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| Released on 17th June, 2020.
| | {{Infobox patch |
| | |name=Version 3.32 |
| | |released={{#invoke:Patch|date|3.32}} |
| | |source=https://bandainamcoent.asia/news/tekken-7-patch-v3-32-update/ |
| | |prev=Version 3.31 |
| | |next=Version 3.33 |
| | }} |
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| == General Changes == | | == Fahkumram == |
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| |
|
| * Fixed an issue preventing an Armor King cosmetic from appearing in treasure battle.
| | {{Changelist|columns=1| |
| | | ; * |
| == Character Changes ==
| | : {{Nerf}} Hurtbox when hit increased in size. Previously, attacks could whiff unexpectedly. |
| {{Legend | | : {{Nerf}} Pushback from Fahkumram's head reduced. Previously, attacks could whiff unexpectedly. |
| |green=Buff | | }} |
| |purple=Unclear
| |
| |red=Nerf}}
| |
| | |
| === Devil Jin ===
| |
| | |
| {| class="wikitable"
| |
| ! !! Command !! Change
| |
| |-
| |
| | class="bg-red" |
| |
| | f,n,d,d/f+4
| |
| | Reverted the moves tracking to Ver. 3.21. (reduced tracking)
| |
| |}
| |
| | |
| === Eliza ===
| |
| | |
| {| class="wikitable"
| |
| ! !! Command !! Change
| |
| |-
| |
| | class="bg-green" |
| |
| | F+4,3,4 || Shortened the recovery time by 4 frames upon hit.
| |
| |-
| |
| | class="bg-purple" |
| |
| | f+4,4 || Changed the damage from 20 to 15.
| |
| Changed the opponent's behaviour when hit.
| |
| |-
| |
| | class="bg-green" |
| |
| | b+1,2 || Increased the move's tracking.
| |
| |}
| |
| | |
| === Fahkumram ===
| |
| | |
| {| class="wikitable"
| |
| ! !! Command !! Change
| |
| |-
| |
| | class="bg-red" |
| |
| |
| |
| | Increased size of Fahkumram's hit box when damage is taken, allowing for the opponent's attack to connect more easily.
| |
| |-
| |
| | class="bg-red" |
| |
| |
| |
| | Reduced pushback from Fahkumram's head, allowing for the opponent's attack to connect more easily.
| |
| |-
| |
| | class="bg-red" |
| |
| | R! d/f+3+4
| |
| | Changed the frame advantage upon hit from ±0 frames to -3 frames.
| |
| |-
| |
| | |
| |
| | R! u/f+3+4
| |
| | Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
| |
| |-
| |
| | class="bg-red" |
| |
| | d/f+1+2
| |
| | Fixed an issue in which the input window for escaping throws was different than other characters. (escape window increased)
| |
| |}
| |
| | |
| === Geese ===
| |
| | |
| {| class="wikitable" | |
| ! !! Command !! Change
| |
| |-
| |
| | class="bg-purple" |
| |
| | R! hfcb,f+3+4 > 1,2,4,1,3,2,1+2
| |
| | Fixed an issue in which the opponent's behaviour when hit in mid-air was different than on ground.
| |
| |}
| |
| | |
| === Gigas ===
| |
| | |
| {| class="wikitable" | |
| ! !! Command !! Change
| |
| |-
| |
| | class="bg-green" |
| |
| | d/f+4 || Changed the frame advantage from +8 frames to +9 frames when the move lands as a counter hit.
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| Decreased the distance between the character and the opponent when the move lands as a counter hit.
| |
| |-
| |
| | class="bg-green" |
| |
| | d/f+4,1+2 || The move will now chain together when the 1st hit lands as a counter hit.
| |
| |-
| |
| | class="bg-green" |
| |
| | During Golem 2 || Changed the frame advantage when guarded from -8 frames to ±0 frames.
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| Decreased the distance between the character and the opponent when the move is guarded.
