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# Wait for the process to finish. You should have a folder tree with .uasset files in them. | # Wait for the process to finish. You should have a folder tree with .uasset files in them. | ||
# Extract the contents of <code>umodel_win32.zip</code> and run <code>ueviewer.exe</code> | # Extract the contents of <code>umodel_win32.zip</code> and run <code>ueviewer.exe</code> | ||
# Select the folder with the extracted uasset files | # Select the folder with the extracted uasset files while leaving all other options at their defaults | ||
# Select <s>v4.0.0</s> as the engine version | |||
# You can now browse the contents of the Tekken 7 game files. The character portraits are located under | # You can now browse the contents of the Tekken 7 game files. The character portraits are located under |
Revision as of 07:10, 7 December 2020
This page is intended to document a working method to obtain resources from the Tekken 7 game data, such as character portraits, HUD icons and other in-game graphic elements.
- Download QuickBMS.
- Download UEViewer.
- Extract the contents of
quickbms.rar
- Open
quick_bms_4gb_files.exe
and selecttk7.bms
as the script to use - Select all the Tekken 7 pak files located under
{Steam Folder}\steamapps\common\Tekken 7\TekkenGame\Content\Paks\
- Select the desired output location. It is recommended to create a separate folder for this purpose on a drive which has at least 51 GB of space.
- Press 'Enter' when prompted to 'Please insert the content for the variable KEY'. Press 'a' if asked if you want to overwrite files.
- Wait for the process to finish. You should have a folder tree with .uasset files in them.
- Extract the contents of
umodel_win32.zip
and runueviewer.exe
- Select the folder with the extracted uasset files while leaving all other options at their defaults
- Select
v4.0.0as the engine version - You can now browse the contents of the Tekken 7 game files. The character portraits are located under