Noctis combos: Difference between revisions

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: [+47] <J.2 uf+3,U~2,2,2 S! 1 f,F+4
: [+47] <J.2 uf+3,U~2,2,2 S! 1 f,F+4
: [+45] <J.2 uf+3,U~2,2,2 S! f,F+4
: [+45] <J.2 uf+3,U~2,2,2 S! f,F+4
; [20] uf+4
: [+45] iSSL~d+2,2 S! uf+3,U~2,2,2
; [25] db+1+2
: [+51] 1+2 S! 4,2 <J.2 f,F+4
: [+51] df+1+2 S! 4,2 <J.2 1 f,F+4
: [+49] df+1+2 S! 4,2 <J.2 f,F+4
: [+48] df+1+2 S! 4,2 <J.2 2,2,2,2,2
; [16] BT.2
: [+49] d+2,2 S! 4,2 <J.2 f,F+4
; [25] wr1+2
: [+51] ws2 1 uf+3,U~2,2,2 S! 1 f,F+4
: [+49] ws2 1 uf+3,U~2,2,2 S! f,F+4
; [31] ws2,2 S!
: [+37] 4,2 <J.2 1 1 1 f,F+4
: [+31] 4,2 <J.2 f,F+4
: [+30] 4,2 <J.2 2,2,2,2,2
: [+29] df+1 uf+3,U~2,2,2
; low parry
: [56] df+4,2 uf+3,U 2,2,2 S! 1 f,F+4
: [54] df+4,2 uf+3,U 2,2,2 S! f,F+4
: [52] df+4,2 uf+3,U 2,2,2 S! 2,2,b+2
}}
}}


<references/>
<references/>
=== Rage ===
{{Combolist|
; df+2
: combo for df+2 with rage here
}}


== Wall ==
== Wall ==


{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|
; Regular carry (30% scaling)
: combo here
}}
 
== Float ==
 
{{Combolist|
; 1
: combo when you anti-air with jab here
}}
 
== Back-turned opponent ==
 
{{Combolist|
; df+2
: combo when you hit df+2 in the back
}}
 
== Stage break ==
 
{{Combolist|columns=1|
;db+1, 2, d1, u2, ss2, df+4,2,2, db+4, wr1+2, u*1+2
: The above moves will floor break. Floor breaks on a screwed opponent can be followed up with ff4, though there are likely more optimal floor break combos
; Howard Estate
: big boy break all the walls combo here
}}


== Extras ==
== Extras ==
Line 41: Line 101:
{{Extra}}
{{Extra}}


{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|
; Taunts
: b+3,B bt1+3+4 FC(x2)
}}
 


== External links ==
== External links ==


* [https://www.youtube.com/watch?v=dNACrBDc9Lk Noctis Combo Guide (Season 4) by Ryzing Sol]
* [https://www.youtube.com/watch?v=dNACrBDc9Lk Noctis Combo Guide (Season 4) by Ryzing Sol]

Latest revision as of 18:08, 28 February 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Mini-combos

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[21] uf+2
[20] df+2
[+56] df+4,2 uf+3,U~2,2,2 S! 1 f,F+4
[+54] df+4,2 uf+3,U~2,2,2 S! f,F+4
[+52] df+4,2 uf+3,U~2,2,2 S! 2,2,b+2[1]
[+50] df+4,2 uf+3,U~2,2,2 S! df+1,2
[27] uf+3
[+43] cc 1 uf+3,U~2,2,2 S! 1 f,F+4
[+41] cc 1 uf+3,U~2,2,2 S! f,F+4
[+36] ws2,2 S! df+4,2 2,2,b+2
[27] uf+3,U
[+47] <J.2 uf+3,U~2,2,2 S! 1 f,F+4
[+45] <J.2 uf+3,U~2,2,2 S! f,F+4
[20] uf+4
[+45] iSSL~d+2,2 S! uf+3,U~2,2,2
[25] db+1+2
[+51] 1+2 S! 4,2 <J.2 f,F+4
[+51] df+1+2 S! 4,2 <J.2 1 f,F+4
[+49] df+1+2 S! 4,2 <J.2 f,F+4
[+48] df+1+2 S! 4,2 <J.2 2,2,2,2,2
[16] BT.2
[+49] d+2,2 S! 4,2 <J.2 f,F+4
[25] wr1+2
[+51] ws2 1 uf+3,U~2,2,2 S! 1 f,F+4
[+49] ws2 1 uf+3,U~2,2,2 S! f,F+4
[31] ws2,2 S!
[+37] 4,2 <J.2 1 1 1 f,F+4
[+31] 4,2 <J.2 f,F+4
[+30] 4,2 <J.2 2,2,2,2,2
[+29] df+1 uf+3,U~2,2,2
low parry
[56] df+4,2 uf+3,U 2,2,2 S! 1 f,F+4
[54] df+4,2 uf+3,U 2,2,2 S! f,F+4
[52] df+4,2 uf+3,U 2,2,2 S! 2,2,b+2
  1. Whiffs on wall splat.

Rage

df+2
combo for df+2 with rage here

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

db+1, 2, d1, u2, ss2, df+4,2,2, db+4, wr1+2, u*1+2
The above moves will floor break. Floor breaks on a screwed opponent can be followed up with ff4, though there are likely more optimal floor break combos
Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.
Taunts
b+3,B bt1+3+4 FC(x2)


External links