Geese changelog

From Wavu Wiki, the 🌊 wavy Tekken wiki

5.00, 17 Aug 2022

Main article: Version 5.00

df+2
Wall crush on hit +23g.
Frame advantage on hit nerfed from +14g to +11g.
Wall splat removed.
Counter hit launch removed.
b+1+2
Bonus damage on wall hit removed.
hcb+1+3
Frame advantage on parry nerfed from +16 to +14.
SS.3
Counter hit launch removed, now +17g.

4.20, 27 May 2021

Main article: Version 4.20

SS.3
Pushback on block decreased.

4.00, 10 Nov 2020

Main article: Version 4.00

b+1,3
New move.
f,d,df+1
Startup changed from i19~20 to i19~21.
Opponent's recovery on block shortened by 1 frame.
Damage reduced from 10,17 to 10,15.
f,d,df+2
Startup changed from i23~24 to i23~25.
Opponent's recovery on block shortened by 1 frame.
Damage reduced from 10,17 to 10,15.
MAX.f,d,df+1+2
Startup changed from i23~24 to i23~25.
Opponent's recovery on block shortened by 1 frame.
Opponent's behavior after 1st hit changed from standing to airborne.
Damage reduced from 10,17 to 10,15.
qcb+1,2
Spacing on hit reduced.
d+1+2
Damage reduced from 20 to 15.
Spacing on hit reduced.
b+1,2
Damage changed from 10,18 to 8,23.
ws2
Damage increased from 10 to 15.
FC.df+1
Damage reduced from 20 to 17.
SS.3
Frame advantage on hit reduced from +6 to +4.
Spacing on counter hit reduced.

3.31, 21 Apr 2020

Main article: Version 3.31

R.hcb,f+3+4,(During hit).1,2,4,1,4,1,3,2,1+2
Fixed an issue in which the opponent's behavior when hit in mid-air was different than on ground.

3.30, 20 Mar 2020

Main article: Version 3.30

Command Change
R! hcb,f+3+4 > 1,2,4,1,4,1,3,2,1+2 Changed the damage on the tenth hit from 25 to 20.
qcb+2,4 or MAX qcb+1+2,4 Changed the damage from 20 to 15.
b+1,2 Changed the frame advantage when blocked from -7 frames to -12 frames.
Decreased the distance between the character and the opponent when the move is blocked.
Changed the frame advantage upon hit from +4 frames to +1 frames.
WS 3 Decreased the move's tracking.

3.20, 28 Jan 2020

Main article: Version 3.20

Command Change
Back toward enemy d+4 Fixed an issue in which the move's properties differed from those of d+4

3.00, 05 Sep 2019

Main article: Version 3.00

R.HCF+3+4 during hit 1,2,4,1,4,1,3,2,1+2
Changed the damage of the 10th hit from 15 to 25.
f,d,df+1
f,d,df+2
MAX.f,d,df+1+2
New move.
4
Changed the frame advantage when blocked from -3 frames to -8 frames.
Increased the recovery time after the move misses by 5 frames.
f+2
Changed the attack startup from frame 20 to frame 17.
df+1
Changed the frame advantage when blocked from -1 frame to -3 frames.
Changed the frame advantage upon hit from +7 frames to +5 frames.
df+1,1
Changed the frame advantage when blocked from -2 frames to -4 frames.
Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction.
df+2
Changed the frame advantage when blocked from -5 frames to -9 frames.
Increased the recovery time after the move misses by 4 frames.
Decreased the distance between the character and the opponent when the move is blocked.
d+1
FC 1
“f+1” can no longer be chained together this move after landing it as a counter hit.
d+3
FC 3
Changed the frame advantage when blocked from -12 frames to -15 frames.
Changed the frame advantage upon hit from -2 frames to -5 frames.