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{{BNB}} | {{BNB}} | ||
{{Combolist|columns=1| | |||
; Regular launch (e.g. EWGF) | |||
: df+2 2 b+2,3 S! 2 f+3+4 | |||
; Crouching recovery (e.g. CH FUFT.3) | |||
: combo here | |||
}} | |||
== Mini-combos == | == Mini-combos == | ||
{{Combolist|columns=9em| | {{Combolist|columns=9em| | ||
; CH db+2 | |||
: f,f b+4 | |||
}} | |||
== Staples == | == Staples == | ||
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{{Staple}} | {{Staple}} | ||
;[[EWGF]] | |||
---- | |||
:'''EWGF f,F+4 f,F+3,1~f,f 2 dash EWGF''' [72] | |||
 | |||
:[[File:Devil Jin Staple .mp4|300px|left|]] | |||
A highly damaging, yet execution heavy combo which has exceptional wall carry. | |||
If the player is willing, this should be their go to combo whenever they hit an EWGF.<br clear=all> | |||
---- | |||
:'''f,F+4 f,F3,1~f,f 1+4 F+3+4''' [67] | |||
 | |||
:[[File:Devil Jin Staple 2.mp4|300px|left]] | |||
An easier variation of the optimal combo from above. This is for players who aren't able to perform the main staple combo consistently. Nontheless, it is still a powerful combo with good wall carry.<br clear=all> | |||
---- | |||
=== Rage === | |||
 | |||
{{Combolist| | |||
; EWGF | |||
: combo for EWGF with rage here | |||
}} | |||
== Wall == | == Wall == | ||
{{ | {{Combolist| | ||
; Regular carry (30% scaling) | |||
: combo here | |||
}} | |||
 | |||
== Float == | |||
 | |||
{{Combolist| | |||
; 1 | |||
: combo when you anti-air with jab here | |||
}} | |||
 | |||
== Back-turned opponent == | |||
 | |||
{{Combolist| | |||
; EWGF | |||
: combo when you hit EWGF in the back | |||
}} | |||
 | |||
== Stage break == | |||
{{Combolist| | {{Combolist|columns=1| | ||
; Howard Estate | |||
: big boy break all the walls combo here | |||
}} | |||
== Extras == | == Extras == | ||
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{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | {{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | ||
== External links == | |||
* [https://www.youtube.com/watch?v=hoOjm-fXxr4 Devil Jin Combo Guide (Season 4) by RyzingSol] |
Latest revision as of 15:52, 25 January 2024
Devil Jin (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. EWGF)
- df+2 2 b+2,3 S! 2 f+3+4
- Crouching recovery (e.g. CH FUFT.3)
- combo here
Mini-combos
- CH db+2
- f,f b+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- EWGF f,F+4 f,F+3,1~f,f 2 dash EWGF [72]
A highly damaging, yet execution heavy combo which has exceptional wall carry.
If the player is willing, this should be their go to combo whenever they hit an EWGF.
- f,F+4 f,F3,1~f,f 1+4 F+3+4 [67]
An easier variation of the optimal combo from above. This is for players who aren't able to perform the main staple combo consistently. Nontheless, it is still a powerful combo with good wall carry.
Rage
- EWGF
- combo for EWGF with rage here
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- EWGF
- combo when you hit EWGF in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.