Jake2xR TK (talk | contribs) (→Wall: Added some combos) |
Jake2xR TK (talk | contribs) |
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; [20] CH b+1+2 | ; [20] CH b+1+2 | ||
; [20] CH HRM.b+4 | ; [20] CH HRM.b+4 | ||
: f+3,1+2,4 f+4,4 S! uf+3+4,1+2 | : [+46] f+3,1+2,4 f+4,4 S! uf+3+4,1+2 | ||
; [21] b+3 | ; [21] b+3 | ||
; [28] CH (f+4),4 | ; [28] CH (f+4),4 | ||
; [20] CH HRM.f+1 | ; [20] CH HRM.f+1 | ||
: S! b+3 df+1 2,2 uf+3+4,1+2 | : [+42] S! dash b+3 df+1 2,2 uf+3+4,1+2 | ||
; [20] CH (db+1),3 | ; [20] CH (db+1),3 | ||
; [30] CH (db+1),1+2 | ; [30] CH (db+1),1+2 | ||
: dash d+3,2 HRM.2,1 S! df+3,1,1+2 | : [+37] dash d+3,2 HRM.2,1 S! df+3,1,1+2 | ||
; CH db+4 | ; CH db+4 |
Revision as of 19:16, 13 March 2022
Leroy (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2,1+2)
- f+2,3,4 HRM.2,1 S! uf+3+4,1+2
- Stun launch (e.g. CH b+1+2)
- f+3,1+2,4 f+4,4 S! uf+3+4,1+2
- Instant screw (e.g. b+3)
- S! b+3 df+1 2,2 uf+3+4,1+2
- Crouching recovery (e.g. CH FUFT.3)
- ws3,1+2,4 f+4,4 S! uf+3+4,1+2
Mini-combos
- HRM.P
- [53] HRM.4,1+2
- [45] HRM.1+2
- [23] f,F+3
- [20] ub+2.P
- [16] CH (df+4),3
- [+25] uf+3+4,1+2
- [+22] df+2+3[1]
- [25] CH d+1+2
- [20] CH (3),3
- [13] CH (d+2),4
- [+20] f,F+1+2
- [+10] db+4
- CH SS.4
- [50] 2,2
- ↑ This move can only be performed once per match.
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [22] df+2,1+2
- [25] uf,n,4
- [20] qcf+2
- [21] HRM.f+4
- [35] df+2+3[1]
- [25] CH (2,1,2),1
- [25] CH HRM.b+1
- [31] CH FC df+4,1
- [25] CH (f,F+4),1+2
- Low parry
- [+47] f+2,3,4 HRM.2,1 S! uf+3+4,1+2
- [21] ws2
- [22] uf+4
- [21] f,F+2,2
- [20] CH b+1+2
- [20] CH HRM.b+4
- [+46] f+3,1+2,4 f+4,4 S! uf+3+4,1+2
- [21] b+3
- [28] CH (f+4),4
- [20] CH HRM.f+1
- [+42] S! dash b+3 df+1 2,2 uf+3+4,1+2
- [20] CH (db+1),3
- [30] CH (db+1),1+2
- [+37] dash d+3,2 HRM.2,1 S! df+3,1,1+2
- CH db+4
- [44] FC.df+4,1 uf+3+4,1+2
- CH FUFT.3
- [58] ws3,1+2,4 f+4,4 S! uf+3+4,1+2
Rage
- df+2
- combo for df+2 with rage here
- ↑ This move can only be performed once per match.
Wall
- Regular carry (30% scaling)
- [+22] df+1 uf+3+4,1+2
- [+22] 1 f+3,1+2,4
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.