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| '''Bryan:'''
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| Bryan's DF2 and D2 CH confirms can present a problem for Feng's poke evasion. However, these are bad on whiff and can often be back kenpo'd in poke situations and KEN2'd on reaction. His 1+2 homing move also has poor range and can often be Kenpo'd.
| | {{Matchups|Feng}} |
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| Bryan's 3+4 is frequently evaded by QCF1 at anything but close range. QCF1 can even evade orbital near the end.
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| DB1 evades Bryan's jabs and magic 4 fine, since they have weak hitboxes. If Feng is at +1, UF2 will SS Bryan's entire arsenal, trade favourably with his 1+2 homing, and CH his DF4 homing. However, when Bryan is at +4, such as after blocked B1, UF2 won't evade jab or M4.
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| In the DB3 situation, be wary of Bryan's i12 WS3. Depending on side this can be unsteppable, and will CH launch you. This, again, whiffs on CC back kenpo.
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| After blocking his WS3, you can kenpo the -10 string follow-up for a reaction KEN2 punish instead.
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| Uses for punch sabaki:
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| Follow-ups to his 1+2 homing can be option-selected with your own 1+2. If you bait an F4-1 whiff punish, you can parry that too, and his F1+4 unblockable if he tries to use it to close the round out. DF1 pressure is also very vulnerable to a sabaki.
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| Bryan's QCF1+2 wallbounce can be spaced to make Feng's only punishes whiff.
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| '''Kazuya'''
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| Kazuya's DF2 locks down many evasive options and Feng doesn't get a great punish on it. Consider parrying it with 1+2 or iWS1+2. If you delay back kenpo so Feng hasn't stuck his right arm out when DF2 hits, you can back kenpo DF2 in most situations and KEN3 it on reaction for a launch. This will still evade most his pokes.
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| Feng's high crushing command dash is a good way to approach Kazuya without being hit with an electric.
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| '''Paul'''
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| The pushback on Paul's i12 shoulder prevents Feng Wei hopkicking it. Feng is encouraged to step-guard to block B1 and evade shoulder, where possible.
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