RogerDodger (talk | contribs) (use Module:Changelog instead of Module:Patch) Tag: Script |
m (Kalki moved page Lidia changelog to Lidia changelog (Tekken 7): Prepare for Lidia in Tekken 8) |
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Latest revision as of 20:28, 29 May 2024
Lidia (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- 1,2,2
- Pushback on hit increased.
- 2,4
- Frame advantage on hit nerfed from +8 to +4.
- f+2,4
- Knockdown on hit removed, now +5.
- f+4,3,4
- Recovery increased by 3 frames.
- Frame advantage on block nerfed from -2 to -5.
- f+1+2,3
- Recovery increased by 4 frames.
- Frame advantage on block nerfed from -10 to -14.
- Frame advantage on hit nerfed from +1 to -3.
- f+1+2,3,2
- Recovery increased by 7 frames.
- Frame advantage on block nerfed from -10 to -14.
- Frame advantage on hit nerfed from +1 to -6.
- f+1+2,3,2,1
- Wall crush on hit +16g.
- Now jails from 1st block.
- Can no longer be delayed.
- Damage reduced from 23 to 20.
- Frame advantage on hit nerfed from +19a (+14) to +4.
- df+2
- Pushback on hit increased.
- db+3
- Damage reduced from 13 to 10.
- Recovery increased by 5 frames.
- Frame advantage without clean hit reduced from -2 to -7.
- Clean hit range reduced.
- Range reduced.
- db+3,2
- Opponent recovers further away on hit. Can now cause immediate wake-up mids to whiff with a backdash.
- Frame advantage on hit nerfed from -10d to -12d.
- b+3,4
- Damage reduced from 18 to 16.
- b+3,4,1+2
- b+3,4,qcf+1+2
- Damage of qcf+1+2 version reduced from 23 to 21. (Damage of regular version unchanged.)
- Recovery increased by 5 frames.
- Frame advantage on block nerfed from -5 to -10.
- Pushback on block reduced.
- Wall carry reduced.
- CFT.4
- b+4,4
- d+3,4,4
- Fixed last hit jumping over the opponent near the wall.
- Frame advantage on hit changed from +15d to +0c.
- Clean hit behavior added, same as previous on hit behavior.
- d+3,4,4
- b+4,4
- Damage reduced from 13 to 7.
- CFT.4
- Damage reduced from 10 to 7.
- b+1+3,P.2,1
- Damage reduced from 9,9 to 5,5.
- uf+4
- Damage reduced from 13,23 to 10,23.
- f,F+1+2
- Clean hit behavior removed.
- ws1,4
- Frame advantage on block nerfed from -12 to -13.
- SS.4
- Launcher on hit removed, now +23a (+14) knockdown.
- CFO.4
- Frame advantage on block reduced from +8c to +4c.
- Pushback on block increased.
- HAE.1
- Tracking reduced.
- CFT.1
- Damage reduced from 27 to 23.
- Knockdown on hit removed, now +9.
- CFT.2,3,1
- Can now be delayed.
- Frame advantage reduced from -7 to -12.
- Pushback on block reduced.
- TAW.1
- Damage reduced from 30 to 24.
- TAW.3,1
- No longer combos from 1st hit.
- TAW.4
- Recovery increased by 1 frame.
- Frame advantage on block reduced from -12 to -13.
- Frame advantage on hit reduced from +9a to +8a. This means f,F+3 is no longer guaranteed.
4.20, 27 May 2021
Main article: Version 4.20
- 3
- Can now perform the move while running.
- 3:2
- Damage reduced from 16 to 14.
- Damage without timed input reduced from 14 to 12.
- Recovery increased by 4 frames.
- f+2
- Pushback increased.
- f+3
- Frame advantage on hit reduced from «+17a (+8a)» to +4.
- Given priority over R.f,F+2+3 when running.
- f+1+2,3,2,1
- Frame advantage on block reduced from -14 to -15.
- Distance to the opponent when blocked reduced.
- d/f+1,3
- Damage reduced from 20 to 17.
- d/f+1+2
- Damage reduced from 24 to 21.
- d/b+2
- Damage reduced from 17 to 14.
- d/b+3+4
- Damage reduced from 22 to 21.
- d+3,4
- 2nd attack can now be ducked when 1st attack hits.
- b+1+4
- Fixed an issue where, after parrying an attack, the attack could miss even when the opponent does nothing.
- u/f+4
- Increased recovery when blocked by 2 frames for both players.
- ws2
- Inner range reduced.
- R.f,F+2+3
- Frame advantage on block reduced from +27g to +15g.
- CFO.2
- Frame advantage on block nerfed from -9 to -10.
- HAE.1
- Damage reduced from 21 to 17.
- HAE.1+2
- Can now be parried.
- Recovery increased by 3 frames.
- TAW.2
- Damage reduced from 25 to 22.