m (→Jack-8: Add Jack-8 changes) |
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|source=https://www.tekken-official.jp/tekken_news/?p=82 | |source=https://www.tekken-official.jp/tekken_news/?p=82 | ||
|prev=Version 1.03.02 | |prev=Version 1.03.02 | ||
|next= | |next=Version 1.05.00 | ||
}} | }} | ||
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; Throws | ; Throws | ||
: {{Nerf}} Throw escape window for CH throws increased from 10f to 14f. | : {{Nerf}} Throw escape window for CH throws increased from 10f to 14f. | ||
: {{Unclear}} CH throws have a new sound effect. | |||
; Launching Throws | ; Launching Throws | ||
Line 25: | Line 26: | ||
{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; db+2,2,1+2 | |||
: {{Nerf}} Damage reduced from 13 to 10. | |||
}} | }} | ||
Line 127: | Line 130: | ||
; FC.df+1,4 | ; FC.df+1,4 | ||
: {{Nerf}} Recovery of first hit increased by 2f | : {{Nerf}} Recovery of first hit increased by 2f | ||
: {{Nerf}} Frame advantage of 2nd hit from 1st CH worsened from ?? to | : {{Nerf}} Frame advantage of 2nd hit from 1st CH worsened from ?? to +7 (removed KND) | ||
}} | }} | ||
Line 145: | Line 148: | ||
{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; H.3+4 | ; H.3+4 | ||
: {{Nerf}} | : {{Nerf}} Opponent blockstun reduced by 3f | ||
; 1+2 | ; 1+2 | ||
Line 161: | Line 164: | ||
; FC.df+4,1 | ; FC.df+4,1 | ||
: {{Nerf}} | : {{Nerf}} Recovery of 1st hit on block reduced by 4f | ||
: {{Unclear}} Damage distribution changed from 10,15 to 13,10 | : {{Unclear}} Damage distribution changed from 10,15 to 13,10 | ||
}} | }} | ||
Line 174: | Line 177: | ||
{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; GMH | ; GMH | ||
: {{Buff}} Recover Heat when transitioning to GMH | |||
; GMH.3+4 | ; GMH.3+4 | ||
Line 192: | Line 195: | ||
{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; H.2+3 | |||
: {{Nerf}} Tracking of 2nd hit reduced. | |||
: {{Nerf}} Amount of health recovered on block reduced. | |||
; H.f+1+2 | |||
: {{Buff}} Consumption of Heat meter reduced from 180f to 120f. | |||
; GEN.2 | |||
: {{Buff}} Health consumption reduced. | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; H.2+3 | |||
: {{Nerf}} Damaged reduced from 20,44 to 20,40 | |||
}} | }} | ||
== Kuma | == Kuma == | ||
{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; HBS.f+1+2 | |||
: {{Buff}} Removes grey life on hit. | |||
; SIT.1 | |||
: {{Buff}} Increased damage from 10 to 15. | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; H.2+3 | |||
: {{Buff}} Increased damage from 50 to 55. | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; R.df+1+2 | |||
: {{Buff}} Increased tracking | |||
; b+4,3 | |||
: {{Buff}} Adjusted to be a nc on BT opponent | |||
; ws4 | |||
: {{Nerf}} Combo scaling after CH adjusted to be 70% | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; f+3,3,3,3 | |||
: {{Buff}} Adjusted to be a nc on BT opponent | |||
}} | }} | ||
Line 232: | Line 263: | ||
{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; SS.1+2 | |||
: {{New}} New move | |||
; H.2+3 | |||
: {{Buff}} Damage increased from 45 to 50 | |||
; fast, multi-hit attacks | |||
: {{Buff}} Recovers Heat on hit | |||
; 1,1,1+2 | |||
: {{Buff}} Recovery on block reduced by 4f | |||
; 1+2,1+2 | |||
: {{Buff}} Recovery for 1st hit reduced by 4f | |||
: {{Buff}} Recovery for 2nd hit reduced by 7f | |||
; f+3,1+2 | |||
; ws3,1+2 | |||
: {{Buff}} Recovery on block reduced by 4f | |||
: {{Buff}} String property changed to jail from 1st hit | |||
; df+1,1+2 | |||
: {{Buff}} Recovery reduced by 4f | |||
; b+2 | |||
: {{Buff}} Recover 3 pts of grey life on successful parry | |||
