Dragunov strategy (Tekken 7): Difference between revisions

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{{KeyMove|1|poke=core}}
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; 1
: Jab is good okay.


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|orange={{Dotlist|
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* d+4
* d+2
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|right={{Dotlist|
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== Key Moves ==


; wr2
; wr2

Revision as of 20:37, 10 February 2022

Key moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1
Tracks left


Tracks both
  • d+2
Tracks right


wr2
Massively plus on block, knockdown on hit, CH launch. Doing this up close quickly with instant while running is a critical part of Dragonuv's pressure.
d+2
Fast, high-crushing low that deals good damage and gives a free mixup on counter hit. Neutral on hit, but Dragonuv recovers crouching. Tracks both directions extremely well.
df+1
Standard mid check with a high extension. Tracks left slightly. Poor vertical hitbox.
df+4
Faster than usual mid check (i12) with big range and pushback. Mostly a keepout tool since the pushback on hit makes it hard to pressure much. Tracks right, but rather poorly.