Geese combos: Difference between revisions

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{{BNB}}
{{BNB}}
;No meter
 
;[15] f1+2
{{Combolist|columns=1|
;[17] FC df1
; Regular launch (e.g. FC.df+1, f+1+2)
;1 bar
: d+4,f+3 d+4,dp+2 S! 2,f+1,hcb+3
;[15] f2 MAX
: d+4,f+3 d+4,f+3 dp+1 S! 2,f+1,qcf+1
;[26] b3,2 MAX
 
: d4f3,d4f3,dp1 S! 2hcb3
 
: d4f3,d4f3,dp1 S! d4hcb3<ref group="bnb">Harder than 2hcb3 and does 1 more damage, hcb3 can miss the last hit off axis. In all combos where you end with 2hcb3 you can end with d4hcb3 for 1 more damage.</ref>
; Instant screw (e.g. CH 4, ws3)
<references group="bnb"/>
: S! f+1+2 d+4,f+3 d+4,f+1,hcb+3 (51)
: S! d+4,f+3 d+4,f+3 d+4,hcb+3 (52)
}}


== Mini-combos ==
== Mini-combos ==


{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|columns=9em|
; 1+2
; CH (b+1),2
: wr1
: b+2
 
; (qcb+2),3
; (qcb+2),4
; d+1+2
: d+1+3 or d+2+4
}}


== Staples ==
== Staples ==


{{Staple}}
{{Staple}}
Without bar
 
;[13] 2
==METER-LESS==
:[+32] f1hcb4
{{Combolist|
With Bar
; FC.df+1
;[13] 2
; CH (df+1),4
:[+76] f1 MAX 2f1dp1+2 S! d4f3 1 dash 1,2,1,1<ref group="2dash">The first dash jab can be skipped for slightly less damage and carry</ref>
; CH d+4
<references group="2dash"/>
; CH f+4
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
; CH d+4
: d+4,f+3 d+4,dp+1 S! 2,f+1,hcb+3
: d+4,f+3 d+4,f+3 dp+1 S! d+4,hcb+3
 
; CH 4
; CH (b+4),4
; ws3
: S! f+1+2 d+4,f+3 d+4,f+1,hcb+3 (51)
: S! d+4,f+3 d+4,f+3 d+4,hcb+3 (52)
 
; ws2,f+2
: f+3 d+4,f+1,dp+2 S! 2,f+1,qcf+1 (63)
 
; f+1
; 2,f+1
; CH ws1,f+1
: dp+2
: hcb+3
: hcb+4
}}
 
==WITH METER==
 
===1 BAR===
{{Combolist|
; f+1,EX.1+2
; 2,f+1,EX.1+2
; CH ws1,f+1,EX.1+2
: 2,f+1,EX.dp+1+2 S! d+4,f+3 d+4,f+1,hcb+3 (86)
: 2,f+1,EX.dp+1+2 S! d+4,f+3 1 f,f 1,2,1,1 (89)
: 2,f+1,EX.dp+1+2 S! UF+4 UF+4 1 1 1,2,1,1 (91)
 
; b+3,2,EX.1+2
: d+4,f+3 d+4,dp+2 S! 2,f+1,hcb+3 (69)
: d+4,f+3 d+4,f+3 dp+1 S! d+4,hcb+3 (71)
 
; (EX.qcb+1+2),3
: d+4,f+3 d+4,dp+1 S! 2,f+1,hcb+3
: d+4,f+3 d+4,f+3 dp+1 S! d+4,hcb+3 (65)
 
; (EX.qcb+1+2),4
: ws4 d+4,f+3 dp+1 S! d+4,f+1,hcb+3 (61)
}}
 
===3 BAR===
; b+3,2 EX.1+2
: d+4,f+3 d+4,dp+2 S! 2,qcb+2,3,qcfqcf+1+2 iWR1 (108)
 
; 2,f+1 EX.1+2
: 2,f+1,EX.dp+1+2 S! SSL d+4,f+3 d+4,f+1,qcb+2,3,qcfqcf+1+2 iWR1 (128)
 
==Rage==
 
{{Combolist|
; FC.df+1
; CH (df+1),4
; CH d+4
; CH f+4
; CH db+4,f+3
: d+4,f+3 d+4,dp+2 S! 1 RA
: d+4,f+3 d+4,f+3 dp+1 S! RA
 
; CH 4
; CH (b+4),4
; ws3
: S! f+1+2 d+4,f+3 1
: S! d+4,f+3 d+4,f+3 d+4,hcb+3
}}
 
===WITH METER===
{{Combolist|
; b+3,2,EX.1+2
: d+4,f+3 d+4,dp+2 S! RA (82)
: d+4,f+3 d+4,f+3 dp+1 S! RA (87)
: d+4,f+3 d+4,dp+2 S! Deadly Rave
: d+4,f+3 d+4,f+3 dp+1 S! Deadly Rave
 
; 2,f+1,EX.1+2
: 2,f+1,EX.dp+1+2 S! d+4,f+3, 1(x3) RA (103)
: 2,f+1,EX.dp+1+2 S! d+4,f+3 1(x3) Deadly Rave (115)
}}


