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RogerDodger (talk | contribs) m (RogerDodger moved page Devil Jin combos to Devil Jin combos (Tekken 7) without leaving a redirect: the great Tekken 8 migration) Tag: Script |
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{{Combolist|columns=9em| | {{Combolist|columns=9em| | ||
; CH db+2 | ; CH db+2 | ||
: f,f b+4 | : f,f b+4 | ||
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{{Staple}} | {{Staple}} | ||
;[[EWGF]] | |||
; EWGF | ---- | ||
: EWGF f,F+4 f,F+3,1~f,f 2 dash EWGF [72] | :'''EWGF f,F+4 f,F+3,1~f,f 2 dash EWGF''' [72] | ||
[[File:Devil Jin Staple .mp4|300px| | |||
A highly damaging, yet execution heavy combo which has exceptional wall carry. | :[[File:Devil Jin Staple .mp4|300px|left|]] | ||
: f,F+4 f,F3,1~f,f 1+4 F+3+4 [67] | A highly damaging, yet execution heavy combo which has exceptional wall carry. | ||
If the player is willing, this should be their go to combo whenever they hit an EWGF.<br clear=all> | |||
---- | |||
:'''f,F+4 f,F3,1~f,f 1+4 F+3+4''' [67] | |||
:[[File:Devil Jin Staple 2.mp4|300px|left]] | |||
An easier variation of the optimal combo from above. This is for players who aren't able to perform the main staple combo consistently. Nontheless, it is still a powerful combo with good wall carry.<br clear=all> | |||
---- | |||
=== Rage === | === Rage === | ||
Latest revision as of 15:52, 25 January 2024
Devil Jin (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. EWGF)
- df+2 2 b+2,3 S! 2 f+3+4
- Crouching recovery (e.g. CH FUFT.3)
- combo here
Mini-combos
- CH db+2
- f,f b+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- EWGF f,F+4 f,F+3,1~f,f 2 dash EWGF [72]
A highly damaging, yet execution heavy combo which has exceptional wall carry.
If the player is willing, this should be their go to combo whenever they hit an EWGF.
- f,F+4 f,F3,1~f,f 1+4 F+3+4 [67]
An easier variation of the optimal combo from above. This is for players who aren't able to perform the main staple combo consistently. Nontheless, it is still a powerful combo with good wall carry.
Rage
- EWGF
- combo for EWGF with rage here
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- EWGF
- combo when you hit EWGF in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.