Version 3.21: Difference between revisions

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|source=https://en.bandainamcoent.eu/tekken/news/tekken-7-patch-notes-321
|source=https://en.bandainamcoent.eu/tekken/news/tekken-7-patch-notes-321
|prev=Version 3.20
|prev=Version 3.20
|next=Version 3.31
|next=Version 3.30
}}
}}


== Character Changes ==  
== Character Changes ==  
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|}
|}


 
== Leroy ==  
=== Leroy ===
 
 
{| class="wikitable"
{| class="wikitable"
! !! Command !! Change
! !! Command !! Change
|-
|-
| |
| rowspan="10" | 1,1,1+2,1
| {{Plainlist|
* 2nd hit
|-
| class="bg-red" |
| Changed the frame advantage when guarded from -7 frames to -9 frames.
|-
| class="bg-red" |
| Changed the frame advantage upon hit from +4 frames to +2 frames.
|-
| class="bg-red" |
| Homing decreased.
|-
| |
| {{Plainlist|
* 6th hit
|-
| class="bg-red" |
| Changed the frame advantage when guarded from -10 frames to -13 frames.
|-
| class="bg-red" |
| Changed the frame advantage upon hit from +1 frame to -2 frames.
|-
| |
| {{Plainlist|
* 7th hit
|-
| class="bg-red" |
| Changed the damage from 20 to 15.
|-
| class="bg-red" |
| Changed opponent's behaviour when hit/counter hit.
|-
| class="bg-red" |
| 1+2,1+2,1
| Changed the damage from 32 to 27.
|-
| class="bg-red" |
| d+2,4
| Decreased the distance between the character and the opponent when the move is guarded.
|-
| class="bg-red"|
| d+3
| Changed the damage from 14 to 10.
|-
| class="bg-red" |
| rowspan="2" | d+1+2
| Changed opponent's behaviour when guarded.
|-
| class="bg-red" |
| Frame advantage will become +0 frames to -4 frames when guarded.
|-
| class="bg-red" |
| rowspan="2"| db+1
| Changed damage from 15 to 12.
|-
| class="bg-red" |
| Crouch status removed.
|-
| class="bg-red" |
| CH b+1
| Changed the damage from 30 to 25.
|-
| class="bg-red" |
| rowspan="5" | b+1+2
| Changed the damage from 20 to 17.
|-
| class="bg-red" |
| Changed the frame advantage when guarded from -5 frames to -9 frames.
|-
| class="bg-red" |
| Decreased the distance between the character and the opponent when the move is guarded.
|-
| class="bg-red" |
| Changed the frame advantage upon hit from +6 frames to +2 frames.
|-
| class="bg-red" |
| Increased whiff recovery animation by 10 frames.
|-
| class="bg-red" |
| uf+4
| Decreased the range of the attack
|-
| class="bg-red" |
| f,F+2,2
| Decreased the distance between the character and the opponent when the move is guarded.
|-
| class="bg-red" |
| rowspan="2"| f,F+3
| Changed the frame advantage when guarded from +1 frame to +2 frames.
|-
| class="bg-red" |
| Homing decreased. (Loses homing attack)
|-
| class="bg-red" |
| rowspan="2" | f,F+1+2
| Changed the damage from 28 to 25.
|-
| class="bg-red" |
| Decreased the distance between the character and the opponent when the move is guarded.
|-
| class="bg-red" |
| rowspan="2" | WS 2
| Changed the damage from 10 to 8.
|-
| class="bg-red" |
| Decreased the distance between the character and the opponent when the move is guarded.
|-
| class="bg-red" |
| db+2 (While enemy is down)
| Changed the damage from 15 to 13.
|-
| |
| rowspan="2" | df+2+3 (Once per match)
| {{Plainlist|
* 3rd hit
|-
| class="bg-red" |
| Changed the damage from 25 to 15.
|-
| class="bg-red" |
| b+2
| Increased recovery animation by 5 frames.
|}

Latest revision as of 15:18, 17 April 2021

Version 3.21
Released 12 Feb 2020
Official notes [1]
Chronology (view all)
Version 3.20 Version 3.30


Character Changes

Buff
Unclear
Nerf

Leroy

Command Change
1,1,1+2,1
  • 2nd hit
Changed the frame advantage when guarded from -7 frames to -9 frames.
Changed the frame advantage upon hit from +4 frames to +2 frames.
Homing decreased.
  • 6th hit
Changed the frame advantage when guarded from -10 frames to -13 frames.
Changed the frame advantage upon hit from +1 frame to -2 frames.
  • 7th hit
Changed the damage from 20 to 15.
Changed opponent's behaviour when hit/counter hit.
1+2,1+2,1 Changed the damage from 32 to 27.
d+2,4 Decreased the distance between the character and the opponent when the move is guarded.
d+3 Changed the damage from 14 to 10.
d+1+2 Changed opponent's behaviour when guarded.
Frame advantage will become +0 frames to -4 frames when guarded.
db+1 Changed damage from 15 to 12.
Crouch status removed.
CH b+1 Changed the damage from 30 to 25.
b+1+2 Changed the damage from 20 to 17.
Changed the frame advantage when guarded from -5 frames to -9 frames.
Decreased the distance between the character and the opponent when the move is guarded.
Changed the frame advantage upon hit from +6 frames to +2 frames.
Increased whiff recovery animation by 10 frames.
uf+4 Decreased the range of the attack
f,F+2,2 Decreased the distance between the character and the opponent when the move is guarded.
f,F+3 Changed the frame advantage when guarded from +1 frame to +2 frames.
Homing decreased. (Loses homing attack)
f,F+1+2 Changed the damage from 28 to 25.
Decreased the distance between the character and the opponent when the move is guarded.
WS 2 Changed the damage from 10 to 8.
Decreased the distance between the character and the opponent when the move is guarded.
db+2 (While enemy is down) Changed the damage from 15 to 13.
df+2+3 (Once per match)
  • 3rd hit
Changed the damage from 25 to 15.
b+2 Increased recovery animation by 5 frames.