== Wall ==
== Wall ==


{{Wall}}
{{Combolist|
;No Meter
; Regular carry (30% scaling)
:1 1 d4f1qcf1<ref group="wall">best oki</ref>
: d+4,f+3 Super.db,hcb,df+1+2 d+4,qcf+2
:1 1 d4f1qcf2<ref group="wall">high damage</ref>
: 1 1 d+1+3
:1 1 d1+3 or d2+4<ref group="wall">highest damage + side switch</ref>
: 1 1 d+4,f+1,qcf+1
;With 2 bars
: 1 1 d+4,f+1,qcf+2
:d4f3 Raging Storm d4qcf2<ref group="wall">highest damage + side switch</ref>
}}
<references group="wall"/>


{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
== Float ==
 
{{Combolist|
; 1
: combo when you anti-air with jab here
}}
 
== Back-turned opponent ==
 
{{Combolist|
; df+2
: combo when you hit df+2 in the back
}}
 
== Stage break ==
 
{{Combolist|columns=1|
; Howard Estate
: big boy break all the walls combo here
}}


== Extras ==
== Extras ==
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== External links ==
== External links ==
* [https://www.youtube.com/watch?v=g_DlpoMDh14 Geese Combo Guide (Season 4) by Ryzing Sol]
* [https://www.youtube.com/watch?v=g_DlpoMDh14 Geese Combo Guide (Season 4) by Ryzing Sol]
* [https://streamable.com/fciwb FC.df1 combo]

Latest revision as of 20:06, 11 July 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. FC.df+1, f+1+2)
d+4,f+3 d+4,dp+2 S! 2,f+1,hcb+3
d+4,f+3 d+4,f+3 dp+1 S! 2,f+1,qcf+1


Instant screw (e.g. CH 4, ws3)
S! f+1+2 d+4,f+3 d+4,f+1,hcb+3 (51)
S! d+4,f+3 d+4,f+3 d+4,hcb+3 (52)

Mini-combos

1+2
CH (b+1),2
wr1
b+2
(qcb+2),3
(qcb+2),4
d+1+2
d+1+3 or d+2+4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

METER-LESS

FC.df+1
CH (df+1),4
CH d+4
CH f+4
CH d+4
d+4,f+3 d+4,dp+1 S! 2,f+1,hcb+3
d+4,f+3 d+4,f+3 dp+1 S! d+4,hcb+3
CH 4
CH (b+4),4
ws3
S! f+1+2 d+4,f+3 d+4,f+1,hcb+3 (51)
S! d+4,f+3 d+4,f+3 d+4,hcb+3 (52)
ws2,f+2
f+3 d+4,f+1,dp+2 S! 2,f+1,qcf+1 (63)
f+1
2,f+1
CH ws1,f+1
dp+2
hcb+3
hcb+4

WITH METER

1 BAR

f+1,EX.1+2
2,f+1,EX.1+2
CH ws1,f+1,EX.1+2
2,f+1,EX.dp+1+2 S! d+4,f+3 d+4,f+1,hcb+3 (86)
2,f+1,EX.dp+1+2 S! d+4,f+3 1 f,f 1,2,1,1 (89)
2,f+1,EX.dp+1+2 S! UF+4 UF+4 1 1 1,2,1,1 (91)
b+3,2,EX.1+2
d+4,f+3 d+4,dp+2 S! 2,f+1,hcb+3 (69)
d+4,f+3 d+4,f+3 dp+1 S! d+4,hcb+3 (71)
(EX.qcb+1+2),3
d+4,f+3 d+4,dp+1 S! 2,f+1,hcb+3
d+4,f+3 d+4,f+3 dp+1 S! d+4,hcb+3 (65)
(EX.qcb+1+2),4
ws4 d+4,f+3 dp+1 S! d+4,f+1,hcb+3 (61)

3 BAR

b+3,2 EX.1+2
d+4,f+3 d+4,dp+2 S! 2,qcb+2,3,qcfqcf+1+2 iWR1 (108)
2,f+1 EX.1+2
2,f+1,EX.dp+1+2 S! SSL d+4,f+3 d+4,f+1,qcb+2,3,qcfqcf+1+2 iWR1 (128)

Rage

FC.df+1
CH (df+1),4
CH d+4
CH f+4
CH db+4,f+3
d+4,f+3 d+4,dp+2 S! 1 RA
d+4,f+3 d+4,f+3 dp+1 S! RA
CH 4
CH (b+4),4
ws3
S! f+1+2 d+4,f+3 1
S! d+4,f+3 d+4,f+3 d+4,hcb+3

WITH METER

b+3,2,EX.1+2
d+4,f+3 d+4,dp+2 S! RA (82)
d+4,f+3 d+4,f+3 dp+1 S! RA (87)
d+4,f+3 d+4,dp+2 S! Deadly Rave
d+4,f+3 d+4,f+3 dp+1 S! Deadly Rave
2,f+1,EX.1+2
2,f+1,EX.dp+1+2 S! d+4,f+3, 1(x3) RA (103)
2,f+1,EX.dp+1+2 S! d+4,f+3 1(x3) Deadly Rave (115)

Wall

Regular carry (30% scaling)
d+4,f+3 Super.db,hcb,df+1+2 d+4,qcf+2
1 1 d+1+3
1 1 d+4,f+1,qcf+1
1 1 d+4,f+1,qcf+2

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links