Version 1.04.00: Difference between revisions

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m (→‎Leroy: Fix some notes)
m (Add forward link to 1.05)
 
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|source=https://www.tekken-official.jp/tekken_news/?p=82
|source=https://www.tekken-official.jp/tekken_news/?p=82
|prev=Version 1.03.02
|prev=Version 1.03.02
|next=
|next=Version 1.05.00
}}
}}


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; Throws
; Throws
: {{Nerf}} Throw escape window for CH throws increased from 10f to 14f.
: {{Nerf}} Throw escape window for CH throws increased from 10f to 14f.
: {{Unclear}} CH throws have a new sound effect.


; Launching Throws
; Launching Throws
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{{Changelist|columns=1|
{{Changelist|columns=1|
; db+2,2,1+2
: {{Nerf}} Damage reduced from 13 to 10.
}}
}}


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; FC.df+1,4
; FC.df+1,4
: {{Nerf}} Recovery of first hit increased by 2f
: {{Nerf}} Recovery of first hit increased by 2f
: {{Nerf}} Frame advantage of 2nd hit from 1st CH worsened from ?? to ?? (removed KND)
: {{Nerf}} Frame advantage of 2nd hit from 1st CH worsened from ?? to +7 (removed KND)
}}
}}


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{{Changelist|columns=1|
{{Changelist|columns=1|
; H.3+4
; H.3+4
: {{Nerf}} Frame advantage on block worsened from +12gc to +9c
: {{Nerf}} Opponent blockstun reduced by 3f


; 1+2
; 1+2
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; FC.df+4,1
; FC.df+4,1
: {{Nerf}} Frame advantage of 1st hit on block worsened from -8 to -12
: {{Nerf}} Recovery of 1st hit on block reduced by 4f
: {{Unclear}} Damage distribution changed from 10,15 to 13,10
: {{Unclear}} Damage distribution changed from 10,15 to 13,10
}}
}}
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{{Changelist|columns=1|
{{Changelist|columns=1|
; GMH
; GMH
; {{Buff}} Recover Heat when transitioning to GMH
: {{Buff}} Recover Heat when transitioning to GMH


; GMH.3+4
; GMH.3+4
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{{Changelist|columns=1|
{{Changelist|columns=1|
; H.2+3
: {{Nerf}} Tracking of 2nd hit reduced.
: {{Nerf}} Amount of health recovered on block reduced.
; H.f+1+2
: {{Buff}} Consumption of Heat meter reduced from 180f to 120f.
; GEN.2
: {{Buff}} Health consumption reduced.
}}
}}


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{{Changelist|columns=1|
{{Changelist|columns=1|
; H.2+3
: {{Nerf}} Damaged reduced from 20,44 to 20,40
}}
}}


== Kuma/Panda ==
== Kuma ==


{{Changelist|columns=1|
{{Changelist|columns=1|
; HBS.f+1+2
: {{Buff}} Removes grey life on hit.
; SIT.1
: {{Buff}} Increased damage from 10 to 15.
}}
}}


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{{Changelist|columns=1|
{{Changelist|columns=1|
; H.2+3
: {{Buff}} Increased damage from 50 to 55.
}}
}}


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{{Changelist|columns=1|
{{Changelist|columns=1|
; R.df+1+2
: {{Buff}} Increased tracking
; b+4,3
: {{Buff}} Adjusted to be a nc on BT opponent
; ws4
: {{Nerf}} Combo scaling after CH adjusted to be 70%
}}
}}


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{{Changelist|columns=1|
{{Changelist|columns=1|
; f+3,3,3,3
: {{Buff}} Adjusted to be a nc on BT opponent
}}
}}


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; 1,1,1+2
; 1,1,1+2
: {{Buff}} Recovery on block reduced by 4f
: {{Buff}} Recovery on block reduced by 4f


; 1+2,1+2
; 1+2,1+2
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; df+1,1+2
; df+1,1+2
: {{Buff}} Recovery reduced by 4f
: {{Buff}} Recovery reduced by 4f
; b+2
: {{Buff}} Recover 3 pts of grey life on successful parry
; (perfect) b+2
: {{Buff}} Recover 5 pts of grey life on successful perfect parry
; P.b+2,1_2
: {{Buff}} Damage increased from 10 to 15
: {{Buff}} Now triggers wall stun on hit, frame advantage on hit improved from +6 to +21g if no wall
; P.(perfect)b+2,1_2
: {{Buff}} Damage increased from 10 to 15
: {{Buff}} Behavior of the opponent changed to allow for follow-up attacks
; b+3
: {{Buff}} Damage increased from 20 to 27
: {{Buff}} Frame advantage on hit improved from +8 to +9
: {{Buff}} Frame advantage on CH changed to match that on hit
; HRM.1+2
: {{Unclear}} Opponent recovery frames on block increased by 7f
: {{Unclear}} Opponent recovery frames on hit increased by 8f
; f+2+3
; db+2+3
: {{Buff}} Tracking improved
}}
}}