; (perfect) b+2 | |||
: {{Buff}} Recover 5 pts of grey life on successful perfect parry | |||
; P.b+2,1_2 | |||
: {{Buff}} Damage increased from 10 to 15 | |||
: {{Buff}} Now triggers wall stun on hit, frame advantage on hit improved from +6 to +21g if no wall | |||
; P.(perfect)b+2,1_2 | |||
: {{Buff}} Damage increased from 10 to 15 | |||
: {{Buff}} Behavior of the opponent changed to allow for follow-up attacks | |||
; b+3 | |||
: {{Buff}} Damage increased from 20 to 27 | |||
: {{Buff}} Frame advantage on hit improved from +8 to +9 | |||
: {{Buff}} Frame advantage on CH changed to match that on hit | |||
; HRM.1+2 | |||
: {{Unclear}} Opponent recovery frames on block increased by 7f | |||
: {{Unclear}} Opponent recovery frames on hit increased by 8f | |||
; f+2+3 | |||
; db+2+3 | |||
: {{Buff}} Tracking improved | |||
}} | }} | ||
Line 237: | Line 318: | ||
{{Changelist|columns=1| | {{Changelist|columns=1| | ||
}} | |||
== Panda == | |||
{{Changelist|columns=1| | |||
; H.2+3 | |||
: {{Buff}} Increased damage from 20,35 (44 on grounded opp.) to 22,40 (50 on grounded opp.) | |||
; H.uf+3+4 | |||
: {{Buff}} Alternate input: ROLL.uf+3+4 | |||
: {{Buff}} Damage increased from 8,10,12 (21 on grounded opp.) to 13,20,26 (40 on grounded opp.) | |||
: {{Buff}} Reduced Heat meter consumption from 300f to 240f | |||
; HBS.f+1+2 | |||
: {{Buff}} Removes grey life on hit. | |||
; SIT.1 | |||
: {{Buff}} Increased damage from 10 to 15. | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; d+4,2,1+2 | |||
: {{Buff}} Tracking of 2nd hit improved on hit | |||
; H.2+3 | |||
: {{Nerf}} Tracking of 2nd hit reduced | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; 4~3 | |||
; f+1+2 | |||
; db+2,1 | |||
; b+4,4 | |||
: {{Buff}} Tracking of second hit improved when first hit connects | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; H.2+3 | |||
: {{Nerf}} Tracking of 2nd hit reduced | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; H.2+3 | |||
: {{Buff}} Damage increased from 45 to 50 | |||
; db+3,2 | |||
; b+1,2 | |||
; uf+3,2 | |||
; LWV.1,2 | |||
; RWV.2,1 | |||
: {{Buff}} Opponent recovery on hit reduced by 1f | |||
; LNH.1+2 | |||
: {{Buff}} Start-up reduced from i20~21 to i18~19 | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; H.f+2,1,2 | |||
; H.f,F+1,2 | |||
; uf+2 | |||
: {{Nerf}} Damage reduced from 23 to 20 | |||
: {{Nerf}} Opponent status on hit changed from crouch to standing | |||
; ub+4 | |||
: {{Nerf}} Damage reduced from 26 to 20 | |||
; ws2 | |||
; ws2,F | |||
: {{Buff}} Recovery time reduced by 1f | |||
; HYP.2 | |||
: {{Nerf}} Consumption of remaining Heat time increased from 180f to 240f | |||
; HYP.3 | |||
: {{Nerf}} Recovery time increased by 1f | |||
}} | }} | ||
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{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; 1,4 | |||
: {{Buff}} Frame advantage on hit improved from +2 to +22g | |||
; d+3 | |||
: {{Buff}} Frame advantage on hit improved from +2 to +5 | |||
; d+3,D | |||
: {{Buff}} Frame advantage on hit improved from +4 to +7 | |||
; f,f,F+1+2 | |||
: {{Buff}} Added homing property | |||
: {{Buff}} Reduces start-up from i23~24 to i20~24 | |||
: {{Buff}} Reduces recovery frames by 3f | |||
: {{Buff}} Frame advantage on block improved from +7 to +8 | |||
; TRT.df+1 | |||
: {{Buff}} Frame advantage on block improved from -7 to +6 | |||
}} | }} |
Latest revision as of 00:49, 19 June 2024
Version 1.04.00 | |
---|---|
Released | 2024-04-30 |
Official notes | [1] |
Chronology (view all) | |
← Version 1.03.02 | Version 1.05.00 → |
Common
- Throws
- Throw escape window for CH throws increased from 10f to 14f.
