No edit summary |
m (→Key moves) |
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{{BlueOrange | {{BlueOrange | ||
|left={{Dotlist| | |left={{Dotlist| | ||
* | * d/b+2 | ||
d/f+2 | |||
}} | }} | ||
|orange={{Dotlist| | |orange={{Dotlist| | ||
Line 16: | Line 16: | ||
}} | }} | ||
|right={{Dotlist| | |right={{Dotlist| | ||
* | * u/f+4 | ||
* wr+2 | * wr+2 | ||
}} | }} | ||
Line 25: | Line 25: | ||
; d+2 | ; d+2 | ||
: Fast, high-crushing low that deals good damage and gives a free mixup on counter hit. Neutral on hit, but Dragonuv recovers crouching. Tracks both directions extremely well. | : Fast, high-crushing low that deals good damage and gives a free mixup on counter hit. Neutral on hit, but Dragonuv recovers crouching. Tracks both directions extremely well. | ||
; | ; d/f+1 | ||
: Standard [[mid check]] with a high extension. Tracks left slightly. Poor vertical hitbox. | : Standard [[mid check]] with a high extension. Tracks left slightly. Poor vertical hitbox. | ||
; | ; d/f+4 | ||
: Faster than usual mid check (i12) with big range and pushback. Mostly a keepout tool since the pushback on hit makes it hard to pressure much. Tracks right, but rather poorly. | : Faster than usual mid check (i12) with big range and pushback. Mostly a keepout tool since the pushback on hit makes it hard to pressure much. Tracks right, but rather poorly. | ||
; u/f+4 | |||
: [to be filled] | |||
; b1+2 | |||
: [to be filled] | |||
; d+1 | |||
: [to be filled] |
Revision as of 12:41, 8 November 2022
Dragunov (Tekken 7) |
---|
Key moves
Function | |
---|---|
Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
---|---|---|---|---|---|---|---|
1 |
Tracks left
- d/b+2
d/f+2
Tracks both
- d+2
Tracks right
- u/f+4
- wr+2
- wr2
- Massively plus on block, knockdown on hit, CH launch. Doing this up close quickly with instant while running is a critical part of Dragonuv's pressure.
- d+2
- Fast, high-crushing low that deals good damage and gives a free mixup on counter hit. Neutral on hit, but Dragonuv recovers crouching. Tracks both directions extremely well.
- d/f+1
- Standard mid check with a high extension. Tracks left slightly. Poor vertical hitbox.
- d/f+4
- Faster than usual mid check (i12) with big range and pushback. Mostly a keepout tool since the pushback on hit makes it hard to pressure much. Tracks right, but rather poorly.
- u/f+4
- [to be filled]
- b1+2
- [to be filled]
- d+1
- [to be filled]