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{{Changelist|columns=1|
{{Changelist|columns=1|
}}
== Panda ==
{{Changelist|columns=1|
; H.2+3
: {{Buff}} Increased damage from 20,35 (44 on grounded opp.) to 22,40 (50 on grounded opp.)
; H.uf+3+4
: {{Buff}} Alternate input: ROLL.uf+3+4
: {{Buff}} Damage increased from 8,10,12 (21 on grounded opp.) to 13,20,26 (40 on grounded opp.)
: {{Buff}} Reduced Heat meter consumption from 300f to 240f
; HBS.f+1+2
: {{Buff}} Removes grey life on hit.
; SIT.1
: {{Buff}} Increased damage from 10 to 15.
}}
}}


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{{Changelist|columns=1|
{{Changelist|columns=1|
; d+4,2,1+2
: {{Buff}} Tracking of 2nd hit improved on hit
; H.2+3
: {{Nerf}} Tracking of 2nd hit reduced
}}
}}


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{{Changelist|columns=1|
{{Changelist|columns=1|
; 4~3
; f+1+2
; db+2,1
; b+4,4
: {{Buff}} Tracking of second hit improved when first hit connects
}}
}}


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{{Changelist|columns=1|
{{Changelist|columns=1|
; H.2+3
: {{Buff}} Damage increased from 45 to 50
; db+3,2
; b+1,2
; uf+3,2
; LWV.1,2
; RWV.2,1
: {{Buff}} Opponent recovery on hit reduced by 1f
; LNH.1+2
: {{Buff}} Start-up reduced from i20~21 to i18~19
}}
}}


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{{Changelist|columns=1|
{{Changelist|columns=1|
; H.f+2,1,2
; H.f,F+1,2
; uf+2
: {{Nerf}} Damage reduced from 23 to 20
: {{Nerf}} Opponent status on hit changed from crouch to standing
; ub+4
: {{Nerf}} Damage reduced from 26 to 20
; ws2
; ws2,F
: {{Buff}} Recovery time reduced by 1f
; HYP.2
: {{Nerf}} Consumption of remaining Heat time increased from 180f to 240f
; HYP.3
: {{Nerf}} Recovery time increased by 1f
}}
}}


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{{Changelist|columns=1|
{{Changelist|columns=1|
; 1,4
: {{Buff}} Frame advantage on hit improved from +2 to +22g
; d+3
: {{Buff}} Frame advantage on hit improved from +2 to +5
; d+3,D
: {{Buff}} Frame advantage on hit improved from +4 to +7
; f,f,F+1+2
: {{Buff}} Added homing property
: {{Buff}} Reduces start-up from i23~24 to i20~24
: {{Buff}} Reduces recovery frames by 3f
: {{Buff}} Frame advantage on block improved from +7 to +8
; TRT.df+1
: {{Buff}} Frame advantage on block improved from -7 to +6
}}
}}

Latest revision as of 00:49, 19 June 2024

Version 1.04.00
Released 2024-04-30
Official notes [1]
Chronology (view all)
Version 1.03.02 Version 1.05.00

Common

Throws
Throw escape window for CH throws increased from 10f to 14f.
CH throws have a new sound effect.
Launching Throws
Startup for the following throws changed from i12 to i14 -
  • Asuka: FC.db+1+2
  • Jack-8: df,DF+2+4
  • Jun: FC.db+1+2
  • Law: f,F+3+4
  • Xiaoyu: f+2+3

Alisa

db+2,2,1+2
Damage reduced from 13 to 10.

Asuka

NWG.f,f,F+1+2
Damage reduced from 42 to 36
Now triggers tornado on hit or CH
Frame advantage on block improved from +6 to +11g
Wall splats on hit
Destabilizer.2
Frame advantage on block improved from -9 to -3
Deals chip damage on block
Destabilizer.4
Frame advantage on block improved from -18 to -14

Azucena

1,1
Frame advantage on block worsened from -9 to -10
2,1
Recovery worsened from r22 to r26
Frame advantage on block worsened from -3 to -7
Frame advantage on hit worsened from +7 to +3
df+1,4
Damage reduced from 17 to 13
db+3
Damage increased from 12 to 14
db+4
Damage reduced from 17 to 13
f,f,F+3,2
Damage reduced from 27 to 20
Frame advantage on block worsened from +5 to +2

Bryan

H.2+3
Damage increased from 45 to 55
Frame advantage on block improved from +9 to +15
SNE.3+4,2*
Reversal Break effect added to prevent mitigation via Power Crush or Attack Reversal
SNE.f+2,1,2,3,2
Third hit can now be delayed
Frame advantage on block for the 3rd hit improved from -12 to -2
Frame advantage on hit for the 3rd hit improved from +3 to +9
Frame advantage on block for the 4th hit improved from -15 to -3
Frame advantage on hit for the 4th hit improved from -7 to +11

Claudio


Devil Jin

H.2+3
Reduced range from ?? to ??
Reduced tracking from ?? to ??