- CH throws have a new sound effect.
- Launching Throws
- Startup for the following throws changed from i12 to i14 -
- Asuka: FC.db+1+2
- Jack-8: df,DF+2+4
- Jun: FC.db+1+2
- Law: f,F+3+4
- Xiaoyu: f+2+3
Alisa
- db+2,2,1+2
- Damage reduced from 13 to 10.
Asuka
- NWG.f,f,F+1+2
- Damage reduced from 42 to 36
- Now triggers tornado on hit or CH
- Frame advantage on block improved from +6 to +11g
- Wall splats on hit
- Destabilizer.2
- Frame advantage on block improved from -9 to -3
- Deals chip damage on block
- Destabilizer.4
- Frame advantage on block improved from -18 to -14
Azucena
- 1,1
- Frame advantage on block worsened from -9 to -10
- 2,1
- Recovery worsened from r22 to r26
- Frame advantage on block worsened from -3 to -7
- Frame advantage on hit worsened from +7 to +3
- df+1,4
- Damage reduced from 17 to 13
- db+3
- Damage increased from 12 to 14
- db+4
- Damage reduced from 17 to 13
- f,f,F+3,2
- Damage reduced from 27 to 20
- Frame advantage on block worsened from +5 to +2
Bryan
- H.2+3
- Damage increased from 45 to 55
- Frame advantage on block improved from +9 to +15
- SNE.3+4,2*
- Reversal Break effect added to prevent mitigation via Power Crush or Attack Reversal
- SNE.f+2,1,2,3,2
- Third hit can now be delayed
- Frame advantage on block for the 3rd hit improved from -12 to -2
- Frame advantage on hit for the 3rd hit improved from +3 to +9
- Frame advantage on block for the 4th hit improved from -15 to -3
- Frame advantage on hit for the 4th hit improved from -7 to +11
Claudio
Devil Jin
- H.2+3
- Reduced range from ?? to ??
- Reduced tracking from ?? to ??
Dragunov
- 4,4
- Damage of 1st hit reduced from 15 to 10
- f+3,1+2
- Frame advantage on block improved from -6 to -3
- df+3+4
- Damage reduced from 23 to 19
- db+3+4
- Range reduced from ?? to ??
- Frame advantage on hit worsened from +7 to +3
- Frame advantage on block worsened from -15 to -31
- f,f,F+2
- Frame advantage on block worsened from +6 to +4
- Damage of blue spark version reduced from 30 to 26
- Damage reduced from 25 to 22
- (During enemy wall stun).f,f,F+4
- Damage of last hit reduced from 36 to 28
- FC.df+1,4
- Recovery of first hit increased by 2f
- Frame advantage of 2nd hit from 1st CH worsened from ?? to +7 (removed KND)
Eddy
- df+1
- Startup changed from i13~14 to i13
- Tracking reduced
- HSP.1
- Frame advantage on block improved from +5 to +6
Feng
- H.3+4
- Opponent blockstun reduced by 3f
- 1+2
- Parry state active window reduced from ps2~9 to ps5~9
- uf+3
- Damage reduced from 20 to 16
- f,F+3
- BT.3
- Damage reduced from 35 to 33
- ws1+2
- Parry state active window reduced from ps3~8 to ps5~8
- FC.df+4,1
- Recovery of 1st hit on block reduced by 4f
- Damage distribution changed from 10,15 to 13,10
Hwoarang
Jack-8
- GMH
- Recover Heat when transitioning to GMH
- GMH.3+4
- Recover heat upon absorbing enemy attack
- Heal recoverable health when absorbing enemy attack (10 for 1st hit, 5 for subsequent hits)
- GMH.1
- Frame advantage on block improved from -10 to -9
Jin
Jun
- H.2+3
- Tracking of 2nd hit reduced.
