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RogerDodger (talk | contribs) (→‎MED Cancel: frame table captions; add state and input to "..." frames)  |
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{{ | {{Yoshimitsu}} | ||
== MED Cancel == | == MED Cancel == | ||
Press forward or back while in meditation to turn around. During this turn around animation, backturned moves can be performed (e.g. MED f~2 will yield BT.2). | Press forward or back while in meditation to turn around. During this turn around animation, backturned moves can be performed (e.g. MED f~2 will yield BT.2). | ||
Line 6: | Line 6: | ||
Bear in mind that Meditation takes 20 frames to enter from 3+4 before the cancel can be performed (Note the starting position of Yoshimitsu's arms before beginning to Heal Pulse) | Bear in mind that Meditation takes 20 frames to enter from 3+4 before the cancel can be performed (Note the starting position of Yoshimitsu's arms before beginning to Heal Pulse) | ||
{{Legend|float=right | |||
|blue=Turning Around | |||
|orange=Crouch level 1 | |||
|teal=Crouch level 2 | |||
|green=Crouch level 3 | |||
|purple=While standing | |||
|yellow=Attack startup frames | |||
|red=Not accepting input | |||
}} | |||
{{FrameTable|caption=MED backdash| | |||
{{Frame|0|3+4|red}} | |||
{{Frame|1|n|red}} | |||
{{Frame||n|red}} | |||
{{Frame|20|n|red}} | |||
{{Frame|21|b|blue}} | |||
{{Frame|22|d/b|blue}} | |||
{{Frame|23|d/b|orange}} | |||
}} | |||
{{FrameTable|caption=MED BT.d+1| | |||
{{Frame|0|3+4|red}} | |||
{{Frame|1|n|red}} | |||
{{Frame||n|red}} | |||
{{Frame|20|n|red}} | |||
{{Frame|21|b|blue}} | |||
{{Frame|22|d/b|blue}} | |||
{{Frame|23|d/b1|yellow}} | |||
}} | |||
{{FrameTable|caption=MED BT.2| | |||
{{Frame|0|3+4|red}} | |||
{{Frame|1|n|red}} | |||
{{Frame||n|red}} | |||
{{Frame|20|n|red}} | |||
{{Frame|21|b|blue}} | |||
{{Frame|22|b2|yellow}} | |||
}} | |||
{{FrameTable|caption=MED Instant While Standing| | |||
{{Frame|0|3+4|red}} | |||
{{Frame|1|n|red}} | |||
{{Frame||n|red}} | |||
{{Frame|20|n|red}} | |||
{{Frame|21|f|blue}} | |||
{{Frame|22|d/f|blue}} | |||
{{Frame|23|d/f|blue}} | |||
{{Frame|24|n|purple}} | |||
}} | |||
{{FrameTable|caption=MED FC| | |||
{{Frame|0|3+4|red}} | |||
{{Frame|1|n|red}} | |||
{{Frame||n|red}} | |||
{{Frame|20|n|red}} | |||
{{Frame|21|f|blue}} | |||
{{Frame|22|d/f|blue}} | |||
{{Frame|23|d|blue}} | |||
{{Frame|24|d|orange}} | |||
{{Frame|25|d|orange}} | |||
{{Frame|26|d|orange}} | |||
{{Frame|27|d|orange}} | |||
{{Frame|28|d|orange}} | |||
{{Frame|29|d|teal}} | |||
{{Frame|30|d|teal}} | |||
{{Frame|31|d|teal}} | |||
{{Frame|32|d|teal}} | |||
{{Frame|33|d|teal}} | |||
{{Frame|34|d|green}} | |||
}} |
Latest revision as of 19:13, 26 May 2021
Yoshimitsu (Tekken 7) |
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MED Cancel
Press forward or back while in meditation to turn around. During this turn around animation, backturned moves can be performed (e.g. MED f~2 will yield BT.2).
Movement options from backturned can also be accessed. MED.b~d/b will cancel Meditation into an evasive crouching backdash. On recovery, MED can be entered again and the backdash cancel can continue.
Bear in mind that Meditation takes 20 frames to enter from 3+4 before the cancel can be performed (Note the starting position of Yoshimitsu's arms before beginning to Heal Pulse)
Turning Around | |
Not accepting input | |
Attack startup frames | |
Crouch level 1 | |
Crouch level 2 | |
Crouch level 3 | |
While standing |
Frame
Input
State
0
3+4
1
n
⋯
n
20
n
21
b
22
d/b
23
d/b
Frame
Input
State
0
3+4
1
n
⋯
n
20
n
21
b
22
d/b
23
d/b1
Frame
Input
State
0
3+4
1
n
⋯
n
20
n
21
b
22
b2
Frame
Input
State
0
3+4
1
n
⋯
n
20
n
21
f
22
d/f
23
d/f
24
n
Frame
Input
State
0
3+4
1
n
⋯
n
20
n
21
f
22
d/f
23
d
24
d
25
d
26
d
27
d
28
d
29
d
30
d
31
d
32
d
33
d
34
d