Dragunov

4,4
Damage of 1st hit reduced from 15 to 10
f+3,1+2
Frame advantage on block improved from -6 to -3
df+3+4
Damage reduced from 23 to 19
db+3+4
Range reduced from ?? to ??
Frame advantage on hit worsened from +7 to +3
Frame advantage on block worsened from -15 to -31
f,f,F+2
Frame advantage on block worsened from +6 to +4
Damage of blue spark version reduced from 30 to 26
Damage reduced from 25 to 22
(During enemy wall stun).f,f,F+4
Damage of last hit reduced from 36 to 28
FC.df+1,4
Recovery of first hit increased by 2f
Frame advantage of 2nd hit from 1st CH worsened from ?? to +7 (removed KND)

Eddy

df+1
Startup changed from i13~14 to i13
Tracking reduced
HSP.1
Frame advantage on block improved from +5 to +6

Feng

H.3+4
Opponent blockstun reduced by 3f
1+2
Parry state active window reduced from ps2~9 to ps5~9
uf+3
Damage reduced from 20 to 16
f,F+3
BT.3
Damage reduced from 35 to 33
ws1+2
Parry state active window reduced from ps3~8 to ps5~8
FC.df+4,1
Recovery of 1st hit on block reduced by 4f
Damage distribution changed from 10,15 to 13,10

Hwoarang


Jack-8

GMH
Recover Heat when transitioning to GMH
GMH.3+4
Recover heat upon absorbing enemy attack
Heal recoverable health when absorbing enemy attack (10 for 1st hit, 5 for subsequent hits)
GMH.1
Frame advantage on block improved from -10 to -9

Jin


Jun

H.2+3
Tracking of 2nd hit reduced.
Amount of health recovered on block reduced.
H.f+1+2
Consumption of Heat meter reduced from 180f to 120f.
GEN.2
Health consumption reduced.

Kazuya


King

H.2+3
Damaged reduced from 20,44 to 20,40

Kuma

HBS.f+1+2
Removes grey life on hit.
SIT.1
Increased damage from 10 to 15.

Lars

H.2+3
Increased damage from 50 to 55.

Law

R.df+1+2
Increased tracking
b+4,3
Adjusted to be a nc on BT opponent
ws4
Combo scaling after CH adjusted to be 70%

Lee

f+3,3,3,3
Adjusted to be a nc on BT opponent

Leo


Leroy

SS.1+2
New move
H.2+3
Damage increased from 45 to 50
fast, multi-hit attacks
Recovers Heat on hit
1,1,1+2
Recovery on block reduced by 4f
1+2,1+2
Recovery for 1st hit reduced by 4f
Recovery for 2nd hit reduced by 7f
f+3,1+2
ws3,1+2
Recovery on block reduced by 4f
String property changed to jail from 1st hit
df+1,1+2
Recovery reduced by 4f
b+2
Recover 3 pts of grey life on successful parry
(perfect) b+2
Recover 5 pts of grey life on successful perfect parry
P.b+2,1_2
Damage increased from 10 to 15
Now triggers wall stun on hit, frame advantage on hit improved from +6 to +21g if no wall
P.(perfect)b+2,1_2
Damage increased from 10 to 15
Behavior of the opponent changed to allow for follow-up attacks
b+3
Damage increased from 20 to 27
Frame advantage on hit improved from +8 to +9
Frame advantage on CH changed to match that on hit
HRM.1+2
Opponent recovery frames on block increased by 7f
Opponent recovery frames on hit increased by 8f
f+2+3
db+2+3
Tracking improved

Lili


Panda

H.2+3
Increased damage from 20,35 (44 on grounded opp.) to 22,40 (50 on grounded opp.)
H.uf+3+4
Alternate input: ROLL.uf+3+4
Damage increased from 8,10,12 (21 on grounded opp.) to 13,20,26 (40 on grounded opp.)
Reduced Heat meter consumption from 300f to 240f
HBS.f+1+2
Removes grey life on hit.
SIT.1
Increased damage from 10 to 15.

Paul

d+4,2,1+2
Tracking of 2nd hit improved on hit
H.2+3
Tracking of 2nd hit reduced

Raven

4~3
f+1+2
db+2,1
b+4,4
Tracking of second hit improved when first hit connects

Reina

H.2+3
Tracking of 2nd hit reduced

Steve

H.2+3
Damage increased from 45 to 50
db+3,2
b+1,2
uf+3,2
LWV.1,2
RWV.2,1
Opponent recovery on hit reduced by 1f
LNH.1+2
Start-up reduced from i20~21 to i18~19

Shaheen


Xiaoyu

H.f+2,1,2
H.f,F+1,2
uf+2
Damage reduced from 23 to 20
Opponent status on hit changed from crouch to standing
ub+4
Damage reduced from 26 to 20
ws2
ws2,F
Recovery time reduced by 1f
HYP.2
Consumption of remaining Heat time increased from 180f to 240f
HYP.3
Recovery time increased by 1f

Yoshimitsu


Zafina

1,4
Frame advantage on hit improved from +2 to +22g
d+3
Frame advantage on hit improved from +2 to +5
d+3,D
Frame advantage on hit improved from +4 to +7
f,f,F+1+2
Added homing property
Reduces start-up from i23~24 to i20~24
Reduces recovery frames by 3f
Frame advantage on block improved from +7 to +8
TRT.df+1
Frame advantage on block improved from -7 to +6