Dragunov (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- f,F+3
- Wall crush on block +17g.
4.20, 27 May 2021
Main article: Version 4.20
- b+1+2
- âPushback was too strong, and the attack sometimes unnaturally missed. Fixed.â
- wr4
- Pushback when hitting a downed opponent increased.
- d+2
- Frame advantage on hit changed from +0 to +0c.
4.00, 10 Nov 2020
Main article: Version 4.00
- df+3+4
- New move.
- 1,3,2,1+2
- f,F+2,1+2
- Damage increased from 35 to 40.
- 4,4
- Damage reduced from 25 to 23.
- d+1
- Frame advantage on block improved from +0 to +1.
- Frame advantage on hit improved from +7 to +8.
- Recovery after counter hit shortened by 1 frame.
- Range increased.
- d+4,4
- Recovery after hit shortened by 1 frame.
- b+4,2,1
- Counter hit behavior added with frame advantage +12.
- f,F+3
- Frame advantage on block improved from +3 to +5.
- Recovery after hit shortened by 2 frames.
- qcb+2
- Pushback strength increased to reduce chance of phasing.
- wr4
- Behavior against airborne opponent changed.
- ws1,3
- Frame advantage on block reduced from -13 to -15.
3.30, 20 Mar 2020
Main article: Version 3.30
Command | Change | |
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d+3+4 | Fixed an issue in which the move's properties differed from those of d+3. |
3.10, 10 Dec 2019
Main article: Version 3.10
Command | Change | |
---|---|---|
3,1,DF | Delayed the timing at which you could shift to a special step by 4 frames. |
3.03, 12 Nov 2019
Main article: Version 3.03
Command | Change | |
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WS1,3 | Changed the damage from 12,20 to 11,17. |
3.00, 05 Sep 2019
Main article: Version 3.00
- 1,3,2,1+2
- f,f+2,1+2
- Increased the range of the attack.
- 2,1,4
- Changed the attack startup from frame 23 to frame 22.
- 3,1
- It is now possible to shift to Sneak with â3,1~dfâ.
- f+4,d+4
- New move.
- db+3
- Changed the attack startup from frame 26 to frame 25.
- Increased the range of the attack.
- d+2
- Changed the frame advantage upon hit from -1 frame to ±0 frames.
- d+3
- Changed the frame advantage when blocked from -16 frames to -14 frames.
- Changed the frame advantage upon hit from -4 frames to -3 frames.
- Decreased the distance between the character and the opponent when the move is blocked.
- d+3,4
- Changed the attack startup from frame 28 to frame 27.
- b+2,1,3
- Decreased the distance between the character and the opponent when the move is blocked.
- b+4,3
- Increased the range of the attack.
- QCF+4
- Changed the damage from 25 to 23.
- Changed the opponentâs behavior when hit in midair.
- f,f,f+2
- Changed the frame advantage when blocked from +5 frames to +6 frames.
- Shortened the recovery time after the move hits by 1 frame.
- WS 1,3
- Enabled the move to cause a wall bound if it hits.
- Changed the frame advantage when blocked from -12 frames to -13 frames.
- Decreased the distance between the character and the opponent when the move is blocked.
- WS 1+2
- Changed the frame advantage when blocked from -15 frames to -14 frames.
- Shortened the recovery time after the move hits by 1 frame.
- Decreased the distance between the character and the opponent when the move is blocked.