Dragunov changelog (Tekken 7)

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5.00, 17 Aug 2022

Main article: Version 5.00

f,F+3
Wall crush on block +17g.

4.20, 27 May 2021

Main article: Version 4.20

b+1+2
“Pushback was too strong, and the attack sometimes unnaturally missed. Fixed.”
wr4
Pushback when hitting a downed opponent increased.
d+2
Frame advantage on hit changed from +0 to +0c.

4.00, 10 Nov 2020

Main article: Version 4.00

df+3+4
New move.
1,3,2,1+2
f,F+2,1+2
Damage increased from 35 to 40.
4,4
Damage reduced from 25 to 23.
d+1
Frame advantage on block improved from +0 to +1.
Frame advantage on hit improved from +7 to +8.
Recovery after counter hit shortened by 1 frame.
Range increased.
d+4,4
Recovery after hit shortened by 1 frame.
b+4,2,1
Counter hit behavior added with frame advantage +12.
f,F+3
Frame advantage on block improved from +3 to +5.
Recovery after hit shortened by 2 frames.
qcb+2
Pushback strength increased to reduce chance of phasing.
wr4
Behavior against airborne opponent changed.
ws1,3
Frame advantage on block reduced from -13 to -15.

3.30, 20 Mar 2020

Main article: Version 3.30

Command Change
d+3+4 Fixed an issue in which the move's properties differed from those of d+3.

3.10, 10 Dec 2019

Main article: Version 3.10

Command Change
3,1,DF Delayed the timing at which you could shift to a special step by 4 frames.

3.03, 12 Nov 2019

Main article: Version 3.03

Command Change
WS1,3 Changed the damage from 12,20 to 11,17.

3.00, 05 Sep 2019

Main article: Version 3.00

1,3,2,1+2
f,f+2,1+2
Increased the range of the attack.
2,1,4
Changed the attack startup from frame 23 to frame 22.
3,1
It is now possible to shift to Sneak with “3,1~df”.
f+4,d+4
New move.
db+3
Changed the attack startup from frame 26 to frame 25.
Increased the range of the attack.
d+2
Changed the frame advantage upon hit from -1 frame to ±0 frames.
d+3
Changed the frame advantage when blocked from -16 frames to -14 frames.
Changed the frame advantage upon hit from -4 frames to -3 frames.
Decreased the distance between the character and the opponent when the move is blocked.
d+3,4
Changed the attack startup from frame 28 to frame 27.
b+2,1,3
Decreased the distance between the character and the opponent when the move is blocked.
b+4,3
Increased the range of the attack.
QCF+4
Changed the damage from 25 to 23.
Changed the opponent’s behavior when hit in midair.
f,f,f+2
Changed the frame advantage when blocked from +5 frames to +6 frames.
Shortened the recovery time after the move hits by 1 frame.
WS 1,3
Enabled the move to cause a wall bound if it hits.
Changed the frame advantage when blocked from -12 frames to -13 frames.
Decreased the distance between the character and the opponent when the move is blocked.
WS 1+2
Changed the frame advantage when blocked from -15 frames to -14 frames.
Shortened the recovery time after the move hits by 1 frame.
Decreased the distance between the character and the opponent when the move is blocked.