Jake2xR TK (talk | contribs) |
Jake2xR TK (talk | contribs) |
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== Mini-combos == | == Mini-combos == | ||
{{Combolist| | {{Combolist| | ||
; [23] f,F+3 | |||
; [20] ub+2.P | |||
; [16] CH (df+4),3 | |||
: [+38] df+2+3<ref>This move can only be performed once per match.</ref> uf+3+4,1+2 | |||
: [+25] uf+3+4,1+2<ref>Dash after ub+2.P and CH (df+4),3</ref> | |||
: [+20] f,F+1+2 | |||
: [+16] d+1+2 (FB!) | |||
: [+16] b+4 | |||
; HRM.P | ; HRM.P | ||
: [53] HRM.4,1+2 | : [53] HRM.4,1+2 | ||
: [45] HRM.1+2 | : [45] HRM.1+2 | ||
; [ | ; [24] CH (2),2 | ||
; [ | ; [13] CH (d+2),4 dash | ||
; [ | ; [25] CH d+1+2 dash | ||
: [+ | : [+23] db+2,1+2 | ||
: [+ | |||
; CH (f+2,3),4 | |||
: [63] HRM.f+4 db+2,1+2 (FB!) | |||
; [25] CH d+1+2 | ; [25] CH d+1+2 |
Revision as of 16:45, 15 March 2022
Leroy (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2,1+2)
- f+2,3,4 HRM.2,1 S! uf+3+4,1+2
- Stun launch (e.g. CH b+1+2)
- f+3,1+2,4 f+4,4 S! uf+3+4,1+2
- Instant screw (e.g. b+3)
- S! b+3 df+1 2,2 uf+3+4,1+2
- Crouching recovery (e.g. CH FUFT.3)
- ws3,1+2,4 f+4,4 S! uf+3+4,1+2
Mini-combos
- [23] f,F+3
- [20] ub+2.P
- [16] CH (df+4),3
- [+38] df+2+3[1] uf+3+4,1+2
- [+25] uf+3+4,1+2[2]
- [+20] f,F+1+2
- [+16] d+1+2 (FB!)
- [+16] b+4
- HRM.P
- [53] HRM.4,1+2
- [45] HRM.1+2
- [24] CH (2),2
- [13] CH (d+2),4 dash
- [25] CH d+1+2 dash
- [+23] db+2,1+2
- CH (f+2,3),4
- [63] HRM.f+4 db+2,1+2 (FB!)
- [25] CH d+1+2
- [20] CH (3),3
- [13] CH (d+2),4
- [+20] f,F+1+2
- [+10] db+4
- CH SS.4
- [50] 2,2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [22] df+2,1+2
- [25] uf,n,4
- [20] qcf+2
- [21] HRM.f+4
- [35] df+2+3[1]
- [25] CH (2,1,2),1
- [25] CH HRM.b+1
- [31] CH FC df+4,1
- [25] CH (f,F+4),1+2
- Low parry
- [+47] f+2,3,4 HRM.2,1 S! uf+3+4,1+2
- [21] ws2
- [22] uf+4
- [21] f,F+2,2
- [20] CH b+1+2
- [20] CH HRM.b+4
- [+46] f+3,1+2,4 f+4,4 S! uf+3+4,1+2
- [21] b+3
- [28] CH (f+4),4
- [20] CH HRM.f+1
- [+42] S! dash b+3 df+1 2,2 uf+3+4,1+2
- [20] CH (db+1),3
- [30] CH (db+1),1+2
- [+37] dash d+3,2 HRM.2,1 S! df+3,1,1+2
- CH db+4
- [44] FC.df+4,1 uf+3+4,1+2
- CH FUFT.3
- [58] ws3,1+2,4 f+4,4 S! uf+3+4,1+2
Rage
- df+2
- combo for df+2 with rage here
- ↑ This move can only be performed once per match.
Wall
- Regular carry (30% scaling)
- [+22] df+1 uf+3+4,1+2
- [+22] 1 f+3,1+2,4
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.