m (→Key moves) |
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{{KeyMoves| | {{KeyMoves| | ||
{{KeyMove|1|poke=core}} | {{KeyMove|1|poke=core|keepout=extra}} | ||
{{KeyMove|wr2|approach=core|mixup=secondary}} | {{KeyMove|1,2,1|counter=core}} | ||
{{KeyMove|d+2|poke=core|mixup=secondary}} | {{KeyMove|wr2|approach=core|mixup=secondary|counter=extra}} | ||
{{KeyMove|d+2|poke=core|mixup=secondary|approach=extra}} | |||
{{KeyMove|ws4|poke=core}} | |||
{{KeyMove|d/f+1|poke=core}} | |||
{{KeyMove|d/f+4|poke=core|keepout=secondary}} | |||
{{KeyMove|u/f+4|mixup=core|poke=secondary}} | |||
{{KeyMove|d+1|poke=core|mixup=secondary|counter=extra}} | |||
{{KeyMove|b+2|poke=core}} | |||
{{KeyMove|b+1+2|mixup=core|oki=secondary}} | |||
{{KeyMove|b+3|keepout=core|poke=secondary}} | |||
{{KeyMove|ws1|poke=core}} | |||
{{KeyMove|ws1,2|counter=core}} | |||
{{KeyMove|qcf+1|approach=core}} | |||
{{KeyMove|qcf+3|poke=core|approach=secondary}} | |||
{{KeyMove|f,F+3|mixup=core|approach=secondary}} | |||
{{KeyMove|f,F+1+2|mixup=core}} | |||
{{KeyMove|f+1+4|mixup=core}} | |||
{{KeyMove|f+2+3|mixup=core}} | |||
}} | }} | ||
Revision as of 13:41, 8 November 2022
Dragunov (Tekken 7) |
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Key moves
Function | |
---|---|
Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
---|---|---|---|---|---|---|---|
1 | |||||||
1,2,1 | |||||||
wr2 | |||||||
d+2 | |||||||
ws4 | |||||||
d/f+1 | |||||||
d/f+4 | |||||||
u/f+4 | |||||||
d+1 | |||||||
b+2 | |||||||
b+1+2 | |||||||
b+3 | |||||||
ws1 | |||||||
ws1,2 | |||||||
qcf+1 | |||||||
qcf+3 | |||||||
f,F+3 | |||||||
f,F+1+2 | |||||||
f+1+4 | |||||||
f+2+3 |
Tracks left
- d/b+2
d/f+2
Tracks both
- d+2
Tracks right
- u/f+4
- wr+2
- 1 - Single Jab
- Good range for a jab, key to initiating and maintaining pressure up close. See also:
- "What is ONE JAB and why is it important in Tekken 7?" by JDCR
- wr2
- Massively plus on block, knockdown on hit, CH launch. Doing this up close quickly with instant while running is a critical part of Dragonuv's pressure.
- d+2
- Fast, high-crushing low that deals good damage and gives a free mixup on counter hit. Neutral on hit, but Dragonuv recovers crouching. Tracks both directions extremely well.
- d/f+1
- Standard mid check with a high extension. Tracks left slightly. Poor vertical hitbox.
- d/f+4
- Faster than usual mid check (i12) with big range and pushback. Mostly a keepout tool since the pushback on hit makes it hard to pressure much. Tracks right, but rather poorly.
- u/f+4