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|source=https://www.tekken-official.jp/tekken_news/240228.php | |source=https://www.tekken-official.jp/tekken_news/240228.php | ||
|prev=Version 1.01.04 | |prev=Version 1.01.04 | ||
|next= | |next=Version 1.03.01 | ||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; db+1 | |||
: {{Buff}} Expanded the hitbox making it less likely to whiff | |||
; DEN-3+4,n | |||
: {{Nerf}} Corrected an issue where performing specific actions resulted in shorter recovery time than intended. | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; 1+2+3+4 | |||
: {{Unclear}} To prevent unintentional transitions to BT the tracking during the hold input has been removed. | |||
; d+4,3 | |||
: {{Unclear}} When hit from the front or side no longer uses the legacy nosebleed stun that could be avoided by holding down. | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; FC.df+3 | |||
: {{Unclear}} The issue where performing certain inputs resulted in unintended moves has been fixed. | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; d+1,2 & FC.1,2 | |||
: {{Nerf}} Reduced knockback on both hits when landing a down-hit. | |||
; 1+4 | |||
: {{Nerf}} After summoning Sugar, when Leroy is hit, Suger's hitbox will disappear. | |||
; f+2+3 & db+2+3 | |||
: {{Unclear}} Only usable once in a combo in practice mode to prevent practice mode only combos. | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; f,F+1+2* | ; f,F+1+2* | ||
: {{Nerf}} Can now be parried with a reversal | : {{Nerf}} Can now be parried with a reversal. | ||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; qcb+4 | |||
: {{Buff}} The issue where you couldn't input buffer moves during Heat activation or Heat Dash has been corrected. | |||
; TSS.1 | |||
: {{Buff}} Properly removes recoverable health now. | |||
; NTM.1 | |||
: {{Nerf}} Damage reduced from 25 to 20. The normal version accidentally got the powered up input's damage. | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; Attacks using Dobbelganger | |||
: {{Unclear}} The Dobbelgangers are now displayed in front of the health bars for improved visibility. | |||
}} | }} | ||
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; 3+4 | ; 3+4 | ||
: {{Nerf}} Changes behavior on first and second hits of 3+4 to remove the ss3+4 wall combo | : {{Nerf}} Changes behavior on first and second hits of 3+4 to remove the ss3+4 wall combo | ||
; ws1 | |||
: {{Nerf}} No longer transitions to throw on airborne hit. | |||
; ws3+4 | |||
: {{Nerf}} The behaviour on counter hit has been aligned with that of normal hits. | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; 1,2 | |||
: {{Nerf}} The issue where there was an unnatural forward movement in specific situations has been corrected. | |||
; ub+1+2 On the right side | |||
: {{Nerf}} Hypnotist can no longer be cancelled quickly. | |||
; FC.df+4 & AOP.f+4 | |||
: {{Unclear}} The issue where performing certain inputs resulted in unintended moves has been fixed. | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; 1+4 & KIN.1+4 | |||
: {{Nerf}} Damage reduced from 21 to 20. | |||
: {{Unclear}} The behaviour on side and back hits has been modified. | |||
: {{Nerf}} The hitbox of the attack has been reduced. | |||
; H.1+4 & NSS.1+4 & H.KIN.1+4 & NSS.KIN.1+4 | |||
: {{Nerf}} Damage reduced from 24 to 20. | |||
: {{Unclear}} The behaviour on side and back hits has been modified. | |||
: {{Nerf}} Health recovery on hit changed from 4 to 2. | |||
: {{Nerf}} Health recovery for recoverable health reduced from 10 to 5. | |||
: {{Nerf}} Heat Timer remaining time consumption changed to -300. | |||
; <nowiki>f,F+2:2</nowiki> | |||
: {{Nerf}} Recovery extended by 4 frames | |||
: {{Nerf}} The transition time for the opponent to enter a downed state has been accelerated by 5 frames. | |||
}} | }} |
Latest revision as of 08:00, 6 April 2024
Version 1.02.02 | |
---|---|
Released | 2024-02-28 |
Official notes | [1] |
Chronology (view all) | |
← Version 1.01.04 | Version 1.03.01 → |
Common
- Hold Moves
- Make hold moves unparryable when fully charged.
- Chain throws
- Fix chain throws becoming unbreakable as a punish on power crush moves.
- Stumble Stun
- Re-align opponents on stumble stun to avoid situations where off-axis hits give guaranteed follow-ups.
- Strong Aerial Spike (face down)
- Allow tech roll on moves, which spike the opponent when they are airborne, by holding back.
- "Install" characters
- Asuka, Bryan, Claudio, Leroy and Leo now have a unique icon below the health gauge to check whether their install has been activated.
Alisa
- b+4
- (BKP.db+1),4
- Made the collision-box taller in order to prevent Alisa from slipping under a floating opponent.