- Amount of health recovered on block reduced.
- H.f+1+2
- Consumption of Heat meter reduced from 180f to 120f.
- GEN.2
- Health consumption reduced.
Kazuya
King
- H.2+3
- Damaged reduced from 20,44 to 20,40
Kuma
- HBS.f+1+2
- Removes grey life on hit.
- SIT.1
- Increased damage from 10 to 15.
Lars
- H.2+3
- Increased damage from 50 to 55.
Law
- R.df+1+2
- Increased tracking
- b+4,3
- Adjusted to be a nc on BT opponent
- ws4
- Combo scaling after CH adjusted to be 70%
Lee
- f+3,3,3,3
- Adjusted to be a nc on BT opponent
Leo
Leroy
- SS.1+2
- New move
- H.2+3
- Damage increased from 45 to 50
- fast, multi-hit attacks
- Recovers Heat on hit
- 1,1,1+2
- Recovery on block reduced by 4f
- 1+2,1+2
- Recovery for 1st hit reduced by 4f
- Recovery for 2nd hit reduced by 7f
- f+3,1+2
- ws3,1+2
- Recovery on block reduced by 4f
- String property changed to jail from 1st hit
- df+1,1+2
- Recovery reduced by 4f
- b+2
- Recover 3 pts of grey life on successful parry
- (perfect) b+2
- Recover 5 pts of grey life on successful perfect parry
- P.b+2,1_2
- Damage increased from 10 to 15
- Now triggers wall stun on hit, frame advantage on hit improved from +6 to +21g if no wall
- P.(perfect)b+2,1_2
- Damage increased from 10 to 15
- Behavior of the opponent changed to allow for follow-up attacks
- b+3
- Damage increased from 20 to 27
- Frame advantage on hit improved from +8 to +9
- Frame advantage on CH changed to match that on hit
- HRM.1+2
- Opponent recovery frames on block increased by 7f
- Opponent recovery frames on hit increased by 8f
- f+2+3
- db+2+3
- Tracking improved
Lili
Panda
- H.2+3
- Increased damage from 20,35 (44 on grounded opp.) to 22,40 (50 on grounded opp.)
- H.uf+3+4
- Alternate input: ROLL.uf+3+4
- Damage increased from 8,10,12 (21 on grounded opp.) to 13,20,26 (40 on grounded opp.)
- Reduced Heat meter consumption from 300f to 240f
- HBS.f+1+2
- Removes grey life on hit.
- SIT.1
- Increased damage from 10 to 15.
Paul
- d+4,2,1+2
- Tracking of 2nd hit improved on hit
- H.2+3
- Tracking of 2nd hit reduced
Raven
- 4~3
- f+1+2
- db+2,1
- b+4,4
- Tracking of second hit improved when first hit connects
Reina
- H.2+3
- Tracking of 2nd hit reduced
Steve
- H.2+3
- Damage increased from 45 to 50
- db+3,2
- b+1,2
- uf+3,2
- LWV.1,2
- RWV.2,1
- Opponent recovery on hit reduced by 1f
- LNH.1+2
- Start-up reduced from i20~21 to i18~19
Shaheen
Xiaoyu
- H.f+2,1,2
- H.f,F+1,2
- uf+2
- Damage reduced from 23 to 20
- Opponent status on hit changed from crouch to standing
- ub+4
- Damage reduced from 26 to 20
- ws2
- ws2,F
- Recovery time reduced by 1f
- HYP.2
- Consumption of remaining Heat time increased from 180f to 240f
- HYP.3
- Recovery time increased by 1f
Yoshimitsu
Zafina
- 1,4
- Frame advantage on hit improved from +2 to +22g
- d+3
- Frame advantage on hit improved from +2 to +5
- d+3,D
- Frame advantage on hit improved from +4 to +7
- f,f,F+1+2
- Added homing property
- Reduces start-up from i23~24 to i20~24
- Reduces recovery frames by 3f
- Frame advantage on block improved from +7 to +8
- TRT.df+1
- Frame advantage on block improved from -7 to +6