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| Shortened the recovery time by 3 frames upon hit.
| |
| |-
| |
| | class="bg-green" |
| |
| | f,F+2 || Changed the damage from 20 to 25.
| |
| |-
| |
| | class="bg-green" |
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| | WS 2,3 || Changed the input window for the 2nd hit from 16 frames to 25 frames.
| |
| |-
| |
| | class="bg-green" |
| |
| | WS 2,4 || Changed the input window for the 2nd hit from 16 frames to 25 frames.
| |
| |-
| |
| | class="bg-green" |
| |
| | SS 2 || Changed the frame advantage when guarded from -12 frames to -9 frames.
| |
| |}
| |
| | |
| === Hwoarang ===
| |
| | |
| {| class="wikitable"
| |
| ! !! Command !! Change
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| |-
| |
| | class="bg-purple" |
| |
| | u/f+3+4 | Decreased the distance between the character and the opponent when the 2nd hit lands.
| |
| |}
| |
| | |
| === Katarina ===
| |
| | |
| {| class="wikitable"
| |
| ! !! Command !! Change
| |
| |-
| |
| | class="bg-green" |
| |
| | 3,3,3,3,3 || Changed the frame advantage upon hit from +1 frame to +4 frames.
| |
| |-
| |
| | class="bg-green" |
| |
| | HAR 2 || Changed the opponent's behaviour when the move lands as a counter hit.
| |
| Reduced the strength of the pushback, and made the move easier to land.
| |
| |-
| |
| | class="bg-green" |
| |
| | d/f+4 || Changed the frame advantage upon hit from +2 frames to +4 frames.
| |
| |-
| |
| | class="bg-green" |
| |
| | d/f+3+4 || Changed the frame advantage upon hit from -1 frame to +1 frame.
| |
| |-
| |
| | class="bg-green" |
| |
| | WR 3 || Changed the frame advantage when guarded from +1 frame to +5 frames.
| |
| |-
| |
| | class="bg-green" |
| |
| | FC d/f+4 || Changed the frame advantage upon hit from ±0 frames to +1 frame.
| |
| |}
| |
| | |
| === Kazuya ===
| |
| | |
| {| class="wikitable"
| |
| ! !! Command !! Change
| |
| |-
| |
| | class="bg-red" |
| |
| | f,n,d,d/f+4 || Reverted the moves tracking to Ver. 3.21. (reduced tracking)
| |
| |}
| |
| | |
| === Leroy ===
| |
| | |
| {| class="wikitable"
| |
| ! !! Command !! Change
| |
| |-
| |
| | class="bg-red" |
| |
| | HRM 4,1+2 || Decreased the distance between the character and the opponent when the move is guarded.
| |
| |-
| |
| | class="bg-red" |
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| | d/f+1 || Changed the frame advantage when guarded from -1 frames to -3 frames.
| |
| |-
| |
| | class="bg-red" |
| |
| | d/f+1,4 || Changed the frame advantage upon hit from +5 frames to +3 frames.
| |
| |-
| |
| | class="bg-red" |
| |
| | d/f+4 || Changed the frame advantage when guarded from -6 frames to -9 frames.
| |
| |-
| |
| | class="bg-red" |
| |
| | d/f+4,3 || Changed the frame advantage upon hit from +6 frames to +3 frames.
| |
| |-
| |
| | class="bg-red" |
| |
| | d+2 || Changed the damage from 16 to 14.
| |
| |-
| |
| | class="bg-red" |
| |
| | u/f+3+4 || Changed the damage from 17 to 14.
| |
| |}
| |
| | |
| === Lucky Chloe ===
| |
| | |
| {| class="wikitable"
| |
| ! !! Command !! Change
| |
| |-
| |
| | class="bg-green" |
| |
| | 2,2 (JF) || Changed the damage from 20 to 23.
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| Increased the input window for just frame by 2 frames.
| |
| |-
| |
| | class="bg-purple" |
| |
| | d+3+4 || Changed the damage from 10, 5, 5 to 5, 5, 5.
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| 1st to 3rd hit will now chain together.
| |
| |-
| |
| | class="bg-purple" |
| |
| | b+1 || Changed the opponent's behaviour when the move lands as a counter hit.
| |
| |}
| |
| | |
| == External Links ==
| |
| * [https://cdn-cms.bnea.io/sites/default/files/static-files/TK7_Change-List_v3.31.pdf Official Patch Notes]
| |