- uf+1
- Fixed an issue that allowed for longer wall-combos if the third hit missed mid-air.
- DES.uf+1+2
- DES.1_2 on BT opponent
- DBT.1+2
- Floor break will now only occur on the final hit of the move.
Asuka
- FC.df+3
- Fixed an issue where performing certain inputs resulted in unintended moves.
- NWG.f,F+1+2
- The collision detection has been adjusted to make it less likely to sideswap during juggles.
Azucena
- LIB stance
- Can no longer evade low Heat Smashes, unblockable attacks and certain effect-based attacks.
- Fixed an issue where attempting to evade a high attack immediately after the end of Heat could cause Heat to activate again.
- H.LIB high parry
- Increased the attack range to make whiffing less common.
- LIB & H.LIB Low parry
- Adjusted tracking, hitbox and opponent collision detection for some moves to make whiffing less likely.
Claudio
- b+4,2
- Reduced pushback to make it easier to punish.
Dragunov
- b+3+4
- Expanded the hurtbox downwards making it easier to hit with lows.
- FC.df+1,4
- The hitbox of the second attack has been reduced so that it no longer connects after the first hits a grounded opponent.
Feng
- Moves during sidestep
- The issue where performing certain inputs resulted in unintended moves has been fixed.
- BT.3
- The issue where performing certain inputs resulted in unintended moves has been fixed.
Hwoarang
- d+4,4
- Made the collision-box taller in order to prevent them from slipping under a floating opponent.
Jun
- H.2+3 second hit
- Made the collision-box taller in order to prevent them from slipping under a floating opponent.
Kazuya
- H.2+3
- Made the collision-box taller in order to prevent them from slipping under a floating opponent.
King
- JGR
- Added the ability to transition into a standing block during the stopping animation.
- Screwdriver (MMD7)
- Changed throw break from 1 to 2.
- b+3
- Fixed an issue where the armor properties remained for longer than intended.
Kuma/Panda
- HBS.2
- Expanded the hurtbox for the legs, alleviating situations where certain attacks whould whiff.
- FUFT & FUFA d+1+2
- Fixed the issue in which blocking the later active frames would guarantee follow-ups.
Lars
- db+1
- Expanded the hitbox making it less likely to whiff
- DEN-3+4,n
- Corrected an issue where performing specific actions resulted in shorter recovery time than intended.
Law
- 1+2+3+4
- To prevent unintentional transitions to BT the tracking during the hold input has been removed.
- d+4,3
- When hit from the front or side no longer uses the legacy nosebleed stun that could be avoided by holding down.
Leo
- FC.df+3
- The issue where performing certain inputs resulted in unintended moves has been fixed.
Leroy
- d+1,2 & FC.1,2
- Reduced knockback on both hits when landing a down-hit.
- 1+4
- After summoning Sugar, when Leroy is hit, Suger's hitbox will disappear.
- f+2+3 & db+2+3
- Only usable once in a combo in practice mode to prevent practice mode only combos.
Lili
- f,F+1+2*
- Can now be parried with a reversal.
Nina
- qcb+4
- The issue where you couldn't input buffer moves during Heat activation or Heat Dash has been corrected.
- TSS.1
- Properly removes recoverable health now.
- NTM.1
- Damage reduced from 25 to 20. The normal version accidentally got the powered up input's damage.
Raven
- Attacks using Dobbelganger
- The Dobbelgangers are now displayed in front of the health bars for improved visibility.
Reina
- 3+4
- Changes behavior on first and second hits of 3+4 to remove the ss3+4 wall combo
- ws1
- No longer transitions to throw on airborne hit.
- ws3+4
- The behaviour on counter hit has been aligned with that of normal hits.
Victor
- 1+3 and 2+4
- Increase throw escape window to 20f
Xiaoyu
- 1,2
- The issue where there was an unnatural forward movement in specific situations has been corrected.
- ub+1+2 On the right side
- Hypnotist can no longer be cancelled quickly.
- FC.df+4 & AOP.f+4
- The issue where performing certain inputs resulted in unintended moves has been fixed.
Yoshimitsu
- 1+4 & KIN.1+4
- Damage reduced from 21 to 20.
- The behaviour on side and back hits has been modified.
- The hitbox of the attack has been reduced.
- H.1+4 & NSS.1+4 & H.KIN.1+4 & NSS.KIN.1+4
- Damage reduced from 24 to 20.
- The behaviour on side and back hits has been modified.
- Health recovery on hit changed from 4 to 2.
- Health recovery for recoverable health reduced from 10 to 5.
- Heat Timer remaining time consumption changed to -300.
- f,F+2:2
- Recovery extended by 4 frames
- The transition time for the opponent to enter a downed state has been accelerated by 5 frames.