MoveData
|id=Law-DC4
|name=Dragon Charge Kick
|input=DC4
|damage=19
|target=l
|startup=i24
|recv=r
|block=-13
|hit=+6c
|ch=KDN
|notes=Forces an opponent to crouching on NH.
}}
{{MoveData
|id=Law-DC1+2
|name=Quick Hook
|input=DC1+2
|damage=30
|target=h
|startup=i19
|recv=r
|block=-10
|hit=KDN
}}
{{MoveData
|id=Law-DCf+1
|name=Dragon Roar
|input=DCf+1
|damage=25
|target=m
|startup=i17
|recv=r
|block=-14
|hit=KDN
}}

Latest revision as of 07:38, 21 October 2024

Heihachi main. lume_tk on Discord.

TODO

  • Tekken 8:
    • Think of a better way to show Heat info for punishers
  • After integration into wiki:
    • PunishmentChart7 - medians are hardcoded, cuz no data yet
    • PunishmentChart7 - align charts
    • MoveInherit7 where base has notes but no crush
    • {{fl}} in the notes causes strip markers
    • PunisherTable7 if any of the moves were not found will not show table, just error. Find a way to show error only on row with that move.
    • PunisherTable7 - compute damage on grounded or if hit airborne?
    • Compute speed for whiff punishers with motion inputs
    • Figure a better way to show different damage types and hard punishers in PunisherTable
    • PunisherTable7 unstable sort - same frame punishers can be swapped around, but only if punisher list is not sorted initially

Notes

  • Omitting Cargo fields in #cargo_store call if their names are the same as the names of template parameters doesn't work for some reason (different version?)- [1]
  • Need to compare performance between String and Wikitext, as the latter one is unindexed. Most of the fields are Strings now.
  • Pages with queries will not update automatically because of cache - Extension:Cargo/FAQ#Why_doesn't_data_I_have_just_added_show_up_in_queries?

Other subpages