Gigas combos: Difference between revisions

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{{BNB}}
{{BNB}}
{{Combolist|columns=1|
; Regular launch (e.g. d+2)
: f+2,1 1 db+3,2 S! df+1+2,1+2
: f+2,1 2,1,3+4~4,1 S! df+1+2,1+2
; Instant screw (e.g. ss+2)
: f,F+4,2 df+3,1+2,1+2
: f,F+4,2 2,1,3+4,SGS 4,1
; Crouching recovery (e.g. CH FUFT.3)
: f,F+4,2 2,1,3+4~4,1 S! df+1+2,1+2
}}


== Mini-combos ==
== Mini-combos ==


{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|columns=9em|
; CH db+2<ref name="followups">Most followups will require a quick f,F dash to reach the opponent after they have been counterhit.</ref>
; CH FDFA.2<ref name="followups"/>
: df+1+2<ref name="second hit tech">Second hit can be tech rolled.</ref>
: d+2
: d+3
: db+2
: db+3
: db+4
: db+1+2
: b+1
: b+4
 
; db+1+2
: f,F+2
}}
 
<references/>


== Staples ==
== Staples ==
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{{Staple}}
{{Staple}}


{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|
; d+2
: f+2,1 1 db+3,2 S! df+1+2,1+2
: f,F+4,2 2,1,3+4~4,1 S! df+1+2,1+2<ref>Can whiff on smaller characters</ref>
}}
 
<references/>
 
=== Rage ===
 
{{Combolist|
; d+2
: f+2,1 db+3 2 S! f+2,1 R.1+2
}}


== Wall ==
== Wall ==
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; Regular carry (30% scaling)
; Regular carry (30% scaling)
: combo here
: combo here
}}
== Float ==
{{Combolist|
; 1
: 1 1 db+3,2 S! df+1+2,1+2
}}
== Back-turned opponent ==
{{Combolist|
; df+2
: combo when you hit df+2 in the back
}}
== Stage break ==
{{Combolist|
; Howard Estate
: big boy break all the walls combo here
}}
}}



Latest revision as of 04:27, 20 November 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. d+2)
f+2,1 1 db+3,2 S! df+1+2,1+2
f+2,1 2,1,3+4~4,1 S! df+1+2,1+2
Instant screw (e.g. ss+2)
f,F+4,2 df+3,1+2,1+2
f,F+4,2 2,1,3+4,SGS 4,1
Crouching recovery (e.g. CH FUFT.3)
f,F+4,2 2,1,3+4~4,1 S! df+1+2,1+2


Mini-combos

CH db+2[1]
CH FDFA.2[1]
df+1+2[2]
d+2
d+3
db+2
db+3
db+4
db+1+2
b+1
b+4
db+1+2
f,F+2
  1. 1.0 1.1 Most followups will require a quick f,F dash to reach the opponent after they have been counterhit.
  2. Second hit can be tech rolled.

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
d+2
f+2,1 1 db+3,2 S! df+1+2,1+2
f,F+4,2 2,1,3+4~4,1 S! df+1+2,1+2[1]
  1. Can whiff on smaller characters

Rage

d+2
f+2,1 db+3 2 S! f+2,1 R.1+2

Wall

Regular carry (30% scaling)
combo here

Float

1
1 1 db+3,2 S! df+1+2,1+2

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links